Commit 5983223b authored by Dmitry Timoshkov's avatar Dmitry Timoshkov Committed by Alexandre Julliard

Just update from/to pointers and exit on a subsequent MCI_PLAY

command.
parent 946cd3c1
......@@ -427,7 +427,6 @@ static DWORD MCIAVI_mciPlay(UINT wDevID, DWORD dwFlags, LPMCI_PLAY_PARMS lpParms
return MCIERR_NO_WINDOW;
}
wma->dwStatus = MCI_MODE_PLAY;
LeaveCriticalSection(&wma->cs);
if (!(dwFlags & MCI_WAIT)) {
......@@ -435,6 +434,7 @@ static DWORD MCIAVI_mciPlay(UINT wDevID, DWORD dwFlags, LPMCI_PLAY_PARMS lpParms
(DWORD_PTR)lpParms, sizeof(MCI_PLAY_PARMS));
}
if (!(GetWindowLongW(wma->hWndPaint, GWL_STYLE) & WS_VISIBLE))
ShowWindow(wma->hWndPaint, SW_SHOWNA);
EnterCriticalSection(&wma->cs);
......@@ -454,13 +454,23 @@ static DWORD MCIAVI_mciPlay(UINT wDevID, DWORD dwFlags, LPMCI_PLAY_PARMS lpParms
TRACE("Playing from frame=%lu to frame=%lu\n", dwFromFrame, dwToFrame);
wma->dwCurrVideoFrame = dwFromFrame;
wma->dwToVideoFrame = dwToFrame;
/* if already playing exit */
if (wma->dwStatus == MCI_MODE_PLAY)
{
LeaveCriticalSection(&wma->cs);
return 0;
}
if (dwToFrame <= wma->dwCurrVideoFrame)
if (wma->dwToVideoFrame <= wma->dwCurrVideoFrame)
{
dwRet = 0;
goto mci_play_done;
}
wma->dwStatus = MCI_MODE_PLAY;
if (dwFlags & (MCI_DGV_PLAY_REPEAT|MCI_DGV_PLAY_REVERSE|MCI_MCIAVI_PLAY_WINDOW|MCI_MCIAVI_PLAY_FULLSCREEN))
FIXME("Unsupported flag %08lx\n", dwFlags);
......@@ -610,7 +620,9 @@ static DWORD MCIAVI_mciStop(UINT wDevID, DWORD dwFlags, LPMCI_GENERIC_PARMS lpPa
switch (wma->dwStatus) {
case MCI_MODE_PLAY:
case MCI_MODE_RECORD:
LeaveCriticalSection(&wma->cs);
SetEvent(wma->hStopEvent);
EnterCriticalSection(&wma->cs);
/* fall through */
case MCI_MODE_PAUSE:
/* Since our wave notification callback takes the lock,
......@@ -648,6 +660,8 @@ static DWORD MCIAVI_mciPause(UINT wDevID, DWORD dwFlags, LPMCI_GENERIC_PARMS lpP
{
WINE_MCIAVI *wma;
TRACE("(%04x, %08lX, %p)\n", wDevID, dwFlags, lpParms);
wma = MCIAVI_mciGetOpenDev(wDevID);
if (wma == NULL) return MCIERR_INVALID_DEVICE_ID;
......
......@@ -76,6 +76,7 @@ typedef struct {
HWND hWnd, hWndPaint;
DWORD dwCachedFrame; /* buffered frame */
DWORD dwCurrVideoFrame; /* video frame to display and current position */
DWORD dwToVideoFrame; /* play to */
DWORD dwCurrAudioBlock; /* current audio block being played */
RECT source, dest;
/* data for the background mechanism */
......
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