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wine
wine-cw
Commits
50419daa
Commit
50419daa
authored
Jul 01, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Jul 01, 2009
Browse files
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Plain Diff
wined3d: Try to activate the original context for queries.
parent
ca69ec0e
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
103 additions
and
63 deletions
+103
-63
query.c
dlls/wined3d/query.c
+103
-63
No files found.
dlls/wined3d/query.c
View file @
50419daa
...
...
@@ -62,40 +62,58 @@ static ULONG WINAPI IWineD3DQueryImpl_Release(IWineD3DQuery *iface) {
TRACE
(
"(%p) : Releasing from %d
\n
"
,
This
,
This
->
ref
);
ref
=
InterlockedDecrement
(
&
This
->
ref
);
if
(
ref
==
0
)
{
ActivateContext
(
This
->
wineD3DDevice
,
This
->
wineD3DDevice
->
lastActiveRenderTarget
,
CTXUSAGE_RESOURCELOAD
);
ENTER_GL
();
/* Queries are specific to the GL context that created them. Not
* deleting the query will obviously leak it, but that's still better
* than potentially deleting a different query with the same id in this
* context, and (still) leaking the actual query. */
if
(
This
->
type
==
WINED3DQUERYTYPE_EVENT
)
{
if
(((
WineQueryEventData
*
)
This
->
extendedData
)
->
ctx
!=
This
->
wineD3DDevice
->
activeContext
||
This
->
wineD3DDevice
->
activeContext
->
tid
!=
GetCurrentThreadId
())
if
(
This
->
type
==
WINED3DQUERYTYPE_EVENT
)
{
WineQueryEventData
*
query_data
=
(
WineQueryEventData
*
)
This
->
extendedData
;
if
(
query_data
->
ctx
->
tid
!=
GetCurrentThreadId
())
{
FIXME
(
"Query was created in a different
context, skipping deletion
\n
"
);
FIXME
(
"Query was created in a different
thread, skipping deletion.
\n
"
);
}
else
if
(
GL_SUPPORT
(
APPLE_FENCE
))
else
{
GL_EXTCALL
(
glDeleteFencesAPPLE
(
1
,
&
((
WineQueryEventData
*
)(
This
->
extendedData
))
->
fenceId
));
checkGLcall
(
"glDeleteFencesAPPLE"
);
}
else
if
(
GL_SUPPORT
(
NV_FENCE
))
{
GL_EXTCALL
(
glDeleteFencesNV
(
1
,
&
((
WineQueryEventData
*
)(
This
->
extendedData
))
->
fenceId
));
checkGLcall
(
"glDeleteFencesNV"
);
ActivateContext
(
This
->
wineD3DDevice
,
query_data
->
ctx
->
surface
,
CTXUSAGE_RESOURCELOAD
);
ENTER_GL
();
if
(
GL_SUPPORT
(
APPLE_FENCE
))
{
GL_EXTCALL
(
glDeleteFencesAPPLE
(
1
,
&
query_data
->
fenceId
));
checkGLcall
(
"glDeleteFencesAPPLE"
);
}
else
if
(
GL_SUPPORT
(
NV_FENCE
))
{
GL_EXTCALL
(
glDeleteFencesNV
(
1
,
&
query_data
->
fenceId
));
checkGLcall
(
"glDeleteFencesNV"
);
}
LEAVE_GL
();
}
}
else
if
(
This
->
type
==
WINED3DQUERYTYPE_OCCLUSION
&&
GL_SUPPORT
(
ARB_OCCLUSION_QUERY
))
{
if
(((
WineQueryOcclusionData
*
)
This
->
extendedData
)
->
ctx
!=
This
->
wineD3DDevice
->
activeContext
||
This
->
wineD3DDevice
->
activeContext
->
tid
!=
GetCurrentThreadId
())
}
else
if
(
This
->
type
==
WINED3DQUERYTYPE_OCCLUSION
&&
GL_SUPPORT
(
ARB_OCCLUSION_QUERY
))
{
WineQueryOcclusionData
*
query_data
=
(
WineQueryOcclusionData
*
)
This
->
extendedData
;
if
(
query_data
->
ctx
->
tid
!=
GetCurrentThreadId
())
{
FIXME
(
"Query was created in a different
context, skipping deletion
\n
"
);
FIXME
(
"Query was created in a different
thread, skipping deletion.
