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wine
wine-cw
Commits
51f5bc90
Commit
51f5bc90
authored
Jul 16, 2014
by
Henri Verbeet
Committed by
Alexandre Julliard
Jul 16, 2014
Browse files
Options
Browse Files
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Email Patches
Plain Diff
d3d9/tests: Get rid of struct vertex.
parent
e24ce4c1
Hide whitespace changes
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Showing
1 changed file
with
320 additions
and
221 deletions
+320
-221
visual.c
dlls/d3d9/tests/visual.c
+320
-221
No files found.
dlls/d3d9/tests/visual.c
View file @
51f5bc90
...
...
@@ -209,12 +209,6 @@ static void cleanup_device(IDirect3DDevice9 *device)
}
}
struct
vertex
{
float
x
,
y
,
z
;
DWORD
diffuse
;
};
struct
tvertex
{
float
x
,
y
,
z
,
rhw
;
...
...
@@ -289,26 +283,31 @@ static void lighting_test(void)
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
}}};
static
const
struct
vertex
unlitquad
[]
=
static
const
struct
{
{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
0xffff0000
},
{
-
1
.
0
f
,
0
.
0
f
,
0
.
1
f
,
0xffff0000
},
{
0
.
0
f
,
0
.
0
f
,
0
.
1
f
,
0xffff0000
},
{
0
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
0xffff0000
},
};
static
const
struct
vertex
litquad
[]
=
struct
vec3
position
;
DWORD
diffuse
;
}
unlitquad
[]
=
{
{
-
1
.
0
f
,
0
.
0
f
,
0
.
1
f
,
0xff00ff00
},
{
-
1
.
0
f
,
1
.
0
f
,
0
.
1
f
,
0xff00ff00
},
{
0
.
0
f
,
1
.
0
f
,
0
.
1
f
,
0xff00ff00
},
{
0
.
0
f
,
0
.
0
f
,
0
.
1
f
,
0xff00ff00
},
};
static
const
struct
vertex
lighting_test
[]
=
{{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
},
0xffff0000
},
{{
-
1
.
0
f
,
0
.
0
f
,
0
.
1
f
},
0xffff0000
},
{{
0
.
0
f
,
0
.
0
f
,
0
.
1
f
},
0xffff0000
},
{{
0
.
0
f
,
-
1
.
0
f
,
0
.
1
f
},
0xffff0000
},
},
litquad
[]
=
{
{{
-
1
.
0
f
,
0
.
0
f
,
0
.
1
f
},
0xff00ff00
},
{{
-
1
.
0
f
,
1
.
0
f
,
0
.
1
f
},
0xff00ff00
},
{{
0
.
0
f
,
1
.
0
f
,
0
.
1
f
},
0xff00ff00
},
{{
0
.
0
f
,
0
.
0
f
,
0
.
1
f
},
0xff00ff00
},
},
lighting_test
[]
=
{
{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
0x8000ff00
},
{
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
0x80000000
},
{
-
1
.
0
f
,
1
.
0
f
,
0
.
1
f
,
0x8000ff00
},
{
1
.
0
f
,
1
.
0
f
,
0
.
1
f
,
0x80000000
},
{
{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
}
,
0x8000ff00
},
{
{
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
}
,
0x80000000
},
{
{
-
1
.
0
f
,
1
.
0
f
,
0
.
1
f
}
,
0x8000ff00
},
{
{
1
.
0
f
,
1
.
0
f
,
0
.
1
f
}
,
0x80000000
},
};
static
const
struct
nvertex
unlitnquad
[]
=
{
...
...
@@ -1059,27 +1058,32 @@ static void fog_test(void)
{
640
.
0
f
,
480
.
0
f
,
1
.
0
f
,
1
.
0
f
,
0xffffff00
,
0xff000000
},
{
320
.
0
f
,
480
.
0
f
,
1
.
0
f
,
1
.
0
f
,
0xffffff00
,
0xff000000
},
};
static
const
struct
vertex
rev_fog_quads
[]
=
static
const
struct
{
{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
0x000000ff
},
{
-
1
.
0
f
,
0
.
0
f
,
0
.
1
f
,
0x000000ff
},
{
0
.
0
f
,
0
.
0
f
,
0
.
1
f
,
0x000000ff
},
{
0
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
0x000000ff
},
struct
vec3
position
;
DWORD
diffuse
;
}
rev_fog_quads
[]
=
{
{{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
},
0x000000ff
},
{{
-
1
.
0
f
,
0
.
0
f
,
0
.
1
f
},
0x000000ff
},
{{
0
.
0
f
,
0
.
0
f
,
0
.
1
f
},
0x000000ff
},
{{
0
.
0
f
,
-
1
.
0
f
,
0
.
1
f
},
0x000000ff
},
{
0
.
0
f
,
-
1
.
0
f
,
0
.
9
f
,
0x000000ff
},
{
0
.
0
f
,
0
.
0
f
,
0
.
9
f
,
0x000000ff
},
{
1
.
0
f
,
0
.
0
f
,
0
.
9
f
,
0x000000ff
},
{
1
.
0
f
,
-
1
.
0
f
,
0
.
9
f
,
0x000000ff
},
{
{
0
.
0
f
,
-
1
.
0
f
,
0
.
9
f
}
,
0x000000ff
},
{
{
0
.
