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wine
wine-cw
Commits
5f5b6a3d
Commit
5f5b6a3d
authored
Oct 27, 2010
by
Rico Schüller
Committed by
Alexandre Julliard
Oct 28, 2010
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include: Move D3D_RESOURCE_RETURN_TYPE to d3dcommon.h.
parent
089d7924
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3 changed files
with
30 additions
and
10 deletions
+30
-10
d3d10shader.h
include/d3d10shader.h
+2
-10
d3d11shader.h
include/d3d11shader.h
+2
-0
d3dcommon.idl
include/d3dcommon.idl
+26
-0
No files found.
include/d3d10shader.h
View file @
5f5b6a3d
...
...
@@ -114,21 +114,13 @@ typedef D3D_CBUFFER_TYPE *LPD3D10_CBUFFER_TYPE;
typedef
D3D_REGISTER_COMPONENT_TYPE
D3D10_REGISTER_COMPONENT_TYPE
;
typedef
D3D_RESOURCE_RETURN_TYPE
D3D10_RESOURCE_RETURN_TYPE
;
typedef
D3D_INCLUDE_TYPE
D3D10_INCLUDE_TYPE
;
typedef
ID3DInclude
ID3D10Include
;
typedef
ID3DInclude
*
LPD3D10INCLUDE
;
#define IID_ID3D10Include IID_ID3DInclude
typedef
enum
D3D10_RESOURCE_RETURN_TYPE
{
D3D10_RETURN_TYPE_UNORM
=
1
,
D3D10_RETURN_TYPE_SNORM
=
2
,
D3D10_RETURN_TYPE_SINT
=
3
,
D3D10_RETURN_TYPE_UINT
=
4
,
D3D10_RETURN_TYPE_FLOAT
=
5
,
D3D10_RETURN_TYPE_MIXED
=
6
}
D3D10_RESOURCE_RETURN_TYPE
;
typedef
struct
_D3D10_SHADER_INPUT_BIND_DESC
{
LPCSTR
Name
;
...
...
include/d3d11shader.h
View file @
5f5b6a3d
...
...
@@ -23,4 +23,6 @@
typedef
D3D_CBUFFER_TYPE
D3D11_CBUFFER_TYPE
;
typedef
D3D_RESOURCE_RETURN_TYPE
D3D11_RESOURCE_RETURN_TYPE
;
#endif
include/d3dcommon.idl
View file @
5f5b6a3d
...
...
@@ -163,3 +163,29 @@ typedef enum D3D_REGISTER_COMPONENT_TYPE
D3D10_REGISTER_COMPONENT_SINT32
,
D3D10_REGISTER_COMPONENT_FLOAT32
,
}
D3D_REGISTER_COMPONENT_TYPE
;
typedef
enum
D3D_RESOURCE_RETURN_TYPE
{
D3D_RETURN_TYPE_UNORM
=
1
,
D3D_RETURN_TYPE_SNORM
,
D3D_RETURN_TYPE_SINT
,
D3D_RETURN_TYPE_UINT
,
D3D_RETURN_TYPE_FLOAT
,
D3D_RETURN_TYPE_MIXED
,
D3D_RETURN_TYPE_DOUBLE
,
D3D_RETURN_TYPE_CONTINUED
,
D3D10_RETURN_TYPE_UNORM
=
1
,
D3D10_RETURN_TYPE_SNORM
,
D3D10_RETURN_TYPE_SINT
,
D3D10_RETURN_TYPE_UINT
,
D3D10_RETURN_TYPE_FLOAT
,
D3D10_RETURN_TYPE_MIXED
,
D3D11_RETURN_TYPE_UNORM
=
1
,
D3D11_RETURN_TYPE_SNORM
,
D3D11_RETURN_TYPE_SINT
,
D3D11_RETURN_TYPE_UINT
,
D3D11_RETURN_TYPE_FLOAT
,
D3D11_RETURN_TYPE_MIXED
,
D3D11_RETURN_TYPE_DOUBLE
,
D3D11_RETURN_TYPE_CONTINUED
,
}
D3D_RESOURCE_RETURN_TYPE
;
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