Commit 5b918db6 authored by Rok Mandeljc's avatar Rok Mandeljc Committed by Alexandre Julliard

- cleaned *Set* functions

- added initial code for 3d buffer recalculating - added some auxiliary functions
parent 8b36681b
......@@ -3,6 +3,7 @@
* Copyright 1998 Marcus Meissner
* Copyright 1998 Rob Riggs
* Copyright 2000-2001 TransGaming Technologies, Inc.
* Copyright 2002 Rok Mandeljc <rok.mandeljc@gimb.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
......@@ -64,6 +65,97 @@
WINE_DEFAULT_DEBUG_CHANNEL(dsound);
/*******************************************************************************
* Auxiliary functions
*/
/* scalar product (i believe it's called dot product in english) */
static inline D3DVALUE ScalarProduct (LPD3DVECTOR a, LPD3DVECTOR b)
{
D3DVALUE c;
c = (a->u1.x*b->u1.x) + (a->u2.y*b->u2.y) + (a->u3.z*b->u3.z);
TRACE("(%f,%f,%f) * (%f,%f,%f) = %f)\n", a->u1.x, a->u2.y, a->u3.z, b->u1.x, b->u2.y, \
b->u3.z, c);
return c;
}
/* vector product (i believe it's called cross product in english */
static inline LPD3DVECTOR VectorProduct (LPD3DVECTOR a, LPD3DVECTOR b)
{
LPD3DVECTOR c;
c->u1.x = (a->u2.y*b->u3.z) - (a->u3.z*b->u2.y);
c->u2.y = (a->u3.z*b->u1.x) - (a->u1.x*b->u3.z);
c->u3.z = (a->u1.x*b->u2.y) - (a->u2.y*b->u1.x);
TRACE("(%f,%f,%f) x (%f,%f,%f) = (%f,%f,%f)\n", a->u1.x, a->u2.y, a->u3.z, b->u1.x, b->u2.y, \
b->u3.z, c->u1.x, c->u2.y, c->u3.z);
return c;
}
/* magnitude (lenght) of vector */
static inline D3DVALUE VectorMagnitude (LPD3DVECTOR a)
{
D3DVALUE l;
l = sqrt (ScalarProduct (a, a));
TRACE("|(%f,%f,%f)| = %f\n", a->u1.x, a->u2.y, a->u3.z, l);
return l;
}
/* conversion between radians and degrees */
static inline LONG RadToDeg (LONG angle)
{
LONG newangle;
newangle = angle * (360/(2*M_PI));
TRACE("%ld rad = %ld deg\n", angle, newangle);
return newangle;
}
/* conversion between degrees and radians */
static inline LONG DegToRad (LONG angle)
{
LONG newangle;
newangle = angle * (2*M_PI/360);
TRACE("%ld deg = %ld rad\n", angle, newangle);
return newangle;
}
/* angle between vectors */
static inline LONG AngleBetweenVectorsDeg (LPD3DVECTOR a, LPD3DVECTOR b)
{
LONG angle;
LONG cos;
D3DVALUE la, lb, product;
/* definition of scalar product: a*b = |a|*|b|*cos...therefore: */
product = ScalarProduct (a,b);
la = VectorMagnitude (a);
lb = VectorMagnitude (b);
cos = product/(la*lb);
/* we now have angle in radians */
angle = DegToRad(cos);
TRACE("angle between (%f,%f,%f) and (%f,%f,%f) = %ld degrees\n", a->u1.x, a->u2.y, a->u3.z, b->u1.x, \
b->u2.y, b->u3.z, angle);
return angle;
}
/*******************************************************************************
* 3D Buffer and Listener mixing
*/
static void WINAPI DSOUND_Mix3DBuffer(IDirectSound3DBufferImpl *ds3db)
{
FIXME("Procedure not ready yet\n");
}
static void WINAPI DSOUND_ChangeListener(IDirectSound3DListenerImpl *ds3dl)
{
IDirectSoundImpl *dsound = ds3dl->dsb->dsound;
int i;
/* if listener changes, we need to recalculate all 3d buffers */
for(i = 0; i > dsound->nrofbuffers; i++)
{
DSOUND_Mix3DBuffer(dsound->buffers[i]->ds3db);
}
}
/*******************************************************************************
* IDirectSound3DBuffer
......@@ -223,11 +315,9 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetAllParameters(
This->ds3db = *lpcDs3dBuffer;
if (dwApply == DS3D_IMMEDIATE)
{
FIXME("nothing happens yet...\n");
/* TRACE("recalculating...\n"); */
/* place function for recalculation here */
