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wine
wine-cw
Commits
5532c990
Commit
5532c990
authored
Dec 01, 2008
by
Henri Verbeet
Committed by
Alexandre Julliard
Dec 02, 2008
Browse files
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Browse Files
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Plain Diff
wined3d: Const correctness fixes.
parent
7c0cb8c0
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Inline
Side-by-side
Showing
10 changed files
with
43 additions
and
39 deletions
+43
-39
device.c
dlls/wined3d/device.c
+9
-2
pixelshader.c
dlls/wined3d/pixelshader.c
+4
-2
stateblock.c
dlls/wined3d/stateblock.c
+3
-6
surface_gdi.c
dlls/wined3d/surface_gdi.c
+2
-2
swapchain_gdi.c
dlls/wined3d/swapchain_gdi.c
+2
-1
utils.c
dlls/wined3d/utils.c
+3
-3
vertexbuffer.c
dlls/wined3d/vertexbuffer.c
+7
-5
vertexshader.c
dlls/wined3d/vertexshader.c
+4
-6
wined3d_private.h
dlls/wined3d/wined3d_private.h
+7
-10
wined3d.idl
include/wine/wined3d.idl
+2
-2
No files found.
dlls/wined3d/device.c
View file @
5532c990
...
...
@@ -5407,7 +5407,10 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitiveUP(IWineD3DDevice *
return
WINED3D_OK
;
}
static
HRESULT
WINAPI
IWineD3DDeviceImpl_DrawPrimitiveStrided
(
IWineD3DDevice
*
iface
,
WINED3DPRIMITIVETYPE
PrimitiveType
,
UINT
PrimitiveCount
,
WineDirect3DVertexStridedData
*
DrawPrimStrideData
)
{
static
HRESULT
WINAPI
IWineD3DDeviceImpl_DrawPrimitiveStrided
(
IWineD3DDevice
*
iface
,
WINED3DPRIMITIVETYPE
PrimitiveType
,
UINT
PrimitiveCount
,
const
WineDirect3DVertexStridedData
*
DrawPrimStrideData
)
{
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
/* Mark the state dirty until we have nicer tracking
...
...
@@ -5423,7 +5426,11 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitiveStrided (IWineD3DDevice *i
return
WINED3D_OK
;
}
static
HRESULT
WINAPI
IWineD3DDeviceImpl_DrawIndexedPrimitiveStrided
(
IWineD3DDevice
*
iface
,
WINED3DPRIMITIVETYPE
PrimitiveType
,
UINT
PrimitiveCount
,
WineDirect3DVertexStridedData
*
DrawPrimStrideData
,
UINT
NumVertices
,
CONST
void
*
pIndexData
,
WINED3DFORMAT
IndexDataFormat
)
{
static
HRESULT
WINAPI
IWineD3DDeviceImpl_DrawIndexedPrimitiveStrided
(
IWineD3DDevice
*
iface
,
WINED3DPRIMITIVETYPE
PrimitiveType
,
UINT
PrimitiveCount
,
const
WineDirect3DVertexStridedData
*
DrawPrimStrideData
,
UINT
NumVertices
,
const
void
*
pIndexData
,
WINED3DFORMAT
IndexDataFormat
)
{
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
DWORD
idxSize
=
(
IndexDataFormat
==
WINED3DFMT_INDEX32
?
4
:
2
);
...
...
dlls/wined3d/pixelshader.c
View file @
5532c990
...
...
@@ -368,7 +368,8 @@ static HRESULT WINAPI IWineD3DPixelShaderImpl_SetFunction(IWineD3DPixelShader *i
return
WINED3D_OK
;
}
GLuint
pixelshader_compile
(
IWineD3DPixelShaderImpl
*
This
,
struct
ps_compile_args
*
args
)
{
static
GLuint
pixelshader_compile
(
IWineD3DPixelShaderImpl
*
This
,
const
struct
ps_compile_args
*
args
)
{
CONST
DWORD
*
function
=
This
->
baseShader
.
function
;
HRESULT
hr
;
GLuint
retval
;
...
...
@@ -457,7 +458,8 @@ void find_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImp
}
}
GLuint
find_gl_pshader
(
IWineD3DPixelShaderImpl
*
shader
,
struct
ps_compile_args
*
args
)
{
GLuint
find_gl_pshader
(
IWineD3DPixelShaderImpl
*
shader
,
const
struct
ps_compile_args
*
args
)
{
UINT
i
;
struct
ps_compiled_shader
*
old_array
;
...
