Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-cw
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-cw
Commits
55d6f07e
Commit
55d6f07e
authored
Feb 04, 2009
by
David Adam
Committed by
Alexandre Julliard
Feb 04, 2009
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
d3dx9_36: Remove useless traces.
parent
edbd4885
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
10 additions
and
10 deletions
+10
-10
math.c
dlls/d3dx9_36/math.c
+10
-10
No files found.
dlls/d3dx9_36/math.c
View file @
55d6f07e
...
...
@@ -222,7 +222,7 @@ D3DXPLANE* WINAPI D3DXPlaneTransformArray(
CONST
D3DXMATRIX
*
matrix
,
UINT
elements
)
{
UINT
i
;
TRACE
(
"
\n
"
);
for
(
i
=
0
;
i
<
elements
;
++
i
)
{
D3DXPlaneTransform
(
(
D3DXPLANE
*
)((
char
*
)
out
+
outstride
*
i
),
...
...
@@ -242,7 +242,7 @@ D3DXVECTOR4* WINAPI D3DXVec2TransformArray(
CONST
D3DXMATRIX
*
matrix
,
UINT
elements
)
{
UINT
i
;
TRACE
(
"
\n
"
);
for
(
i
=
0
;
i
<
elements
;
++
i
)
{
D3DXVec2Transform
(
(
D3DXVECTOR4
*
)((
char
*
)
out
+
outstride
*
i
),
...
...
@@ -260,7 +260,7 @@ D3DXVECTOR2* WINAPI D3DXVec2TransformCoordArray(
CONST
D3DXMATRIX
*
matrix
,
UINT
elements
)
{
UINT
i
;
TRACE
(
"
\n
"
);
for
(
i
=
0
;
i
<
elements
;
++
i
)
{
D3DXVec2TransformCoord
(
(
D3DXVECTOR2
*
)((
char
*
)
out
+
outstride
*
i
),
...
...
@@ -278,7 +278,7 @@ D3DXVECTOR2* WINAPI D3DXVec2TransformNormalArray(
CONST
D3DXMATRIX
*
matrix
,
UINT
elements
)
{
UINT
i
;
TRACE
(
"
\n
"
);
for
(
i
=
0
;
i
<
elements
;
++
i
)
{
D3DXVec2TransformNormal
(
(
D3DXVECTOR2
*
)((
char
*
)
out
+
outstride
*
i
),
...
...
@@ -299,7 +299,7 @@ D3DXVECTOR3* WINAPI D3DXVec3ProjectArray(
CONST
D3DXMATRIX
*
view
,
CONST
D3DXMATRIX
*
world
,
UINT
elements
)
{
UINT
i
;
TRACE
(
"
\n
"
);
for
(
i
=
0
;
i
<
elements
;
++
i
)
{
D3DXVec3Project
(
(
D3DXVECTOR3
*
)((
char
*
)
out
+
outstride
*
i
),
...
...
@@ -317,7 +317,7 @@ D3DXVECTOR4* WINAPI D3DXVec3TransformArray(
CONST
D3DXMATRIX
*
matrix
,
UINT
elements
)
{
UINT
i
;
TRACE
(
"
\n
"
);
for
(
i
=
0
;
i
<
elements
;
++
i
)
{
D3DXVec3Transform
(
(
D3DXVECTOR4
*
)((
char
*
)
out
+
outstride
*
i
),
...
...
@@ -335,7 +335,7 @@ D3DXVECTOR3* WINAPI D3DXVec3TransformCoordArray(
CONST
D3DXMATRIX
*
matrix
,
UINT
elements
)
{
UINT
i
;
TRACE
(
"
\n
"
);
for
(
i
=
0
;
i
<
elements
;
++
i
)
{
D3DXVec3TransformCoord
(
(
D3DXVECTOR3
*
)((
char
*
)
out
+
outstride
*
i
),
...
...
@@ -353,7 +353,7 @@ D3DXVECTOR3* WINAPI D3DXVec3TransformNormalArray(
CONST
D3DXMATRIX
*
matrix
,
UINT
elements
)
{
UINT
i
;
TRACE
(
"
\n
"
);
for
(
i
=
0
;
i
<
elements
;
++
i
)
{
D3DXVec3TransformNormal
(
(
D3DXVECTOR3
*
)((
char
*
)
out
+
outstride
*
i
),
...
...
@@ -372,7 +372,7 @@ D3DXVECTOR3* WINAPI D3DXVec3UnprojectArray(
CONST
D3DXMATRIX
*
view
,
CONST
D3DXMATRIX
*
world
,
UINT
elements
)
{
UINT
i
;
TRACE
(
"
\n
"
);
for
(
i
=
0
;
i
<
elements
;
++
i
)
{
D3DXVec3Unproject
(
(
D3DXVECTOR3
*
)((
char
*
)
out
+
outstride
*
i
),
...
...
@@ -390,7 +390,7 @@ D3DXVECTOR4* WINAPI D3DXVec4TransformArray(
CONST
D3DXMATRIX
*
matrix
,
UINT
elements
)
{
UINT
i
;
TRACE
(
"
\n
"
);
for
(
i
=
0
;
i
<
elements
;
++
i
)
{
D3DXVec4Transform
(
(
D3DXVECTOR4
*
)((
char
*
)
out
+
outstride
*
i
),
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment