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wine
wine-cw
Commits
5b75c15b
Commit
5b75c15b
authored
May 28, 2004
by
Christian Costa
Committed by
Alexandre Julliard
May 28, 2004
Browse files
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Plain Diff
Implemented some texture operations using ATI_texture_env_combine3.
Fixed D3DTOP_LERP. Fixed some checkGLcall error messages.
parent
0a5f3934
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2 changed files
with
170 additions
and
8 deletions
+170
-8
d3dcore_gl.h
dlls/d3d8/d3dcore_gl.h
+9
-0
utils.c
dlls/d3d8/utils.c
+161
-8
No files found.
dlls/d3d8/d3dcore_gl.h
View file @
5b75c15b
...
...
@@ -594,6 +594,15 @@ typedef void (APIENTRY * PGLFNGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage,
#define GL_SIGNED_HILO8_NV 0x885F
#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
#endif
/* GL_ATI_texture_env_combine3 */
#ifndef GL_ATI_texture_env_combine3
#define GL_ATI_texture_env_combine3 1
#define GL_MODULATE_ADD_ATI 0x8744
#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
#define GL_MODULATE_SUBTRACT_ATI 0x8746
/* #define ONE */
/* #define ZERO */
#endif
/*******
* OpenGL Official Version
...
...
dlls/d3d8/utils.c
View file @
5b75c15b
...
...
@@ -1360,9 +1360,9 @@ void set_tex_op(LPDIRECT3DDEVICE8 iface, BOOL isAlpha, int Stage, D3DTEXTUREOP o
glTexEnvi
(
GL_TEXTURE_ENV
,
comb_target
,
GL_REPLACE
);
checkGLcall
(
"GL_TEXTURE_ENV, comb_target, GL_REPLACE"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
src0_target
,
GL_PREVIOUS_EXT
);
checkGLcall
(
"GL_TEXTURE_ENV, src0_target,
src1
"
);
checkGLcall
(
"GL_TEXTURE_ENV, src0_target,
GL_PREVIOUS_EXT
"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
opr0_target
,
GL_SRC_ALPHA
);
checkGLcall
(
"GL_TEXTURE_ENV, opr0_target,
opr1
"
);
checkGLcall
(
"GL_TEXTURE_ENV, opr0_target,
GL_SRC_ALPHA
"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
scal_target
,
1
);
checkGLcall
(
"GL_TEXTURE_ENV, scal_target, 1"
);
break
;
...
...
@@ -1586,19 +1586,172 @@ void set_tex_op(LPDIRECT3DDEVICE8 iface, BOOL isAlpha, int Stage, D3DTEXTUREOP o
glTexEnvi
(
GL_TEXTURE_ENV
,
comb_target
,
useext
(
GL_INTERPOLATE
));
checkGLcall
(
"GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
src0_target
,
src1
);
checkGLcall
(
"GL_TEXTURE_ENV, src0_target, src
2
"
);
checkGLcall
(
"GL_TEXTURE_ENV, src0_target, src
1
"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
opr0_target
,
opr1
);
checkGLcall
(
"GL_TEXTURE_ENV, opr0_target, opr
2
"
);
checkGLcall
(
"GL_TEXTURE_ENV, opr0_target, opr
1
"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
src1_target
,
src2
);
checkGLcall
(
"GL_TEXTURE_ENV, src1_target, src
3
"
);
checkGLcall
(
"GL_TEXTURE_ENV, src1_target, src
2
"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
opr1_target
,
opr2
);
checkGLcall
(
"GL_TEXTURE_ENV, opr1_target, opr
3
"
);
checkGLcall
(
"GL_TEXTURE_ENV, opr1_target, opr
2
"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
src2_target
,
src3
);
checkGLcall
(
"GL_TEXTURE_ENV, src2_target, src3"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
opr2_target
,
opr3
);
checkGLcall
(
"GL_TEXTURE_ENV, opr2_target, opr3"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
scal_target
,
1
);
checkGLcall
(
"GL_TEXTURE_ENV, scal_target, 1"
);
break
;
case
D3DTOP_ADDSMOOTH
:
if
(
GL_SUPPORT
(
ATI_TEXTURE_ENV_COMBINE3
))
{
glTexEnvi
(
GL_TEXTURE_ENV
,
comb_target
,
useext
(
GL_MODULATE_ADD_ATI
));
checkGLcall
(
"GL_TEXTURE_ENV, comb_target, useext(GL_MODULATE_ADD_ATI)"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
src0_target
,
src1
);
checkGLcall
(
"GL_TEXTURE_ENV, src0_target, src1"
);
switch
(
opr1
)
{
case
GL_SRC_COLOR
:
opr
=
GL_ONE_MINUS_SRC_COLOR
;
break
;
case
GL_ONE_MINUS_SRC_COLOR
:
opr
=
GL_SRC_COLOR
;
break
;
case
GL_SRC_ALPHA
:
opr
=
GL_ONE_MINUS_SRC_ALPHA
;
break
;
case
GL_ONE_MINUS_SRC_ALPHA
:
opr
=
GL_SRC_ALPHA
;
break
;
}
glTexEnvi
(
GL_TEXTURE_ENV
,
opr0_target
