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wine
wine-cw
Commits
4fd03150
Commit
4fd03150
authored
Mar 09, 2011
by
Henri Verbeet
Committed by
Alexandre Julliard
Mar 10, 2011
Browse files
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Plain Diff
wined3d: Get rid of IWineD3DBaseTexture::GetSubResourceDesc().
parent
8809ebdf
Hide whitespace changes
Inline
Side-by-side
Showing
14 changed files
with
85 additions
and
131 deletions
+85
-131
cubetexture.c
dlls/d3d8/cubetexture.c
+10
-7
texture.c
dlls/d3d8/texture.c
+10
-7
volumetexture.c
dlls/d3d8/volumetexture.c
+10
-7
cubetexture.c
dlls/d3d9/cubetexture.c
+10
-7
texture.c
dlls/d3d9/texture.c
+10
-7
volumetexture.c
dlls/d3d9/volumetexture.c
+10
-9
device.c
dlls/ddraw/device.c
+21
-20
cubetexture.c
dlls/wined3d/cubetexture.c
+0
-20
resource.c
dlls/wined3d/resource.c
+1
-1
texture.c
dlls/wined3d/texture.c
+0
-20
volumetexture.c
dlls/wined3d/volumetexture.c
+0
-20
wined3d.spec
dlls/wined3d/wined3d.spec
+1
-0
wined3d_private.h
dlls/wined3d/wined3d_private.h
+0
-2
wined3d.idl
include/wine/wined3d.idl
+2
-4
No files found.
dlls/d3d8/cubetexture.c
View file @
4fd03150
...
...
@@ -253,18 +253,20 @@ static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(IDirect3DCubeTexture
static
HRESULT
WINAPI
IDirect3DCubeTexture8Impl_GetLevelDesc
(
IDirect3DCubeTexture8
*
iface
,
UINT
level
,
D3DSURFACE_DESC
*
desc
)
{
IDirect3DCubeTexture8Impl
*
This
=
impl_from_IDirect3DCubeTexture8
(
iface
);
struct
wined3d_resource
_desc
wined3d_desc
;
HRESULT
hr
;
IDirect3DCubeTexture8Impl
*
texture
=
impl_from_IDirect3DCubeTexture8
(
iface
);
struct
wined3d_resource
*
sub_resource
;
HRESULT
hr
=
D3D_OK
;
TRACE
(
"iface %p, level %u, desc %p.
\n
"
,
iface
,
level
,
desc
);
wined3d_mutex_lock
();
hr
=
IWineD3DCubeTexture_GetSubResourceDesc
(
This
->
wineD3DCubeTexture
,
level
,
&
wined3d_desc
);
wined3d_mutex_unlock
();
if
(
SUCCEEDED
(
hr
))
if
(
!
(
sub_resource
=
IWineD3DCubeTexture_GetSubResource
(
texture
->
wineD3DCubeTexture
,
level
)))
hr
=
D3DERR_INVALIDCALL
;
else
{
struct
wined3d_resource_desc
wined3d_desc
;
wined3d_resource_get_desc
(
sub_resource
,
&
wined3d_desc
);
desc
->
Format
=
d3dformat_from_wined3dformat
(
wined3d_desc
.
format
);
desc
->
Type
=
wined3d_desc
.
resource_type
;
desc
->
Usage
=
wined3d_desc
.
usage
;
...
...
@@ -274,6 +276,7 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(IDirect3DCubeTextur
desc
->
Width
=
wined3d_desc
.
width
;
desc
->
Height
=
wined3d_desc
.
height
;
}
wined3d_mutex_unlock
();
return
hr
;
}
...
...
dlls/d3d8/texture.c
View file @
4fd03150
...
...
@@ -250,18 +250,20 @@ static DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(IDirect3DTexture8 *iface
static
HRESULT
WINAPI
IDirect3DTexture8Impl_GetLevelDesc
(
IDirect3DTexture8
*
iface
,
UINT
level
,
D3DSURFACE_DESC
*
desc
)
{
IDirect3DTexture8Impl
*
This
=
impl_from_IDirect3DTexture8
(
iface
);
struct
wined3d_resource
_desc
wined3d_desc
;
HRESULT
hr
;
IDirect3DTexture8Impl
*
texture
=
impl_from_IDirect3DTexture8
(
iface
);
struct
wined3d_resource
*
sub_resource
;
HRESULT
hr
=
D3D_OK
;
TRACE
(
"iface %p, level %u, desc %p.
\n
"
,
iface
,
level
,
desc
);
wined3d_mutex_lock
();
hr
=
IWineD3DTexture_GetSubResourceDesc
(
This
->
wineD3DTexture
,
level
,
&
wined3d_desc
);
wined3d_mutex_unlock
();
if
(
SUCCEEDED
(
hr
))
if
(
!
(
sub_resource
=
IWineD3DTexture_GetSubResource
(
texture
->
wineD3DTexture
,
level
)))
hr
=
D3DERR_INVALIDCALL
;
else
{
struct
wined3d_resource_desc
wined3d_desc
;
wined3d_resource_get_desc
(
sub_resource
,
&
wined3d_desc
);
desc
->
Format
=
d3dformat_from_wined3dformat
(
wined3d_desc
.
format
);
desc
->
Type
=
wined3d_desc
.
resource_type
;
desc
->
Usage
=
wined3d_desc
.
usage
;
...
...
@@ -271,6 +273,7 @@ static HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(IDirect3DTexture8 *ifac
desc
->
Width
=
wined3d_desc
.
width
;
desc
->
Height
=
wined3d_desc
.
height
;
}
wined3d_mutex_unlock
();
return
hr
;
}
...
...
dlls/d3d8/volumetexture.c
View file @
4fd03150
...
...
@@ -227,18 +227,20 @@ static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETE
static
HRESULT
WINAPI
IDirect3DVolumeTexture8Impl_GetLevelDesc
(
IDirect3DVolumeTexture8
*
iface
,
UINT
level
,
D3DVOLUME_DESC
*
desc
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
struct
wined3d_resource
_desc
wined3d_desc
;
HRESULT
hr
;
IDirect3DVolumeTexture8Impl
*
texture
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
struct
wined3d_resource
*
sub_resource
;
HRESULT
hr
=
D3D_OK
;
TRACE
(
"iface %p, level %u, desc %p.
\n
"
,
iface
,
level
,
desc
);
wined3d_mutex_lock
();
hr
=
IWineD3DVolumeTexture_GetSubResourceDesc
(
This
->
wineD3DVolumeTexture
,
level
,
&
wined3d_desc
);
wined3d_mutex_unlock
();
if
(
SUCCEEDED
(
hr
))
if
(
!
(
sub_resource
=
IWineD3DVolumeTexture_GetSubResource
(
texture
->
wineD3DVolumeTexture
,
level
)))
hr
=
D3DERR_INVALIDCALL
;
else
{
struct
wined3d_resource_desc
wined3d_desc
;
wined3d_resource_get_desc
(
sub_resource
,
&
wined3d_desc
);
desc
->
Format
=
d3dformat_from_wined3dformat
(
wined3d_desc
.
format
);
desc
->
Type
=
wined3d_desc
.
resource_type
;
desc
->
Usage
=
wined3d_desc
.
usage
;
...
...
@@ -248,6 +250,7 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(IDirect3DVolumeTe
desc
->
Height
=
wined3d_desc
.
height
;
desc
->
Depth
=
wined3d_desc
.
depth
;
}
wined3d_mutex_unlock
();
return
hr
;
}
...
...
dlls/d3d9/cubetexture.c
View file @
4fd03150
...
...
