Commit 5ef8e974 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Move the "draw_binding" field from struct wined3d_surface to struct wined3d_resource.

parent d079066f
......@@ -7679,8 +7679,8 @@ HRESULT arbfp_blit_surface(struct wined3d_device *device, DWORD filter,
context_release(context);
surface_validate_location(dst_surface, dst_surface->draw_binding);
surface_invalidate_location(dst_surface, ~dst_surface->draw_binding);
surface_validate_location(dst_surface, dst_surface->resource.draw_binding);
surface_invalidate_location(dst_surface, ~dst_surface->resource.draw_binding);
return WINED3D_OK;
}
......
......@@ -2245,7 +2245,7 @@ void context_apply_blit_state(struct wined3d_context *context, const struct wine
{
wined3d_texture_load(rt->container, context, FALSE);
context_apply_fbo_state_blit(context, GL_FRAMEBUFFER, rt, NULL, rt->draw_binding);
context_apply_fbo_state_blit(context, GL_FRAMEBUFFER, rt, NULL, rt->resource.draw_binding);
if (rt->resource.format->id != WINED3DFMT_NULL)
rt_mask = 1;
else
......@@ -2330,7 +2330,7 @@ BOOL context_apply_clear_state(struct wined3d_context *context, const struct win
++i;
}
context_apply_fbo_state(context, GL_FRAMEBUFFER, context->blit_targets, fb->depth_stencil,
rt_count ? rts[0]->draw_binding : WINED3D_LOCATION_TEXTURE_RGB);
rt_count ? rts[0]->resource.draw_binding : WINED3D_LOCATION_TEXTURE_RGB);
}
else
{
......@@ -2436,7 +2436,7 @@ void context_state_fb(struct wined3d_context *context, const struct wined3d_stat
else
{
context_apply_fbo_state(context, GL_FRAMEBUFFER, fb->render_targets, fb->depth_stencil,
fb->render_targets[0]->draw_binding);
fb->render_targets[0]->resource.draw_binding);
}
}
......
......@@ -310,7 +310,7 @@ void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, c
{
struct wined3d_surface *rt = fb->render_targets[i];
if (rt)
surface_load_location(rt, rt->draw_binding);
surface_load_location(rt, rt->resource.draw_binding);
}
}
......@@ -337,7 +337,7 @@ void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, c
if (flags & WINED3DCLEAR_ZBUFFER)
{
DWORD location = render_offscreen ? fb->depth_stencil->draw_binding : WINED3D_LOCATION_DRAWABLE;
DWORD location = render_offscreen ? fb->depth_stencil->resource.draw_binding : WINED3D_LOCATION_DRAWABLE;
if (!render_offscreen && fb->depth_stencil != device->onscreen_depth_stencil)
device_switch_onscreen_ds(device, context, fb->depth_stencil);
......@@ -369,7 +369,7 @@ void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, c
if (flags & WINED3DCLEAR_ZBUFFER)
{
DWORD location = render_offscreen ? fb->depth_stencil->draw_binding : WINED3D_LOCATION_DRAWABLE;
DWORD location = render_offscreen ? fb->depth_stencil->resource.draw_binding : WINED3D_LOCATION_DRAWABLE;
surface_modify_ds_location(fb->depth_stencil, location, ds_rect.right, ds_rect.bottom);
......@@ -388,8 +388,8 @@ void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, c
if (rt)
{
surface_validate_location(rt, rt->draw_binding);
surface_invalidate_location(rt, ~rt->draw_binding);
surface_validate_location(rt, rt->resource.draw_binding);
surface_invalidate_location(rt, ~rt->resource.draw_binding);
}
}
......
......@@ -616,8 +616,8 @@ void draw_primitive(struct wined3d_device *device, UINT start_idx, UINT index_co
struct wined3d_surface *target = device->fb.render_targets[i];
if (target)
{
surface_load_location(target, target->draw_binding);
surface_invalidate_location(target, ~target->draw_binding);
surface_load_location(target, target->resource.draw_binding);
surface_invalidate_location(target, ~target->resource.draw_binding);
}
}
}
......@@ -639,7 +639,7 @@ void draw_primitive(struct wined3d_device *device, UINT start_idx, UINT index_co
* depthstencil for D3DCMP_NEVER and D3DCMP_ALWAYS as well. Also note
* that we never copy the stencil data.*/
DWORD location = context->render_offscreen ?
device->fb.depth_stencil->draw_binding : WINED3D_LOCATION_DRAWABLE;
device->fb.depth_stencil->resource.draw_binding : WINED3D_LOCATION_DRAWABLE;
if (state->render_states[WINED3D_RS_ZWRITEENABLE] || state->render_states[WINED3D_RS_ZENABLE])
{
struct wined3d_surface *ds = device->fb.depth_stencil;
......@@ -671,7 +671,7 @@ void draw_primitive(struct wined3d_device *device, UINT start_idx, UINT index_co
if (device->fb.depth_stencil && state->render_states[WINED3D_RS_ZWRITEENABLE])
{
struct wined3d_surface *ds = device->fb.depth_stencil;
DWORD location = context->render_offscreen ? ds->draw_binding : WINED3D_LOCATION_DRAWABLE;
DWORD location = context->render_offscreen ? ds->resource.draw_binding : WINED3D_LOCATION_DRAWABLE;
surface_modify_ds_location(ds, location, ds->ds_current_size.cx, ds->ds_current_size.cy);
}
......