,
opr
);
checkGLcall
(
"GL_TEXTURE_ENV, opr0_target, opr"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
src1_target
,
src1
);
checkGLcall
(
"GL_TEXTURE_ENV, src1_target, src1"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
opr1_target
,
opr1
);
checkGLcall
(
"GL_TEXTURE_ENV, opr1_target, opr1"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
src2_target
,
src2
);
checkGLcall
(
"GL_TEXTURE_ENV, src2_target, src2"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
opr2_target
,
opr2
);
checkGLcall
(
"GL_TEXTURE_ENV, opr2_target, opr2"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
scal_target
,
1
);
checkGLcall
(
"GL_TEXTURE_ENV, scal_target, 1"
);
}
else
Handled
=
FALSE
;
break
;
case
D3DTOP_BLENDTEXTUREALPHAPM
:
if
(
GL_SUPPORT
(
ATI_TEXTURE_ENV_COMBINE3
))
{
glTexEnvi
(
GL_TEXTURE_ENV
,
comb_target
,
useext
(
GL_MODULATE_ADD_ATI
));
checkGLcall
(
"GL_TEXTURE_ENV, comb_target, useext(GL_MODULATE_ADD_ATI)"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
src0_target
,
GL_TEXTURE
);
checkGLcall
(
"GL_TEXTURE_ENV, src0_target, GL_TEXTURE"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
opr0_target
,
GL_ONE_MINUS_SRC_ALPHA
);
checkGLcall
(
"GL_TEXTURE_ENV, opr0_target, GL_ONE_MINUS_SRC_APHA"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
src1_target
,
src1
);
checkGLcall
(
"GL_TEXTURE_ENV, src1_target, src1"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
opr1_target
,
opr1
);
checkGLcall
(
"GL_TEXTURE_ENV, opr1_target, opr1"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
src2_target
,
src2
);
checkGLcall
(
"GL_TEXTURE_ENV, src2_target, src2"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
opr2_target
,
opr2
);
checkGLcall
(
"GL_TEXTURE_ENV, opr2_target, opr2"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
scal_target
,
1
);
checkGLcall
(
"GL_TEXTURE_ENV, scal_target, 1"
);
}
else
Handled
=
FALSE
;
break
;
case
D3DTOP_MODULATEALPHA_ADDCOLOR
:
if
(
GL_SUPPORT
(
ATI_TEXTURE_ENV_COMBINE3
))
{
glTexEnvi
(
GL_TEXTURE_ENV
,
comb_target
,
useext
(
GL_MODULATE_ADD_ATI
));
checkGLcall
(
"GL_TEXTURE_ENV, comb_target, useext(GL_MODULATE_ADD_ATI)"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
src0_target
,
src1
);
checkGLcall
(
"GL_TEXTURE_ENV, src0_target, src1"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
opr0_target
,
GL_SRC_ALPHA
);
checkGLcall
(
"GL_TEXTURE_ENV, opr0_target, GL_SRC_APHA"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
src1_target
,
src1
);
checkGLcall
(
"GL_TEXTURE_ENV, src1_target, src1"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
opr1_target
,
opr1
);
checkGLcall
(
"GL_TEXTURE_ENV, opr1_target, opr1"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
src2_target
,
src2
);
checkGLcall
(
"GL_TEXTURE_ENV, src2_target, src2"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
opr2_target
,
opr2
);
checkGLcall
(
"GL_TEXTURE_ENV, opr2_target, opr2"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
scal_target
,
1
);
checkGLcall
(
"GL_TEXTURE_ENV, scal_target, 1"
);
}
else
Handled
=
FALSE
;
break
;
case
D3DTOP_MODULATECOLOR_ADDALPHA
:
if
(
GL_SUPPORT
(
ATI_TEXTURE_ENV_COMBINE3
))
{
glTexEnvi
(
GL_TEXTURE_ENV
,
comb_target
,
useext
(
GL_MODULATE_ADD_ATI
));
checkGLcall
(
"GL_TEXTURE_ENV, comb_target, useext(GL_MODULATE_ADD_ATI)"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
src0_target
,
src1
);
checkGLcall
(
"GL_TEXTURE_ENV, src0_target, src1"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
opr0_target
,
opr1
);
checkGLcall
(
"GL_TEXTURE_ENV, opr0_target, opr1"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
src1_target
,
src1
);
checkGLcall
(
"GL_TEXTURE_ENV, src1_target, src2"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
opr1_target
,
opr1
);
checkGLcall
(
"GL_TEXTURE_ENV, opr1_target, opr2"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
src2_target
,
src1
);
checkGLcall
(
"GL_TEXTURE_ENV, src2_target, src1"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
