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wine
wine-cw
Commits
50a87e23
Commit
50a87e23
authored
Dec 09, 2008
by
Henri Verbeet
Committed by
Alexandre Julliard
Dec 09, 2008
Browse files
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Plain Diff
wined3d: Fix the IWineD3DVertexShader and IWineD3DPixelShader IUnknown methods.
IWineD3DVertexShader isn't supposed to implement IWineD3DPixelShader.
parent
4997bee1
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Showing
4 changed files
with
81 additions
and
52 deletions
+81
-52
baseshader.c
dlls/wined3d/baseshader.c
+12
-43
pixelshader.c
dlls/wined3d/pixelshader.c
+34
-3
vertexshader.c
dlls/wined3d/vertexshader.c
+34
-3
wined3d_private.h
dlls/wined3d/wined3d_private.h
+1
-3
No files found.
dlls/wined3d/baseshader.c
View file @
50a87e23
...
...
@@ -1158,6 +1158,18 @@ void shader_trace_init(
This
->
baseShader
.
functionLength
=
(
len
+
1
)
*
sizeof
(
DWORD
);
}
void
shader_cleanup
(
IWineD3DBaseShader
*
iface
)
{
IWineD3DBaseShaderImpl
*
This
=
(
IWineD3DBaseShaderImpl
*
)
iface
;
((
IWineD3DDeviceImpl
*
)
This
->
baseShader
.
device
)
->
shader_backend
->
shader_destroy
(
iface
);
HeapFree
(
GetProcessHeap
(),
0
,
This
->
baseShader
.
function
);
shader_delete_constant_list
(
&
This
->
baseShader
.
constantsF
);
shader_delete_constant_list
(
&
This
->
baseShader
.
constantsB
);
shader_delete_constant_list
(
&
This
->
baseShader
.
constantsI
);
list_remove
(
&
This
->
baseShader
.
shader_list_entry
);
}
static
const
SHADER_HANDLER
shader_none_instruction_handler_table
[
WINED3DSIH_TABLE_SIZE
]
=
{
0
};
static
void
shader_none_select
(
IWineD3DDevice
*
iface
,
BOOL
usePS
,
BOOL
useVS
)
{}
static
void
shader_none_select_depth_blt
(
IWineD3DDevice
*
iface
,
enum
tex_types
tex_type
)
{}
...
...
@@ -1222,46 +1234,3 @@ const shader_backend_t none_shader_backend = {
shader_none_get_caps
,
shader_none_color_fixup_supported
,
};
/* *******************************************
IWineD3DPixelShader IUnknown parts follow
******************************************* */
HRESULT
WINAPI
IWineD3DBaseShaderImpl_QueryInterface
(
IWineD3DBaseShader
*
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IWineD3DBaseShaderImpl
*
This
=
(
IWineD3DBaseShaderImpl
*
)
iface
;
TRACE
(
"(%p)->(%s,%p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DBase
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DBaseShader
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DPixelShader
))
{
IUnknown_AddRef
(
iface
);
*
ppobj
=
This
;
return
S_OK
;
}
*
ppobj
=
NULL
;
return
E_NOINTERFACE
;
}
ULONG
WINAPI
IWineD3DBaseShaderImpl_AddRef
(
IWineD3DBaseShader
*
iface
)
{
IWineD3DPixelShaderImpl
*
This
=
(
IWineD3DPixelShaderImpl
*
)
iface
;
TRACE
(
"(%p) : AddRef increasing from %d
\n
"
,
This
,
This
->
baseShader
.
ref
);
return
InterlockedIncrement
(
&
This
->
baseShader
.
ref
);
}
ULONG
WINAPI
IWineD3DBaseShaderImpl_Release
(
IWineD3DBaseShader
*
iface
)
{
IWineD3DBaseShaderImpl
*
This
=
(
IWineD3DBaseShaderImpl
*
)
iface
;
IWineD3DDeviceImpl
*
deviceImpl
=
(
IWineD3DDeviceImpl
*
)
This
->
baseShader
.
device
;
ULONG
ref
;
TRACE
(
"(%p) : Releasing from %d
\n
"
,
This
,
This
->
baseShader
.
ref
);
ref
=
InterlockedDecrement
(
&
This
->
baseShader
.
ref
);
if
(
ref
==
0
)
{
deviceImpl
->
shader_backend
->
shader_destroy
(
iface
);
HeapFree
(
GetProcessHeap
(),
0
,
This
->
baseShader
.
function
);
shader_delete_constant_list
(
&
This
->
baseShader
.
constantsF
);
shader_delete_constant_list
(
&
This
->
baseShader
.
constantsB
);
shader_delete_constant_list
(
&
This
->
baseShader
.
constantsI
);
list_remove
(
&
This
->
baseShader
.
shader_list_entry
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
return
ref
;
}
dlls/wined3d/pixelshader.c
View file @
50a87e23
...
...