0
f
,
0
.
0
f
,
0
.
9
f
}
,
0x000000ff
},
{
{
1
.
0
f
,
0
.
0
f
,
0
.
9
f
}
,
0x000000ff
},
{
{
1
.
0
f
,
-
1
.
0
f
,
0
.
9
f
}
,
0x000000ff
},
{
0
.
0
f
,
0
.
0
f
,
0
.
4
f
,
0x000000ff
},
{
0
.
0
f
,
1
.
0
f
,
0
.
4
f
,
0x000000ff
},
{
1
.
0
f
,
1
.
0
f
,
0
.
4
f
,
0x000000ff
},
{
1
.
0
f
,
0
.
0
f
,
0
.
4
f
,
0x000000ff
},
{
{
0
.
0
f
,
0
.
0
f
,
0
.
4
f
}
,
0x000000ff
},
{
{
0
.
0
f
,
1
.
0
f
,
0
.
4
f
}
,
0x000000ff
},
{
{
1
.
0
f
,
1
.
0
f
,
0
.
4
f
}
,
0x000000ff
},
{
{
1
.
0
f
,
0
.
0
f
,
0
.
4
f
}
,
0x000000ff
},
{
-
1
.
0
f
,
0
.
0
f
,
0
.
7
f
,
0x000000ff
},
{
-
1
.
0
f
,
1
.
0
f
,
0
.
7
f
,
0x000000ff
},
{
0
.
0
f
,
1
.
0
f
,
0
.
7
f
,
0x000000ff
},
{
0
.
0
f
,
0
.
0
f
,
0
.
7
f
,
0x000000ff
},
{
{
-
1
.
0
f
,
0
.
0
f
,
0
.
7
f
}
,
0x000000ff
},
{
{
-
1
.
0
f
,
1
.
0
f
,
0
.
7
f
}
,
0x000000ff
},
{
{
0
.
0
f
,
1
.
0
f
,
0
.
7
f
}
,
0x000000ff
},
{
{
0
.
0
f
,
0
.
0
f
,
0
.
7
f
}
,
0x000000ff
},
};
static
const
D3DMATRIX
ident_mat
=
{{{
...
...
@@ -1903,12 +1907,17 @@ static void fog_with_shader_test(void)
0x02000001
,
0x800f0800
,
0x90e40000
,
/* mov oC0, v0 */
0x0000ffff
};
static
struct
vertex
quad
[]
=
struct
{
struct
vec3
position
;
DWORD
diffuse
;
}
quad
[]
=
{
{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
,
0xffff0000
},
{
-
1
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0xffff0000
},
{
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
,
0xffff0000
},
{
1
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0xffff0000
},
{
{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
},
0xffff0000
},
{
{
-
1
.
0
f
,
1
.
0
f
,
0
.
0
f
},
0xffff0000
},
{
{
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
},
0xffff0000
},
{
{
1
.
0
f
,
1
.
0
f
,
0
.
0
f
},
0xffff0000
},
};
static
const
D3DVERTEXELEMENT9
decl_elements
[]
=
{
...
...
@@ -2190,10 +2199,10 @@ static void fog_with_shader_test(void)
for
(
j
=
0
;
j
<
11
;
j
++
)
{
/* Don't use the whole zrange to prevent rounding errors */
quad
[
0
].
z
=
0
.
001
f
+
(
float
)
j
/
10
.
02
f
;
quad
[
1
].
z
=
0
.
001
f
+
(
float
)
j
/
10
.
02
f
;
quad
[
2
].
z
=
0
.
001
f
+
(
float
)
j
/
10
.
02
f
;
quad
[
3
].
z
=
0
.
001
f
+
(
float
)
j
/
10
.
02
f
;
quad
[
0
].
position
.
z
=
0
.
001
f
+
(
float
)
j
/
10
.
02
f
;
quad
[
1
].
position
.
z
=
0
.
001
f
+
(
float
)
j
/
10
.
02
f
;
quad
[
2
].
position
.
z
=
0
.
001
f
+
(
float
)
j
/
10
.
02
f
;
quad
[
3
].
position
.
z
=
0
.
001
f
+
(
float
)
j
/
10
.
02
f
;
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
|
D3DCLEAR_ZBUFFER
,
0xffff00ff
,
1
.
0
f
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Clear failed (%08x)
\n
"
,
hr
);
...
...
@@ -2622,19 +2631,24 @@ static void z_range_test(void)
HWND
window
;
HRESULT
hr
;
static
const
struct
vertex
quad
[]
=
static
const
struct
{
{
-
1
.
0
f
,
0
.
0
f
,
1
.
1
f
,
0xffff0000
},
{
-
1
.
0
f
,
1
.
0
f
,
1
.
1
f
,
0xffff0000
},
{
1
.
0
f
,
0
.
0
f
,
-
1
.
1
f
,
0xffff0000
},
{
1
.
0
f
,
1
.
0
f
,
-
1
.
1
f
,
0xffff0000
},
};
static
const
struct
vertex
quad2
[]
=
struct
vec3
position
;
DWORD
diffuse
;
}
quad
[]
=
{
{{
-
1
.
0
f
,
0
.
0
f
,
1
.
1
f
},
0xffff0000
},
{{
-
1
.
0
f
,
1
.
