Commit 5f9f079d authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d9: Use the wined3d cs for wined3d locking.

parent ada3e059
......@@ -61,10 +61,10 @@ static ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 ifa
if (ref == 0) {
TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
IWineD3DCubeTexture_Destroy(This->wineD3DCubeTexture, D3D9CB_DestroySurface);
IDirect3DDevice9Ex_Release(This->parentDevice);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, This);
}
......@@ -78,14 +78,15 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9
HRESULT hr;
TRACE("(%p) Relay\n" , This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DCubeTexture_GetDevice(This->wineD3DCubeTexture, &wined3d_device);
if (SUCCEEDED(hr))
{
IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
IWineD3DDevice_Release(wined3d_device);
}
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -94,9 +95,10 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEX
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -105,9 +107,10 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEX
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -116,9 +119,10 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETE
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -127,9 +131,10 @@ static DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9
DWORD ret;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return ret;
}
......@@ -138,9 +143,10 @@ static DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9
DWORD ret;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
ret = IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return ret;
}
......@@ -148,9 +154,9 @@ static void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 ifac
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
}
static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) {
......@@ -158,9 +164,10 @@ static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETE
D3DRESOURCETYPE ret;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
ret = IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return ret;
}
......@@ -170,9 +177,10 @@ static DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 ifac
DWORD ret;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
ret = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return ret;
}
......@@ -181,9 +189,10 @@ static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 ifac
DWORD ret;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
ret = IWineD3DCubeTexture_GetLOD(This->wineD3DCubeTexture);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return ret;
}
......@@ -192,9 +201,10 @@ static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTUR
DWORD ret;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
ret = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return ret;
}
......@@ -203,9 +213,10 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DC
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DCubeTexture_SetAutoGenFilterType(This->wineD3DCubeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -214,9 +225,10 @@ static D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterTyp
D3DTEXTUREFILTERTYPE ret;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
ret = (D3DTEXTUREFILTERTYPE) IWineD3DCubeTexture_GetAutoGenFilterType(This->wineD3DCubeTexture);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return ret;
}
......@@ -224,9 +236,9 @@ static void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBE
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
IWineD3DCubeTexture_GenerateMipSubLevels(This->wineD3DCubeTexture);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
}
/* IDirect3DCubeTexture9 Interface follow: */
......@@ -237,9 +249,9 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTU
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
if (SUCCEEDED(hr))
{
......@@ -263,13 +275,14 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBE
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, &mySurface);
if (hrc == D3D_OK && NULL != ppCubeMapSurface) {
IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface);
IWineD3DCubeTexture_Release(mySurface);
}
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hrc;
}
......@@ -278,9 +291,10 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -289,9 +303,10 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -300,9 +315,10 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXT
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -360,10 +376,11 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9EX ifac
}
object->lpVtbl = &Direct3DCubeTexture9_Vtbl;
object->ref = 1;
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage,
wined3dformat_from_d3dformat(Format), Pool, &object->wineD3DCubeTexture, (IUnknown *)object);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
if (hr != D3D_OK){
......
......@@ -25,15 +25,6 @@
#include "initguid.h"
#include "d3d9_private.h"
static CRITICAL_SECTION_DEBUG d3d9_cs_debug =
{
0, 0, &d3d9_cs,
{ &d3d9_cs_debug.ProcessLocksList,
&d3d9_cs_debug.ProcessLocksList },
0, 0, { (DWORD_PTR)(__FILE__ ": d3d9_cs") }
};
CRITICAL_SECTION d3d9_cs = { &d3d9_cs_debug, -1, 0, 0, 0, 0 };
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
static int D3DPERF_event_level = 0;
......@@ -47,9 +38,10 @@ IDirect3D9* WINAPI Direct3DCreate9(UINT SDKVersion) {
object->lpVtbl = &Direct3D9_Vtbl;
object->ref = 1;
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
object->WineD3D = WineDirect3DCreate(9, (IUnknown *)object);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
TRACE("SDKVersion = %x, Created Direct3D object @ %p, WineObj @ %p\n", SDKVersion, object, object->WineD3D);
......
......@@ -44,7 +44,6 @@
extern HRESULT vdecl_convert_fvf(
DWORD FVF,
D3DVERTEXELEMENT9** ppVertexElements);
extern CRITICAL_SECTION d3d9_cs;
D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format);
WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format);
......
......@@ -69,9 +69,10 @@ static ULONG WINAPI IDirect3D9Impl_Release(LPDIRECT3D9EX iface) {
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
IWineD3D_Release(This->WineD3D);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, This);
}
......@@ -84,9 +85,10 @@ static HRESULT WINAPI IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9EX ifac
HRESULT hr;
TRACE("(%p)->(%p)\n", This, pInitializeFunction);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -95,9 +97,10 @@ static UINT WINAPI IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9EX iface) {
HRESULT hr;
TRACE("%p\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3D_GetAdapterCount(This->WineD3D);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -113,9 +116,9 @@ static HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9EX iface, U
adapter_id.device_name = pIdentifier->DeviceName;
adapter_id.device_name_size = sizeof(pIdentifier->DeviceName);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
pIdentifier->DriverVersion = adapter_id.driver_version;
pIdentifier->VendorId = adapter_id.vendor_id;
......@@ -138,9 +141,10 @@ static UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9EX iface, UINT
return 0;
}
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format));
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -153,10 +157,10 @@ static HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9EX iface, UINT
if(Format != D3DFMT_X8R8G8B8 && Format != D3DFMT_R5G6B5)
return D3DERR_INVALIDCALL;
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format),
Mode, (WINED3DDISPLAYMODE *) pMode);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
......@@ -167,9 +171,9 @@ static HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9EX iface,
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
HRESULT hr;
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
......@@ -184,10 +188,11 @@ static HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(IDirect3D9Ex *iface, UINT A
TRACE("(%p)->(%d, %d, %d, %d, %s\n", This, Adapter, CheckType, DisplayFormat,
BackBufferFormat, Windowed ? "true" : "false");
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, wined3dformat_from_d3dformat(DisplayFormat),
wined3dformat_from_d3dformat(BackBufferFormat), Windowed);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -222,10 +227,11 @@ static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(IDirect3D9Ex *iface, UINT
break;
}
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(AdapterFormat),
Usage, WineD3DRType, wined3dformat_from_d3dformat(CheckFormat), SURFACE_OPENGL);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -237,10 +243,11 @@ static HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(IDirect3D9Ex *if
HRESULT hr;
TRACE("%p\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType,
wined3dformat_from_d3dformat(SurfaceFormat), Windowed, MultiSampleType, pQualityLevels);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -251,11 +258,12 @@ static HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(IDirect3D9Ex *iface,
HRESULT hr;
TRACE("%p\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType,
wined3dformat_from_d3dformat(AdapterFormat), wined3dformat_from_d3dformat(RenderTargetFormat),
wined3dformat_from_d3dformat(DepthStencilFormat));
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -264,10 +272,11 @@ static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9EX i
HRESULT hr;
TRACE("%p\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3D_CheckDeviceFormatConversion(This->WineD3D, Adapter, DeviceType,
wined3dformat_from_d3dformat(SourceFormat), wined3dformat_from_d3dformat(TargetFormat));
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -345,9 +354,11 @@ static HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9EX iface, UINT Ada
return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
}
memset(pCaps, 0, sizeof(*pCaps));
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
HeapFree(GetProcessHeap(), 0, pWineCaps);
......@@ -365,9 +376,10 @@ static HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9EX iface, UIN
HMONITOR ret;
TRACE("%p\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
ret = IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return ret;
}
......@@ -433,13 +445,14 @@ static HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9EX iface, UINT Adap
*ppReturnedDeviceInterface = (IDirect3DDevice9 *)object;
/* Allocate an associated WineD3DDevice object */
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags,
(IUnknown *)object, (IWineD3DDeviceParent *)&object->device_parent_vtbl, &object->WineD3DDevice);
if (hr != D3D_OK) {
HeapFree(GetProcessHeap(), 0, object);
*ppReturnedDeviceInterface = NULL;
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -507,7 +520,7 @@ static HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9EX iface, UINT Adap
* can be used without further checking
*/
object->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......
