Commit 5e714c64 authored by Nikolay Sivov's avatar Nikolay Sivov Committed by Alexandre Julliard

d2d1/effect: Support parsing matrix poperty values.

parent 5f1f52cf
...@@ -230,20 +230,34 @@ static const struct d2d_effect_info builtin_effects[] = ...@@ -230,20 +230,34 @@ static const struct d2d_effect_info builtin_effects[] =
}; };
/* Same syntax is used for value and default values. */ /* Same syntax is used for value and default values. */
static HRESULT d2d_effect_parse_vector_value(D2D1_PROPERTY_TYPE type, const WCHAR *value, static HRESULT d2d_effect_parse_float_array(D2D1_PROPERTY_TYPE type, const WCHAR *value,
float *vec) float *vec)
{ {
unsigned int i, num_components; unsigned int i, num_components;
WCHAR *end_ptr; WCHAR *end_ptr;
assert(type == D2D1_PROPERTY_TYPE_VECTOR2 || type == D2D1_PROPERTY_TYPE_VECTOR3 /* Type values are sequential. */
|| type == D2D1_PROPERTY_TYPE_VECTOR4); switch (type)
{
case D2D1_PROPERTY_TYPE_VECTOR2:
case D2D1_PROPERTY_TYPE_VECTOR3:
case D2D1_PROPERTY_TYPE_VECTOR4:
num_components = (type - D2D1_PROPERTY_TYPE_VECTOR2) + 2;
break;
case D2D1_PROPERTY_TYPE_MATRIX_3X2:
num_components = 6;
break;
case D2D1_PROPERTY_TYPE_MATRIX_4X3:
case D2D1_PROPERTY_TYPE_MATRIX_4X4:
case D2D1_PROPERTY_TYPE_MATRIX_5X4:
num_components = (type - D2D1_PROPERTY_TYPE_MATRIX_4X3) * 4 + 12;
break;
default:
return E_UNEXPECTED;
}
if (*(value++) != '(') return E_INVALIDARG; if (*(value++) != '(') return E_INVALIDARG;
/* Type values are sequential. */
num_components = (type - D2D1_PROPERTY_TYPE_VECTOR2) + 2;
for (i = 0; i < num_components; ++i) for (i = 0; i < num_components; ++i)
{ {
vec[i] = wcstof(value, &end_ptr); vec[i] = wcstof(value, &end_ptr);
...@@ -332,7 +346,7 @@ static HRESULT d2d_effect_properties_internal_add(struct d2d_effect_properties * ...@@ -332,7 +346,7 @@ static HRESULT d2d_effect_properties_internal_add(struct d2d_effect_properties *
{ {
void *src = NULL; void *src = NULL;
UINT32 _uint32; UINT32 _uint32;
float _vec[4]; float _vec[20];
CLSID _clsid; CLSID _clsid;
BOOL _bool; BOOL _bool;
...@@ -363,9 +377,14 @@ static HRESULT d2d_effect_properties_internal_add(struct d2d_effect_properties * ...@@ -363,9 +377,14 @@ static HRESULT d2d_effect_properties_internal_add(struct d2d_effect_properties *
case D2D1_PROPERTY_TYPE_VECTOR2: case D2D1_PROPERTY_TYPE_VECTOR2:
case D2D1_PROPERTY_TYPE_VECTOR3: case D2D1_PROPERTY_TYPE_VECTOR3:
case D2D1_PROPERTY_TYPE_VECTOR4: case D2D1_PROPERTY_TYPE_VECTOR4:
if (FAILED(hr = d2d_effect_parse_vector_value(p->type, value, _vec))) case D2D1_PROPERTY_TYPE_MATRIX_3X2:
case D2D1_PROPERTY_TYPE_MATRIX_4X3:
case D2D1_PROPERTY_TYPE_MATRIX_4X4:
case D2D1_PROPERTY_TYPE_MATRIX_5X4:
if (FAILED(hr = d2d_effect_parse_float_array(p->type, value, _vec)))
{ {
WARN("Failed to parse vector value %s.\n", wine_dbgstr_w(value)); WARN("Failed to parse float array %s for type %u.\n",
wine_dbgstr_w(value), p->type);
return hr; return hr;
} }
src = _vec; src = _vec;
......
