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wine
wine-cw
Commits
510c94d2
Commit
510c94d2
authored
Dec 13, 2005
by
H. Verbeet
Committed by
Alexandre Julliard
Dec 13, 2005
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d3d9: Add a test for Get/SetVertexShader and Get/SetPixelShader refcounts.
parent
1acb930d
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.gitignore
dlls/d3d9/tests/.gitignore
+1
-0
Makefile.in
dlls/d3d9/tests/Makefile.in
+1
-0
shader.c
dlls/d3d9/tests/shader.c
+152
-0
No files found.
dlls/d3d9/tests/.gitignore
View file @
510c94d2
Makefile
shader.ok
stateblock.ok
testlist.c
dlls/d3d9/tests/Makefile.in
View file @
510c94d2
...
...
@@ -6,6 +6,7 @@ TESTDLL = d3d9.dll
IMPORTS
=
user32 kernel32
CTESTS
=
\
shader.c
\
stateblock.c
@MAKE_TEST_RULES@
...
...
dlls/d3d9/tests/shader.c
0 → 100644
View file @
510c94d2
/*
* Copyright (C) 2005 Henri Verbeet
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#define COBJMACROS
#include <d3d9.h>
#include "wine/test.h"
static
IDirect3DDevice9
*
init_d3d9
(
void
)
{
IDirect3D9
*
(
__stdcall
*
d3d9_create
)(
UINT
SDKVersion
)
=
0
;
HMODULE
d3d9_handle
=
0
;
IDirect3D9
*
d3d9_ptr
=
0
;
IDirect3DDevice9
*
device_ptr
=
0
;
D3DPRESENT_PARAMETERS
present_parameters
;
HRESULT
hres
;
d3d9_handle
=
LoadLibrary
(
"d3d9"
);
ok
(
d3d9_handle
!=
NULL
,
"Failed to load d3d9.
\n
"
);
if
(
!
d3d9_handle
)
return
NULL
;
d3d9_create
=
(
void
*
)
GetProcAddress
(
d3d9_handle
,
"Direct3DCreate9"
);
ok
(
d3d9_create
!=
NULL
,
"Failed to get address of Direct3DCreate9
\n
"
);
if
(
!
d3d9_create
)
return
NULL
;
d3d9_ptr
=
d3d9_create
(
D3D_SDK_VERSION
);
ok
(
d3d9_ptr
!=
NULL
,
"Failed to create IDirect3D9 object
\n
"
);
if
(
!
d3d9_ptr
)
return
NULL
;
ZeroMemory
(
&
present_parameters
,
sizeof
(
present_parameters
));
present_parameters
.
Windowed
=
TRUE
;
present_parameters
.
hDeviceWindow
=
GetDesktopWindow
();
present_parameters
.
SwapEffect
=
D3DSWAPEFFECT_DISCARD
;
hres
=
IDirect3D9_CreateDevice
(
d3d9_ptr
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
NULL
,
D3DCREATE_SOFTWARE_VERTEXPROCESSING
,
&
present_parameters
,
&
device_ptr
);
ok
(
hres
==
D3D_OK
,
"IDirect3D_CreateDevice returned: 0x%lx
\n
"
,
hres
);
return
device_ptr
;
}
static
int
get_refcount
(
IUnknown
*
object
)
{
IUnknown_AddRef
(
object
);
return
IUnknown_Release
(
object
);
}
static
void
test_get_set_vertex_shader
(
IDirect3DDevice9
*
device_ptr
)
{
static
DWORD
simple_vs
[]
=
{
0xFFFE0101
,
/* vs_1_1 */
0x0000001F
,
0x80000000
,
0x900F0000
,
/* dcl_position0 v0 */
0x00000009
,
0xC0010000
,
0x90E40000
,
0xA0E40000
,
/* dp4 oPos.x, v0, c0 */
0x00000009
,
0xC0020000
,
0x90E40000
,
0xA0E40001
,
/* dp4 oPos.y, v0, c1 */
0x00000009
,
0xC0040000
,
0x90E40000
,
0xA0E40002
,
/* dp4 oPos.z, v0, c2 */
0x00000009
,
0xC0080000
,
0x90E40000
,
0xA0E40003
,
/* dp4 oPos.w, v0, c3 */
0x0000FFFF
};
/* END */
IDirect3DVertexShader9
*
shader_ptr
=
0
;
IDirect3DVertexShader9
*
current_shader_ptr
=
0
;
HRESULT
hret
=
0
;
int
shader_refcount
=
0
;
int
i
=
0
;
hret
=
IDirect3DDevice9_CreateVertexShader
(
device_ptr
,
simple_vs
,
&
shader_ptr
);
ok
(
hret
==
D3D_OK
&&
shader_ptr
!=
NULL
,
"CreateVertexShader returned: hret 0x%lx, shader_ptr %p. "
"Expected hret 0x%lx, shader_ptr != %p. Aborting.