@@ -269,18 +269,20 @@ static void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBE
static
HRESULT
WINAPI
IDirect3DCubeTexture9Impl_GetLevelDesc
(
IDirect3DCubeTexture9
*
iface
,
UINT
level
,
D3DSURFACE_DESC
*
desc
)
{
IDirect3DCubeTexture9Impl
*
This
=
(
IDirect3DCubeTexture9Impl
*
)
iface
;
struct
wined3d_resource
_desc
wined3d_desc
;
HRESULT
hr
;
IDirect3DCubeTexture9Impl
*
texture
=
(
IDirect3DCubeTexture9Impl
*
)
iface
;
struct
wined3d_resource
*
sub_resource
;
HRESULT
hr
=
D3D_OK
;
TRACE
(
"iface %p, level %u, desc %p.
\n
"
,
iface
,
level
,
desc
);
wined3d_mutex_lock
();
hr
=
IWineD3DCubeTexture_GetSubResourceDesc
(
This
->
wineD3DCubeTexture
,
level
,
&
wined3d_desc
);
wined3d_mutex_unlock
();
if
(
SUCCEEDED
(
hr
))
if
(
!
(
sub_resource
=
IWineD3DCubeTexture_GetSubResource
(
texture
->
wineD3DCubeTexture
,
level
)))
hr
=
D3DERR_INVALIDCALL
;
else
{
struct
wined3d_resource_desc
wined3d_desc
;
wined3d_resource_get_desc
(
sub_resource
,
&
wined3d_desc
);
desc
->
Format
=
d3dformat_from_wined3dformat
(
wined3d_desc
.
format
);
desc
->
Type
=
wined3d_desc
.
resource_type
;
desc
->
Usage
=
wined3d_desc
.
usage
;
...
...
@@ -290,6 +292,7 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(IDirect3DCubeTextur
desc
->
Width
=
wined3d_desc
.
width
;
desc
->
Height
=
wined3d_desc
.
height
;
}
wined3d_mutex_unlock
();
return
hr
;
}
...
...
dlls/d3d9/texture.c
View file @
4fd03150
...
...
@@ -265,18 +265,20 @@ static void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9
static
HRESULT
WINAPI
IDirect3DTexture9Impl_GetLevelDesc
(
IDirect3DTexture9
*
iface
,
UINT
level
,
D3DSURFACE_DESC
*
desc
)
{
IDirect3DTexture9Impl
*
This
=
(
IDirect3DTexture9Impl
*
)
iface
;
struct
wined3d_resource
_desc
wined3d_desc
;
HRESULT
hr
;
IDirect3DTexture9Impl
*
texture
=
(
IDirect3DTexture9Impl
*
)
iface
;
struct
wined3d_resource
*
sub_resource
;
HRESULT
hr
=
D3D_OK
;
TRACE
(
"iface %p, level %u, desc %p.
\n
"
,
iface
,
level
,
desc
);
wined3d_mutex_lock
();
hr
=
IWineD3DTexture_GetSubResourceDesc
(
This
->
wineD3DTexture
,
level
,
&
wined3d_desc
);
wined3d_mutex_unlock
();
if
(
SUCCEEDED
(
hr
))
if
(
!
(
sub_resource
=
IWineD3DTexture_GetSubResource
(
texture
->
wineD3DTexture
,
level
)))
hr
=
D3DERR_INVALIDCALL
;
else
{
struct
wined3d_resource_desc
wined3d_desc
;
wined3d_resource_get_desc
(
sub_resource
,
&
wined3d_desc
);
desc
->
Format
=
d3dformat_from_wined3dformat
(
wined3d_desc
.
format
);
desc
->
Type
=
wined3d_desc
.
resource_type
;
desc
->
Usage
=
wined3d_desc
.
usage
;
...
...
@@ -286,6 +288,7 @@ static HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(IDirect3DTexture9 *ifac
desc
->
Width
=
wined3d_desc
.
width
;
desc
->
Height
=
wined3d_desc
.
height
;
}
wined3d_mutex_unlock
();
return
hr
;
}
...
...
dlls/d3d9/volumetexture.c
View file @
4fd03150
...
...