...@@ -74,6 +74,30 @@ L"<?xml version='1.0'?> \ ...@@ -74,6 +74,30 @@ L"<?xml version='1.0'?> \
<Property name='DisplayName' type='string' value='Vec4 prop'/> \ <Property name='DisplayName' type='string' value='Vec4 prop'/> \
<Property name='Default' type='vector4' value='(0.8,0.9,1.0,1.1)'/> \ <Property name='Default' type='vector4' value='(0.8,0.9,1.0,1.1)'/> \
</Property> \ </Property> \
<Property name='Mat3x2Prop' type='matrix3x2' \
value='(1.0,2.0,3.0,4.0,5.0,6.0)'> \
<Property name='DisplayName' type='string' value='Mat3x2 prop'/> \
<Property name='Default' type='matrix3x2' \
value='(0.1,0.2,0.3,0.4,0.5,0.6)'/> \
</Property> \
<Property name='Mat4x3Prop' type='matrix4x3' \
value='(1.0,2.0,3.0,4.0,5.0,6.0,7.0,8.0,9.0,10.0,11.0,12)'> \
<Property name='DisplayName' type='string' value='Mat4x3 prop'/> \
<Property name='Default' type='matrix4x3' \
value='(0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1.0,1.1,1.2)'/> \
</Property> \
<Property name='Mat4x4Prop' type='matrix4x4' \
value='(1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16)'> \
<Property name='DisplayName' type='string' value='Mat4x4 prop'/> \
<Property name='Default' type='matrix4x4' \
value='(16,15,14,13,12,11,10,9,8,7,6,5,4,3,2,1)'/> \
</Property> \
<Property name='Mat5x4Prop' type='matrix5x4' \
value='(1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20)'> \
<Property name='DisplayName' type='string' value='Mat5x4 prop'/> \
<Property name='Default' type='matrix5x4' \
value='(20,19,18,17,16,15,14,13,12,11,10,9,8,7,6,5,4,3,2,1)'/>\
</Property> \
</Effect> \ </Effect> \
"; ";
...@@ -11050,6 +11074,7 @@ static void test_effect_properties(BOOL d3d11) ...@@ -11050,6 +11074,7 @@ static void test_effect_properties(BOOL d3d11)
ID2D1Effect *effect; ID2D1Effect *effect;
UINT32 count, data; UINT32 count, data;
WCHAR buffer[128]; WCHAR buffer[128];
float mat[20];
INT32 _int32; INT32 _int32;
CLSID clsid; CLSID clsid;
BOOL cached; BOOL cached;
...@@ -11199,6 +11224,55 @@ static void test_effect_properties(BOOL d3d11) ...@@ -11199,6 +11224,55 @@ static void test_effect_properties(BOOL d3d11)
ok(vec4[0] == 8.0f && vec4[1] == 9.0f && vec4[2] == 10.0f && vec4[3] == 11.0f, ok(vec4[0] == 8.0f && vec4[1] == 9.0f && vec4[2] == 10.0f && vec4[3] == 11.0f,
"Unexpected vector (%.8e,%.8e,%.8e,%.8e).\n", vec4[0], vec4[1], vec4[2], vec4[3]); "Unexpected vector (%.8e,%.8e,%.8e,%.8e).\n", vec4[0], vec4[1], vec4[2], vec4[3]);
/* Matrix3x2 property. */
index = ID2D1Effect_GetPropertyIndex(effect, L"Mat3x2Prop");
hr = ID2D1Effect_GetPropertyName(effect, index, buffer, ARRAY_SIZE(buffer));
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(!wcscmp(buffer, L"Mat3x2Prop"), "Unexpected name %s.\n", wine_dbgstr_w(buffer));
prop_type = ID2D1Effect_GetType(effect, index);