......@@ -57,9 +57,10 @@ static ULONG WINAPI IDirect3DIndexBuffer9Impl_Release(LPDIRECT3DINDEXBUFFER9 ifa
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
IWineD3DBuffer_Release(This->wineD3DIndexBuffer);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
IDirect3DDevice9Ex_Release(This->parentDevice);
HeapFree(GetProcessHeap(), 0, This);
}
......@@ -73,14 +74,15 @@ static HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDevice(LPDIRECT3DINDEXBUFFER9
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DBuffer_GetDevice(This->wineD3DIndexBuffer, &wined3d_device);
if (SUCCEEDED(hr))
{
IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
IWineD3DDevice_Release(wined3d_device);
}
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -89,9 +91,10 @@ static HRESULT WINAPI IDirect3DIndexBuffer9Impl_SetPrivateData(LPDIRECT3DINDEXBU
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DBuffer_SetPrivateData(This->wineD3DIndexBuffer, refguid, pData, SizeOfData, Flags);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -100,9 +103,10 @@ static HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetPrivateData(LPDIRECT3DINDEXBU
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DBuffer_GetPrivateData(This->wineD3DIndexBuffer, refguid, pData, pSizeOfData);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -111,9 +115,10 @@ static HRESULT WINAPI IDirect3DIndexBuffer9Impl_FreePrivateData(LPDIRECT3DINDEXB
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DBuffer_FreePrivateData(This->wineD3DIndexBuffer, refguid);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -122,9 +127,10 @@ static DWORD WINAPI IDirect3DIndexBuffer9Impl_SetPriority(LPDIRECT3DINDEXBUFFER9
DWORD ret;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
ret = IWineD3DBuffer_SetPriority(This->wineD3DIndexBuffer, PriorityNew);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return ret;
}
......@@ -133,9 +139,10 @@ static DWORD WINAPI IDirect3DIndexBuffer9Impl_GetPriority(LPDIRECT3DINDEXBUFFER9
DWORD ret;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
ret = IWineD3DBuffer_GetPriority(This->wineD3DIndexBuffer);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return ret;
}
......@@ -143,9 +150,9 @@ static void WINAPI IDirect3DIndexBuffer9Impl_PreLoad(LPDIRECT3DINDEXBUFFER9 ifac
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
IWineD3DBuffer_PreLoad(This->wineD3DIndexBuffer);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
}
static D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer9Impl_GetType(LPDIRECT3DINDEXBUFFER9 iface) {
......@@ -161,9 +168,10 @@ static HRESULT WINAPI IDirect3DIndexBuffer9Impl_Lock(LPDIRECT3DINDEXBUFFER9 ifac
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DBuffer_Map(This->wineD3DIndexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -172,9 +180,10 @@ static HRESULT WINAPI IDirect3DIndexBuffer9Impl_Unlock(LPDIRECT3DINDEXBUFFER9 if
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DBuffer_Unmap(This->wineD3DIndexBuffer);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -184,9 +193,9 @@ static HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDesc(LPDIRECT3DINDEXB
WINED3DBUFFER_DESC desc;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DBuffer_GetDesc(This->wineD3DIndexBuffer, &desc);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
if (SUCCEEDED(hr)) {
pDesc->Format = d3dformat_from_wined3dformat(This->format);
......@@ -243,10 +252,12 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9EX iface,
object->ref = 1;
object->format = wined3dformat_from_d3dformat(Format);
TRACE("Calling wined3d create index buffer\n");
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage & WINED3DUSAGE_MASK,
(WINED3DPOOL)Pool, &object->wineD3DIndexBuffer, (IUnknown *)object);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
if (hrc != D3D_OK) {
/* free up object */
......
