Commit 5b287bb0 authored by Paul Gofman's avatar Paul Gofman Committed by Alexandre Julliard

wined3d: Merge _USER_MEMORY and _SYSMEM locations.

parent 0a087291
......@@ -33,8 +33,7 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
static const DWORD surface_simple_locations = WINED3D_LOCATION_SYSMEM
| WINED3D_LOCATION_USER_MEMORY | WINED3D_LOCATION_BUFFER;
static const DWORD surface_simple_locations = WINED3D_LOCATION_SYSMEM | WINED3D_LOCATION_BUFFER;
/* Works correctly only for <= 4 bpp formats. */
static void get_color_masks(const struct wined3d_format *format, DWORD *masks)
......
......@@ -30,8 +30,7 @@ WINE_DECLARE_DEBUG_CHANNEL(winediag);
#define WINED3D_TEXTURE_DYNAMIC_MAP_THRESHOLD 50
static const uint32_t wined3d_texture_sysmem_locations = WINED3D_LOCATION_SYSMEM
| WINED3D_LOCATION_USER_MEMORY | WINED3D_LOCATION_BUFFER;
static const uint32_t wined3d_texture_sysmem_locations = WINED3D_LOCATION_SYSMEM | WINED3D_LOCATION_BUFFER;
static const struct wined3d_texture_ops texture_gl_ops;
struct wined3d_texture_idx
......@@ -132,7 +131,6 @@ static DWORD wined3d_resource_access_from_location(DWORD location)
return 0;
case WINED3D_LOCATION_SYSMEM:
case WINED3D_LOCATION_USER_MEMORY:
return WINED3D_RESOURCE_ACCESS_CPU;
case WINED3D_LOCATION_BUFFER:
......@@ -733,16 +731,18 @@ void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int su
data->buffer_object = (uintptr_t)&sub_resource->bo;
return;
}
if (locations & WINED3D_LOCATION_USER_MEMORY)
if (locations & WINED3D_LOCATION_SYSMEM)
{
if (texture->user_memory)
{
data->addr = texture->user_memory;
data->buffer_object = 0;
return;
}
if (locations & WINED3D_LOCATION_SYSMEM)
else
{
data->addr = texture->resource.heap_memory;
data->addr += sub_resource->offset;
}
data->buffer_object = 0;
return;
}
......@@ -1741,7 +1741,6 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
unsigned int resource_size;
const struct wined3d *d3d;
unsigned int slice_pitch;
DWORD valid_location = 0;
bool update_memory_only;
bool create_dib = false;
......@@ -1872,16 +1871,10 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
}
}
if ((texture->user_memory = mem))
{
texture->resource.map_binding = WINED3D_LOCATION_USER_MEMORY;
valid_location = WINED3D_LOCATION_USER_MEMORY;
}
else
if (!(texture->user_memory = mem))
{
if (!wined3d_resource_prepare_sysmem(&texture->resource))
ERR("Failed to allocate resource memory.\n");
valid_location = WINED3D_LOCATION_SYSMEM;
}
/* The format might be changed to a format that needs conversion.