opr2_target
,
GL_SRC_ALPHA
);
checkGLcall
(
"GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
scal_target
,
1
);
checkGLcall
(
"GL_TEXTURE_ENV, scal_target, 1"
);
}
else
Handled
=
FALSE
;
break
;
case
D3DTOP_MODULATEINVALPHA_ADDCOLOR
:
if
(
GL_SUPPORT
(
ATI_TEXTURE_ENV_COMBINE3
))
{
glTexEnvi
(
GL_TEXTURE_ENV
,
comb_target
,
useext
(
GL_MODULATE_ADD_ATI
));
checkGLcall
(
"GL_TEXTURE_ENV, comb_target, useext(GL_MODULATE_ADD_ATI)"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
src0_target
,
src1
);
checkGLcall
(
"GL_TEXTURE_ENV, src0_target, src1"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
opr0_target
,
GL_ONE_MINUS_SRC_ALPHA
);
checkGLcall
(
"GL_TEXTURE_ENV, opr0_target, GL_ONE_MINUS_SRC_APHA"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
src1_target
,
src1
);
checkGLcall
(
"GL_TEXTURE_ENV, src1_target, src1"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
opr1_target
,
opr1
);
checkGLcall
(
"GL_TEXTURE_ENV, opr1_target, opr1"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
src2_target
,
src2
);
checkGLcall
(
"GL_TEXTURE_ENV, src2_target, src2"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
opr2_target
,
opr2
);
checkGLcall
(
"GL_TEXTURE_ENV, opr2_target, opr2"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
scal_target
,
1
);
checkGLcall
(
"GL_TEXTURE_ENV, scal_target, 1"
);
}
else
Handled
=
FALSE
;
break
;
case
D3DTOP_MODULATEINVCOLOR_ADDALPHA
:
if
(
GL_SUPPORT
(
ATI_TEXTURE_ENV_COMBINE3
))
{
glTexEnvi
(
GL_TEXTURE_ENV
,
comb_target
,
useext
(
GL_MODULATE_ADD_ATI
));
checkGLcall
(
"GL_TEXTURE_ENV, comb_target, useext(GL_MODULATE_ADD_ATI)"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
src0_target
,
src1
);
checkGLcall
(
"GL_TEXTURE_ENV, src0_target, src1"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
opr0_target
,
opr1
);
checkGLcall
(
"GL_TEXTURE_ENV, opr0_target, opr1"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
src1_target
,
src1
);
checkGLcall
(
"GL_TEXTURE_ENV, src1_target, src2"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
opr1_target
,
opr1
);
checkGLcall
(
"GL_TEXTURE_ENV, opr1_target, opr2"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
src2_target
,
src1
);
checkGLcall
(
"GL_TEXTURE_ENV, src2_target, src1"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
opr2_target
,
src3
);
checkGLcall
(
"GL_TEXTURE_ENV, opr2_target, src1
"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
opr2_target
,
GL_ONE_MINUS_SRC_ALPHA
);
checkGLcall
(
"GL_TEXTURE_ENV, opr2_target, GL_ONE_MINUS_SRC_ALPHA
"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
scal_target
,
1
);
checkGLcall
(
"GL_TEXTURE_ENV, scal_target, 1"
);
}
else
Handled
=
FALSE
;
break
;
case
D3DTOP_MULTIPLYADD
:
if
(
GL_SUPPORT
(
ATI_TEXTURE_ENV_COMBINE3
))
{
glTexEnvi
(
GL_TEXTURE_ENV
,
comb_target
,
useext
(
GL_MODULATE_ADD_ATI
));
checkGLcall
(
"GL_TEXTURE_ENV, comb_target, useext(GL_MODULATE_ADD_ATI)"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
src0_target
,
src3
);
checkGLcall
(
"GL_TEXTURE_ENV, src0_target, src3"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
opr0_target
,
opr3
);
checkGLcall
(
"GL_TEXTURE_ENV, opr0_target, opr3"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
src1_target
,
src1
);
checkGLcall
(
"GL_TEXTURE_ENV, src1_target, src1"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
opr1_target
,
opr1
);
checkGLcall
(
"GL_TEXTURE_ENV, opr1_target, opr1"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
src2_target
,
src2
);
checkGLcall
(
"GL_TEXTURE_ENV, src2_target, src2"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
opr2_target
,
opr2
);
checkGLcall
(
"GL_TEXTURE_ENV, opr2_target, opr2"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
scal_target
,
1
);
checkGLcall
(
"GL_TEXTURE_ENV, scal_target, 1"
);
}
else
Handled
=
FALSE
;
break
;
default:
Handled
=
FALSE
;
...
...
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