@@ -37,15 +37,46 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
#define GLNAME_REQUIRE_GLSL ((const char *)1)
static
HRESULT
WINAPI
IWineD3DPixelShaderImpl_QueryInterface
(
IWineD3DPixelShader
*
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
return
IWineD3DBaseShaderImpl_QueryInterface
((
IWineD3DBaseShader
*
)
iface
,
riid
,
ppobj
);
TRACE
(
"iface %p, riid %s, ppobj %p
\n
"
,
iface
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IWineD3DPixelShader
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DBaseShader
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DBase
)
||
IsEqualGUID
(
riid
,
&
IID_IUnknown
))
{
IUnknown_AddRef
(
iface
);
*
ppobj
=
iface
;
return
S_OK
;
}
WARN
(
"%s not implemented, returning E_NOINTERFACE
\n
"
,
debugstr_guid
(
riid
));
*
ppobj
=
NULL
;
return
E_NOINTERFACE
;
}
static
ULONG
WINAPI
IWineD3DPixelShaderImpl_AddRef
(
IWineD3DPixelShader
*
iface
)
{
return
IWineD3DBaseShaderImpl_AddRef
((
IWineD3DBaseShader
*
)
iface
);
IWineD3DPixelShaderImpl
*
This
=
(
IWineD3DPixelShaderImpl
*
)
iface
;
ULONG
refcount
=
InterlockedIncrement
(
&
This
->
baseShader
.
ref
);
TRACE
(
"%p increasing refcount to %u
\n
"
,
This
,
refcount
);
return
refcount
;
}
static
ULONG
WINAPI
IWineD3DPixelShaderImpl_Release
(
IWineD3DPixelShader
*
iface
)
{
return
IWineD3DBaseShaderImpl_Release
((
IWineD3DBaseShader
*
)
iface
);
IWineD3DPixelShaderImpl
*
This
=
(
IWineD3DPixelShaderImpl
*
)
iface
;
ULONG
refcount
=
InterlockedDecrement
(
&
This
->
baseShader
.
ref
);
TRACE
(
"%p decreasing refcount to %u
\n
"
,
This
,
refcount
);
if
(
!
refcount
)
{
shader_cleanup
((
IWineD3DBaseShader
*
)
iface
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
return
refcount
;
}
/* *******************************************
...
...
dlls/wined3d/vertexshader.c
View file @
50a87e23
...
...
@@ -334,15 +334,46 @@ static void IWineD3DVertexShaderImpl_GenerateShader(IWineD3DVertexShader *iface,
IWineD3DVertexShader IUnknown parts follow
******************************************* */
static
HRESULT
WINAPI
IWineD3DVertexShaderImpl_QueryInterface
(
IWineD3DVertexShader
*
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
return
IWineD3DBaseShaderImpl_QueryInterface
((
IWineD3DBaseShader
*
)
iface
,
riid
,
ppobj
);
TRACE
(
"iface %p, riid %s, ppobj %p
\n
"
,
iface
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IWineD3DVertexShader
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DBaseShader
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DBase
)
||
IsEqualGUID
(
riid
,
&
IID_IUnknown
))
{
IUnknown_AddRef
(
iface
);
*
ppobj
=
iface
;
return
S_OK
;
}
WARN
(
"%s not implemented, returning E_NOINTERFACE
\n
"
,
debugstr_guid
(
riid
));
*
ppobj
=
NULL
;
return
E_NOINTERFACE
;
}
static
ULONG
WINAPI
IWineD3DVertexShaderImpl_AddRef
(
IWineD3DVertexShader
*
iface
)
{
return
IWineD3DBaseShaderImpl_AddRef
((
IWineD3DBaseShader
*
)
iface
);
IWineD3DVertexShaderImpl
*
This
=
(
IWineD3DVertexShaderImpl
*
)
iface
;
ULONG
refcount
=
InterlockedIncrement
(
&
This
->
baseShader
.
ref
);
TRACE
(
"%p increasing refcount to %u
\n
"
,
This
,
refcount
);
return
refcount
;
}
static
ULONG
WINAPI
IWineD3DVertexShaderImpl_Release
(
IWineD3DVertexShader
*
iface
)
{
return
IWineD3DBaseShaderImpl_Release
((
IWineD3DBaseShader
*
)
iface
);
IWineD3DVertexShaderImpl
*
This
=
(
IWineD3DVertexShaderImpl
*
)
iface
;
ULONG
refcount
=
InterlockedDecrement
(
&
This
->
baseShader
.
ref
);
TRACE
(
"%p decreasing refcount to %u
\n
"
,
This
,
refcount
);
if
(
!
refcount
)
{
shader_cleanup
((
IWineD3DBaseShader
*
)
iface
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
return
refcount
;
}
/* *******************************************
...
...
dlls/wined3d/wined3d_private.h
View file @
50a87e23
...
...
@@ -2226,11 +2226,9 @@ typedef struct IWineD3DBaseShaderImpl {
IWineD3DBaseShaderClass
baseShader
;
}
IWineD3DBaseShaderImpl
;
HRESULT
WINAPI
IWineD3DBaseShaderImpl_QueryInterface
(
IWineD3DBaseShader
*
iface
,
REFIID
riid
,
LPVOID
*
ppobj
);
ULONG
WINAPI
IWineD3DBaseShaderImpl_AddRef
(
IWineD3DBaseShader
*
iface
);
ULONG
WINAPI
IWineD3DBaseShaderImpl_Release
(
IWineD3DBaseShader
*
iface
);
void
shader_buffer_init
(
struct
SHADER_BUFFER
*
buffer
);
void
shader_buffer_free
(
struct
SHADER_BUFFER
*
buffer
);
void
shader_cleanup
(
IWineD3DBaseShader
*
iface
);
extern
HRESULT
shader_get_registers_used
(
IWineD3DBaseShader
*
iface
,
...
...
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