Commit 50a0c212 authored by Markus Amsler's avatar Markus Amsler Committed by Alexandre Julliard

d3d: Callback infrastructure for implicit volume destruction in IWineD3DVolumeTexture.

parent cb865294
......@@ -2500,6 +2500,16 @@ ULONG WINAPI D3DCB_DefaultDestroySurface(IWineD3DSurface *pSurface) {
return IUnknown_Release(surfaceParent);
}
ULONG WINAPI D3DCB_DefaultDestroyVolume(IWineD3DVolume *pVolume) {
IUnknown* volumeParent;
TRACE("(%p) call back\n", pVolume);
/* Now, release the parent, which will take care of cleaning up the volume for us */
IWineD3DVolume_GetParent(pVolume, &volumeParent);
IUnknown_Release(volumeParent);
return IUnknown_Release(volumeParent);
}
/**********************************************************
* IWineD3D VTbl follows
**********************************************************/
......
......@@ -55,29 +55,10 @@ static ULONG WINAPI IWineD3DVolumeTextureImpl_AddRef(IWineD3DVolumeTexture *ifac
static ULONG WINAPI IWineD3DVolumeTextureImpl_Release(IWineD3DVolumeTexture *iface) {
IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
ULONG ref;
int i;
TRACE("(%p) : Releasing from %d\n", This, This->resource.ref);
ref = InterlockedDecrement(&This->resource.ref);
if (ref == 0) {
for (i = 0; i < This->baseTexture.levels; i++) {
if (This->volumes[i] != NULL) {
/* Since the volumes were created by callback, the texture is
* keeping the reference to the parent, so the texture should
* release it. */
IUnknown *volumeParent = NULL;
TRACE("(%p) : Releasing volume %p\n", This, This->volumes[i]);
/* Cleanup the container */
IWineD3DVolume_SetContainer(This->volumes[i], 0);
/* Now, release the parent, which will take care of cleaning up the volume for us */
IWineD3DVolume_GetParent(This->volumes[i], &volumeParent);
IUnknown_Release(volumeParent); /* Once for the reference GetParent added */
IUnknown_Release(volumeParent); /* Once for the reference we're keeping */
}
}
IWineD3DBaseTextureImpl_CleanUp((IWineD3DBaseTexture *) iface);
HeapFree(GetProcessHeap(), 0, This);
IWineD3DVolumeTexture_Destroy(iface, D3DCB_DefaultDestroyVolume);
}
return ref;
}
......@@ -207,6 +188,21 @@ static void WINAPI IWineD3DVolumeTextureImpl_ApplyStateChanges(IWineD3DVolumeTex
/* *******************************************
IWineD3DVolumeTexture IWineD3DVolumeTexture parts follow
******************************************* */
static void WINAPI IWineD3DVolumeTextureImpl_Destroy(IWineD3DVolumeTexture *iface, D3DCB_DESTROYVOLUMEFN D3DCB_DestroyVolume) {
IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
int i;
TRACE("(%p) : Cleaning up\n",This);
for (i = 0; i < This->baseTexture.levels; i++) {
if (This->volumes[i] != NULL) {
/* Cleanup the container */
IWineD3DVolume_SetContainer(This->volumes[i], 0);
D3DCB_DestroyVolume(This->volumes[i]);
}
}
IWineD3DBaseTextureImpl_CleanUp((IWineD3DBaseTexture *) iface);
HeapFree(GetProcessHeap(), 0, This);
}
static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetLevelDesc(IWineD3DVolumeTexture *iface, UINT Level,WINED3DVOLUME_DESC *pDesc) {
IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
if (Level < This->baseTexture.levels) {
......@@ -298,6 +294,7 @@ const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl =
IWineD3DVolumeTextureImpl_GetTextureDimensions,
IWineD3DVolumeTextureImpl_ApplyStateChanges,
/* volume texture */
IWineD3DVolumeTextureImpl_Destroy,
IWineD3DVolumeTextureImpl_GetLevelDesc,
IWineD3DVolumeTextureImpl_GetVolumeLevel,
IWineD3DVolumeTextureImpl_LockBox,
......
......@@ -419,6 +419,8 @@ BOOL IWineD3DImpl_FillGLCaps(IWineD3D *iface, Display* display);
/* Default callbacks for implicit object destruction */
extern ULONG WINAPI D3DCB_DefaultDestroySurface(IWineD3DSurface *pSurface);
extern ULONG WINAPI D3DCB_DefaultDestroyVolume(IWineD3DVolume *pSurface);
/*****************************************************************************
* Internal representation of a light
*/
......
......@@ -245,6 +245,8 @@ typedef HRESULT WINAPI (*D3DCB_ENUMDISPLAYMODESCALLBACK) (IUnknown *pDevice,
*/
typedef ULONG WINAPI (*D3DCB_DESTROYSURFACEFN) (struct IWineD3DSurface *pSurface);
typedef ULONG WINAPI (*D3DCB_DESTROYVOLUMEFN) (struct IWineD3DVolume *pVolume);
/*****************************************************************************
* IWineD3DBase interface
*/
......@@ -1025,6 +1027,7 @@ DECLARE_INTERFACE_(IWineD3DVolumeTexture,IWineD3DBaseTexture)
STDMETHOD_(UINT, GetTextureDimensions)(THIS) PURE;
STDMETHOD_(void, ApplyStateChanges)(THIS_ const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) PURE;
/*** IWineD3DVolumeTexture methods ***/
STDMETHOD_(void, Destroy)(THIS_ D3DCB_DESTROYVOLUMEFN pFn) PURE;
STDMETHOD(GetLevelDesc)(THIS_ UINT Level, WINED3DVOLUME_DESC *pDesc) PURE;
STDMETHOD(GetVolumeLevel)(THIS_ UINT Level, struct IWineD3DVolume** ppVolumeLevel) PURE;
STDMETHOD(LockBox)(THIS_ UINT Level, WINED3DLOCKED_BOX* pLockedVolume, CONST WINED3DBOX* pBox, DWORD Flags) PURE;
......@@ -1063,6 +1066,7 @@ DECLARE_INTERFACE_(IWineD3DVolumeTexture,IWineD3DBaseTexture)
#define IWineD3DVolumeTexture_GetTextureDimensions(p) (p)->lpVtbl->GetTextureDimensions(p)
#define IWineD3DVolumeTexture_ApplyStateChanges(p,a,b) (p)->lpVtbl->ApplyStateChanges(p,a,b)
/*** IWineD3DVolumeTexture methods ***/
#define IWineD3DVolumeTexture_Destroy(p,a) (p)->lpVtbl->Destroy(p,a)
#define IWineD3DVolumeTexture_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
#define IWineD3DVolumeTexture_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b)
#define IWineD3DVolumeTexture_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d)
......
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