Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-cw
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-cw
Commits
51a31538
Commit
51a31538
authored
Jul 30, 2010
by
Henri Verbeet
Committed by
Alexandre Julliard
Jul 30, 2010
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
ddraw: Use a less offensive handle table implementation for surfaces.
parent
91193b6e
Hide whitespace changes
Inline
Side-by-side
Showing
5 changed files
with
35 additions
and
133 deletions
+35
-133
ddraw_private.h
dlls/ddraw/ddraw_private.h
+1
-14
device.c
dlls/ddraw/device.c
+26
-110
direct3d.c
dlls/ddraw/direct3d.c
+0
-3
surface.c
dlls/ddraw/surface.c
+1
-2
texture.c
dlls/ddraw/texture.c
+7
-4
No files found.
dlls/ddraw/ddraw_private.h
View file @
51a31538
...
@@ -322,17 +322,6 @@ extern const IParentVtbl IParent_Vtbl DECLSPEC_HIDDEN;
...
@@ -322,17 +322,6 @@ extern const IParentVtbl IParent_Vtbl DECLSPEC_HIDDEN;
/*****************************************************************************
/*****************************************************************************
* IDirect3DDevice implementation
* IDirect3DDevice implementation
*****************************************************************************/
*****************************************************************************/
typedef
enum
{
DDrawHandle_Unknown
=
0
,
DDrawHandle_Texture
=
1
,
}
DDrawHandleTypes
;
struct
HandleEntry
{
void
*
ptr
;
DDrawHandleTypes
type
;
};
#define DDRAW_INVALID_HANDLE ~0U
#define DDRAW_INVALID_HANDLE ~0U
...
@@ -342,6 +331,7 @@ enum ddraw_handle_type
...
@@ -342,6 +331,7 @@ enum ddraw_handle_type
DDRAW_HANDLE_MATERIAL
,
DDRAW_HANDLE_MATERIAL
,
DDRAW_HANDLE_MATRIX
,
DDRAW_HANDLE_MATRIX
,
DDRAW_HANDLE_STATEBLOCK
,
DDRAW_HANDLE_STATEBLOCK
,
DDRAW_HANDLE_SURFACE
,
};
};
struct
ddraw_handle_entry
struct
ddraw_handle_entry
...
@@ -401,8 +391,6 @@ struct IDirect3DDeviceImpl
...
@@ -401,8 +391,6 @@ struct IDirect3DDeviceImpl
DWORD
buffer_size
;
DWORD
buffer_size
;
/* Handle management */
/* Handle management */
struct
HandleEntry
*
Handles
;
DWORD
numHandles
;
struct
ddraw_handle_table
handle_table
;
struct
ddraw_handle_table
handle_table
;
D3DMATRIXHANDLE
world
,
proj
,
view
;
D3DMATRIXHANDLE
world
,
proj
,
view
;
};
};
...
@@ -419,7 +407,6 @@ extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
...
@@ -419,7 +407,6 @@ extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
/* Helper functions */
/* Helper functions */
HRESULT
IDirect3DImpl_GetCaps
(
IWineD3D
*
WineD3D
,
D3DDEVICEDESC
*
Desc123
,
D3DDEVICEDESC7
*
Desc7
)
DECLSPEC_HIDDEN
;
HRESULT
IDirect3DImpl_GetCaps
(
IWineD3D
*
WineD3D
,
D3DDEVICEDESC
*
Desc123
,
D3DDEVICEDESC7
*
Desc7
)
DECLSPEC_HIDDEN
;
DWORD
IDirect3DDeviceImpl_CreateHandle
(
IDirect3DDeviceImpl
*
This
)
DECLSPEC_HIDDEN
;
WINED3DZBUFFERTYPE
IDirect3DDeviceImpl_UpdateDepthStencil
(
IDirect3DDeviceImpl
*
This
)
DECLSPEC_HIDDEN
;
WINED3DZBUFFERTYPE
IDirect3DDeviceImpl_UpdateDepthStencil
(
IDirect3DDeviceImpl
*
This
)
DECLSPEC_HIDDEN
;
static
inline
IDirect3DDeviceImpl
*
device_from_device1
(
IDirect3DDevice
*
iface
)
static
inline
IDirect3DDeviceImpl
*
device_from_device1
(
IDirect3DDevice
*
iface
)
...
...
dlls/ddraw/device.c
View file @
51a31538
...
@@ -366,30 +366,7 @@ IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
...
