Commit 5dcb2e4b authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

d3dcompiler: Move shader assembler implementation from d3dx9_36.

parent 7aa026cc
......@@ -44,9 +44,9 @@ dlls/actxprxy/actxprxy_urlhist_p.c
dlls/advapi32/svcctl.h
dlls/advapi32/svcctl_c.c
dlls/atl/atliface.h
dlls/d3dx9_36/asmshader.tab.c
dlls/d3dx9_36/asmshader.tab.h
dlls/d3dx9_36/asmshader.yy.c
dlls/d3dcompiler_43/asmshader.tab.c
dlls/d3dcompiler_43/asmshader.tab.h
dlls/d3dcompiler_43/asmshader.yy.c
dlls/dispex/disp_ex.h
dlls/dispex/disp_ex_p.c
dlls/dxdiagn/fil_data.h
......
......@@ -5,12 +5,19 @@ VPATH = @srcdir@
MODULE = d3dcompiler_43.dll
IMPORTLIB = d3dcompiler
IMPORTS = dxguid uuid
EXTRALIBS = $(LIBWPP)
C_SRCS = \
asmparser.c \
asmutils.c \
blob.c \
bytecodewriter.c \
compiler.c \
d3dcompiler_43_main.c
LEX_SRCS = asmshader.l
BISON_SRCS = asmshader.y
RC_SRCS = version.rc
@MAKE_DLL_RULES@
......@@ -24,7 +24,7 @@
#include "wine/port.h"
#include "wine/debug.h"
#include "d3dx9_36_private.h"
#include "d3dcompiler_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(asmshader);
WINE_DECLARE_DEBUG_CHANNEL(parsed_shader);
......
......@@ -24,7 +24,7 @@
#include "wine/port.h"
#include "wine/debug.h"
#include "d3dx9_36_private.h"
#include "d3dcompiler_private.h"
#include "asmshader.tab.h"
WINE_DEFAULT_DEBUG_CHANNEL(asmshader);
......
......@@ -24,7 +24,7 @@
#include "wine/port.h"
#include "wine/debug.h"
#include "d3dx9_36_private.h"
#include "d3dcompiler_private.h"
#include <stdio.h>
......
......@@ -23,7 +23,8 @@
#include "config.h"
#include "wine/debug.h"
#include "d3dx9_36_private.h"
#include "d3d9types.h"
#include "d3dcompiler_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(asmshader);
......
......@@ -24,7 +24,8 @@
#include "wine/port.h"
#include "wine/debug.h"
#include "d3dx9_36_private.h"
#include "d3d9types.h"
#include "d3dcompiler_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(asmshader);
......
......@@ -4,13 +4,9 @@ SRCDIR = @srcdir@
VPATH = @srcdir@
MODULE = d3dx9_36.dll
IMPORTLIB = d3dx9
IMPORTS = d3d9 ole32 gdi32 user32
EXTRALIBS = $(LIBWPP)
IMPORTS = d3d9 d3dcompiler ole32 gdi32 user32
C_SRCS = \
asmparser.c \
asmutils.c \
bytecodewriter.c \
core.c \
d3dx9_36_main.c \
effect.c \
......@@ -25,9 +21,6 @@ C_SRCS = \
util.c \
volume.c
LEX_SRCS = asmshader.l
BISON_SRCS = asmshader.y
RC_SRCS = version.rc
@MAKE_DLL_RULES@
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