...
dlls/wined3d/stateblock.c
View file @
5532c990
...
...
@@ -63,11 +63,8 @@ HRESULT allocate_shader_constants(IWineD3DStateBlockImpl* object) {
}
/** Copy all members of one stateblock to another */
void
stateblock_savedstates_copy
(
IWineD3DStateBlock
*
iface
,
SAVEDSTATES
*
dest
,
SAVEDSTATES
*
source
)
{
void
stateblock_savedstates_copy
(
IWineD3DStateBlock
*
iface
,
SAVEDSTATES
*
dest
,
const
SAVEDSTATES
*
source
)
{
IWineD3DStateBlockImpl
*
This
=
(
IWineD3DStateBlockImpl
*
)
iface
;
unsigned
bsize
=
sizeof
(
BOOL
);
...
...
@@ -710,7 +707,7 @@ static inline void apply_lights(IWineD3DDevice *pDevice, IWineD3DStateBlockImpl
struct
list
*
e
;
LIST_FOR_EACH
(
e
,
&
This
->
lightMap
[
i
])
{
PLIGHTINFOEL
*
light
=
LIST_ENTRY
(
e
,
PLIGHTINFOEL
,
entry
);
const
PLIGHTINFOEL
*
light
=
LIST_ENTRY
(
e
,
PLIGHTINFOEL
,
entry
);
if
(
light
->
changed
)
{
IWineD3DDevice_SetLight
(
pDevice
,
light
->
OriginalIndex
,
&
light
->
OriginalParms
);
...
...
dlls/wined3d/surface_gdi.c
View file @
5532c990
...
...
@@ -340,7 +340,7 @@ const char* filename)
alpha_shift
=
get_shift
(
formatEntry
->
alphaMask
);
for
(
y
=
0
;
y
<
This
->
pow2Height
;
y
++
)
{
unsigned
char
*
src
=
This
->
resource
.
allocatedMemory
+
(
y
*
1
*
IWineD3DSurface_GetPitch
(
iface
));
const
unsigned
char
*
src
=
This
->
resource
.
allocatedMemory
+
(
y
*
1
*
IWineD3DSurface_GetPitch
(
iface
));
for
(
x
=
0
;
x
<
This
->
pow2Width
;
x
++
)
{
unsigned
int
color
;
unsigned
int
comp
;
...
...
@@ -405,7 +405,7 @@ HRESULT WINAPI IWineGDISurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHDC) {
if
(
This
->
resource
.
format
==
WINED3DFMT_P8
||
This
->
resource
.
format
==
WINED3DFMT_A8P8
)
{
unsigned
int
n
;
PALETTEENTRY
*
pal
=
NULL
;
const
PALETTEENTRY
*
pal
=
NULL
;
if
(
This
->
palette
)
{
pal
=
This
->
palette
->
palents
;
...
...
dlls/wined3d/swapchain_gdi.c
View file @
5532c990
...
...
@@ -80,7 +80,8 @@ static void WINAPI IWineGDISwapChainImpl_Destroy(IWineD3DSwapChain *iface, D3DCB
* rc: Rectangle to copy
*
*****************************************************************************/
void
x11_copy_to_screen
(
IWineD3DSwapChainImpl
*
This
,
LPRECT
rc
)
{
void
x11_copy_to_screen
(
IWineD3DSwapChainImpl
*
This
,
const
RECT
*
rc
)
{
IWineD3DSurfaceImpl
*
front
=
(
IWineD3DSurfaceImpl
*
)
This
->
frontBuffer
;
if
(
front
->
resource
.
usage
&
WINED3DUSAGE_RENDERTARGET
)
{
...
...
dlls/wined3d/utils.c
View file @
5532c990
...
...
@@ -1623,7 +1623,7 @@ void hash_table_destroy(struct hash_table_t *table, void (*free_value)(void *val
HeapFree
(
GetProcessHeap
(),
0
,
table
);
}
static
inline
struct
hash_table_entry_t
*
hash_table_get_by_idx
(
struct
hash_table_t
*
table
,
const
void
*
key
,
static
inline
struct
hash_table_entry_t
*
hash_table_get_by_idx
(
const
struct
hash_table_t
*
table
,
const
void
*
key
,
unsigned
int
idx
)
{
struct
hash_table_entry_t
*
entry
;
...