\n
"
);
}
else
{
GL_EXTCALL
(
glDeleteQueriesARB
(
1
,
&
((
WineQueryOcclusionData
*
)(
This
->
extendedData
))
->
queryId
));
ActivateContext
(
This
->
wineD3DDevice
,
query_data
->
ctx
->
surface
,
CTXUSAGE_RESOURCELOAD
);
ENTER_GL
();
GL_EXTCALL
(
glDeleteQueriesARB
(
1
,
&
query_data
->
queryId
));
checkGLcall
(
"glDeleteQueriesARB"
);
LEAVE_GL
();
}
}
LEAVE_GL
();
HeapFree
(
GetProcessHeap
(),
0
,
This
->
extendedData
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
...
...
@@ -288,7 +306,7 @@ static HRESULT WINAPI IWineD3DQueryImpl_GetData(IWineD3DQuery* iface, void* pDa
static
HRESULT
WINAPI
IWineD3DOcclusionQueryImpl_GetData
(
IWineD3DQuery
*
iface
,
void
*
pData
,
DWORD
dwSize
,
DWORD
dwGetDataFlags
)
{
IWineD3DQueryImpl
*
This
=
(
IWineD3DQueryImpl
*
)
iface
;
GLuint
queryId
=
((
WineQueryOcclusionData
*
)
This
->
extendedData
)
->
queryId
;
WineQueryOcclusionData
*
query_data
=
(
WineQueryOcclusionData
*
)
This
->
extendedData
;
DWORD
*
data
=
pData
;
GLuint
available
;
GLuint
samples
;
...
...
@@ -318,19 +336,18 @@ static HRESULT WINAPI IWineD3DOcclusionQueryImpl_GetData(IWineD3DQuery* iface,
return
S_OK
;
}
ActivateContext
(
This
->
wineD3DDevice
,
This
->
wineD3DDevice
->
lastActiveRenderTarget
,
CTXUSAGE_RESOURCELOAD
);
if
(((
WineQueryOcclusionData
*
)
This
->
extendedData
)
->
ctx
!=
This
->
wineD3DDevice
->
activeContext
||
This
->
wineD3DDevice
->
activeContext
->
tid
!=
GetCurrentThreadId
())
if
(
query_data
->
ctx
->
tid
!=
GetCurrentThreadId
())
{
FIXME
(
"%p Wrong
context
, returning 1.
\n
"
,
This
);
FIXME
(
"%p Wrong
thread
, returning 1.
\n
"
,
This
);
*
data
=
1
;
return
S_OK
;
}
ActivateContext
(
This
->
wineD3DDevice
,
query_data
->
ctx
->
surface
,
CTXUSAGE_RESOURCELOAD
);
ENTER_GL
();
GL_EXTCALL
(
glGetQueryObjectuivARB
(
queryId
,
GL_QUERY_RESULT_AVAILABLE_ARB
,
&
available
));
GL_EXTCALL
(
glGetQueryObjectuivARB
(
query
_data
->
query
Id
,
GL_QUERY_RESULT_AVAILABLE_ARB
,
&
available
));
checkGLcall
(
"glGetQueryObjectuivARB(GL_QUERY_RESULT_AVAILABLE)
\n
"
);
TRACE
(
"(%p) : available %d.
\n
"
,
This
,
available
);
...
...
@@ -338,7 +355,7 @@ static HRESULT WINAPI IWineD3DOcclusionQueryImpl_GetData(IWineD3DQuery* iface,
{
if
(
data
)
{
GL_EXTCALL
(
glGetQueryObjectuivARB
(
queryId
,
GL_QUERY_RESULT_ARB
,
&
samples
));
GL_EXTCALL
(
glGetQueryObjectuivARB
(
query
_data
->
query
Id
,
GL_QUERY_RESULT_ARB
,
&
samples
));
checkGLcall
(
"glGetQueryObjectuivARB(GL_QUERY_RESULT)
\n
"
);
TRACE
(
"(%p) : Returning %d samples.
\n
"
,
This
,
samples
);
*
data
=
samples
;
...
...