ok(prop_type == D2D1_PROPERTY_TYPE_MATRIX_3X2, "Unexpected type %u.\n", prop_type);
hr = ID2D1Effect_GetValue(effect, index, D2D1_PROPERTY_TYPE_MATRIX_3X2, (BYTE *)mat, 6 * sizeof(float));
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(mat[0] == 1.0f && mat[1] == 2.0f && mat[2] == 3.0f && mat[3] == 4.0f && mat[4] == 5.0f && mat[5] == 6.0f,
"Unexpected matrix (%.8e,%.8e,%.8e,%.8e,%.8e,%.8e).\n",
mat[0], mat[1], mat[2], mat[3], mat[4], mat[5]);
/* Matrix4x3 property. */
index = ID2D1Effect_GetPropertyIndex(effect, L"Mat4x3Prop");
hr = ID2D1Effect_GetPropertyName(effect, index, buffer, ARRAY_SIZE(buffer));
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(!wcscmp(buffer, L"Mat4x3Prop"), "Unexpected name %s.\n", wine_dbgstr_w(buffer));
prop_type = ID2D1Effect_GetType(effect, index);
ok(prop_type == D2D1_PROPERTY_TYPE_MATRIX_4X3, "Unexpected type %u.\n", prop_type);
hr = ID2D1Effect_GetValue(effect, index, D2D1_PROPERTY_TYPE_MATRIX_4X3, (BYTE *)mat, 12 * sizeof(float));
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
for (i = 0; i < 12; ++i)
ok(mat[i] == 1.0f + i, "Unexpected matrix element %u.\n", i);
/* Matrix4x4 property. */
index = ID2D1Effect_GetPropertyIndex(effect, L"Mat4x4Prop");
hr = ID2D1Effect_GetPropertyName(effect, index, buffer, ARRAY_SIZE(buffer));
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(!wcscmp(buffer, L"Mat4x4Prop"), "Unexpected name %s.\n", wine_dbgstr_w(buffer));
prop_type = ID2D1Effect_GetType(effect, index);
ok(prop_type == D2D1_PROPERTY_TYPE_MATRIX_4X4, "Unexpected type %u.\n", prop_type);
hr = ID2D1Effect_GetValue(effect, index, D2D1_PROPERTY_TYPE_MATRIX_4X4, (BYTE *)mat, 16 * sizeof(float));
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
for (i = 0; i < 16; ++i)
ok(mat[i] == 1.0f + i, "Unexpected matrix element %u.\n", i);
/* Matrix5x4 property. */
index = ID2D1Effect_GetPropertyIndex(effect, L"Mat5x4Prop");
hr = ID2D1Effect_GetPropertyName(effect, index, buffer, ARRAY_SIZE(buffer));
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(!wcscmp(buffer, L"Mat5x4Prop"), "Unexpected name %s.\n", wine_dbgstr_w(buffer));
prop_type = ID2D1Effect_GetType(effect, index);
ok(prop_type == D2D1_PROPERTY_TYPE_MATRIX_5X4, "Unexpected type %u.\n", prop_type);
hr = ID2D1Effect_GetValue(effect, index, D2D1_PROPERTY_TYPE_MATRIX_5X4, (BYTE *)mat, 20 * sizeof(float));
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
for (i = 0; i < 20; ++i)
ok(mat[i] == 1.0f + i, "Unexpected matrix element %u.\n", i);
ID2D1Effect_Release(effect); ID2D1Effect_Release(effect);
hr = ID2D1Factory1_UnregisterEffect(factory, &CLSID_TestEffect); hr = ID2D1Factory1_UnregisterEffect(factory, &CLSID_TestEffect);
......
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