Commit 5be26256 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

d3d11/tests: Add test for SM4 ld instruction.

parent 524556e7
...@@ -2904,6 +2904,55 @@ static void test_texture(void) ...@@ -2904,6 +2904,55 @@ static void test_texture(void)
0x0000000f, 0x0300005f, 0x001010f2, 0x00000000, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x0000000f, 0x0300005f, 0x001010f2, 0x00000000, 0x04000067, 0x001020f2, 0x00000000, 0x00000001,
0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e, 0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e,
}; };
static const DWORD ps_ld_0_code[] =
{
#if 0
Texture2D t;
float4 main(float4 position : SV_POSITION) : SV_TARGET
{
float3 p = float3(position.x / 640.0f, position.y / 480.0f, 0.0f);
p *= float3(4.0f, 4.0f, 1.0f);
return t.Load(int3(p));
}
#endif
0x43425844, 0x0aef49ac, 0x02fa5594, 0xfb8a34cd, 0x8e03ee1d, 0x00000001, 0x00000168, 0x00000003,
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x5449534f, 0x004e4f49,
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
0x00000000, 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x000000cc, 0x00000040,
0x00000033, 0x04001858, 0x00107000, 0x00000000, 0x00005555, 0x04002064, 0x00101032, 0x00000000,
0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x05000036, 0x00100032,
0x00000000, 0x00101046, 0x00000000, 0x08000036, 0x001000c2, 0x00000000, 0x00004002, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x0a000038, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000,
0x00004002, 0x3bcccccd, 0x3c088889, 0x3f800000, 0x3f800000, 0x0500001b, 0x001000f2, 0x00000000,
0x00100e46, 0x00000000, 0x0700002d, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000, 0x00107e46,
0x00000000, 0x0100003e,
};
static const DWORD ps_ld_1_code[] =
{
#if 0
Texture2D t;
float4 main(float4 position : SV_POSITION) : SV_TARGET
{
float3 p = float3(position.x / 640.0f, position.y / 480.0f, 1.0f);
p *= float3(2.0f, 2.0f, 1.0f);
return t.Load(int3(p));
}
#endif
0x43425844, 0xd43b0155, 0x1ae5af92, 0x34e50992, 0x5e7a0d1a, 0x00000001, 0x00000154, 0x00000003,
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x5449534f, 0x004e4f49,
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
0x00000000, 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x000000b8, 0x00000040,
0x0000002e, 0x04001858, 0x00107000, 0x00000000, 0x00005555, 0x04002064, 0x00101032, 0x00000000,
0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x0a000038, 0x00100032,
0x00000000, 0x00101046, 0x00000000, 0x00004002, 0x3b4ccccd, 0x3b888889, 0x00000000, 0x00000000,
0x0500001b, 0x00100032, 0x00000000, 0x00100046, 0x00000000, 0x08000036, 0x001000c2, 0x00000000,
0x00004002, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x0700002d, 0x001020f2, 0x00000000,
0x00100e46, 0x00000000, 0x00107e46, 0x00000000, 0x0100003e,
};
static const DWORD ps_sample_code[] = static const DWORD ps_sample_code[] =
{ {
#if 0 #if 0
...@@ -2959,6 +3008,8 @@ static void test_texture(void) ...@@ -2959,6 +3008,8 @@ static void test_texture(void)
0x001020f2, 0x00000000, 0x00100046, 0x00000000, 0x00107e46, 0x00000000, 0x00106000, 0x00000000, 0x001020f2, 0x00000000, 0x00100046, 0x00000000, 0x00107e46, 0x00000000, 0x00106000, 0x00000000,
0x0020800a, 0x00000000, 0x00000000, 0x0100003e, 0x0020800a, 0x00000000, 0x00000000, 0x0100003e,
}; };
static const struct shader ps_ld_0 = {ps_ld_0_code, sizeof(ps_ld_0_code)};
static const struct shader ps_ld_1 = {ps_ld_1_code, sizeof(ps_ld_1_code)};
static const struct shader ps_sample = {ps_sample_code, sizeof(ps_sample_code)}; static const struct shader ps_sample = {ps_sample_code, sizeof(ps_sample_code)};
static const struct shader ps_sample_l = {ps_sample_l_code, sizeof(ps_sample_l_code)}; static const struct shader ps_sample_l = {ps_sample_l_code, sizeof(ps_sample_l_code)};
static const struct static const struct
...@@ -3016,6 +3067,8 @@ static void test_texture(void) ...@@ -3016,6 +3067,8 @@ static void test_texture(void)
} }
tests[] = tests[] =
{ {
{&ps_ld_0, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, level_0},
{&ps_ld_1, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, level_1},
{&ps_sample, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, level_0}, {&ps_sample, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, level_0},
{&ps_sample, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D11_FLOAT32_MAX, 0.0f, level_0}, {&ps_sample, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D11_FLOAT32_MAX, 0.0f, level_0},
{&ps_sample_l, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D11_FLOAT32_MAX, -1.0f, level_0}, {&ps_sample_l, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D11_FLOAT32_MAX, -1.0f, level_0},
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment