Commit 573db35b authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

d3d8: Skip tests if d3d is not supported.

parent 39a8f1b2
......@@ -136,7 +136,7 @@ static void test_mipmap_levels(void)
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
if(FAILED(hr))
{
trace("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
goto cleanup;
}
......@@ -181,7 +181,7 @@ static void test_swapchain(void)
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
if(FAILED(hr))
{
trace("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
goto cleanup;
}
......@@ -324,7 +324,7 @@ static void test_refcount(void)
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
if(FAILED(hr))
{
trace("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
goto cleanup;
}
IDirect3DDevice8_GetDeviceCaps(pDevice, &caps);
......@@ -638,7 +638,7 @@ static void test_cursor(void)
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
if(FAILED(hr))
{
trace("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
goto cleanup;
}
......@@ -717,7 +717,7 @@ static void test_states(void)
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
if(FAILED(hr))
{
trace("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
goto cleanup;
}
......@@ -741,10 +741,12 @@ static void test_shader_versions(void)
ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
if (pD3d != NULL) {
hr = IDirect3D8_GetDeviceCaps(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &d3dcaps);
ok(SUCCEEDED(hr), "Failed to get D3D8 caps (%s)\n", DXGetErrorString8(hr));
ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to get D3D8 caps (%08x)\n", hr);
if (SUCCEEDED(hr)) {
ok(d3dcaps.VertexShaderVersion <= D3DVS_VERSION(1,1), "Unexpected VertexShaderVersion (%#x > %#x)\n", d3dcaps.VertexShaderVersion, D3DVS_VERSION(1,1));
ok(d3dcaps.PixelShaderVersion <= D3DPS_VERSION(1,4), "Unexpected PixelShaderVersion (%#x > %#x)\n", d3dcaps.PixelShaderVersion, D3DPS_VERSION(1,4));
} else {
skip("No Direct3D support\n");
}
IDirect3D8_Release(pD3d);
}
......@@ -805,8 +807,12 @@ static void test_scene(void)
hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
ok(hr == D3D_OK, "IDirect3D8_CreateDevice failed with %s\n", DXGetErrorString8(hr));
if(!pDevice) goto cleanup;
ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "IDirect3D8_CreateDevice failed with %08x\n", hr);
if(!pDevice)
{
skip("could not create device, IDirect3D8_CreateDevice returned %08x\n", hr);
goto cleanup;
}
/* Test an EndScene without beginscene. Should return an error */
hr = IDirect3DDevice8_EndScene(pDevice);
......@@ -885,8 +891,12 @@ static void test_shader(void)
hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
ok(hr == D3D_OK, "IDirect3D8_CreateDevice failed with %s\n", DXGetErrorString8(hr));
if(!pDevice) goto cleanup;
ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "IDirect3D8_CreateDevice failed with %08x\n", hr);
if(!pDevice)
{
skip("could not create device, IDirect3D8_CreateDevice returned %08x\n", hr);
goto cleanup;
}
IDirect3DDevice8_GetDeviceCaps(pDevice, &caps);
/* First create a vertex shader */
......@@ -1053,8 +1063,12 @@ static void test_limits(void)
hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
ok(hr == D3D_OK, "IDirect3D8_CreateDevice failed with %s\n", DXGetErrorString8(hr));
if(!pDevice) goto cleanup;
ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "IDirect3D8_CreateDevice failed with %08x\n", hr);
if(!pDevice)
{
skip("could not create device, IDirect3D8_CreateDevice returned %08x\n", hr);
goto cleanup;
}
hr = IDirect3DDevice8_CreateTexture(pDevice, 16, 16, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &pTexture);
ok(hr == D3D_OK, "IDirect3DDevice8_CreateTexture failed with %s\n", DXGetErrorString8(hr));
......
......@@ -59,7 +59,7 @@ static IDirect3DDevice8 *init_d3d8(HMODULE d3d8_handle)
if(FAILED(hr))
{
trace("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
return NULL;
}
......
......@@ -59,7 +59,7 @@ static IDirect3DDevice8 *init_d3d8(HMODULE d3d8_handle)
if(FAILED(hr))
{
trace("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
return NULL;
}
......
......@@ -120,7 +120,7 @@ static IDirect3DDevice8 *init_d3d8(void)
present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
hr = IDirect3D8_CreateDevice(d3d8_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
ok(hr == D3D_OK, "IDirect3D_CreateDevice returned: %s\n", DXGetErrorString8(hr));
ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "IDirect3D_CreateDevice returned: %s\n", DXGetErrorString8(hr));
return device_ptr;
}
......@@ -625,7 +625,11 @@ START_TEST(visual)
}
device_ptr = init_d3d8();
if (!device_ptr) return;
if (!device_ptr)
{
skip("Could not initialize direct3d\n");
return;
}
IDirect3DDevice8_GetDeviceCaps(device_ptr, &caps);
......
......@@ -59,7 +59,7 @@ static IDirect3DDevice8 *init_d3d8(HMODULE d3d8_handle)
if(FAILED(hr))
{
trace("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
return NULL;
}
......
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