@@ -366,30 +366,7 @@ IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
}
}
/* The texture handles should be unset by now, but there might be some bits
/* The texture handles should be unset by now, but there might be some bits
* missing in our reference counting(needs test). Do a sanity check
* missing in our reference counting(needs test). Do a sanity check. */
*/
for
(
i
=
0
;
i
<
This
->
numHandles
;
i
++
)
{
if
(
This
->
Handles
[
i
].
ptr
)
{
switch
(
This
->
Handles
[
i
].
type
)
{
case
DDrawHandle_Texture
:
{
IDirectDrawSurfaceImpl
*
surf
=
This
->
Handles
[
i
].
ptr
;
FIXME
(
"Texture Handle %d not unset properly
\n
"
,
i
+
1
);
surf
->
Handle
=
0
;
}
break
;
default:
FIXME
(
"Unknown handle %d not unset properly
\n
"
,
i
+
1
);
}
}
}
HeapFree
(
GetProcessHeap
(),
0
,
This
->
Handles
);
for
(
i
=
0
;
i
<
This
->
handle_table
.
entry_count
;
++
i
)
for
(
i
=
0
;
i
<
This
->
handle_table
.
entry_count
;
++
i
)
{
{
struct
ddraw_handle_entry
*
entry
=
&
This
->
handle_table
.
entries
[
i
];
struct
ddraw_handle_entry
*
entry
=
&
This
->
handle_table
.
entries
[
i
];
...
@@ -423,6 +400,14 @@ IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
...
@@ -423,6 +400,14 @@ IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
break
;
break
;
}
}
case
DDRAW_HANDLE_SURFACE
:
{
IDirectDrawSurfaceImpl
*
surf
=
entry
->
object
;
FIXME
(
"Texture handle %#x (%p) not unset properly.
\n
"
,
i
+
1
,
surf
);
surf
->
Handle
=
0
;
break
;
}
default:
default:
FIXME
(
"Handle %#x (%p) has unknown type %#x.
\n
"
,
i
+
1
,
entry
->
object
,
entry
->
type
);
FIXME
(
"Handle %#x (%p) has unknown type %#x.
\n
"
,
i
+
1
,
entry
->
object
,
entry
->
type
);
break
;
break
;
...
@@ -627,18 +612,21 @@ IDirect3DDeviceImpl_2_SwapTextureHandles(IDirect3DDevice2 *iface,
...
@@ -627,18 +612,21 @@ IDirect3DDeviceImpl_2_SwapTextureHandles(IDirect3DDevice2 *iface,
IDirect3DTexture2
*
Tex2
)
IDirect3DTexture2
*
Tex2
)
{
{
IDirect3DDeviceImpl
*
This
=
device_from_device2
(
iface
);
IDirect3DDeviceImpl
*
This
=
device_from_device2
(
iface
);
DWORD
swap
;
IDirectDrawSurfaceImpl
*
surf1
=
surface_from_texture2
(
Tex1
);
IDirectDrawSurfaceImpl
*
surf1
=
surface_from_texture2
(
Tex1
);
IDirectDrawSurfaceImpl
*
surf2
=
surface_from_texture2
(
Tex2
);
IDirectDrawSurfaceImpl
*
surf2
=
surface_from_texture2
(
Tex2
);
DWORD
h1
,
h2
;
TRACE
(
"(%p)->(%p,%p)
\n
"
,
This
,
surf1
,
surf2
);
TRACE
(
"(%p)->(%p,%p)
\n
"
,
This
,
surf1
,
surf2
);
EnterCriticalSection
(
&
ddraw_cs
);
EnterCriticalSection
(
&
ddraw_cs
);
This
->
Handles
[
surf1
->
Handle
-
1
].
ptr
=
surf2
;
This
->
Handles
[
surf2
->
Handle
-
1
].
ptr
=
surf1
;
swap
=
surf2
->
Handle
;
h1
=
surf1
->
Handle
-
1
;
surf2
->
Handle
=
surf1
->
Handle
;
h2
=
surf2
->
Handle
-
1
;
surf1
->
Handle
=
swap
;
This
->
handle_table
.
entries
[
h1
].
object
=
surf2
;
This
->
handle_table
.
entries
[
h2
].
object
=
surf1
;
surf2
->
Handle
=
h1
+
1
;
surf1
->
Handle
=
h2
+
1
;
LeaveCriticalSection
(
&
ddraw_cs
);
LeaveCriticalSection
(
&
ddraw_cs
);
return
D3D_OK
;
return
D3D_OK
;
...