@@ -358,33 +375,43 @@ static HRESULT WINAPI IWineD3DOcclusionQueryImpl_GetData(IWineD3DQuery* iface,
static
HRESULT
WINAPI
IWineD3DEventQueryImpl_GetData
(
IWineD3DQuery
*
iface
,
void
*
pData
,
DWORD
dwSize
,
DWORD
dwGetDataFlags
)
{
IWineD3DQueryImpl
*
This
=
(
IWineD3DQueryImpl
*
)
iface
;
BOOL
*
data
=
pData
;
WineD3DContext
*
ctx
;
WineQueryEventData
*
query_data
=
(
WineQueryEventData
*
)
This
->
extendedData
;
TRACE
(
"(%p) : type D3DQUERY_EVENT, pData %p, dwSize %#x, dwGetDataFlags %#x
\n
"
,
This
,
pData
,
dwSize
,
dwGetDataFlags
);
ActivateContext
(
This
->
wineD3DDevice
,
This
->
wineD3DDevice
->
lastActiveRenderTarget
,
CTXUSAGE_RESOURCELOAD
)
;
if
(
!
pData
||
!
dwSize
)
return
S_OK
;
ctx
=
((
WineQueryEventData
*
)
This
->
extendedData
)
->
ctx
;
if
(
pData
==
NULL
||
dwSize
==
0
)
{
return
S_OK
;
}
if
(
ctx
!=
This
->
wineD3DDevice
->
activeContext
||
ctx
->
tid
!=
GetCurrentThreadId
())
{
if
(
query_data
->
ctx
->
tid
!=
GetCurrentThreadId
())
{
/* See comment in IWineD3DQuery::Issue, event query codeblock */
FIXME
(
"
Query context not active, reporting GPU idle
\n
"
);
FIXME
(
"
Wrong thread, reporting GPU idle.
\n
"
);
*
data
=
TRUE
;
}
else
if
(
GL_SUPPORT
(
APPLE_FENCE
))
{
ENTER_GL
();
*
data
=
GL_EXTCALL
(
glTestFenceAPPLE
(((
WineQueryEventData
*
)
This
->
extendedData
)
->
fenceId
));
return
S_OK
;
}
ActivateContext
(
This
->
wineD3DDevice
,
query_data
->
ctx
->
surface
,
CTXUSAGE_RESOURCELOAD
);
ENTER_GL
();
if
(
GL_SUPPORT
(
APPLE_FENCE
))
{
*
data
=
GL_EXTCALL
(
glTestFenceAPPLE
(
query_data
->
fenceId
));
checkGLcall
(
"glTestFenceAPPLE"
);
LEAVE_GL
();
}
else
if
(
GL_SUPPORT
(
NV_FENCE
))
{
ENTER_GL
();
*
data
=
GL_EXTCALL
(
glTestFenceNV
(
((
WineQueryEventData
*
)
This
->
extendedData
)
->
fenceId
));
}
else
if
(
GL_SUPPORT
(
NV_FENCE
))
{
*
data
=
GL_EXTCALL
(
glTestFenceNV
(
query_data
->
fenceId
));
checkGLcall
(
"glTestFenceNV"
);
LEAVE_GL
();
}
else
{
}
else
{
WARN
(
"(%p): reporting GPU idle
\n
"
,
This
);
*
data
=
TRUE
;
}
LEAVE_GL
();
return
S_OK
;
}
...
...
@@ -461,12 +488,12 @@ static HRESULT WINAPI IWineD3DEventQueryImpl_Issue(IWineD3DQuery* iface, DWORD
IWineD3DQueryImpl
*
This
=
(
IWineD3DQueryImpl
*
)
iface
;
TRACE
(
"(%p) : dwIssueFlags %#x, type D3DQUERY_EVENT
\n
"
,
This
,
dwIssueFlags
);
if
(
dwIssueFlags
&
WINED3DISSUE_END
)
{
WineD3DContext
*
ctx
=
((
WineQueryEventData
*
)
This
->
extendedData
)
->
ctx
;
ActivateContext
(
This
->
wineD3DDevice
,
This
->
wineD3DDevice
->
lastActiveRenderTarget
,
CTXUSAGE_RESOURCELOAD
);
if
(
dwIssueFlags
&
WINED3DISSUE_END
)
{
WineQueryEventData
*
query_data
=
(
WineQueryEventData
*
)
This
->
extendedData
;
if
(
ctx
!=
This
->
wineD3DDevice
->
activeContext
||
ctx
->
tid
!=
GetCurrentThreadId
())
{
if
(
query_data
->
ctx
->
tid
!=
GetCurrentThreadId
())
{
/* GL fences can be used only from the context that created them,
* so if a different context is active, don't bother setting the query. The penalty
* of a context switch is most likely higher than the gain of a correct query result
...
