wined3d: Add case 0 to switch statement and fix the fixme.
Screwed up a copy/paste from one of my recent patches. This
eliminates the erroneous FIXME for calls to D3DFmtMakeGlCfg() with 0
as the Stencil format. Also, it changes the FIXME to print the
correct variable.
Showing
Please
register
or
sign in
to comment