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wine
wine-cw
Commits
4f14c470
Commit
4f14c470
authored
May 23, 2007
by
Stefan Dösinger
Committed by
Alexandre Julliard
Jun 06, 2007
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Plain Diff
d3d8: Hold the DLL lock in IDirect3D8 methods.
parent
193cceca
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Showing
1 changed file
with
81 additions
and
12 deletions
+81
-12
directx.c
dlls/d3d8/directx.c
+81
-12
No files found.
dlls/d3d8/directx.c
View file @
4f14c470
...
...
@@ -81,19 +81,34 @@ static ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) {
/* IDirect3D8 Interface follow: */
static
HRESULT
WINAPI
IDirect3D8Impl_RegisterSoftwareDevice
(
LPDIRECT3D8
iface
,
void
*
pInitializeFunction
)
{
IDirect3D8Impl
*
This
=
(
IDirect3D8Impl
*
)
iface
;
return
IWineD3D_RegisterSoftwareDevice
(
This
->
WineD3D
,
pInitializeFunction
);
HRESULT
hr
;
TRACE
(
"(%p)->(%p)
\n
"
,
This
,
pInitializeFunction
);
EnterCriticalSection
(
&
d3d8_cs
);
hr
=
IWineD3D_RegisterSoftwareDevice
(
This
->
WineD3D
,
pInitializeFunction
);
LeaveCriticalSection
(
&
d3d8_cs
);
return
hr
;
}
static
UINT
WINAPI
IDirect3D8Impl_GetAdapterCount
(
LPDIRECT3D8
iface
)
{
IDirect3D8Impl
*
This
=
(
IDirect3D8Impl
*
)
iface
;
return
IWineD3D_GetAdapterCount
(
This
->
WineD3D
);
HRESULT
hr
;
TRACE
(
"(%p)
\n
"
,
This
);
EnterCriticalSection
(
&
d3d8_cs
);
hr
=
IWineD3D_GetAdapterCount
(
This
->
WineD3D
);
LeaveCriticalSection
(
&
d3d8_cs
);
return
hr
;
}
static
HRESULT
WINAPI
IDirect3D8Impl_GetAdapterIdentifier
(
LPDIRECT3D8
iface
,
UINT
Adapter
,
DWORD
Flags
,
D3DADAPTER_IDENTIFIER8
*
pIdentifier
)
{
IDirect3D8Impl
*
This
=
(
IDirect3D8Impl
*
)
iface
;
WINED3DADAPTER_IDENTIFIER
adapter_id
;
HRESULT
hr
;
TRACE
(
"(%p)->(%d,%08x, %p
\n
"
,
This
,
Adapter
,
Flags
,
pIdentifier
);
EnterCriticalSection
(
&
d3d8_cs
);
/* dx8 and dx9 have different structures to be filled in, with incompatible
layouts so pass in pointers to the places to be filled via an internal
structure */
...
...
@@ -108,55 +123,98 @@ static HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier (LPDIRECT3D8 i
adapter_id
.
DeviceIdentifier
=
&
pIdentifier
->
DeviceIdentifier
;
adapter_id
.
WHQLLevel
=
&
pIdentifier
->
WHQLLevel
;
return
IWineD3D_GetAdapterIdentifier
(
This
->
WineD3D
,
Adapter
,
Flags
,
&
adapter_id
);
hr
=
IWineD3D_GetAdapterIdentifier
(
This
->
WineD3D
,
Adapter
,
Flags
,
&
adapter_id
);
LeaveCriticalSection
(
&
d3d8_cs
);
return
hr
;
}
static
UINT
WINAPI
IDirect3D8Impl_GetAdapterModeCount
(
LPDIRECT3D8
iface
,
UINT
Adapter
)
{
IDirect3D8Impl
*
This
=
(
IDirect3D8Impl
*
)
iface
;
return
IWineD3D_GetAdapterModeCount
(
This
->
WineD3D
,
Adapter
,
0
/* format */
);
HRESULT
hr
;
TRACE
(
"(%p)->(%d)
\n
"
,
This
,
Adapter
);
EnterCriticalSection
(
&
d3d8_cs
);
hr
=
IWineD3D_GetAdapterModeCount
(
This
->
WineD3D
,
Adapter
,
0
/* format */
);
LeaveCriticalSection
(
&
d3d8_cs
);
return
hr
;
}
static
HRESULT
WINAPI
IDirect3D8Impl_EnumAdapterModes
(
