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wine
wine-cw
Commits
545a774f
Commit
545a774f
authored
Nov 09, 2007
by
Maarten Lankhorst
Committed by
Alexandre Julliard
Nov 12, 2007
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dsound: Implement AngleBetweenVectorsDeg as a call to AngleBetweenVectorsRad.
parent
8d571e28
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18 deletions
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-18
sound3d.c
dlls/dsound/sound3d.c
+6
-18
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dlls/dsound/sound3d.c
View file @
545a774f
...
@@ -102,8 +102,8 @@ static inline D3DVALUE RadToDeg (D3DVALUE angle)
...
@@ -102,8 +102,8 @@ static inline D3DVALUE RadToDeg (D3DVALUE angle)
return
newangle
;
return
newangle
;
}
}
/* angle between vectors -
deg
version */
/* angle between vectors -
rad
version */
static
inline
D3DVALUE
AngleBetweenVectors
Deg
(
const
D3DVECTOR
*
a
,
const
D3DVECTOR
*
b
)
static
inline
D3DVALUE
AngleBetweenVectors
Rad
(
const
D3DVECTOR
*
a
,
const
D3DVECTOR
*
b
)
{
{
D3DVALUE
la
,
lb
,
product
,
angle
,
cos
;
D3DVALUE
la
,
lb
,
product
,
angle
,
cos
;
/* definition of scalar product: a*b = |a|*|b|*cos...therefore: */
/* definition of scalar product: a*b = |a|*|b|*cos...therefore: */
...
@@ -112,26 +112,14 @@ static inline D3DVALUE AngleBetweenVectorsDeg (const D3DVECTOR *a, const D3DVECT
...
@@ -112,26 +112,14 @@ static inline D3DVALUE AngleBetweenVectorsDeg (const D3DVECTOR *a, const D3DVECT
lb
=
VectorMagnitude
(
b
);
lb
=
VectorMagnitude
(
b
);
cos
=
product
/
(
la
*
lb
);
cos
=
product
/
(
la
*
lb
);
angle
=
acos
(
cos
);
angle
=
acos
(
cos
);
/* we now have angle in radians */
TRACE
(
"angle between (%f,%f,%f) and (%f,%f,%f) = %f radians (%f degrees)
\n
"
,
a
->
x
,
a
->
y
,
a
->
z
,
b
->
x
,
angle
=
RadToDeg
(
angle
);
b
->
y
,
b
->
z
,
angle
,
RadToDeg
(
angle
));
TRACE
(
"angle between (%f,%f,%f) and (%f,%f,%f) = %f degrees
\n
"
,
a
->
x
,
a
->
y
,
a
->
z
,
b
->
x
,
b
->
y
,
b
->
z
,
angle
);
return
angle
;
return
angle
;
}
}
/* angle between vectors - rad version */
static
inline
D3DVALUE
AngleBetweenVectorsDeg
(
const
D3DVECTOR
*
a
,
const
D3DVECTOR
*
b
)
static
inline
D3DVALUE
AngleBetweenVectorsRad
(
const
D3DVECTOR
*
a
,
const
D3DVECTOR
*
b
)
{
{
D3DVALUE
la
,
lb
,
product
,
angle
,
cos
;
return
RadToDeg
(
AngleBetweenVectorsRad
(
a
,
b
));
/* definition of scalar product: a*b = |a|*|b|*cos...therefore: */
product
=
ScalarProduct
(
a
,
b
);
la
=
VectorMagnitude
(
a
);
lb
=
VectorMagnitude
(
b
);
cos
=
product
/
(
la
*
lb
);
angle
=
acos
(
cos
);
TRACE
(
"angle between (%f,%f,%f) and (%f,%f,%f) = %f radians
\n
"
,
a
->
x
,
a
->
y
,
a
->
z
,
b
->
x
,
b
->
y
,
b
->
z
,
angle
);
return
angle
;
}
}
/* calculates vector between two points */
/* calculates vector between two points */
...
...
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