...
@@ -475,15 +502,24 @@ static HRESULT WINAPI IWineD3DEventQueryImpl_Issue(IWineD3DQuery* iface, DWORD
* context - there's no point in doing that as the query would be unusable anyway
*/
WARN
(
"Query context not active
\n
"
);
}
else
if
(
GL_SUPPORT
(
APPLE_FENCE
))
{
ENTER_GL
();
GL_EXTCALL
(
glSetFenceAPPLE
(((
WineQueryEventData
*
)
This
->
extendedData
)
->
fenceId
));
checkGLcall
(
"glSetFenceAPPLE"
);
LEAVE_GL
();
}
else
if
(
GL_SUPPORT
(
NV_FENCE
))
{
}
else
{
ActivateContext
(
This
->
wineD3DDevice
,
query_data
->
ctx
->
surface
,
CTXUSAGE_RESOURCELOAD
);
ENTER_GL
();
GL_EXTCALL
(
glSetFenceNV
(((
WineQueryEventData
*
)
This
->
extendedData
)
->
fenceId
,
GL_ALL_COMPLETED_NV
));
checkGLcall
(
"glSetFenceNV"
);
if
(
GL_SUPPORT
(
APPLE_FENCE
))
{
GL_EXTCALL
(
glSetFenceAPPLE
(
query_data
->
fenceId
));
checkGLcall
(
"glSetFenceAPPLE"
);
}
else
if
(
GL_SUPPORT
(
NV_FENCE
))
{
GL_EXTCALL
(
glSetFenceNV
(
query_data
->
fenceId
,
GL_ALL_COMPLETED_NV
));
checkGLcall
(
"glSetFenceNV"
);
}
LEAVE_GL
();
}
}
else
if
(
dwIssueFlags
&
WINED3DISSUE_BEGIN
)
{
...
...
@@ -503,14 +539,18 @@ static HRESULT WINAPI IWineD3DEventQueryImpl_Issue(IWineD3DQuery* iface, DWORD
static
HRESULT
WINAPI
IWineD3DOcclusionQueryImpl_Issue
(
IWineD3DQuery
*
iface
,
DWORD
dwIssueFlags
)
{
IWineD3DQueryImpl
*
This
=
(
IWineD3DQueryImpl
*
)
iface
;
if
(
GL_SUPPORT
(
ARB_OCCLUSION_QUERY
))
{
WineD3DContext
*
ctx
=
((
WineQueryOcclusionData
*
)
This
->
extendedData
)
->
ctx
;
if
(
GL_SUPPORT
(
ARB_OCCLUSION_QUERY
))
{
WineQueryOcclusionData
*
query_data
=
(
WineQueryOcclusionData
*
)
This
->
extendedData
;
ActivateContext
(
This
->
wineD3DDevice
,
This
->
wineD3DDevice
->
lastActiveRenderTarget
,
CTXUSAGE_RESOURCELOAD
);
if
(
query_data
->
ctx
->
tid
!=
GetCurrentThreadId
())
{
FIXME
(
"Not the owning context, can't start query.
\n
"
);
}
else
{
ActivateContext
(
This
->
wineD3DDevice
,
query_data
->
ctx
->
surface
,
CTXUSAGE_RESOURCELOAD
);
if
(
ctx
!=
This
->
wineD3DDevice
->
activeContext
||
ctx
->
tid
!=
GetCurrentThreadId
())
{
FIXME
(
"Not the owning context, can't start query
\n
"
);
}
else
{
ENTER_GL
();
/* This is allowed according to msdn and our tests. Reset the query and restart */
if
(
dwIssueFlags
&
WINED3DISSUE_BEGIN
)
{
...
...
@@ -519,7 +559,7 @@ static HRESULT WINAPI IWineD3DOcclusionQueryImpl_Issue(IWineD3DQuery* iface, D
checkGLcall
(
"glEndQuery()"
);
}
GL_EXTCALL
(
glBeginQueryARB
(
GL_SAMPLES_PASSED_ARB
,
((
WineQueryOcclusionData
*
)
This
->
extendedData
)
->
queryId
));
GL_EXTCALL
(
glBeginQueryARB
(
GL_SAMPLES_PASSED_ARB
,
query_data
->
queryId
));
checkGLcall
(
"glBeginQuery()"
);
}
if
(
dwIssueFlags
&
WINED3DISSUE_END
)
{
...
...
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