LPDIRECT3D8
iface
,
UINT
Adapter
,
UINT
Mode
,
D3DDISPLAYMODE
*
pMode
)
{
IDirect3D8Impl
*
This
=
(
IDirect3D8Impl
*
)
iface
;
/* FIXME: USe a constant WINED3DFOTMAT_ANY, or something similar */
return
IWineD3D_EnumAdapterModes
(
This
->
WineD3D
,
Adapter
,
0
/* format */
,
Mode
,
(
WINED3DDISPLAYMODE
*
)
pMode
);
HRESULT
hr
;
TRACE
(
"(%p)->(%d, %d, %p)
\n
"
,
This
,
Adapter
,
Mode
,
pMode
);
EnterCriticalSection
(
&
d3d8_cs
);
hr
=
IWineD3D_EnumAdapterModes
(
This
->
WineD3D
,
Adapter
,
WINED3DFMT_UNKNOWN
,
Mode
,
(
WINED3DDISPLAYMODE
*
)
pMode
);
LeaveCriticalSection
(
&
d3d8_cs
);
return
hr
;
}
static
HRESULT
WINAPI
IDirect3D8Impl_GetAdapterDisplayMode
(
LPDIRECT3D8
iface
,
UINT
Adapter
,
D3DDISPLAYMODE
*
pMode
)
{
IDirect3D8Impl
*
This
=
(
IDirect3D8Impl
*
)
iface
;
return
IWineD3D_GetAdapterDisplayMode
(
This
->
WineD3D
,
Adapter
,
(
WINED3DDISPLAYMODE
*
)
pMode
);
HRESULT
hr
;
TRACE
(
"(%p)->(%d,%p)
\n
"
,
This
,
Adapter
,
pMode
);
EnterCriticalSection
(
&
d3d8_cs
);
hr
=
IWineD3D_GetAdapterDisplayMode
(
This
->
WineD3D
,
Adapter
,
(
WINED3DDISPLAYMODE
*
)
pMode
);
LeaveCriticalSection
(
&
d3d8_cs
);
return
hr
;
}
static
HRESULT
WINAPI
IDirect3D8Impl_CheckDeviceType
(
LPDIRECT3D8
iface
,
UINT
Adapter
,
D3DDEVTYPE
CheckType
,
D3DFORMAT
DisplayFormat
,
D3DFORMAT
BackBufferFormat
,
BOOL
Windowed
)
{
IDirect3D8Impl
*
This
=
(
IDirect3D8Impl
*
)
iface
;
return
IWineD3D_CheckDeviceType
(
This
->
WineD3D
,
Adapter
,
CheckType
,
DisplayFormat
,
HRESULT
hr
;
TRACE
(
"(%p)->(%d, %d, %d, %d, %s)
\n
"
,
This
,
Adapter
,
CheckType
,
DisplayFormat
,
BackBufferFormat
,
Windowed
?
"true"
:
"false"
);
EnterCriticalSection
(
&
d3d8_cs
);
hr
=
IWineD3D_CheckDeviceType
(
This
->
WineD3D
,
Adapter
,
CheckType
,
DisplayFormat
,
BackBufferFormat
,
Windowed
);
LeaveCriticalSection
(
&
d3d8_cs
);
return
hr
;
}
static
HRESULT
WINAPI
IDirect3D8Impl_CheckDeviceFormat
(
LPDIRECT3D8
iface
,
UINT
Adapter
,
D3DDEVTYPE
DeviceType
,
D3DFORMAT
AdapterFormat
,
DWORD
Usage
,
D3DRESOURCETYPE
RType
,
D3DFORMAT
CheckFormat
)
{
IDirect3D8Impl
*
This
=
(
IDirect3D8Impl
*
)
iface
;
return
IWineD3D_CheckDeviceFormat
(
This
->
WineD3D
,
Adapter
,
DeviceType
,
AdapterFormat
,
HRESULT
hr
;
TRACE
(
"(%p)->(%d, %d, %d, %08x, %d, %d)
\n
"
,
This
,
Adapter
,
DeviceType
,
AdapterFormat
,
Usage
,
RType
,
CheckFormat
);
EnterCriticalSection
(
&
d3d8_cs
);
hr
=
IWineD3D_CheckDeviceFormat
(
This
->
WineD3D
,
Adapter
,
DeviceType
,
AdapterFormat
,
Usage
,
RType
,
CheckFormat
);
LeaveCriticalSection
(
&
d3d8_cs
);
return
hr
;
}
static
HRESULT
WINAPI
IDirect3D8Impl_CheckDeviceMultiSampleType
(
LPDIRECT3D8
iface
,
UINT
Adapter
,
D3DDEVTYPE
DeviceType
,
D3DFORMAT
SurfaceFormat
,
BOOL
Windowed
,
D3DMULTISAMPLE_TYPE
MultiSampleType
)
{
IDirect3D8Impl
*
This
=
(
IDirect3D8Impl
*
)
iface
;
return
IWineD3D_CheckDeviceMultiSampleType
(
This
->
WineD3D
,
Adapter
,
DeviceType
,
SurfaceFormat
,
HRESULT
hr
;
TRACE
(
"(%p)-<(%d, %d, %d, %s, %d)
\n
"
,
This
,
Adapter
,
DeviceType
,
SurfaceFormat
,
Windowed
?
