wined3d: Pass parent ops to wined3d_texture_set_sub_resource_parent().
So that we can allow setting the sub resource and parent ops not from the
texture_sub_resource_created() callback, and also that we can "detach" a wined3d
surface from ddraw after creating it, so that we can recreate the backing
wined3d texture, viz. in SetSurfaceDesc().
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