......@@ -56,9 +56,10 @@ static ULONG WINAPI IDirect3DPixelShader9Impl_Release(LPDIRECT3DPIXELSHADER9 ifa
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
IWineD3DPixelShader_Release(This->wineD3DPixelShader);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
IDirect3DDevice9Ex_Release(This->parentDevice);
HeapFree(GetProcessHeap(), 0, This);
}
......@@ -72,11 +73,12 @@ static HRESULT WINAPI IDirect3DPixelShader9Impl_GetDevice(LPDIRECT3DPIXELSHADER9
TRACE("(%p) : Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
IWineD3DPixelShader_GetDevice(This->wineD3DPixelShader, &myDevice);
IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
IWineD3DDevice_Release(myDevice);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
TRACE("(%p) returning (%p)\n", This, *ppDevice);
return D3D_OK;
}
......@@ -86,9 +88,10 @@ static HRESULT WINAPI IDirect3DPixelShader9Impl_GetFunction(LPDIRECT3DPIXELSHADE
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DPixelShader_GetFunction(This->wineD3DPixelShader, pData, pSizeOfData);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -127,12 +130,14 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9EX iface,
object->ref = 1;
object->lpVtbl = &Direct3DPixelShader9_Vtbl;
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hrc = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction, NULL,
&object->wineD3DPixelShader, (IUnknown *)object);
LeaveCriticalSection(&d3d9_cs);
if (hrc != D3D_OK) {
wined3d_mutex_unlock();
if (hrc != D3D_OK)
{
/* free up object */
FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This);
HeapFree(GetProcessHeap(), 0 , object);
......@@ -152,9 +157,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9EX iface, ID
IDirect3DPixelShader9Impl *shader = (IDirect3DPixelShader9Impl *)pShader;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return D3D_OK;
}
......@@ -169,7 +175,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9EX iface, ID
return D3DERR_INVALIDCALL;
}
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
if (SUCCEEDED(hrc))
{
......@@ -187,7 +193,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9EX iface, ID
{
WARN("(%p) : Call to IWineD3DDevice_GetPixelShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice);
}
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
TRACE("(%p) : returning %p\n", This, *ppShader);
return hrc;
......@@ -198,9 +204,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9EX
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -210,9 +217,9 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9EX
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -222,9 +229,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9EX
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DDevice_SetPixelShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -233,9 +241,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9EX
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DDevice_GetPixelShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -244,9 +253,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9EX
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DDevice_SetPixelShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -255,8 +265,9 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9EX
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DDevice_GetPixelShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -57,9 +57,10 @@ static ULONG WINAPI IDirect3DQuery9Impl_Release(LPDIRECT3DQUERY9 iface) {
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
IWineD3DQuery_Release(This->wineD3DQuery);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
IDirect3DDevice9Ex_Release(This->parentDevice);
HeapFree(GetProcessHeap(), 0, This);
}
......@@ -74,7 +75,7 @@ static HRESULT WINAPI IDirect3DQuery9Impl_GetDevice(LPDIRECT3DQUERY9 iface, IDir
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DQuery_GetDevice(This->wineD3DQuery, &pDevice);
if(hr != D3D_OK){
*ppDevice = NULL;
......@@ -82,7 +83,8 @@ static HRESULT WINAPI IDirect3DQuery9Impl_GetDevice(LPDIRECT3DQUERY9 iface, IDir
hr = IWineD3DDevice_GetParent(pDevice, (IUnknown **)ppDevice);
IWineD3DDevice_Release(pDevice);
}
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -91,9 +93,10 @@ static D3DQUERYTYPE WINAPI IDirect3DQuery9Impl_GetType(LPDIRECT3DQUERY9 iface) {
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DQuery_GetType(This->wineD3DQuery);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -102,9 +105,10 @@ static DWORD WINAPI IDirect3DQuery9Impl_GetDataSize(LPDIRECT3DQUERY9 iface) {
DWORD ret;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
ret = IWineD3DQuery_GetDataSize(This->wineD3DQuery);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return ret;
}
......@@ -113,9 +117,10 @@ static HRESULT WINAPI IDirect3DQuery9Impl_Issue(LPDIRECT3DQUERY9 iface, DWORD dw
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DQuery_Issue(This->wineD3DQuery, dwIssueFlags);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -124,9 +129,10 @@ static HRESULT WINAPI IDirect3DQuery9Impl_GetData(LPDIRECT3DQUERY9 iface, void*
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DQuery_GetData(This->wineD3DQuery, pData, dwSize, dwGetDataFlags);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -154,9 +160,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9EX iface, D3DQU
if (!ppQuery)
{
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DDevice_CreateQuery(This->WineD3DDevice, Type, NULL, NULL);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -169,9 +176,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9EX iface, D3DQU
object->lpVtbl = &Direct3DQuery9_Vtbl;
object->ref = 1;
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DDevice_CreateQuery(This->WineD3DDevice, Type, &object->wineD3DQuery, (IUnknown *)object);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
if (FAILED(hr)) {
......
......@@ -57,9 +57,10 @@ static ULONG WINAPI IDirect3DStateBlock9Impl_Release(LPDIRECT3DSTATEBLOCK9 iface
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
IWineD3DStateBlock_Release(This->wineD3DStateBlock);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
IDirect3DDevice9Ex_Release(This->parentDevice);
HeapFree(GetProcessHeap(), 0, This);
}
......@@ -73,14 +74,15 @@ static HRESULT WINAPI IDirect3DStateBlock9Impl_GetDevice(LPDIRECT3DSTATEBLOCK9 i
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DStateBlock_GetDevice(This->wineD3DStateBlock, &wined3d_device);
if (SUCCEEDED(hr))
{
IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
IWineD3DDevice_Release(wined3d_device);
}
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -89,9 +91,10 @@ static HRESULT WINAPI IDirect3DStateBlock9Impl_Capture(LPDIRECT3DSTATEBLOCK9 ifa
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DStateBlock_Capture(This->wineD3DStateBlock);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -100,9 +103,10 @@ static HRESULT WINAPI IDirect3DStateBlock9Impl_Apply(LPDIRECT3DSTATEBLOCK9 iface
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DStateBlock_Apply(This->wineD3DStateBlock);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -139,9 +143,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9EX iface,
object->lpVtbl = &Direct3DStateBlock9_Vtbl;
object->ref = 1;
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hrc = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &object->wineD3DStateBlock, (IUnknown*)object);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
if(hrc != D3D_OK){
FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This);
HeapFree(GetProcessHeap(), 0, object);
......@@ -160,9 +165,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9EX iface)
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -175,12 +181,13 @@ HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9EX iface, I
TRACE("(%p) Relay\n", This);
/* Tell wineD3D to endstateblock before anything else (in case we run out
* of memory later and cause locking problems)
*/
EnterCriticalSection(&d3d9_cs);
* of memory later and cause locking problems) */
wined3d_mutex_lock();
hr=IWineD3DDevice_EndStateBlock(This->WineD3DDevice,&wineD3DStateBlock);
LeaveCriticalSection(&d3d9_cs);
if(hr!= D3D_OK){
wined3d_mutex_unlock();
if (hr!= D3D_OK)
{
WARN("IWineD3DDevice_EndStateBlock returned an error\n");
return hr;
}
......
......@@ -78,9 +78,10 @@ static ULONG WINAPI IDirect3DSurface9Impl_Release(LPDIRECT3DSURFACE9 iface) {
if (ref == 0) {
if (This->parentDevice) IDirect3DDevice9Ex_Release(This->parentDevice);
if (!This->isImplicit) {
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
IWineD3DSurface_Release(This->wineD3DSurface);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, This);
}
}
......@@ -96,14 +97,15 @@ static HRESULT WINAPI IDirect3DSurface9Impl_GetDevice(LPDIRECT3DSURFACE9 iface,
HRESULT hr;
TRACE("(%p)->(%p)\n", This, ppDevice);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DSurface_GetDevice(This->wineD3DSurface, &wined3d_device);
if (SUCCEEDED(hr))
{
IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
IWineD3DDevice_Release(wined3d_device);
}
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -112,9 +114,10 @@ static HRESULT WINAPI IDirect3DSurface9Impl_SetPrivateData(LPDIRECT3DSURFACE9 if
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DSurface_SetPrivateData(This->wineD3DSurface, refguid, pData, SizeOfData, Flags);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -123,9 +126,10 @@ static HRESULT WINAPI IDirect3DSurface9Impl_GetPrivateData(LPDIRECT3DSURFACE9 if
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DSurface_GetPrivateData(This->wineD3DSurface, refguid, pData, pSizeOfData);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -134,9 +138,10 @@ static HRESULT WINAPI IDirect3DSurface9Impl_FreePrivateData(LPDIRECT3DSURFACE9 i