...
@@ -1772,7 +1772,7 @@ void hash_table_remove(struct hash_table_t *table, void *key)
hash_table_put
(
table
,
key
,
NULL
);
}
void
*
hash_table_get
(
struct
hash_table_t
*
table
,
const
void
*
key
)
void
*
hash_table_get
(
const
struct
hash_table_t
*
table
,
const
void
*
key
)
{
unsigned
int
idx
;
struct
hash_table_entry_t
*
entry
;
...
...
@@ -2004,7 +2004,7 @@ void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_setting
}
#undef GLINFO_LOCATION
const
struct
ffp_frag_desc
*
find_ffp_frag_shader
(
struct
hash_table_t
*
fragment_shaders
,
const
struct
ffp_frag_desc
*
find_ffp_frag_shader
(
const
struct
hash_table_t
*
fragment_shaders
,
const
struct
ffp_frag_settings
*
settings
)
{
return
(
const
struct
ffp_frag_desc
*
)
hash_table_get
(
fragment_shaders
,
settings
);
...
...
dlls/wined3d/vertexbuffer.c
View file @
5532c990
...
...
@@ -143,7 +143,8 @@ static inline void fixup_transformed_pos(float *p) {
p
[
3
]
=
w
;
}
DWORD
*
find_conversion_shift
(
IWineD3DVertexBufferImpl
*
This
,
WineDirect3DVertexStridedData
*
strided
,
DWORD
stride
)
{
DWORD
*
find_conversion_shift
(
IWineD3DVertexBufferImpl
*
This
,
const
WineDirect3DVertexStridedData
*
strided
,
DWORD
stride
)
{
DWORD
*
ret
,
i
,
shift
,
j
,
type
;
DWORD
orig_type_size
;
...
...
@@ -622,7 +623,7 @@ static void WINAPI IWineD3DVertexBufferImpl_PreLoad(IWineD3DVertexBuffer *if
case
CONV_FLOAT16_2
:
{
float
*
out
=
(
float
*
)
(
&
data
[
This
->
conv_stride
*
i
+
j
+
This
->
conv_shift
[
j
]]);
WORD
*
in
=
(
WORD
*
)
(
&
This
->
resource
.
allocatedMemory
[
i
*
This
->
stride
+
j
]);
const
WORD
*
in
=
(
WORD
*
)
(
&
This
->
resource
.
allocatedMemory
[
i
*
This
->
stride
+
j
]);
out
[
1
]
=
float_16_to_32
(
in
+
1
);
out
[
0
]
=
float_16_to_32
(
in
+
0
);
...
...
@@ -796,7 +797,8 @@ const IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl =
IWineD3DVertexBufferImpl_GetDesc
};
BYTE
*
WINAPI
IWineD3DVertexBufferImpl_GetMemory
(
IWineD3DVertexBuffer
*
iface
,
DWORD
iOffset
,
GLint
*
vbo
)
{
const
BYTE
*
IWineD3DVertexBufferImpl_GetMemory
(
IWineD3DVertexBuffer
*
iface
,
DWORD
iOffset
,
GLint
*
vbo
)
{
IWineD3DVertexBufferImpl
*
This
=
(
IWineD3DVertexBufferImpl
*
)
iface
;
*
vbo
=
This
->
vbo
;
...
...
@@ -806,12 +808,12 @@ BYTE* WINAPI IWineD3DVertexBufferImpl_GetMemory(IWineD3DVertexBuffer* iface, DWO
This
->
Flags
&=
~
VBFLAG_CREATEVBO
;
if
(
This
->
vbo
)
{
*
vbo
=
This
->
vbo
;
return
(
BYTE
*
)
iOffset
;
return
(
const
BYTE
*
)
iOffset
;
}
}
return
This
->
resource
.
allocatedMemory
+
iOffset
;
}
else
{
return
(
BYTE
*
)
iOffset
;
return
(
const
BYTE
*
)
iOffset
;
}
}
...
...
dlls/wined3d/vertexshader.c
View file @
5532c990
...
...