@@ -290,20 +290,20 @@ static void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVO
static
HRESULT
WINAPI
IDirect3DVolumeTexture9Impl_GetLevelDesc
(
IDirect3DVolumeTexture9
*
iface
,
UINT
level
,
D3DVOLUME_DESC
*
desc
)
{
IDirect3DVolumeTexture9Impl
*
This
=
(
IDirect3DVolumeTexture9Impl
*
)
iface
;
struct
wined3d_resource
_desc
wined3d_desc
;
HRESULT
hr
;
IDirect3DVolumeTexture9Impl
*
texture
=
(
IDirect3DVolumeTexture9Impl
*
)
iface
;
struct
wined3d_resource
*
sub_resource
;
HRESULT
hr
=
D3D_OK
;
TRACE
(
"iface %p, level %u, desc %p.
\n
"
,
iface
,
level
,
desc
);
wined3d_mutex_lock
();
hr
=
IWineD3DVolumeTexture_GetSubResourceDesc
(
This
->
wineD3DVolumeTexture
,
level
,
&
wined3d_desc
);
wined3d_mutex_unlock
();
if
(
SUCCEEDED
(
hr
))
if
(
!
(
sub_resource
=
IWineD3DVolumeTexture_GetSubResource
(
texture
->
wineD3DVolumeTexture
,
level
)))
hr
=
D3DERR_INVALIDCALL
;
else
{
struct
wined3d_resource_desc
wined3d_desc
;
wined3d_resource_get_desc
(
sub_resource
,
&
wined3d_desc
);
desc
->
Format
=
d3dformat_from_wined3dformat
(
wined3d_desc
.
format
);
desc
->
Type
=
wined3d_desc
.
resource_type
;
desc
->
Usage
=
wined3d_desc
.
usage
;
...
...
@@ -312,6 +312,7 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(IDirect3DVolumeTe
desc
->
Height
=
wined3d_desc
.
height
;
desc
->
Depth
=
wined3d_desc
.
depth
;
}
wined3d_mutex_unlock
();
return
hr
;
}
...
...
dlls/ddraw/device.c
View file @
4fd03150
...
...
@@ -2497,18 +2497,19 @@ IDirect3DDeviceImpl_3_GetRenderState(IDirect3DDevice3 *iface,
HRESULT
hr
;
BOOL
tex_alpha
=
FALSE
;
IWineD3DBaseTexture
*
tex
=
NULL
;
struct
wined3d_resource_desc
desc
;
DDPIXELFORMAT
ddfmt
;
hr
=
IWineD3DDevice_GetTexture
(
This
->
wineD3DDevice
,
0
,
&
tex
);
hr
=
IWineD3DDevice_GetTexture
(
This
->
wineD3DDevice
,
0
,
&
tex
);
if
(
hr
==
WINED3D_OK
&&
tex
)
{
hr
=
IWineD3DBaseTexture_GetSubResourceDesc
(
tex
,
0
,
&
desc
);
if
(
SUCCEEDED
(
hr
))
struct
wined3d_resource
*
sub_resource
;
if
((
sub_resource
=
IWineD3DBaseTexture_GetSubResource
(
tex
,
0
)))
{
struct
wined3d_resource_desc
desc
;
wined3d_resource_get_desc
(
sub_resource
,
&
desc
);
ddfmt
.
dwSize
=
sizeof
(
ddfmt
);
PixelFormat_WineD3DtoDD
(
&
ddfmt
,
desc
.
format
);
if
(
ddfmt
.
u5
.
dwRGBAlphaBitMask
)
tex_alpha
=
TRUE
;
...
...