0
f
,
1
.
1
f
},
0xffff0000
},
{{
1
.
0
f
,
0
.
0
f
,
-
1
.
1
f
},
0xffff0000
},
{{
1
.
0
f
,
1
.
0
f
,
-
1
.
1
f
},
0xffff0000
},
},
quad2
[]
=
{
{
-
1
.
0
f
,
0
.
0
f
,
1
.
1
f
,
0xff0000ff
},
{
-
1
.
0
f
,
1
.
0
f
,
1
.
1
f
,
0xff0000ff
},
{
1
.
0
f
,
0
.
0
f
,
-
1
.
1
f
,
0xff0000ff
},
{
1
.
0
f
,
1
.
0
f
,
-
1
.
1
f
,
0xff0000ff
},
{
{
-
1
.
0
f
,
0
.
0
f
,
1
.
1
f
}
,
0xff0000ff
},
{
{
-
1
.
0
f
,
1
.
0
f
,
1
.
1
f
}
,
0xff0000ff
},
{
{
1
.
0
f
,
0
.
0
f
,
-
1
.
1
f
}
,
0xff0000ff
},
{
{
1
.
0
f
,
1
.
0
f
,
-
1
.
1
f
}
,
0xff0000ff
},
};
static
const
struct
tvertex
quad3
[]
=
{
...
...
@@ -3635,15 +3649,20 @@ static void release_buffer_test(void)
LONG
ref
;
static
const
short
indices
[]
=
{
3
,
4
,
5
};
static
const
struct
vertex
quad
[]
=
static
const
struct
{
struct
vec3
position
;
DWORD
diffuse
;
}
quad
[]
=
{
{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
0xffff0000
},
{
-
1
.
0
f
,
1
.
0
f
,
0
.
1
f
,
0xffff0000
},
{
1
.
0
f
,
1
.
0
f
,
0
.
1
f
,
0xffff0000
},
{
{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
}
,
0xffff0000
},
{
{
-
1
.
0
f
,
1
.
0
f
,
0
.
1
f
}
,
0xffff0000
},
{
{
1
.
0
f
,
1
.
0
f
,
0
.
1
f
}
,
0xffff0000
},
{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
0xff00ff00
},
{
-
1
.
0
f
,
1
.
0
f
,
0
.
1
f
,
0xff00ff00
},
{
1
.
0
f
,
1
.
0
f
,
0
.
1
f
,
0xff00ff00
},
{
{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
}
,
0xff00ff00
},
{
{
-
1
.
0
f
,
1
.
0
f
,
0
.
1
f
}
,
0xff00ff00
},
{
{
1
.
0
f
,
1
.
0
f
,
0
.
1
f
}
,
0xff00ff00
},
};
window
=
CreateWindowA
(
"static"
,
"d3d9_test"
,
WS_OVERLAPPEDWINDOW
|
WS_VISIBLE
,
...
...
@@ -7143,26 +7162,31 @@ static void test_vshader_input(void)
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
1
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
};
static
const
struct
vertex
quad1_color
[]
=
static
const
struct
{
{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
0x00ff8040
},
{
-
1
.
0
f
,
0
.
0
f
,
0
.
1
f
,
0x00ff8040
},
{
0
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
0x00ff8040
},
{
0
.
0
f
,
0
.
0
f
,
0
.
1
f
,
0x00ff8040
},
};
static
const
struct
vertex
quad2_color
[]
=
struct
vec3
position
;
DWORD
diffuse
;
}
quad1_color
[]
=
{
{
0
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
0x00ff8040
},
{
0
.
0
f
,
0
.
0
f
,
0
.
1
f
,
0x00ff8040
},
{
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
0x00ff8040
},
{
1
.
0
f
,
0
.
0
f
,
0
.
1
f
,
0x00ff8040
},
};
static
const
struct
vertex
quad3_color
[]
=
{{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
},
0x00ff8040
},
{{
-
1
.
0
f
,
0
.
0
f
,
0
.
1
f
},
0x00ff8040
},
{{
0
.
0
f
,
-
1
.
0
f
,
0
.
1
f
},
0x00ff8040
},
{{
0
.
0
f
,
0
.
0
f
,
0
.
1
f
},
0x00ff8040
},
},
quad2_color
[]
=
{
{{
0
.
0
f
,
-
1
.
0
f
,
0
.
1
f
},
0x00ff8040
},
{{
0
.
0
f
,
0
.
0
f
,
0
.
1
f
},
0x00ff8040
},
{{
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
},
0x00ff8040
},
{{
1
.
0
f
,
0
.
0
f
,
0
.
1
f
},
0x00ff8040
},
},
quad3_color
[]
=
{
{
-
1
.
0
f
,
0
.
0
f
,
0
.
1
f
,
0x00ff8040
},
{
-
1
.
0
f
,
1
.
0
f
,
0
.
1
f
,
0x00ff8040
},
{
0
.
0
f
,
0
.
0
f
,
0
.
1
f
,
0x00ff8040
},
{
0
.
0
f
,
1
.
0
f
,
0
.
1
f
,
0x00ff8040
},
{
{
-
1
.
0
f
,
0
.
0
f
,
0
.
1
f
}
,
0x00ff8040
},
{
{
-
1
.
0
f
,
1
.
0
f
,
0
.
1
f
}
,
0x00ff8040
},
{
{
0
.
0
f
,
0
.
0
f
,
0
.
1
f
}
,
0x00ff8040
},
{
{
0
.
0
f
,
1
.
0
f
,
0
.
1
f
}
,
0x00ff8040
},
};
static
const
float
quad4_color
[]
=
{
...
...
@@ -7612,22 +7636,27 @@ static void shademode_test(void)
HRESULT
hr
;
UINT
i
,
j
;
static
const
struct
vertex
quad_strip
[]
=
static
const
struct
{
{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
,
0xffff0000
},
{
-
1
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0xff00ff00
},
{
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
,
0xff0000ff
},
{
1
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0xffffffff
},
};
static
const
struct
vertex
quad_list
[]
=
struct
vec3
position
;
DWORD
diffuse
;
}
quad_strip
[]
=
{
{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
,
0xffff0000
},
{
-
1
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0xff00ff00
},
{
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
,
0xff0000ff
},
{{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
},
0xffff0000
},
{{
-
1
.
0
f
,
1
.
0
f
,
0
.
0
f
},
0xff00ff00
},
{{
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
},
0xff0000ff
},
{{
1
.
0
f
,
1
.
0
f
,
0
.
0
f
},
0xffffffff
},
},
quad_list
[]
=
{
{{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
},
0xffff0000
},
{{
-
1
.
0
f
,
1
.
0
f
,
0
.
0
f
},
0xff00ff00
},
{{
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
},
0xff0000ff
},
{
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
,
0xff0000ff
},
{
-
1
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0xff00ff00
},
{
1
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0xffffffff
},
{
{
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
}
,
0xff0000ff
},
{
{
-
1
.
0
f
,
1
.
0
f
,
0
.
0
f
}
,
0xff00ff00
},
{
{
1
.
0
f
,
1
.
0
f
,
0
.
0
f
}
,
0xffffffff
},
};
window
=
CreateWindowA
(
"static"
,
"d3d9_test"
,
WS_OVERLAPPEDWINDOW
|
WS_VISIBLE
,
...
...
@@ -7760,19 +7789,24 @@ static void alpha_test(void)
HWND
window
;
HRESULT
hr
;
static
const
struct
vertex
quad1
[]
=
static
const
struct
{
{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
0x4000ff00
},
{
-
1
.
0
f
,
0
.
0
f
,
0
.
1
f
,
0x4000ff00
},
{
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
0x4000ff00
},
{
1
.
0
f
,
0
.
0
f
,
0
.
1
f
,
0x4000ff00
},
};
static
const
struct
vertex
quad2
[]
=
struct
vec3
position
;
DWORD
diffuse
;
}
quad1
[]
=
{
{{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
},
0x4000ff00
},
{{
-
1
.
0
f
,
0
.
0
f
,
0
.
1
f
},
0x4000ff00
},
{{
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
},
0x4000ff00
},
{{
1
.
0
f
,
0
.
0
f
,
0
.
1
f
},
0x4000ff00
},
},
quad2
[]
=
{
{
-
1
.
0
f
,
0
.
0
f
,
0
.
1
f
,
0xc00000ff
},
{
-
1
.
0
f
,
1
.
0
f
,
0
.
1
f
,
0xc00000ff
},
{
1
.
0
f
,
0
.
0
f
,
0
.
1
f
,
0xc00000ff
},
{
1
.
0
f
,
1
.
0
f
,
0
.
1
f
,
0xc00000ff
},
{
{
-
1
.
0
f
,
0
.
0
f
,
0
.
1
f
}
,
0xc00000ff
},
{
{
-
1
.
0
f
,
1
.
0
f
,
0
.
1
f
}
,
0xc00000ff
},
{
{
1
.
0
f
,
0
.
0
f
,
0
.
1
f
}
,
0xc00000ff
},
{
{
1
.
0
f
,
1
.
0
f
,
0
.
1
f
}
,
0xc00000ff
},
};
static
const
float
composite_quad
[][
5
]
=
{
...
...
@@ -7970,19 +8004,24 @@ static void fixed_function_decl_test(void)
{
0
,
16
,
D3DDECLTYPE_D3DCOLOR
,
D3DDECLMETHOD_DEFAULT
,
D3DDECLUSAGE_COLOR
,
0
},
D3DDECL_END
()
};
static
const
struct
vertex
quad1
[]
=
/* D3DCOLOR */
static
const
struct
{
{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
0x00ffff00
},
{
-
1
.
0
f
,
0
.
0
f
,
0
.
1
f
,
0x00ffff00
},
{
0
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
0x00ffff00
},
{
0
.
0
f
,
0
.
0
f
,
0
.
1
f
,
0x00ffff00
},
};
static
const
struct
vertex
quad2
[]
=
/* UBYTE4N */
struct
vec3
position
;
DWORD
diffuse
;
}
quad1
[]
=
/* D3DCOLOR */
{
{
-
1
.
0
f
,
0
.
0
f
,
0
.
1
f
,
0x00ffff00
},
{
-
1
.
0
f
,
1
.
0
f
,
0
.
1
f
,
0x00ffff00
},
{
0
.
0
f
,
0
.
0
f
,
0
.
1
f
,
0x00ffff00
},
{
0
.
0
f
,
1
.
0
f
,
0
.
1
f
,
0x00ffff00
},
{{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
},
0x00ffff00
},
{{
-
1
.
0
f
,
0
.
0
f
,
0
.
1
f
},
0x00ffff00
},
{{
0
.
0
f
,
-
1
.
0
f
,
0
.
1
f
},
0x00ffff00
},
{{
0
.
0
f
,
0
.
0
f
,
0
.
1
f
},
0x00ffff00
},
},
quad2
[]
=
/* UBYTE4N */
{
{{
-
1
.
0
f
,
0
.
0
f
,
0
.
1
f
},
0x00ffff00
},
{{
-
1
.
0
f
,
1
.
0
f
,
0
.
1
f
},
0x00ffff00
},
{{
0
.
0
f
,
0
.
0
f
,
0
.
1
f
},
0x00ffff00
},
{{
0
.
0
f
,
1
.
0
f
,
0
.
1
f
},
0x00ffff00
},
};
static
const
struct
vertex_shortcolor
quad3
[]
=
/* short */
{
...
...
@@ -9200,12 +9239,17 @@ static void stencil_cull_test(void)
-
1
.
0
,
1
.
0
,
0
.
1
,
0
.
0
,
1
.
0
,
0
.
1
,
};
struct
vertex
painter
[]
=
struct
{
{
-
1
.
0
,
-
1
.
0
,
0
.
0
,
0x00000000
},
{
1
.
0
,
-
1
.
0
,
0
.
0
,
0x00000000
},
{
-
1
.
0
,
1
.
0
,
0
.
0
,
0x00000000
},
{
1
.
0
,
1
.
0
,
0
.
0
,
0x00000000
},
struct
vec3
position
;
DWORD
diffuse
;
}
painter
[]
=
{
{{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
},
0x00000000
},
{{
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
},
0x00000000
},
{{
-
1
.
0
f
,
1
.
0
f
,
0
.
0
f
},
0x00000000
},
{{
1
.
0
f
,
1
.
0
f
,
0
.
0
f
},
0x00000000
},
};
static
const
WORD
indices_cw
[]
=
{
0
,
1
,
3
};
static
const
WORD
indices_ccw
[]
=
{
0
,
2
,
3
};
...
...
@@ -10126,21 +10170,26 @@ static void pixelshader_blending_test(void)
{
0
.
5
f
,
-
0
.
5
f
,
0
.
1
f
,
1
.
0
f
,
0
.
0
f
},
{
0
.
5
f
,
0
.
5
f
,
0
.
1
f
,
1
.
0
f
,
1
.
0
f
},
};
static
const
struct
{
struct
vec3
position
;
DWORD
diffuse
;
}
/* Quad with R=0x10, G=0x20 */
static
const
struct
vertex
quad1
[]
=
quad1
[]
=
{
{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
0x80102000
},
{
-
1
.
0
f
,
1
.
0
f
,
0
.
1
f
,
0x80102000
},
{
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
0x80102000
},
{
1
.
0
f
,
1
.
0
f
,
0
.
1
f
,
0x80102000
},
}
;
{
{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
}
,
0x80102000
},
{
{
-
1
.
0
f
,
1
.
0
f
,
0
.
1
f
}
,
0x80102000
},
{
{
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
}
,
0x80102000
},
{
{
1
.
0
f
,
1
.
0
f
,
0
.
1
f
}
,
0x80102000
},
}
,
/* Quad with R=0x20, G=0x10 */
static
const
struct
vertex
quad2
[]
=
quad2
[]
=
{
{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
0x80201000
},
{
-
1
.
0
f
,
1
.
0
f
,
0
.
1
f
,
0x80201000
},
{
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
0x80201000
},
{
1
.
0
f
,
1
.
0
f
,
0
.
1
f
,
0x80201000
},
{
{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
}
,
0x80201000
},
{
{
-
1
.
0
f
,
1
.
0
f
,
0
.
1
f
}
,
0x80201000
},
{
{
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
}
,
0x80201000
},
{
{
1
.
0
f
,
1
.
0
f
,
0
.
1
f
}
,
0x80201000
},
};
window
=
CreateWindowA
(
"static"
,
"d3d9_test"
,
WS_OVERLAPPEDWINDOW
|
WS_VISIBLE
,
...
...
@@ -10296,12 +10345,17 @@ static void tssargtemp_test(void)
HWND
window
;
HRESULT
hr
;
static
const
struct
vertex
quad
[]
=
static
const
struct
{
{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
0x00ff0000
},
{
-
1
.
0
f
,
1
.
0
f
,
0
.
1
f
,
0x00ff0000
},
{
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
0x00ff0000
},
{
1
.
0
f
,
1
.
0
f
,
0
.
1
f
,
0x00ff0000
},
struct
vec3
position
;
DWORD
diffuse
;
}
quad
[]
=
{
{{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
},
0x00ff0000
},
{{
-
1
.
0
f
,
1
.
0
f
,
0
.
1
f
},
0x00ff0000
},
{{
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
},
0x00ff0000
},
{{
1
.
0
f
,
1
.
0
f
,
0
.
1
f
},
0x00ff0000
},
};
window
=
CreateWindowA
(
"static"
,
"d3d9_test"
,
WS_OVERLAPPEDWINDOW
|
WS_VISIBLE
,
...
...
@@ -11430,12 +11484,17 @@ static void alphareplicate_test(void)
HWND
window
;
HRESULT
hr
;
static
const
struct
vertex
quad
[]
=
static
const
struct
{
{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
0x80ff00ff
},
{
-
1
.
0
f
,
1
.
0
f
,
0
.
1
f
,
0x80ff00ff
},
{
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
0x80ff00ff
},
{
1
.
0
f
,
1
.
0
f
,
0
.
1
f
,
0x80ff00ff
},
struct
vec3
position
;
DWORD
diffuse
;
}
quad
[]
=
{
{{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
},
0x80ff00ff
},
{{
-
1
.
0
f
,
1
.
0
f
,
0
.
1
f
},
0x80ff00ff
},
{{
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
},
0x80ff00ff
},
{{
1
.
0
f
,
1
.
0
f
,
0
.
1
f
},
0x80ff00ff
},
};
window
=
CreateWindowA
(
"static"
,
"d3d9_test"
,
WS_OVERLAPPEDWINDOW
|
WS_VISIBLE
,
...
...
@@ -11489,12 +11548,17 @@ static void dp3_alpha_test(void)
HWND
window
;
HRESULT
hr
;
static
const
struct
vertex
quad
[]
=
static
const
struct
{
struct
vec3
position
;
DWORD
diffuse
;
}
quad
[]
=
{
{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
0x408080c0
},
{
-
1
.
0
f
,
1
.
0
f
,
0
.
1
f
,
0x408080c0
},
{
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
0x408080c0
},
{
1
.
0
f
,
1
.
0
f
,
0
.
1
f
,
0x408080c0
},
{
{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
}
,
0x408080c0
},
{
{
-
1
.
0
f
,
1
.
0
f
,
0
.
1
f
}
,
0x408080c0
},
{
{
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
}
,
0x408080c0
},
{
{
1
.
0
f
,
1
.
0
f
,
0
.
1
f
}
,
0x408080c0
},
};
window
=
CreateWindowA
(
"static"
,
"d3d9_test"
,
WS_OVERLAPPEDWINDOW
|
WS_VISIBLE
,
...
...
@@ -11581,19 +11645,24 @@ static void zwriteenable_test(void)
HWND
window
;
HRESULT
hr
;
static
const
struct
vertex
quad1
[]
=
static
const
struct
{
{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
0x00ff0000
},
{
-
1
.
0
f
,
1
.
0
f
,
0
.
1
f
,
0x00ff0000
},
{
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
0x00ff0000
},
{
1
.
0
f
,
1
.
0
f
,
0
.
1
f
,
0x00ff0000
},
};
static
const
struct
vertex
quad2
[]
=
struct
vec3
position
;
DWORD
diffuse
;
}
quad1
[]
=
{
{{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
},
0x00ff0000
},
{{
-
1
.
0
f
,
1
.
0
f
,
0
.
1
f
},
0x00ff0000
},
{{
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
},
0x00ff0000
},
{{
1
.
0
f
,
1
.
0
f
,
0
.
1
f
},
0x00ff0000
},
},
quad2
[]
=
{
{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
9
f
,
0x0000ff00
},
{
-
1
.
0
f
,
1
.
0
f
,
0
.
9
f
,
0x0000ff00
},
{
1
.
0
f
,
-
1
.
0
f
,
0
.
9
f
,
0x0000ff00
},
{
1
.
0
f
,
1
.
0
f
,
0
.
9
f
,
0x0000ff00
},
{
{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
9
f
}
,
0x0000ff00
},
{
{
-
1
.
0
f
,
1
.
0
f
,
0
.
9
f
}
,
0x0000ff00
},
{
{
1
.
0
f
,
-
1
.
0
f
,
0
.
9
f
}
,
0x0000ff00
},
{
{
1
.
0
f
,
1
.
0
f
,
0
.
9
f
}
,
0x0000ff00
},
};
window
=
CreateWindowA
(
"static"
,
"d3d9_test"
,
WS_OVERLAPPEDWINDOW
|
WS_VISIBLE
,
...
...
@@ -11685,12 +11754,17 @@ static void alphatest_test(void)
{
D3DCMP_GREATEREQUAL
,
ALPHATEST_FAILED
,
ALPHATEST_PASSED
,
ALPHATEST_PASSED
},
{
D3DCMP_ALWAYS
,
ALPHATEST_PASSED
,
ALPHATEST_PASSED
,
ALPHATEST_PASSED
},
};
static
const
struct
vertex
quad
[]
=
static
const
struct
{
{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
ALPHATEST_PASSED
|
0x80000000
},
{
-
1
.
0
f
,
1
.
0
f
,
0
.
1
f
,
ALPHATEST_PASSED
|
0x80000000
},
{
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
,
ALPHATEST_PASSED
|
0x80000000
},
{
1
.
0
f
,
1
.
0
f
,
0
.
1
f
,
ALPHATEST_PASSED
|
0x80000000
},
struct
vec3
position
;
DWORD
diffuse
;
}
quad
[]
=
{
{{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
},
ALPHATEST_PASSED
|
0x80000000
},
{{
-
1
.
0
f
,
1
.
0
f
,
0
.
1
f
},
ALPHATEST_PASSED
|
0x80000000
},
{{
1
.
0
f
,
-
1
.
0
f
,
0
.
1
f
},
ALPHATEST_PASSED
|
0x80000000
},
{{
1
.
0
f
,
1
.
0
f
,
0
.
1
f
},
ALPHATEST_PASSED
|
0x80000000
},
};
window
=
CreateWindowA
(
"static"
,
"d3d9_test"
,
WS_OVERLAPPEDWINDOW
|
WS_VISIBLE
,
...
...
@@ -12266,19 +12340,24 @@ static void depth_clamp_test(void)
{
42
.
0
f
,
108
.
0
f
,
10
.
0
f
,
1
.
0
f
,
0xffffffff
},
{
112
.
0
f
,
108
.
0
f
,
10
.
0
f
,
1
.
0
f
,
0xffffffff
},
};
static
const
struct
vertex
quad5
[]
=
static
const
struct
{
{
-
0
.
5
f
,
0
.
5
f
,
10
.
0
f
,
0xff14f914
},
{
0
.
5
f
,
0
.
5
f
,
10
.
0
f
,
0xff14f914
},
{
-
0
.
5
f
,
-
0
.
5
f
,
10
.
0
f
,
0xff14f914
},
{
0
.
5
f
,
-
0
.
5
f
,
10
.
0
f
,
0xff14f914
},
};
static
const
struct
vertex
quad6
[]
=
struct
vec3
position
;
DWORD
diffuse
;
}
quad5
[]
=
{
{{
-
0
.
5
f
,
0
.
5
f
,
10
.
0
f
},
0xff14f914
},
{{
0
.
5
f
,
0
.
5
f
,
10
.
0
f
},
0xff14f914
},
{{
-
0
.
5
f
,
-
0
.
5
f
,
10
.
0
f
},
0xff14f914
},
{{
0
.
5
f
,
-
0
.
5
f
,
10
.
0
f
},
0xff14f914
},
},
quad6
[]
=
{
{
-
1
.
0
f
,
0
.
5
f
,
10
.
0
f
,
0xfff91414
},
{
1
.
0
f
,
0
.
5
f
,
10
.
0
f
,
0xfff91414
},
{
-
1
.
0
f
,
0
.
25
f
,
10
.
0
f
,
0xfff91414
},
{
1
.
0
f
,
0
.
25
f
,
10
.
0
f
,
0xfff91414
},
{
{
-
1
.
0
f
,
0
.
5
f
,
10
.
0
f
},
0xfff91414
},
{
{
1
.
0
f
,
0
.
5
f
,
10
.
0
f
},
0xfff91414
},
{
{
-
1
.
0
f
,
0
.
25
f
,
10
.
0
f
},
0xfff91414
},
{
{
1
.
0
f
,
0
.
25
f
,
10
.
0
f
},
0xfff91414
},
};
window
=
CreateWindowA
(
"static"
,
"d3d9_test"
,
WS_OVERLAPPEDWINDOW
|
WS_VISIBLE
,
...
...
@@ -12534,26 +12613,31 @@ done:
static
void
depth_buffer_test
(
void
)
{
static
const
struct
vertex
quad1
[]
=
static
const
struct
{
{
-
1
.
0
,
1
.
0
,
0
.
33
f
,
0xff00ff00
},
{
1
.
0
,
1
.
0
,
0
.
33
f
,
0xff00ff00
},
{
-
1
.
0
,
-
1
.
0
,
0
.
33
f
,
0xff00ff00
},
{
1
.
0
,
-
1
.
0
,
0
.
33
f
,
0xff00ff00
},
};
static
const
struct
vertex
quad2
[]
=
struct
vec3
position
;
DWORD
diffuse
;
}
quad1
[]
=
{
{
-
1
.
0
,
1
.
0
,
0
.
50
f
,
0xffff00ff
},
{
1
.
0
,
1
.
0
,
0
.
50
f
,
0xffff00ff
},
{
-
1
.
0
,
-
1
.
0
,
0
.
50
f
,
0xffff00ff
},
{
1
.
0
,
-
1
.
0
,
0
.
50
f
,
0xffff00ff
},
};
static
const
struct
vertex
quad3
[]
=
{{
-
1
.
0
,
1
.
0
,
0
.
33
f
},
0xff00ff00
},
{{
1
.
0
,
1
.
0
,
0
.
33
f
},
0xff00ff00
},
{{
-
1
.
0
,
-
1
.
0
,
0
.
33
f
},
0xff00ff00
},
{{
1
.
0
,
-
1
.
0
,
0
.
33
f
},
0xff00ff00
},
},
quad2
[]
=
{
{{
-
1
.
0
,
1
.
0
,
0
.
50
f
},
0xffff00ff
},
{{
1
.
0
,
1
.
0
,
0
.
50
f
},
0xffff00ff
},
{{
-
1
.
0
,
-
1
.
0
,
0
.
50
f
},
0xffff00ff
},
{{
1
.
0
,
-
1
.
0
,
0
.
50
f
},
0xffff00ff
},
},
quad3
[]
=
{
{
-
1
.
0
,
1
.
0
,
0
.
66
f
,
0xffff0000
},
{
1
.
0
,
1
.
0
,
0
.
66
f
,
0xffff0000
},
{
-
1
.
0
,
-
1
.
0
,
0
.
66
f
,
0xffff0000
},
{
1
.
0
,
-
1
.
0
,
0
.
66
f
,
0xffff0000
},
{
{
-
1
.
0
,
1
.
0
,
0
.
66
f
}
,
0xffff0000
},
{
{
1
.
0
,
1
.
0
,
0
.
66
f
}
,
0xffff0000
},
{
{
-
1
.
0
,
-
1
.
0
,
0
.
66
f
}
,
0xffff0000
},
{
{
1
.
0
,
-
1
.
0
,
0
.
66
f
}
,
0xffff0000
},
};
static
const
DWORD
expected_colors
[
4
][
4
]
=
{
...
...
@@ -12686,12 +12770,17 @@ done:
* the following draw should only copy back the part that was modified. */
static
void
depth_buffer2_test
(
void
)
{
static
const
struct
vertex
quad
[]
=
static
const
struct
{
{
-
1
.
0
,
1
.
0
,
0
.
66
f
,
0xffff0000
},
{
1
.
0
,
1
.
0
,
0
.
66
f
,
0xffff0000
},
{
-
1
.
0
,
-
1
.
0
,
0
.
66
f
,
0xffff0000
},
{
1
.
0
,
-
1
.
0
,
0
.
66
f
,
0xffff0000
},
struct
vec3
position
;
DWORD
diffuse
;
}
quad
[]
=
{
{{
-
1
.
0
f
,
1
.
0
f
,
0
.
66
f
},
0xffff0000
},
{{
1
.
0
f
,
1
.
0
f
,
0
.
66
f
},
0xffff0000
},
{{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
66
f
},
0xffff0000
},
{{
1
.
0
f
,
-
1
.
0
f
,
0
.
66
f
},
0xffff0000
},
};
IDirect3DSurface9
*
backbuffer
,
*
rt1
,
*
rt2
;
...
...
@@ -12799,19 +12888,24 @@ done:
static
void
depth_blit_test
(
void
)
{
static
const
struct
vertex
quad1
[]
=
static
const
struct
{
{
-
1
.
0
,
1
.
0
,
0
.
33
f
,
0xff00ff00
},
{
1
.
0
,
1
.
0
,
0
.
33
f
,
0xff00ff00
},
{
-
1
.
0
,
-
1
.
0
,
0
.
33
f
,
0xff00ff00
},
{
1
.
0
,
-
1
.
0
,
0
.
33
f
,
0xff00ff00
},
};
static
const
struct
vertex
quad2
[]
=
struct
vec3
position
;
DWORD
diffuse
;
}
quad1
[]
=
{
{
-
1
.
0
,
1
.
0
,
0
.
66
f
,
0xff0000ff
},
{
1
.
0
,
1
.
0
,
0
.
66
f
,
0xff0000ff
},
{
-
1
.
0
,
-
1
.
0
,
0
.
66
f
,
0xff0000ff
},
{
1
.
0
,
-
1
.
0
,
0
.
66
f
,
0xff0000ff
},
{{
-
1
.
0
f
,
1
.
0
f
,
0
.
33
f
},
0xff00ff00
},
{{
1
.
0
f
,
1
.
0
f
,
0
.
33
f
},
0xff00ff00
},
{{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
33
f
},
0xff00ff00
},
{{
1
.
0
f
,
-
1
.
0
f
,
0
.
33
f
},
0xff00ff00
},
},
quad2
[]
=
{
{{
-
1
.
0
f
,
1
.
0
f
,
0
.
66
f
},
0xff0000ff
},
{{
1
.
0
f
,
1
.
0
f
,
0
.
66
f
},
0xff0000ff
},
{{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
66
f
},
0xff0000ff
},
{{
1
.
0
f
,
-
1
.
0
f
,
0
.
66
f
},
0xff0000ff
},
};
static
const
DWORD
expected_colors
[
4
][
4
]
=
{
...
...
@@ -13479,19 +13573,24 @@ done:
static
void
clip_planes
(
IDirect3DDevice9
*
device
,
const
char
*
test_name
)
{
static
const
struct
vertex
quad1
[]
=
static
const
struct
{
{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
,
0xfff9e814
},
{
-
1
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0xfff9e814
},
{
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
,
0xfff9e814
},
{
1
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0xfff9e814
},
};
static
const
struct
vertex
quad2
[]
=
struct
vec3
position
;
DWORD
diffuse
;
}
quad1
[]
=
{
{{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
},
0xfff9e814
},
{{
-
1
.
0
f
,
1
.
0
f
,
0
.
0
f
},
0xfff9e814
},
{{
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
},
0xfff9e814
},
{{
1
.
0
f
,
1
.
0
f
,
0
.
0
f
},
0xfff9e814
},
},
quad2
[]
=
{
{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
,
0xff002b7f
},
{
-
1
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0xff002b7f
},
{
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
,
0xff002b7f
},
{
1
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0xff002b7f
},
{
{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
}
,
0xff002b7f
},
{
{
-
1
.
0
f
,
1
.
0
f
,
0
.
0
f
}
,
0xff002b7f
},
{
{
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
}
,
0xff002b7f
},
{
{
1
.
0
f
,
1
.
0
f
,
0
.
0
f
}
,
0xff002b7f
},
};
D3DCOLOR
color
;
HRESULT
hr
;
...
...
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