@@ -2883,6 +2871,8 @@ IDirect3DDeviceImpl_3_SetRenderState(IDirect3DDevice3 *iface,
...
@@ -2883,6 +2871,8 @@ IDirect3DDeviceImpl_3_SetRenderState(IDirect3DDevice3 *iface,
{
{
case
D3DRENDERSTATE_TEXTUREHANDLE
:
case
D3DRENDERSTATE_TEXTUREHANDLE
:
{
{
IDirectDrawSurfaceImpl
*
surf
;
if
(
Value
==
0
)
if
(
Value
==
0
)
{
{
hr
=
IWineD3DDevice_SetTexture
(
This
->
wineD3DDevice
,
hr
=
IWineD3DDevice_SetTexture
(
This
->
wineD3DDevice
,
...
@@ -2891,25 +2881,16 @@ IDirect3DDeviceImpl_3_SetRenderState(IDirect3DDevice3 *iface,
...
@@ -2891,25 +2881,16 @@ IDirect3DDeviceImpl_3_SetRenderState(IDirect3DDevice3 *iface,
break
;
break
;
}
}
if
(
Value
>
This
->
numHandles
)
surf
=
ddraw_get_object
(
&
This
->
handle_table
,
Value
-
1
,
DDRAW_HANDLE_SURFACE
);
if
(
!
surf
)
{
{
FIXME
(
"Specified handle %d out of range
\n
"
,
Value
);
WARN
(
"Invalid texture handle.
\n
"
);
hr
=
DDERR_INVALIDPARAMS
;
hr
=
DDERR_INVALIDPARAMS
;
break
;
break
;
}
}
if
(
This
->
Handles
[
Value
-
1
].
type
!=
DDrawHandle_Texture
)
{
hr
=
IDirect3DDevice3_SetTexture
(
iface
,
0
,
(
IDirect3DTexture2
*
)
&
surf
->
IDirect3DTexture2_vtbl
);
FIXME
(
"Handle %d isn't a texture handle
\n
"
,
Value
);
break
;
hr
=
DDERR_INVALIDPARAMS
;
break
;
}
else
{
IDirectDrawSurfaceImpl
*
surf
=
This
->
Handles
[
Value
-
1
].
ptr
;
IDirect3DTexture2
*
tex
=
surf
?
(
IDirect3DTexture2
*
)
&
surf
->
IDirect3DTexture2_vtbl
:
NULL
;
hr
=
IDirect3DDevice3_SetTexture
(
iface
,
0
,
tex
);
break
;
}
}
}
case
D3DRENDERSTATE_TEXTUREMAPBLEND
:
case
D3DRENDERSTATE_TEXTUREMAPBLEND
:
...
@@ -6874,71 +6855,6 @@ const IDirect3DDeviceVtbl IDirect3DDevice1_Vtbl =
...
@@ -6874,71 +6855,6 @@ const IDirect3DDeviceVtbl IDirect3DDevice1_Vtbl =
};
};
/*****************************************************************************
/*****************************************************************************
* IDirect3DDeviceImpl_CreateHandle
*
* Not called from the VTable
*
* Some older interface versions operate with handles, which are basically
* DWORDs which identify an interface, for example
* IDirect3DDevice::SetRenderState with DIRECT3DRENDERSTATE_TEXTUREHANDLE
*
* Those handle could be just casts to the interface pointers or vice versa,
* but that is not 64 bit safe and would mean blindly derefering a DWORD
* passed by the app. Instead there is a dynamic array in the device which
* keeps a DWORD to pointer information and a type for the handle.
*
* Basically this array only grows, when a handle is freed its pointer is
* just set to NULL. There will be much more reads from the array than
* insertion operations, so a dynamic array is fine.
*
* Params:
* This: D3DDevice implementation for which this handle should be created
*
* Returns:
* A free handle on success
* 0 on failure
*
*****************************************************************************/
DWORD
IDirect3DDeviceImpl_CreateHandle
(
IDirect3DDeviceImpl
*
This
)
{
DWORD
i
;
struct
HandleEntry
*
oldHandles
=
This
->
Handles
;
TRACE
(
"(%p)
\n
"
,
This
);
for
(
i
=
0
;
i
<
This
->
numHandles
;
i
++
)
{
if
(
This
->
Handles
[
i
].
ptr
==
NULL
&&
This
->
Handles
[
i
].
type
==
DDrawHandle_Unknown
)
{
TRACE
(
"Reusing freed handle %d
\n
"
,
i
+
1
);
return
i
+
1
;
}
}
TRACE
(
"Growing the handle array
\n
"
);
This
->
numHandles
++
;
This
->
Handles
=
HeapAlloc
(
GetProcessHeap
(),
0
,
sizeof
(
struct
HandleEntry
)
*
This
->
numHandles
);
if
(
!
