Commit 5dbd834c authored by Markus Amsler's avatar Markus Amsler Committed by Alexandre Julliard

d3d8: Release non implicit surfaces only if refcount is 0, with test.

parent 1adf857a
......@@ -72,12 +72,14 @@ static ULONG WINAPI IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface) {
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0 && This->parentDevice) IUnknown_Release(This->parentDevice);
if (ref == 0) {
if (This->parentDevice) IUnknown_Release(This->parentDevice);
/* Implicit surfaces are destroyed with the device, not if refcount reaches 0. */
if (ref >= 0 && !This->isImplicit) {
if (!This->isImplicit) {
IWineD3DSurface_Release(This->wineD3DSurface);
HeapFree(GetProcessHeap(), 0, This);
}
}
return ref;
}
......
......@@ -476,10 +476,13 @@ static void test_refcount(void)
/* Surfaces */
hr = IDirect3DDevice8_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, &pStencilSurface );
CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
CHECK_REFCOUNT( pStencilSurface, 1);
hr = IDirect3DDevice8_CreateImageSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, &pImageSurface );
CHECK_CALL( hr, "CreateImageSurface", pDevice, ++refcount );
CHECK_REFCOUNT( pImageSurface, 1);
hr = IDirect3DDevice8_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, TRUE, &pRenderTarget3 );
CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount );
CHECK_REFCOUNT( pRenderTarget3, 1);
/* Misc */
hr = IDirect3DDevice8_CreateStateBlock( pDevice, D3DSBT_ALL, &dStateBlock );
CHECK_CALL( hr, "CreateStateBlock", pDevice, refcount );
......
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