"true"
:
"false"
,
MultiSampleType
);
EnterCriticalSection
(
&
d3d8_cs
);
hr
=
IWineD3D_CheckDeviceMultiSampleType
(
This
->
WineD3D
,
Adapter
,
DeviceType
,
SurfaceFormat
,
Windowed
,
(
WINED3DMULTISAMPLE_TYPE
)
MultiSampleType
,
NULL
);
LeaveCriticalSection
(
&
d3d8_cs
);
return
hr
;
}
static
HRESULT
WINAPI
IDirect3D8Impl_CheckDepthStencilMatch
(
LPDIRECT3D8
iface
,
UINT
Adapter
,
D3DDEVTYPE
DeviceType
,
D3DFORMAT
AdapterFormat
,
D3DFORMAT
RenderTargetFormat
,
D3DFORMAT
DepthStencilFormat
)
{
IDirect3D8Impl
*
This
=
(
IDirect3D8Impl
*
)
iface
;
return
IWineD3D_CheckDepthStencilMatch
(
This
->
WineD3D
,
Adapter
,
DeviceType
,
AdapterFormat
,
HRESULT
hr
;
TRACE
(
"(%p)-<(%d, %d, %d, %d, %d)
\n
"
,
This
,
Adapter
,
DeviceType
,
AdapterFormat
,
RenderTargetFormat
,
DepthStencilFormat
);
EnterCriticalSection
(
&
d3d8_cs
);
hr
=
IWineD3D_CheckDepthStencilMatch
(
This
->
WineD3D
,
Adapter
,
DeviceType
,
AdapterFormat
,
RenderTargetFormat
,
DepthStencilFormat
);
LeaveCriticalSection
(
&
d3d8_cs
);
return
hr
;
}
static
HRESULT
WINAPI
IDirect3D8Impl_GetDeviceCaps
(
LPDIRECT3D8
iface
,
UINT
Adapter
,
D3DDEVTYPE
DeviceType
,
D3DCAPS8
*
pCaps
)
{
...
...
@@ -174,7 +232,9 @@ static HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Ada
return
D3DERR_INVALIDCALL
;
/*well this is what MSDN says to return*/
}
D3D8CAPSTOWINECAPS
(
pCaps
,
pWineCaps
)
EnterCriticalSection
(
&
d3d8_cs
);
hrc
=
IWineD3D_GetDeviceCaps
(
This
->
WineD3D
,
Adapter
,
DeviceType
,
pWineCaps
);
LeaveCriticalSection
(
&
d3d8_cs
);
HeapFree
(
GetProcessHeap
(),
0
,
pWineCaps
);
/* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
...
...
@@ -191,7 +251,13 @@ static HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Ada
static
HMONITOR
WINAPI
IDirect3D8Impl_GetAdapterMonitor
(
LPDIRECT3D8
iface
,
UINT
Adapter
)
{
IDirect3D8Impl
*
This
=
(
IDirect3D8Impl
*
)
iface
;
return
IWineD3D_GetAdapterMonitor
(
This
->
WineD3D
,
Adapter
);
HMONITOR
ret
;
TRACE
(
"(%p)->(%d)
\n
"
,
This
,
Adapter
);
EnterCriticalSection
(
&
d3d8_cs
);
ret
=
IWineD3D_GetAdapterMonitor
(
This
->
WineD3D
,
Adapter
);
LeaveCriticalSection
(
&
d3d8_cs
);
return
ret
;
}
/* Internal function called back during the CreateDevice to create a render target */
...
...
@@ -352,11 +418,13 @@ static HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapte
*
ppReturnedDeviceInterface
=
(
IDirect3DDevice8
*
)
object
;
/* Allocate an associated WineD3DDevice object */
EnterCriticalSection
(
&
d3d8_cs
);
hr
=
IWineD3D_CreateDevice
(
This
->
WineD3D
,
Adapter
,
DeviceType
,
hFocusWindow
,
BehaviourFlags
,
&
object
->
WineD3DDevice
,
(
IUnknown
*
)
object
);
if
(
hr
!=
D3D_OK
)
{
HeapFree
(
GetProcessHeap
(),
0
,
object
);
*
ppReturnedDeviceInterface
=
NULL
;
LeaveCriticalSection
(
&
d3d8_cs
);
return
hr
;
}
...
...
@@ -382,6 +450,7 @@ static HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapte
}
hr
=
IWineD3DDevice_Init3D
(
object
->
WineD3DDevice
,
&
localParameters
,
D3D8CB_CreateAdditionalSwapChain
);
LeaveCriticalSection
(
&
d3d8_cs
);
pPresentationParameters
->
BackBufferWidth
=
localParameters
.
BackBufferWidth
;
pPresentationParameters
->
BackBufferHeight
=
localParameters
.
BackBufferHeight
;
...
...
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