Commit 5f2c6b3c authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

wined3d: Enable SM4 support in the GLSL shader backend when possible.

parent 7254f5e6
......@@ -4750,7 +4750,7 @@ HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapte
* are the same among all shader models. So to avoid code duplication set the shader version
* specific, but otherwise constant caps here
*/
if (caps->VertexShaderVersion == 3)
if (caps->VertexShaderVersion >= 3)
{
/* Where possible set the caps based on OpenGL extensions and if they
* aren't set (in case of software rendering) use the VS 3.0 from
......@@ -4787,7 +4787,7 @@ HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapte
caps->MaxVertexShader30InstructionSlots = 0;
}
if (caps->PixelShaderVersion == 3)
if (caps->PixelShaderVersion >= 3)
{
/* Where possible set the caps based on OpenGL extensions and if they
* aren't set (in case of software rendering) use the PS 3.0 from
......
......@@ -4913,9 +4913,15 @@ static void shader_glsl_context_destroyed(void *shader_priv, const struct wined3
static void shader_glsl_get_caps(const struct wined3d_gl_info *gl_info, struct shader_caps *caps)
{
if (gl_info->supported[EXT_GPU_SHADER4] && gl_info->supported[ARB_GEOMETRY_SHADER4]
&& gl_info->glsl_version >= MAKEDWORD_VERSION(1, 50))
{
caps->VertexShaderVersion = 4;
caps->PixelShaderVersion = 4;
}
/* ARB_shader_texture_lod or EXT_gpu_shader4 is required for the SM3
* texldd and texldl instructions. */
if (gl_info->supported[ARB_SHADER_TEXTURE_LOD] || gl_info->supported[EXT_GPU_SHADER4])
else if (gl_info->supported[ARB_SHADER_TEXTURE_LOD] || gl_info->supported[EXT_GPU_SHADER4])
{
caps->VertexShaderVersion = 3;
caps->PixelShaderVersion = 3;
......
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