This
->
Handles
)
{
ERR
(
"Out of memory
\n
"
);
This
->
Handles
=
oldHandles
;
This
->
numHandles
--
;
return
0
;
}
if
(
oldHandles
)
{
memcpy
(
This
->
Handles
,
oldHandles
,
(
This
->
numHandles
-
1
)
*
sizeof
(
struct
HandleEntry
));
HeapFree
(
GetProcessHeap
(),
0
,
oldHandles
);
}
TRACE
(
"Returning %d
\n
"
,
This
->
numHandles
);
return
This
->
numHandles
;
}
/*****************************************************************************
* IDirect3DDeviceImpl_UpdateDepthStencil
* IDirect3DDeviceImpl_UpdateDepthStencil
*
*
* Checks the current render target for attached depth stencils and sets the
* Checks the current render target for attached depth stencils and sets the
...
...
dlls/ddraw/direct3d.c
View file @
51a31538
...
@@ -805,9 +805,6 @@ IDirect3DImpl_7_CreateDevice(IDirect3D7 *iface,
...
@@ -805,9 +805,6 @@ IDirect3DImpl_7_CreateDevice(IDirect3D7 *iface,
object
->
material
=
0
;
object
->
material
=
0
;
object
->
target
=
target
;
object
->
target
=
target
;
object
->
Handles
=
NULL
;
object
->
numHandles
=
0
;
if
(
!
ddraw_handle_table_init
(
&
object
->
handle_table
,
64
))
if
(
!
ddraw_handle_table_init
(
&
object
->
handle_table
,
64
))
{
{
ERR
(
"Failed to initialize handle table.
\n
"
);
ERR
(
"Failed to initialize handle table.
\n
"
);
...
...
dlls/ddraw/surface.c
View file @
51a31538
...
@@ -250,8 +250,7 @@ void ddraw_surface_destroy(IDirectDrawSurfaceImpl *This)
...
@@ -250,8 +250,7 @@ void ddraw_surface_destroy(IDirectDrawSurfaceImpl *This)
/* Having a texture handle set implies that the device still exists */
/* Having a texture handle set implies that the device still exists */
if
(
This
->
Handle
)
if
(
This
->
Handle
)
{
{
This
->
ddraw
->
d3ddevice
->
Handles
[
This
->
Handle
-
1
].
ptr
=
NULL
;
ddraw_free_handle
(
&
This
->
ddraw
->
d3ddevice
->
handle_table
,
This
->
Handle
-
1
,
DDRAW_HANDLE_SURFACE
);
This
->
ddraw
->
d3ddevice
->
Handles
[
This
->
Handle
-
1
].
type
=
DDrawHandle_Unknown
;
}
}
/* Reduce the ddraw surface count */
/* Reduce the ddraw surface count */
...
...
dlls/ddraw/texture.c
View file @
51a31538
...
@@ -211,12 +211,15 @@ IDirect3DTextureImpl_GetHandle(IDirect3DTexture2 *iface,
...
@@ -211,12 +211,15 @@ IDirect3DTextureImpl_GetHandle(IDirect3DTexture2 *iface,
EnterCriticalSection
(
&
ddraw_cs
);
EnterCriticalSection
(
&
ddraw_cs
);
if
(
!
This
->
Handle
)
if
(
!
This
->
Handle
)
{
{
This
->
Handle
=
IDirect3DDeviceImpl_CreateHandle
(
d3d
);
DWORD
h
=
ddraw_allocate_handle
(
&
d3d
->
handle_table
,
This
,
DDRAW_HANDLE_SURFACE
);
if
(
This
->
Handle
)
if
(
h
==
DDRAW_INVALID_HANDLE
)
{
{
d3d
->
Handles
[
This
->
Handle
-
1
].
ptr
=
This
;
ERR
(
"Failed to allocate a texture handle.
\n
"
);
d3d
->
Handles
[
This
->
Handle
-
1
].
type
=
DDrawHandle_Texture
;
LeaveCriticalSection
(
&
ddraw_cs
);
return
DDERR_OUTOFMEMORY
;
}
}
This
->
Handle
=
h
+
1
;
}
}
*
lpHandle
=
This
->
Handle
;
*
lpHandle
=
This
->
Handle
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment