Commit 54cd29bd authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

d3d9: Stop setting the device state when setting pixel shader constants.

parent ace7d485
......@@ -3899,9 +3899,6 @@ static HRESULT WINAPI d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex *if
wined3d_mutex_lock();
hr = wined3d_stateblock_set_ps_consts_f(device->update_state,
reg_idx, count, (const struct wined3d_vec4 *)data);
if (SUCCEEDED(hr) && !device->recording)
hr = wined3d_device_set_ps_consts_f(device->wined3d_device,
reg_idx, count, (const struct wined3d_vec4 *)data);
wined3d_mutex_unlock();
return hr;
......@@ -3937,9 +3934,6 @@ static HRESULT WINAPI d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex *if
wined3d_mutex_lock();
hr = wined3d_stateblock_set_ps_consts_i(device->update_state,
reg_idx, count, (const struct wined3d_ivec4 *)data);
if (SUCCEEDED(hr) && !device->recording)
hr = wined3d_device_set_ps_consts_i(device->wined3d_device,
reg_idx, count, (const struct wined3d_ivec4 *)data);
wined3d_mutex_unlock();
return hr;
......@@ -3976,8 +3970,6 @@ static HRESULT WINAPI d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex *if
wined3d_mutex_lock();
hr = wined3d_stateblock_set_ps_consts_b(device->update_state, reg_idx, count, data);
if (SUCCEEDED(hr) && !device->recording)
hr = wined3d_device_set_ps_consts_b(device->wined3d_device, reg_idx, count, data);
wined3d_mutex_unlock();
return hr;
......
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