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wine
wine-cw
Commits
5daf5e80
Commit
5daf5e80
authored
Sep 06, 2013
by
Henri Verbeet
Committed by
Alexandre Julliard
Sep 06, 2013
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Plain Diff
d3dcompiler: Avoid LPVOID.
parent
4735690d
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4 changed files
with
5 additions
and
5 deletions
+5
-5
d3dcompiler_43_main.c
dlls/d3dcompiler_43/d3dcompiler_43_main.c
+1
-1
reflection.c
dlls/d3dcompiler_43/reflection.c
+1
-1
asm.c
dlls/d3dcompiler_43/tests/asm.c
+1
-1
d3d11shader.h
include/d3d11shader.h
+2
-2
No files found.
dlls/d3dcompiler_43/d3dcompiler_43_main.c
View file @
5daf5e80
...
...
@@ -28,7 +28,7 @@
#include "d3dcompiler_private.h"
BOOL
WINAPI
DllMain
(
HINSTANCE
inst
,
DWORD
reason
,
LPVOID
reserved
)
BOOL
WINAPI
DllMain
(
HINSTANCE
inst
,
DWORD
reason
,
void
*
reserved
)
{
switch
(
reason
)
{
...
...
dlls/d3dcompiler_43/reflection.c
View file @
5daf5e80
...
...
@@ -72,7 +72,7 @@ struct d3dcompiler_shader_reflection_variable
UINT
start_offset
;
UINT
size
;
UINT
flags
;
LPVOID
default_value
;
void
*
default_value
;
};
struct
d3dcompiler_shader_reflection_constant_buffer
...
...
dlls/d3dcompiler_43/tests/asm.c
View file @
5daf5e80
...
...
@@ -1486,7 +1486,7 @@ static HRESULT WINAPI testD3DInclude_open(ID3DInclude *iface, D3D_INCLUDE_TYPE i
static
HRESULT
WINAPI
testD3DInclude_close
(
ID3DInclude
*
iface
,
const
void
*
data
)
{
HeapFree
(
GetProcessHeap
(),
0
,
(
LPVOID
)
data
);
HeapFree
(
GetProcessHeap
(),
0
,
(
void
*
)
data
);
return
S_OK
;
}
...
...
include/d3d11shader.h
View file @
5daf5e80
...
...
@@ -80,7 +80,7 @@ typedef struct _D3D11_SHADER_VARIABLE_DESC
UINT
StartOffset
;
UINT
Size
;
UINT
uFlags
;
LPVOID
DefaultValue
;
void
*
DefaultValue
;
UINT
StartTexture
;
UINT
TextureSize
;
UINT
StartSampler
;
...
...
@@ -180,7 +180,7 @@ DEFINE_GUID(IID_ID3D11ShaderReflection, 0x0a233719, 0x3960, 0x4578, 0x9d, 0x7c,
DECLARE_INTERFACE_
(
ID3D11ShaderReflection
,
IUnknown
)
{
/* IUnknown methods */
STDMETHOD
(
QueryInterface
)(
THIS_
REFIID
riid
,
LPVOID
*
objec
t
)
PURE
;
STDMETHOD
(
QueryInterface
)(
THIS_
REFIID
riid
,
void
**
ou
t
)
PURE
;
STDMETHOD_
(
ULONG
,
AddRef
)(
THIS
)
PURE
;
STDMETHOD_
(
ULONG
,
Release
)(
THIS
)
PURE
;
/* ID3D11ShaderReflection methods */
...
...
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