DSOUND_Mix3DBuffer(This);
}
FIXME("DS3D_DEFERRED flag not supported yet\n");
This->need_recalc = TRUE;
return DS_OK;
}
......@@ -243,11 +333,9 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeAngles(
This->ds3db.dwOutsideConeAngle = dwOutsideConeAngle;
if (dwApply == DS3D_IMMEDIATE)
{
FIXME("nothing happens yet...\n");
/* TRACE("recalculating...\n"); */
/* place function for recalculation here */
DSOUND_Mix3DBuffer(This);
}
FIXME("DS3D_DEFERRED flag not supported yet\n");
This->need_recalc = TRUE;
return DS_OK;
}
......@@ -263,11 +351,10 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOrientation(
This->ds3db.vConeOrientation.u3.z = z;
if (dwApply == DS3D_IMMEDIATE)
{
FIXME("nothing happens yet...\n");
/* TRACE("recalculating...\n"); */
/* place function for recalculation here */
This->need_recalc = FALSE;
DSOUND_Mix3DBuffer(This);
}
FIXME("DS3D_DEFERRED flag not supported yet\n");
This->need_recalc = TRUE;
return DS_OK;
}
......@@ -281,11 +368,10 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOutsideVolume(
This->ds3db.lConeOutsideVolume = lConeOutsideVolume;
if (dwApply == DS3D_IMMEDIATE)
{
FIXME("nothing happens yet...\n");
/* TRACE("recalculating...\n"); */
/* place function for recalculation here */
This->need_recalc = FALSE;
DSOUND_Mix3DBuffer(This);
}
FIXME("DS3D_DEFERRED flag not supported yet\n");
This->need_recalc = TRUE;
return DS_OK;
}
......@@ -299,11 +385,10 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetMaxDistance(
This->ds3db.flMaxDistance = fMaxDistance;
if (dwApply == DS3D_IMMEDIATE)
{
FIXME("nothing happens yet...\n");
/* TRACE("recalculating...\n"); */
/* place function for recalculation here */
This->need_recalc = FALSE;
DSOUND_Mix3DBuffer(This);
}
FIXME("DS3D_DEFERRED flag not supported yet\n");
This->need_recalc = TRUE;
return DS_OK;
}
......@@ -317,11 +402,10 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetMinDistance(
This->ds3db.flMinDistance = fMinDistance;
if (dwApply == DS3D_IMMEDIATE)
{
FIXME("nothing happens yet...\n");
/* TRACE("recalculating...\n"); */
/* place function for recalculation here */
This->need_recalc = FALSE;
DSOUND_Mix3DBuffer(This);
}
FIXME("DS3D_DEFERRED flag not supported yet\n");
This->need_recalc = TRUE;
return DS_OK;
}
......@@ -335,11 +419,10 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetMode(
This->ds3db.dwMode = dwMode;
if (dwApply == DS3D_IMMEDIATE)
{
FIXME("nothing happens yet...\n");
/* TRACE("recalculating...\n"); */
/* place function for recalculation here */
This->need_recalc = FALSE;
DSOUND_Mix3DBuffer(This);
}
FIXME("DS3D_DEFERRED flag not supported yet\n");
This->need_recalc = TRUE;
return DS_OK;
}
......@@ -355,11 +438,10 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetPosition(
This->ds3db.vPosition.u3.z = z;
if (dwApply == DS3D_IMMEDIATE)
{
FIXME("nothing happens yet...\n");
/* TRACE("recalculating...\n"); */
/* place function for recalculation here */
This->need_recalc = FALSE;
DSOUND_Mix3DBuffer(This);
}
FIXME("DS3D_DEFERRED flag not supported yet\n");
This->need_recalc = TRUE;
return DS_OK;
}
......@@ -375,11 +457,10 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetVelocity(
This->ds3db.vVelocity.u3.z = z;
if (dwApply == DS3D_IMMEDIATE)
{
FIXME("nothing happens yet...\n");
/* TRACE("recalculating...\n"); */
/* place function for recalculation here */
This->need_recalc = FALSE;
DSOUND_Mix3DBuffer(This);
}