......@@ -106,11 +106,11 @@ static void surface_cleanup(struct wined3d_surface *surface)
void surface_update_draw_binding(struct wined3d_surface *surface)
{
if (!surface_is_offscreen(surface) || wined3d_settings.offscreen_rendering_mode != ORM_FBO)
surface->draw_binding = WINED3D_LOCATION_DRAWABLE;
surface->resource.draw_binding = WINED3D_LOCATION_DRAWABLE;
else if (surface->resource.multisample_type)
surface->draw_binding = WINED3D_LOCATION_RB_MULTISAMPLE;
surface->resource.draw_binding = WINED3D_LOCATION_RB_MULTISAMPLE;
else
surface->draw_binding = WINED3D_LOCATION_TEXTURE_RGB;
surface->resource.draw_binding = WINED3D_LOCATION_TEXTURE_RGB;
}
void surface_get_drawable_size(const struct wined3d_surface *surface, const struct wined3d_context *context,
......@@ -767,7 +767,7 @@ static void surface_unmap(struct wined3d_surface *surface)
}
if (surface->swapchain && surface->swapchain->front_buffer == surface)
surface_load_location(surface, surface->draw_binding);
surface_load_location(surface, surface->resource.draw_binding);
else if (surface->resource.format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
FIXME("Depth / stencil buffer locking is not implemented.\n");
}
......@@ -4186,8 +4186,8 @@ static HRESULT surface_blt_special(struct wined3d_surface *dst_surface, const RE
src_surface->container->color_key_flags = old_color_key_flags;
src_surface->container->src_blt_color_key = old_blt_key;
surface_validate_location(dst_surface, dst_surface->draw_binding);
surface_invalidate_location(dst_surface, ~dst_surface->draw_binding);
surface_validate_location(dst_surface, dst_surface->resource.draw_binding);
surface_invalidate_location(dst_surface, ~dst_surface->resource.draw_binding);
return WINED3D_OK;
}
......@@ -4772,7 +4772,7 @@ HRESULT surface_load_location(struct wined3d_surface *surface, DWORD location)
context_release(context);
return WINED3D_OK;
}
else if (location & surface->locations && surface->draw_binding != WINED3D_LOCATION_DRAWABLE)
else if (location & surface->locations && surface->resource.draw_binding != WINED3D_LOCATION_DRAWABLE)
{
/* Already up to date, nothing to do. */
return WINED3D_OK;
......@@ -5831,8 +5831,8 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
return WINED3DERR_INVALIDCALL;
}
if (SUCCEEDED(wined3d_surface_depth_blt(src_surface, src_surface->draw_binding, &src_rect,
dst_surface, dst_surface->draw_binding, &dst_rect)))
if (SUCCEEDED(wined3d_surface_depth_blt(src_surface, src_surface->resource.draw_binding, &src_rect,
dst_surface, dst_surface->resource.draw_binding, &dst_rect)))
return WINED3D_OK;
}
}
......@@ -5882,7 +5882,7 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
if (SUCCEEDED(surface_upload_from_surface(dst_surface, &dst_point, src_surface, &src_rect)))
{
if (!surface_is_offscreen(dst_surface))
surface_load_location(dst_surface, dst_surface->draw_binding);
surface_load_location(dst_surface, dst_surface->resource.draw_binding);
return WINED3D_OK;
}
}
......@@ -5918,10 +5918,10 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
TRACE("Using FBO blit.\n");
surface_blt_fbo(device, filter,
src_surface, src_surface->draw_binding, &src_rect,
dst_surface, dst_surface->draw_binding, &dst_rect);
surface_validate_location(dst_surface, dst_surface->draw_binding);
surface_invalidate_location(dst_surface, ~dst_surface->draw_binding);
src_surface, src_surface->resource.draw_binding, &src_rect,
dst_surface, dst_surface->resource.draw_binding, &dst_rect);
surface_validate_location(dst_surface, dst_surface->resource.draw_binding);
surface_invalidate_location(dst_surface, ~dst_surface->resource.draw_binding);
return WINED3D_OK;
}
......
......@@ -513,7 +513,7 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, const RECT
}
else
{
surface_load_location(back_buffer, back_buffer->draw_binding);
surface_load_location(back_buffer, back_buffer->resource.draw_binding);
}
if (swapchain->render_to_fbo)
......@@ -585,8 +585,8 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, const RECT
*/
if (swapchain->desc.swap_effect == WINED3D_SWAP_EFFECT_FLIP)
{
surface_validate_location(back_buffer, back_buffer->draw_binding);
surface_invalidate_location(back_buffer, ~back_buffer->draw_binding);
surface_validate_location(back_buffer, back_buffer->resource.draw_binding);
surface_invalidate_location(back_buffer, ~back_buffer->resource.draw_binding);
}
}
......
......@@ -2029,6 +2029,7 @@ struct wined3d_resource
DWORD usage;
enum wined3d_pool pool;
DWORD access_flags;
DWORD draw_binding;
UINT width;
UINT height;
UINT depth;
......@@ -2225,7 +2226,7 @@ struct wined3d_surface
const struct wined3d_surface_ops *surface_ops;
struct wined3d_texture *container;
struct wined3d_swapchain *swapchain;
DWORD draw_binding, map_binding;
DWORD map_binding;
void *user_memory;
DWORD locations;
......
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