@@ -2805,19 +2806,19 @@ IDirect3DDeviceImpl_3_SetRenderState(IDirect3DDevice3 *iface,
{
BOOL
tex_alpha
=
FALSE
;
IWineD3DBaseTexture
*
tex
=
NULL
;
struct
wined3d_resource_desc
desc
;
DDPIXELFORMAT
ddfmt
;
hr
=
IWineD3DDevice_GetTexture
(
This
->
wineD3DDevice
,
0
,
&
tex
);
hr
=
IWineD3DDevice_GetTexture
(
This
->
wineD3DDevice
,
0
,
&
tex
);
if
(
hr
==
WINED3D_OK
&&
tex
)
{
memset
(
&
desc
,
0
,
sizeof
(
desc
))
;
hr
=
IWineD3DBaseTexture_GetSubResourceDesc
(
tex
,
0
,
&
desc
);
if
(
SUCCEEDED
(
hr
))
struct
wined3d_resource
*
sub_resource
;
if
(
(
sub_resource
=
IWineD3DBaseTexture_GetSubResource
(
tex
,
0
)
))
{
struct
wined3d_resource_desc
desc
;
wined3d_resource_get_desc
(
sub_resource
,
&
desc
);
ddfmt
.
dwSize
=
sizeof
(
ddfmt
);
PixelFormat_WineD3DtoDD
(
&
ddfmt
,
desc
.
format
);
if
(
ddfmt
.
u5
.
dwRGBAlphaBitMask
)
tex_alpha
=
TRUE
;
...
...
@@ -4575,22 +4576,22 @@ IDirect3DDeviceImpl_3_SetTexture(IDirect3DDevice3 *iface,
{
/* This fixup is required by the way D3DTBLEND_MODULATE maps to texture stage states.
See IDirect3DDeviceImpl_3_SetRenderState for details. */
struct
wined3d_resource_desc
desc
;
BOOL
tex_alpha
=
FALSE
;
IWineD3DBaseTexture
*
tex
=
NULL
;
DDPIXELFORMAT
ddfmt
;
HRESULT
result
;
result
=
IWineD3DDevice_GetTexture
(
This
->
wineD3DDevice
,
0
,
&
tex
);
result
=
IWineD3DDevice_GetTexture
(
This
->
wineD3DDevice
,
0
,
&
tex
);
if
(
result
==
WINED3D_OK
&&
tex
)
{
memset
(
&
desc
,
0
,
sizeof
(
desc
))
;
result
=
IWineD3DBaseTexture_GetSubResourceDesc
(
tex
,
0
,
&
desc
);
if
(
SUCCEEDED
(
result
))
struct
wined3d_resource
*
sub_resource
;
if
(
(
sub_resource
=
IWineD3DBaseTexture_GetSubResource
(
tex
,
0
)
))
{
struct
wined3d_resource_desc
desc
;
wined3d_resource_get_desc
(
sub_resource
,
&
desc
);
ddfmt
.
dwSize
=
sizeof
(
ddfmt
);
PixelFormat_WineD3DtoDD
(
&
ddfmt
,
desc
.
format
);
if
(
ddfmt
.
u5
.
dwRGBAlphaBitMask
)
tex_alpha
=
TRUE
;
...
...
dlls/wined3d/cubetexture.c
View file @
4fd03150
...
...
@@ -326,25 +326,6 @@ static BOOL WINAPI IWineD3DCubeTextureImpl_IsCondNP2(IWineD3DCubeTexture *iface)
return
FALSE
;
}
static
HRESULT
WINAPI
IWineD3DCubeTextureImpl_GetSubResourceDesc
(
IWineD3DCubeTexture
*
iface
,
UINT
sub_resource_idx
,
struct
wined3d_resource_desc
*
desc
)
{
IWineD3DBaseTextureImpl
*
texture
=
(
IWineD3DBaseTextureImpl
*
)
iface
;
struct
wined3d_resource
*
sub_resource
;
TRACE
(
"iface %p, sub_resource_idx %u, desc %p.
\n
"
,
iface
,
sub_resource_idx
,
desc
);
if
(
!
(
sub_resource
=
basetexture_get_sub_resource
(
texture
,
sub_resource_idx
)))
{
WARN
(
"Failed to get sub-resource.
\n
"
);
return
WINED3DERR_INVALIDCALL
;
}
wined3d_resource_get_desc
(
sub_resource
,
desc
);
return
WINED3D_OK
;
}
static
struct
wined3d_resource
*
WINAPI
IWineD3DCubeTextureImpl_GetSubResource
(
IWineD3DCubeTexture
*
iface
,
UINT
sub_resource_idx
)
{
...
