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wine
wine-cw
Commits
50b59552
Commit
50b59552
authored
Aug 23, 2010
by
Henri Verbeet
Committed by
Alexandre Julliard
Aug 24, 2010
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Plain Diff
wined3d: Use floating point colors in the blitter's color_fill functions.
parent
9956ea70
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
49 additions
and
53 deletions
+49
-53
arb_program_shader.c
dlls/wined3d/arb_program_shader.c
+2
-1
surface.c
dlls/wined3d/surface.c
+45
-51
wined3d_private.h
dlls/wined3d/wined3d_private.h
+2
-1
No files found.
dlls/wined3d/arb_program_shader.c
View file @
50b59552
...
...
@@ -7172,7 +7172,8 @@ HRESULT arbfp_blit_surface(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_
return
WINED3D_OK
;
}
static
HRESULT
arbfp_blit_color_fill
(
IWineD3DDeviceImpl
*
device
,
IWineD3DSurfaceImpl
*
dst_surface
,
const
RECT
*
dst_rect
,
DWORD
fill_color
)
static
HRESULT
arbfp_blit_color_fill
(
IWineD3DDeviceImpl
*
device
,
IWineD3DSurfaceImpl
*
dst_surface
,
const
RECT
*
dst_rect
,
const
WINED3DCOLORVALUE
*
color
)
{
FIXME
(
"Color filling not implemented by arbfp_blit
\n
"
);
return
WINED3DERR_INVALIDCALL
;
...
...
dlls/wined3d/surface.c
View file @
50b59552
...
...
@@ -984,58 +984,56 @@ void surface_add_dirty_rect(IWineD3DSurfaceImpl *surface, const RECT *dirty_rect
}
}
static
BOOL
surface_convert_color_to_
argb
(
IWineD3DSurfaceImpl
*
This
,
DWORD
color
,
DWORD
*
argb
_color
)
static
BOOL
surface_convert_color_to_
float
(
IWineD3DSurfaceImpl
*
surface
,
DWORD
color
,
WINED3DCOLORVALUE
*
float
_color
)
{
IWineD3DDeviceImpl
*
device
=
This
->
resource
.
device
;
const
struct
wined3d_format_desc
*
format
=
surface
->
resource
.
format_desc
;
IWineD3DDeviceImpl
*
device
=
surface
->
resource
.
device
;
switch
(
This
->
resource
.
format_desc
->
format
)
switch
(
format
->
format
)
{
case
WINED3DFMT_P8_UINT
:
if
(
surface
->
palette
)
{
DWORD
alpha
;
if
(
primary_render_target_is_p8
(
device
))
alpha
=
color
<<
24
;
else
alpha
=
0xFF000000
;
if
(
This
->
palette
)
{
*
argb_color
=
(
alpha
|
(
This
->
palette
->
palents
[
color
].
peRed
<<
16
)
|
(
This
->
palette
->
palents
[
color
].
peGreen
<<
8
)
|
(
This
->
palette
->
palents
[
color
].
peBlue
));
}
else
{
*
argb_color
=
alpha
;
}
float_color
->
r
=
surface
->
palette
->
palents
[
color
].
peRed
/
255
.
0
f
;
float_color
->
g
=
surface
->
palette
->
palents
[
color
].
peGreen
/
255
.
0
f
;
float_color
->
b
=
surface
->
palette
->
palents
[
color
].
peBlue
/
255
.
0
f
;
}
else
{
float_color
->
r
=
0
.
0
f
;
float_color
->
g
=
0
.
0
f
;
float_color
->
b
=
0
.
0
f
;
}
float_color
->
a
=
primary_render_target_is_p8
(
device
)
?
color
/
255
.
0
f
:
1
.
0
f
;
break
;
case
WINED3DFMT_B5G6R5_UNORM
:
{
if
(
color
==
0xFFFF
)
{
*
argb_color
=
0xFFFFFFFF
;
}
else
{
*
argb_color
=
((
0xFF000000
)
|
((
color
&
0xF800
)
<<
8
)
|
((
color
&
0x07E0
)
<<
5
)
|
((
color
&
0x001F
)
<<
3
));
}
}
float_color
->
r
=
((
color
>>
11
)
&
0x1f
)
/
31
.