FIXME("DS3D_DEFERRED flag not supported yet\n");
This->need_recalc = TRUE;
return DS_OK;
}
......@@ -569,11 +650,10 @@ static HRESULT WINAPI IDirectSound3DListenerImpl_SetAllParameters(
This->ds3dl = *lpcDS3DL;
if (dwApply == DS3D_IMMEDIATE)
{
FIXME("nothing happens yet...\n");
/* TRACE("recalculating...\n"); */
/* place function for recalculation here */
This->need_recalc = FALSE;
DSOUND_ChangeListener(This);
}
FIXME("DS3D_DEFERRED flag not supported yet\n");
This->need_recalc = TRUE;
return DS_OK;
}
......@@ -587,11 +667,10 @@ static HRESULT WINAPI IDirectSound3DListenerImpl_SetDistanceFactor(
This->ds3dl.flDistanceFactor = fDistanceFactor;
if (dwApply == DS3D_IMMEDIATE)
{
FIXME("nothing happens yet...\n");
/* TRACE("recalculating...\n"); */
/* place function for recalculation here */
This->need_recalc = FALSE;
DSOUND_ChangeListener(This);
}
FIXME("DS3D_DEFERRED flag not supported yet\n");
This->need_recalc = TRUE;
return DS_OK;
}
......@@ -605,11 +684,10 @@ static HRESULT WINAPI IDirectSound3DListenerImpl_SetDopplerFactor(
This->ds3dl.flDopplerFactor = fDopplerFactor;
if (dwApply == DS3D_IMMEDIATE)
{
FIXME("nothing happens yet...\n");
/* TRACE("recalculating...\n"); */
/* place function for recalculation here */
This->need_recalc = FALSE;
DSOUND_ChangeListener(This);
}
FIXME("DS3D_DEFERRED flag not supported yet\n");
This->need_recalc = TRUE;
return DS_OK;
}
......@@ -630,11 +708,10 @@ static HRESULT WINAPI IDirectSound3DListenerImpl_SetOrientation(
This->ds3dl.vOrientTop.u3.z = zTop;
if (dwApply == DS3D_IMMEDIATE)
{
FIXME("nothing happens yet...\n");
/* TRACE("recalculating...\n"); */
/* place function for recalculation here */
This->need_recalc = FALSE;
DSOUND_ChangeListener(This);
}
FIXME("DS3D_DEFERRED flag not supported yet\n");
This->need_recalc = TRUE;
return DS_OK;
}
......@@ -650,11 +727,10 @@ static HRESULT WINAPI IDirectSound3DListenerImpl_SetPosition(
This->ds3dl.vPosition.u3.z = z;
if (dwApply == DS3D_IMMEDIATE)
{
FIXME("nothing happens yet...\n");
/* TRACE("recalculating...\n"); */
/* place function for recalculation here */
This->need_recalc = FALSE;
DSOUND_ChangeListener(This);
}
FIXME("DS3D_DEFERRED flag not supported yet\n");
This->need_recalc = TRUE;
return DS_OK;
}
......@@ -668,11 +744,10 @@ static HRESULT WINAPI IDirectSound3DListenerImpl_SetRolloffFactor(
This->ds3dl.flRolloffFactor = fRolloffFactor;
if (dwApply == DS3D_IMMEDIATE)
{
FIXME("nothing happens yet...\n");
/* TRACE("recalculating...\n"); */
/* place function for recalculation here */
This->need_recalc = FALSE;
DSOUND_ChangeListener(This);
}
FIXME("DS3D_DEFERRED flag not supported yet\n");
This->need_recalc = TRUE;
return DS_OK;
}
......@@ -688,11 +763,10 @@ static HRESULT WINAPI IDirectSound3DListenerImpl_SetVelocity(
This->ds3dl.vVelocity.u3.z = z;
if (dwApply == DS3D_IMMEDIATE)
{
FIXME("nothing happens yet...\n");
/* TRACE("recalculating...\n"); */
/* place function for recalculation here */
This->need_recalc = FALSE;
DSOUND_ChangeListener(This);
}
FIXME("DS3D_DEFERRED flag not supported yet\n");
This->need_recalc = TRUE;
return DS_OK;
}
......@@ -700,7 +774,9 @@ static HRESULT WINAPI IDirectSound3DListenerImpl_CommitDeferredSettings(
LPDIRECTSOUND3DLISTENER iface)
{
FIXME("stub; deferred settings not used yet\n");
ICOM_THIS(IDirectSound3DListenerImpl,iface);
TRACE("\n");
DSOUND_ChangeListener(This);
return DS_OK;
}
......
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