...
@@ -437,7 +418,6 @@ static const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl =
IWineD3DCubeTextureImpl_GetAutoGenFilterType
,
IWineD3DCubeTextureImpl_GenerateMipSubLevels
,
IWineD3DCubeTextureImpl_IsCondNP2
,
IWineD3DCubeTextureImpl_GetSubResourceDesc
,
IWineD3DCubeTextureImpl_GetSubResource
,
/* IWineD3DCubeTexture */
IWineD3DCubeTextureImpl_Map
,
...
...
dlls/wined3d/resource.c
View file @
4fd03150
...
...
@@ -283,7 +283,7 @@ void * CDECL wined3d_resource_get_parent(const struct wined3d_resource *resource
return
resource
->
parent
;
}
void
wined3d_resource_get_desc
(
const
struct
wined3d_resource
*
resource
,
struct
wined3d_resource_desc
*
desc
)
void
CDECL
wined3d_resource_get_desc
(
const
struct
wined3d_resource
*
resource
,
struct
wined3d_resource_desc
*
desc
)
{
desc
->
resource_type
=
resource
->
resourceType
;
desc
->
format
=
resource
->
format
->
id
;
...
...
dlls/wined3d/texture.c
View file @
4fd03150
...
...
@@ -351,25 +351,6 @@ static BOOL WINAPI IWineD3DTextureImpl_IsCondNP2(IWineD3DTexture *iface) {
return
This
->
cond_np2
;
}
static
HRESULT
WINAPI
IWineD3DTextureImpl_GetSubResourceDesc
(
IWineD3DTexture
*
iface
,
UINT
sub_resource_idx
,
struct
wined3d_resource_desc
*
desc
)
{
IWineD3DBaseTextureImpl
*
texture
=
(
IWineD3DBaseTextureImpl
*
)
iface
;
struct
wined3d_resource
*
sub_resource
;
TRACE
(
"iface %p, sub_resource_idx %u, desc %p.
\n
"
,
iface
,
sub_resource_idx
,
desc
);
if
(
!
(
sub_resource
=
basetexture_get_sub_resource
(
texture
,
sub_resource_idx
)))
{
WARN
(
"Failed to get sub-resource.
\n
"
);
return
WINED3DERR_INVALIDCALL
;
}
wined3d_resource_get_desc
(
sub_resource
,
desc
);
return
WINED3D_OK
;
}
static
struct
wined3d_resource
*
WINAPI
IWineD3DTextureImpl_GetSubResource
(
IWineD3DTexture
*
iface
,
UINT
sub_resource_idx
)
{
...
...
@@ -456,7 +437,6 @@ static const IWineD3DTextureVtbl IWineD3DTexture_Vtbl =
IWineD3DTextureImpl_GetAutoGenFilterType
,
IWineD3DTextureImpl_GenerateMipSubLevels
,
IWineD3DTextureImpl_IsCondNP2
,
IWineD3DTextureImpl_GetSubResourceDesc
,
IWineD3DTextureImpl_GetSubResource
,
/* IWineD3DTexture */
IWineD3DTextureImpl_Map
,
...
...
dlls/wined3d/volumetexture.c
View file @
4fd03150
...
...
@@ -263,25 +263,6 @@ static BOOL WINAPI IWineD3DVolumeTextureImpl_IsCondNP2(IWineD3DVolumeTexture *if
return
FALSE
;
}
static
HRESULT
WINAPI
IWineD3DVolumeTextureImpl_GetSubResourceDesc
(
IWineD3DVolumeTexture
*
iface
,
UINT
sub_resource_idx
,
struct
wined3d_resource_desc
*
desc
)
{
IWineD3DBaseTextureImpl
*
texture
=
(
IWineD3DBaseTextureImpl
*
)
iface
;
struct
wined3d_resource
*
sub_resource
;
TRACE
(
"iface %p, sub_resource_idx %u, desc %p.