......@@ -1891,8 +1884,8 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
if (texture->resource.map_binding == WINED3D_LOCATION_BUFFER && !wined3d_texture_use_pbo(texture, gl_info))
texture->resource.map_binding = WINED3D_LOCATION_SYSMEM;
wined3d_texture_validate_location(texture, 0, valid_location);
wined3d_texture_invalidate_location(texture, 0, ~valid_location);
wined3d_texture_validate_location(texture, 0, WINED3D_LOCATION_SYSMEM);
wined3d_texture_invalidate_location(texture, 0, ~WINED3D_LOCATION_SYSMEM);
if (create_dib)
{
......@@ -3123,12 +3116,8 @@ static BOOL wined3d_texture_gl_prepare_location(struct wined3d_texture *texture,
switch (location)
{
case WINED3D_LOCATION_SYSMEM:
return wined3d_resource_prepare_sysmem(&texture->resource);
case WINED3D_LOCATION_USER_MEMORY:
if (!texture->user_memory)
ERR("Preparing WINED3D_LOCATION_USER_MEMORY, but texture->user_memory is NULL.\n");
return TRUE;
return texture->user_memory ? TRUE
: wined3d_resource_prepare_sysmem(&texture->resource);
case WINED3D_LOCATION_BUFFER:
wined3d_texture_prepare_buffer_object(texture, sub_resource_idx, context_gl->gl_info);
......@@ -3176,7 +3165,6 @@ static BOOL wined3d_texture_gl_load_location(struct wined3d_texture *texture,
switch (location)
{
case WINED3D_LOCATION_USER_MEMORY:
case WINED3D_LOCATION_SYSMEM:
case WINED3D_LOCATION_BUFFER:
return wined3d_texture_gl_load_sysmem(texture_gl, sub_resource_idx, context_gl, location);
......@@ -4431,20 +4419,12 @@ static void wined3d_texture_no3d_download_data(struct wined3d_context *context,
static BOOL wined3d_texture_no3d_prepare_location(struct wined3d_texture *texture,
unsigned int sub_resource_idx, struct wined3d_context *context, unsigned int location)
{
switch (location)
{
case WINED3D_LOCATION_SYSMEM:
return wined3d_resource_prepare_sysmem(&texture->resource);
if (location == WINED3D_LOCATION_SYSMEM)
return texture->user_memory ? TRUE
: wined3d_resource_prepare_sysmem(&texture->resource);
case WINED3D_LOCATION_USER_MEMORY:
if (!texture->user_memory)
ERR("Preparing WINED3D_LOCATION_USER_MEMORY, but texture->user_memory is NULL.\n");
return TRUE;
default:
FIXME("Unhandled location %s.\n", wined3d_debug_location(location));
return FALSE;
}
}
static BOOL wined3d_texture_no3d_load_location(struct wined3d_texture *texture,
......@@ -4453,7 +4433,7 @@ static BOOL wined3d_texture_no3d_load_location(struct wined3d_texture *texture,
TRACE("texture %p, sub_resource_idx %u, context %p, location %s.\n",
texture, sub_resource_idx, context, wined3d_debug_location(location));
if (location == WINED3D_LOCATION_USER_MEMORY || location == WINED3D_LOCATION_SYSMEM)
if (location == WINED3D_LOCATION_SYSMEM)
return TRUE;
ERR("Unhandled location %s.\n", wined3d_debug_location(location));
......@@ -5078,12 +5058,8 @@ static BOOL wined3d_texture_vk_prepare_location(struct wined3d_texture *texture,
switch (location)
{
case WINED3D_LOCATION_SYSMEM:
return wined3d_resource_prepare_sysmem(&texture->resource);
case WINED3D_LOCATION_USER_MEMORY:
if (!texture->user_memory)
ERR("Preparing WINED3D_LOCATION_USER_MEMORY, but texture->user_memory is NULL.\n");
return TRUE;
return texture->user_memory ? TRUE
: wined3d_resource_prepare_sysmem(&texture->resource);
case WINED3D_LOCATION_TEXTURE_RGB:
return wined3d_texture_vk_prepare_texture(wined3d_texture_vk(texture), wined3d_context_vk(context));
......
......@@ -6643,7 +6643,6 @@ const char *wined3d_debug_location(DWORD location)
#define LOCATION_TO_STR(x) if (location & x) { debug_append(&buffer, #x, " | "); location &= ~x; }
LOCATION_TO_STR(WINED3D_LOCATION_DISCARDED);
LOCATION_TO_STR(WINED3D_LOCATION_SYSMEM);
LOCATION_TO_STR(WINED3D_LOCATION_USER_MEMORY);
LOCATION_TO_STR(WINED3D_LOCATION_BUFFER);
LOCATION_TO_STR(WINED3D_LOCATION_TEXTURE_RGB);
LOCATION_TO_STR(WINED3D_LOCATION_TEXTURE_SRGB);
......
......@@ -3988,7 +3988,6 @@ void wined3d_resource_update_draw_binding(struct wined3d_resource *resource) DEC
#define WINED3D_LOCATION_DISCARDED 0x00000001
#define WINED3D_LOCATION_SYSMEM 0x00000002
#define WINED3D_LOCATION_USER_MEMORY 0x00000004
#define WINED3D_LOCATION_BUFFER 0x00000008
#define WINED3D_LOCATION_TEXTURE_RGB 0x00000010
#define WINED3D_LOCATION_TEXTURE_SRGB 0x00000020
......
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