@@ -316,11 +316,9 @@ static inline void find_swizzled_attribs(IWineD3DVertexDeclaration *declaration,
}
/** Generate a vertex shader string using either GL_VERTEX_PROGRAM_ARB
or GLSL and send it to the card */
static
VOID
IWineD3DVertexShaderImpl_GenerateShader
(
IWineD3DVertexShader
*
iface
,
shader_reg_maps
*
reg_maps
,
CONST
DWORD
*
pFunction
)
{
static
void
IWineD3DVertexShaderImpl_GenerateShader
(
IWineD3DVertexShader
*
iface
,
const
struct
shader_reg_maps
*
reg_maps
,
const
DWORD
*
pFunction
)
{
IWineD3DVertexShaderImpl
*
This
=
(
IWineD3DVertexShaderImpl
*
)
iface
;
IWineD3DVertexDeclaration
*
decl
=
((
IWineD3DDeviceImpl
*
)
This
->
baseShader
.
device
)
->
stateBlock
->
vertexDecl
;
SHADER_BUFFER
buffer
;
...
...
@@ -485,7 +483,7 @@ static void WINAPI IWineD3DVertexShaderImpl_FakeSemantics(IWineD3DVertexShader *
int
i
;
for
(
i
=
0
;
i
<
vdecl
->
declarationWNumElements
-
1
;
++
i
)
{
WINED3DVERTEXELEMENT
*
element
=
vdecl
->
pDeclarationWine
+
i
;
const
WINED3DVERTEXELEMENT
*
element
=
vdecl
->
pDeclarationWine
+
i
;
vshader_set_input
(
This
,
element
->
Reg
,
element
->
Usage
,
element
->
UsageIndex
);
}
}
...
...
dlls/wined3d/wined3d_private.h
View file @
5532c990
...
...
@@ -69,7 +69,7 @@ struct hash_table_t {
struct
hash_table_t
*
hash_table_create
(
hash_function_t
*
hash_function
,
compare_function_t
*
compare_function
);
void
hash_table_destroy
(
struct
hash_table_t
*
table
,
void
(
*
free_value
)(
void
*
value
,
void
*
cb
),
void
*
cb
);
void
*
hash_table_get
(
struct
hash_table_t
*
table
,
const
void
*
key
);
void
*
hash_table_get
(
const
struct
hash_table_t
*
table
,
const
void
*
key
);
void
hash_table_put
(
struct
hash_table_t
*
table
,
void
*
key
,
void
*
value
);
void
hash_table_remove
(
struct
hash_table_t
*
table
,
void
*
key
);
...
...
@@ -878,7 +878,7 @@ struct ffp_frag_desc
};
void
gen_ffp_frag_op
(
IWineD3DStateBlockImpl
*
stateblock
,
struct
ffp_frag_settings
*
settings
,
BOOL
ignore_textype
);
const
struct
ffp_frag_desc
*
find_ffp_frag_shader
(
struct
hash_table_t
*
fragment_shaders
,
const
struct
ffp_frag_desc
*
find_ffp_frag_shader
(
const
struct
hash_table_t
*
fragment_shaders
,
const
struct
ffp_frag_settings
*
settings
);
void
add_ffp_frag_shader
(
struct
hash_table_t
*
shaders
,
struct
ffp_frag_desc
*
desc
);
BOOL
ffp_frag_program_key_compare
(
const
void
*
keya
,
const
void
*
keyb
);
...
...
@@ -1039,7 +1039,7 @@ struct IWineD3DDeviceImpl
/* Stream source management */
WineDirect3DVertexStridedData
strided_streams
;
WineDirect3DVertexStridedData
*
up_strided
;
const
WineDirect3DVertexStridedData
*
up_strided
;
BOOL
useDrawStridedSlow
;
BOOL
instancedDraw
;
...
...
@@ -1775,10 +1775,7 @@ extern void stateblock_savedstates_set(
SAVEDSTATES
*
states
,
BOOL
value
);
extern
void
stateblock_savedstates_copy
(
IWineD3DStateBlock
*
iface
,
SAVEDSTATES
*
dest
,
SAVEDSTATES
*
source
);
extern
void
stateblock_savedstates_copy
(
IWineD3DStateBlock
*
iface
,
SAVEDSTATES
*
dest
,
const
SAVEDSTATES
*
source
);
extern
void
stateblock_copy
(
IWineD3DStateBlock
*
destination
,
...
...
@@ -1867,7 +1864,7 @@ typedef struct IWineD3DSwapChainImpl
extern
const
IWineD3DSwapChainVtbl
IWineD3DSwapChain_Vtbl
;
const
IWineD3DSwapChainVtbl
IWineGDISwapChain_Vtbl
;
void
x11_copy_to_screen
(
IWineD3DSwapChainImpl
*
This
,
LPRECT
rc
);
void
x11_copy_to_screen
(
IWineD3DSwapChainImpl
*
This
,
const
RECT
*
rc
);
HRESULT
WINAPI
IWineD3DBaseSwapChainImpl_QueryInterface
(
IWineD3DSwapChain
*
iface
,
REFIID
riid
,
LPVOID
*
ppobj
);
ULONG
WINAPI
IWineD3DBaseSwapChainImpl_AddRef
(
IWineD3DSwapChain
*
iface
);
...
...
@@ -1984,7 +1981,7 @@ unsigned int count_bits(unsigned int mask);
extern
BOOL
WINAPI
IWineD3DBaseTextureImpl_SetDirty
(
IWineD3DBaseTexture
*
iface
,
BOOL
);
extern
BOOL
WINAPI
IWineD3DBaseTextureImpl_GetDirty
(
IWineD3DBaseTexture
*
iface
);
extern
BYTE
*
WINAPI
IWineD3DVertexBufferImpl_GetMemory
(
IWineD3DVertexBuffer
*
iface
,
DWORD
iOffset
,
GLint
*
vbo
);
extern
const
BYTE
*
IWineD3DVertexBufferImpl_GetMemory
(
IWineD3DVertexBuffer
*
iface
,
DWORD
iOffset
,
GLint
*
vbo
);
extern
HRESULT
WINAPI
IWineD3DVertexBufferImpl_ReleaseMemory
(
IWineD3DVertexBuffer
*
iface
);
extern
HRESULT
WINAPI
IWineD3DBaseTextureImpl_BindTexture
(
IWineD3DBaseTexture
*
iface
);
extern
void
WINAPI
IWineD3DBaseTextureImpl_ApplyStateChanges
(
IWineD3DBaseTexture
*
iface
,
const
DWORD
textureStates
[
WINED3D_HIGHEST_TEXTURE_STATE
+
1
],
const
DWORD
samplerStates
[
WINED3D_HIGHEST_SAMPLER_STATE
+
1
]);
...
...
@@ -2386,7 +2383,7 @@ typedef struct IWineD3DPixelShaderImpl {
extern
const
SHADER_OPCODE
IWineD3DPixelShaderImpl_shader_ins
[];
extern
const
IWineD3DPixelShaderVtbl
IWineD3DPixelShader_Vtbl
;
GLuint
find_gl_pshader
(
IWineD3DPixelShaderImpl
*
shader
,
struct
ps_compile_args
*
args
);
GLuint
find_gl_pshader
(
IWineD3DPixelShaderImpl
*
shader
,
const
struct
ps_compile_args
*
args
);
void
find_ps_compile_args
(
IWineD3DPixelShaderImpl
*
shader
,
IWineD3DStateBlockImpl
*
stateblock
,
struct
ps_compile_args
*
args
);
/* sRGB correction constants */
...
...
include/wine/wined3d.idl
View file @
5532c990
...
...
@@ -3374,12 +3374,12 @@ interface IWineD3DDevice : IWineD3DBase
HRESULT
DrawPrimitiveStrided
(
[
in
]
WINED3DPRIMITIVETYPE
primitive_type
,
[
in
]
UINT
primitive_count
,
[
in
]
WineDirect3DVertexStridedData
*
strided_data
[
in
]
const
WineDirect3DVertexStridedData
*
strided_data
)
;
HRESULT
DrawIndexedPrimitiveStrided
(
[
in
]
WINED3DPRIMITIVETYPE
primitive_type
,
[
in
]
UINT
primitive_count
,
[
in
]
WineDirect3DVertexStridedData
*
strided_data
,
[
in
]
const
WineDirect3DVertexStridedData
*
strided_data
,
[
in
]
UINT
vertex_count
,
[
in
]
const
void
*
index_data
,
[
in
]
WINED3DFORMAT
index_data_format
...
...
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