\n
"
,
iface
,
sub_resource_idx
,
desc
);
if
(
!
(
sub_resource
=
basetexture_get_sub_resource
(
texture
,
sub_resource_idx
)))
{
WARN
(
"Failed to get sub-resource.
\n
"
);
return
WINED3DERR_INVALIDCALL
;
}
wined3d_resource_get_desc
(
sub_resource
,
desc
);
return
WINED3D_OK
;
}
static
struct
wined3d_resource
*
WINAPI
IWineD3DVolumeTextureImpl_GetSubResource
(
IWineD3DVolumeTexture
*
iface
,
UINT
sub_resource_idx
)
{
...
...
@@ -369,7 +350,6 @@ static const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl =
IWineD3DVolumeTextureImpl_GetAutoGenFilterType
,
IWineD3DVolumeTextureImpl_GenerateMipSubLevels
,
IWineD3DVolumeTextureImpl_IsCondNP2
,
IWineD3DVolumeTextureImpl_GetSubResourceDesc
,
IWineD3DVolumeTextureImpl_GetSubResource
,
/* volume texture */
IWineD3DVolumeTextureImpl_Map
,
...
...
dlls/wined3d/wined3d.spec
View file @
4fd03150
...
...
@@ -59,6 +59,7 @@
@ cdecl wined3d_query_incref(ptr)
@ cdecl wined3d_query_issue(ptr long)
@ cdecl wined3d_resource_get_desc(ptr ptr)
@ cdecl wined3d_resource_get_parent(ptr)
@ cdecl wined3d_stateblock_apply(ptr)
...
...
dlls/wined3d/wined3d_private.h
View file @
4fd03150
...
...
@@ -1824,8 +1824,6 @@ struct wined3d_resource
void
resource_cleanup
(
struct
wined3d_resource
*
resource
)
DECLSPEC_HIDDEN
;
HRESULT
resource_free_private_data
(
struct
wined3d_resource
*
resource
,
REFGUID
guid
)
DECLSPEC_HIDDEN
;
void
wined3d_resource_get_desc
(
const
struct
wined3d_resource
*
resource
,
struct
wined3d_resource_desc
*
desc
)
DECLSPEC_HIDDEN
;
DWORD
resource_get_priority
(
const
struct
wined3d_resource
*
resource
)
DECLSPEC_HIDDEN
;
HRESULT
resource_get_private_data
(
const
struct
wined3d_resource
*
resource
,
REFGUID
guid
,
void
*
data
,
DWORD
*
data_size
)
DECLSPEC_HIDDEN
;
...
...
include/wine/wined3d.idl
View file @
4fd03150
...
...
@@ -2362,10 +2362,6 @@ interface IWineD3DBaseTexture : IWineD3DResource
)
;
BOOL
IsCondNP2
(
)
;
HRESULT
GetSubResourceDesc
(
[
in
]
UINT
sub_resource_idx
,
[
out
]
struct
wined3d_resource_desc
*
desc
)
;
struct
wined3d_resource
*
GetSubResource
(
[
in
]
UINT
sub_resource_idx
)
;
...
...
@@ -3215,6 +3211,8 @@ WINED3DQUERYTYPE __cdecl wined3d_query_get_type(const struct wined3d_query *quer
ULONG
__cdecl
wined3d_query_incref
(
struct
wined3d_query
*
query
)
;
HRESULT
__cdecl
wined3d_query_issue
(
struct
wined3d_query
*
query
,
DWORD
flags
)
;
void
__cdecl
wined3d_resource_get_desc
(
const
struct
wined3d_resource
*
resource
,
struct
wined3d_resource_desc
*
desc
)
;
void
*
__cdecl
wined3d_resource_get_parent
(
const
struct
wined3d_resource
*
resource
)
;
HRESULT
__cdecl
wined3d_stateblock_apply
(
const
struct
wined3d_stateblock
*
stateblock
)
;
...
...
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