\n
"
,
hret
,
shader_ptr
,
D3D_OK
,
NULL
);
if
(
hret
!=
D3D_OK
||
shader_ptr
==
NULL
)
return
;
/* SetVertexShader should not touch the shader's refcount. */
i
=
get_refcount
((
IUnknown
*
)
shader_ptr
);
hret
=
IDirect3DDevice9_SetVertexShader
(
device_ptr
,
shader_ptr
);
shader_refcount
=
get_refcount
((
IUnknown
*
)
shader_ptr
);
ok
(
hret
==
D3D_OK
&&
shader_refcount
==
i
,
"SetVertexShader returned: hret 0x%lx, refcount %d. "
"Expected hret 0x%lx, refcount %d.
\n
"
,
hret
,
shader_refcount
,
D3D_OK
,
i
);
/* GetVertexShader should increase the shader's refcount by one. */
i
=
shader_refcount
+
1
;
hret
=
IDirect3DDevice9_GetVertexShader
(
device_ptr
,
&
current_shader_ptr
);
shader_refcount
=
get_refcount
((
IUnknown
*
)
shader_ptr
);
ok
(
hret
==
D3D_OK
&&
shader_refcount
==
i
&&
current_shader_ptr
==
shader_ptr
,
"GetVertexShader returned: hret 0x%lx, current_shader_ptr %p refcount %d. "
"Expected hret 0x%lx, current_shader_ptr %p, refcount %d.
\n
"
,
hret
,
current_shader_ptr
,
shader_refcount
,
D3D_OK
,
shader_ptr
,
i
);
}
static
void
test_get_set_pixel_shader
(
IDirect3DDevice9
*
device_ptr
)
{
static
DWORD
simple_ps
[]
=
{
0xFFFF0101
,
/* ps_1_1 */
0x00000051
,
0xA00F0001
,
0x3F800000
,
0x00000000
,
0x00000000
,
0x00000000
,
/* def c1 = 1.0, 0.0, 0.0, 0.0 */
0x00000042
,
0xB00F0000
,
/* tex t0 */
0x00000008
,
0x800F0000
,
0xA0E40001
,
0xA0E40000
,
/* dp3 r0, c1, c0 */
0x00000005
,
0x800F0000
,
0x90E40000
,
0x80E40000
,
/* mul r0, v0, r0 */
0x00000005
,
0x800F0000
,
0xB0E40000
,
0x80E40000
,
/* mul r0, t0, r0 */
0x0000FFFF
};
/* END */
IDirect3DPixelShader9
*
shader_ptr
=
0
;
IDirect3DPixelShader9
*
current_shader_ptr
=
0
;
HRESULT
hret
=
0
;
int
shader_refcount
=
0
;
int
i
=
0
;
hret
=
IDirect3DDevice9_CreatePixelShader
(
device_ptr
,
simple_ps
,
&
shader_ptr
);
ok
(
hret
==
D3D_OK
&&
shader_ptr
!=
NULL
,
"CreatePixelShader returned: hret 0x%lx, shader_ptr %p. "
"Expected hret 0x%lx, shader_ptr != %p. Aborting.
\n
"
,
hret
,
shader_ptr
,
D3D_OK
,
NULL
);
if
(
hret
!=
D3D_OK
||
shader_ptr
==
NULL
)
return
;
/* SetPixelsShader should not touch the shader's refcount. */
i
=
get_refcount
((
IUnknown
*
)
shader_ptr
);
hret
=
IDirect3DDevice9_SetPixelShader
(
device_ptr
,
shader_ptr
);
shader_refcount
=
get_refcount
((
IUnknown
*
)
shader_ptr
);
ok
(
hret
==
D3D_OK
&&
shader_refcount
==
i
,
"SetPixelShader returned: hret 0x%lx, refcount %d. "
"Expected hret 0x%lx, refcount %d.
\n
"
,
hret
,
shader_refcount
,
D3D_OK
,
i
);
/* GetPixelShader should increase the shader's refcount by one. */
i
=
shader_refcount
+
1
;
hret
=
IDirect3DDevice9_GetPixelShader
(
device_ptr
,
&
current_shader_ptr
);
shader_refcount
=
get_refcount
((
IUnknown
*
)
shader_ptr
);
ok
(
hret
==
D3D_OK
&&
shader_refcount
==
i
&&
current_shader_ptr
==
shader_ptr
,
"GetPixelShader returned: hret 0x%lx, current_shader_ptr %p refcount %d. "
"Expected hret 0x%lx, current_shader_ptr %p, refcount %d.
\n
"
,
hret
,
current_shader_ptr
,
shader_refcount
,
D3D_OK
,
shader_ptr
,
i
);
}
START_TEST
(
shader
)
{
D3DCAPS9
caps
;
IDirect3DDevice9
*
device_ptr
=
init_d3d9
();
if
(
!
device_ptr
)
return
;
IDirect3DDevice9_GetDeviceCaps
(
device_ptr
,
&
caps
);
if
(
caps
.
VertexShaderVersion
&
0xffff
)
{
test_get_set_vertex_shader
(
device_ptr
);
}
if
(
caps
.
PixelShaderVersion
&
0xffff
)
{
test_get_set_pixel_shader
(
device_ptr
);
}
}
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