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wine
wine-cw
Commits
5f1a1bbc
Commit
5f1a1bbc
authored
Feb 10, 2007
by
Chris Robinson
Committed by
Alexandre Julliard
Feb 12, 2007
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wined3d: Properly round negative values in shader_glsl_mov.
parent
f3425cfe
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1 changed file
with
2 additions
and
2 deletions
+2
-2
glsl_shader.c
dlls/wined3d/glsl_shader.c
+2
-2
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dlls/wined3d/glsl_shader.c
View file @
5f1a1bbc
...
...
@@ -923,9 +923,9 @@ void shader_glsl_mov(SHADER_OPCODE_ARG* arg) {
/* We need to *round* to the nearest int here. */
size_t
mask_size
=
shader_glsl_get_write_mask_size
(
write_mask
);
if
(
mask_size
>
1
)
{
shader_addline
(
buffer
,
"ivec%d(floor(
%s + vec%d(0.5))));
\n
"
,
mask_size
,
src0_param
.
param_str
,
mask_size
);
shader_addline
(
buffer
,
"ivec%d(floor(
abs(%s) + vec%d(0.5)) * sign(%s)));
\n
"
,
mask_size
,
src0_param
.
param_str
,
mask_size
,
src0_param
.
param_str
);
}
else
{
shader_addline
(
buffer
,
"int(floor(
%s + 0.5)));
\n
"
,
src0_param
.
param_str
);
shader_addline
(
buffer
,
"int(floor(
abs(%s) + 0.5) * sign(%s)));
\n
"
,
src0_param
.
param_str
,
src0_param
.
param_str
);
}
}
else
{
shader_addline
(
buffer
,
"%s);
\n
"
,
src0_param
.
param_str
);
...
...
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