0
f
;
float_color
->
g
=
((
color
>>
5
)
&
0x3f
)
/
63
.
0
f
;
float_color
->
b
=
(
color
&
0x1f
)
/
31
.
0
f
;
float_color
->
a
=
1
.
0
f
;
break
;
case
WINED3DFMT_B8G8R8_UNORM
:
case
WINED3DFMT_B8G8R8X8_UNORM
:
*
argb_color
=
0xFF000000
|
color
;
float_color
->
r
=
D3DCOLOR_R
(
color
);
float_color
->
g
=
D3DCOLOR_G
(
color
);
float_color
->
b
=
D3DCOLOR_B
(
color
);
float_color
->
a
=
1
.
0
f
;
break
;
case
WINED3DFMT_B8G8R8A8_UNORM
:
*
argb_color
=
color
;
float_color
->
r
=
D3DCOLOR_R
(
color
);
float_color
->
g
=
D3DCOLOR_G
(
color
);
float_color
->
b
=
D3DCOLOR_B
(
color
);
float_color
->
a
=
D3DCOLOR_A
(
color
);
break
;
default:
ERR
(
"Unhandled conversion from %s to
ARGB!
\n
"
,
debug_d3dformat
(
This
->
resource
.
format_desc
->
format
));
ERR
(
"Unhandled conversion from %s to
floating point.
\n
"
,
debug_d3dformat
(
format
->
format
));
return
FALSE
;
}
return
TRUE
;
}
...
...
@@ -3720,35 +3718,33 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *dst_surface,
surface_modify_location
(
dst_surface
,
SFLAG_INDRAWABLE
,
TRUE
);
return
WINED3D_OK
;
}
else
{
}
else
{
/* Source-Less Blit to render target */
if
(
Flags
&
WINEDDBLT_COLORFILL
)
{
DWORD
color
;
if
(
Flags
&
WINEDDBLT_COLORFILL
)
{
WINED3DCOLORVALUE
color
;
TRACE
(
"Colorfill
\n
"
);
/* The color as given in the Blt function is in the format of the frame-buffer...
* 'clear' expect it in ARGB format => we need to do some conversion :-)
*/
if
(
!
surface_convert_color_to_argb
(
dst_surface
,
DDBltFx
->
u5
.
dwFillColor
,
&
color
))
{
/* The color conversion function already prints an error, so need to do it here */
/* The color as given in the Blt function is in the surface format. */
if
(
!
surface_convert_color_to_float
(
dst_surface
,
DDBltFx
->
u5
.
dwFillColor
,
&
color
))
return
WINED3DERR_INVALIDCALL
;
}
if
(
ffp_blit
.
blit_supported
(
&
device
->
adapter
->
gl_info
,
BLIT_OP_COLOR_FILL
,
NULL
,
0
,
0
,
NULL
,
&
dst_rect
,
dst_surface
->
resource
.
usage
,
dst_surface
->
resource
.
pool
,
dst_surface
->
resource
.
format_desc
))
{
return
ffp_blit
.
color_fill
(
device
,
dst_surface
,
&
dst_rect
,
color
);
return
ffp_blit
.
color_fill
(
device
,
dst_surface
,
&
dst_rect
,
&
color
);
}
else
if
(
cpu_blit
.
blit_supported
(
&
device
->
adapter
->
gl_info
,
BLIT_OP_COLOR_FILL
,
NULL
,
0
,
0
,
NULL
,
&
dst_rect
,
dst_surface
->
resource
.
usage
,
dst_surface
->
resource
.
pool
,
dst_surface
->
resource
.
format_desc
))
{
return
cpu_blit
.
color_fill
(
device
,
dst_surface
,
&
dst_rect
,
color
);
return
cpu_blit
.
color_fill
(
device
,
dst_surface
,
&
dst_rect
,
&
color
);
}
return
WINED3DERR_INVALIDCALL
;
}
...
...
@@ -4869,14 +4865,13 @@ static BOOL ffp_blit_supported(const struct wined3d_gl_info *gl_info, enum blit_
return
FALSE
;
}
static
HRESULT
ffp_blit_color_fill
(
IWineD3DDeviceImpl
*
device
,
IWineD3DSurfaceImpl
*
dst_surface
,
const
RECT
*
dst_rect
,
DWORD
color
)
static
HRESULT
ffp_blit_color_fill
(
IWineD3DDeviceImpl
*
device
,
IWineD3DSurfaceImpl
*
dst_surface
,
const
RECT
*
dst_rect
,
const
WINED3DCOLORVALUE
*
color
)
{
const
WINED3DCOLORVALUE
c
=
{
D3DCOLOR_R
(
color
),
D3DCOLOR_G
(
color
),
D3DCOLOR_B
(
color
),
D3DCOLOR_A
(
color
)};
const
RECT
draw_rect
=
{
0
,
0
,
dst_surface
->
currentDesc
.
Width
,
dst_surface
->
currentDesc
.
Height
};
return
device_clear_render_targets
(
device
,
1
/* rt_count */
,
&
dst_surface
,
1
/* rect_count */
,
dst_rect
,
&
draw_rect
,
WINED3DCLEAR_TARGET
,
&
c
,
0
.
0
f
/* depth */
,
0
/* stencil */
);
dst_rect
,
&
draw_rect
,
WINED3DCLEAR_TARGET
,
color
,
0
.
0
f
/* depth */
,
0
/* stencil */
);
}
const
struct
blit_shader
ffp_blit
=
{
...
...
@@ -4923,15 +4918,14 @@ static BOOL cpu_blit_supported(const struct wined3d_gl_info *gl_info, enum blit_
return
FALSE
;
}
static
HRESULT
cpu_blit_color_fill
(
IWineD3DDeviceImpl
*
device
,
IWineD3DSurfaceImpl
*
dst_surface
,
const
RECT
*
dst_rect
,
DWORD
color
)
static
HRESULT
cpu_blit_color_fill
(
IWineD3DDeviceImpl
*
device
,
IWineD3DSurfaceImpl
*
dst_surface
,
const
RECT
*
dst_rect
,
const
WINED3DCOLORVALUE
*
color
)
{
const
WINED3DCOLORVALUE
c
=
{
D3DCOLOR_R
(
color
),
D3DCOLOR_G
(
color
),
D3DCOLOR_B
(
color
),
D3DCOLOR_A
(
color
)};
WINEDDBLTFX
BltFx
;
memset
(
&
BltFx
,
0
,
sizeof
(
BltFx
));
BltFx
.
dwSize
=
sizeof
(
BltFx
);
BltFx
.
u5
.
dwFillColor
=
wined3d_format_convert_from_float
(
dst_surface
->
resource
.
format_desc
,
&
c
);
BltFx
.
u5
.
dwFillColor
=
wined3d_format_convert_from_float
(
dst_surface
->
resource
.
format_desc
,
color
);
return
IWineD3DBaseSurfaceImpl_Blt
((
IWineD3DSurface
*
)
dst_surface
,
dst_rect
,
NULL
,
NULL
,
WINEDDBLT_COLORFILL
,
&
BltFx
,
WINED3DTEXF_POINT
);
}
...
...
dlls/wined3d/wined3d_private.h
View file @
50b59552
...
...
@@ -1143,7 +1143,8 @@ struct blit_shader
BOOL
(
*
blit_supported
)(
const
struct
wined3d_gl_info
*
gl_info
,
enum
blit_operation
blit_op
,
const
RECT
*
src_rect
,
DWORD
src_usage
,
WINED3DPOOL
src_pool
,
const
struct
wined3d_format_desc
*
src_format_desc
,
const
RECT
*
dst_rect
,
DWORD
dst_usage
,
WINED3DPOOL
dst_pool
,
const
struct
wined3d_format_desc
*
dst_format_desc
);
HRESULT
(
*
color_fill
)(
IWineD3DDeviceImpl
*
device
,
IWineD3DSurfaceImpl
*
dst_surface
,
const
RECT
*
dst_rect
,
DWORD
fill_color
);
HRESULT
(
*
color_fill
)(
IWineD3DDeviceImpl
*
device
,
IWineD3DSurfaceImpl
*
dst_surface
,
const
RECT
*
dst_rect
,
const
WINED3DCOLORVALUE
*
color
);
};
extern
const
struct
blit_shader
ffp_blit
DECLSPEC_HIDDEN
;
...
...
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