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DSurface_FreePrivateData(This->wineD3DSurface, refguid);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -145,9 +150,10 @@ static DWORD WINAPI IDirect3DSurface9Impl_SetPriority(LPDIRECT3DSURFACE9 iface,
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DSurface_SetPriority(This->wineD3DSurface, PriorityNew);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -156,9 +162,10 @@ static DWORD WINAPI IDirect3DSurface9Impl_GetPriority(LPDIRECT3DSURFACE9 iface)
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DSurface_GetPriority(This->wineD3DSurface);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -166,10 +173,9 @@ static void WINAPI IDirect3DSurface9Impl_PreLoad(LPDIRECT3DSURFACE9 iface) {
IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
IWineD3DSurface_PreLoad(This->wineD3DSurface);
LeaveCriticalSection(&d3d9_cs);
return ;
wined3d_mutex_unlock();
}
static D3DRESOURCETYPE WINAPI IDirect3DSurface9Impl_GetType(LPDIRECT3DSURFACE9 iface) {
......@@ -177,9 +183,10 @@ static D3DRESOURCETYPE WINAPI IDirect3DSurface9Impl_GetType(LPDIRECT3DSURFACE9 i
D3DRESOURCETYPE ret;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
ret = IWineD3DSurface_GetType(This->wineD3DSurface);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return ret;
}
......@@ -209,9 +216,9 @@ static HRESULT WINAPI IDirect3DSurface9Impl_GetDesc(LPDIRECT3DSURFACE9 iface, D3
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DSurface_GetDesc(This->wineD3DSurface, &wined3ddesc);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
if (SUCCEEDED(hr))
{
......@@ -233,10 +240,11 @@ static HRESULT WINAPI IDirect3DSurface9Impl_LockRect(LPDIRECT3DSURFACE9 iface, D
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
TRACE("(%p) calling IWineD3DSurface_LockRect %p %p %p %d\n", This, This->wineD3DSurface, pLockedRect, pRect, Flags);
hr = IWineD3DSurface_LockRect(This->wineD3DSurface, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -245,9 +253,10 @@ static HRESULT WINAPI IDirect3DSurface9Impl_UnlockRect(LPDIRECT3DSURFACE9 iface)
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DSurface_UnlockRect(This->wineD3DSurface);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
switch(hr)
{
case WINEDDERR_NOTLOCKED: return D3DERR_INVALIDCALL;
......@@ -260,9 +269,10 @@ static HRESULT WINAPI IDirect3DSurface9Impl_GetDC(LPDIRECT3DSURFACE9 iface, HDC*
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DSurface_GetDC(This->wineD3DSurface, phdc);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -271,9 +281,10 @@ static HRESULT WINAPI IDirect3DSurface9Impl_ReleaseDC(LPDIRECT3DSURFACE9 iface,
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DSurface_ReleaseDC(This->wineD3DSurface, hdc);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
switch(hr) {
case WINEDDERR_NODC: return WINED3DERR_INVALIDCALL;
default: return hr;
......
......@@ -62,9 +62,10 @@ static ULONG WINAPI IDirect3DSwapChain9Impl_Release(LPDIRECT3DSWAPCHAIN9 iface)
if (ref == 0) {
if (This->parentDevice) IDirect3DDevice9Ex_Release(This->parentDevice);
if (!This->isImplicit) {
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
IWineD3DSwapChain_Destroy(This->wineD3DSwapChain, D3D9CB_DestroyRenderTarget);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, This);
}
}
......@@ -78,9 +79,9 @@ static HRESULT WINAPI IDirect3DSwapChain9Impl_Present(LPDIRECT3DSWAPCHAIN9 iface
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DSwapChain_Present(This->wineD3DSwapChain, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -90,9 +91,10 @@ static HRESULT WINAPI IDirect3DSwapChain9Impl_GetFrontBufferData(LPDIRECT3DSWAPC
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DSwapChain_GetFrontBufferData(This->wineD3DSwapChain, ((IDirect3DSurface9Impl *)pDestSurface)->wineD3DSurface);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -103,13 +105,14 @@ static HRESULT WINAPI IDirect3DSwapChain9Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN9
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hrc = IWineD3DSwapChain_GetBackBuffer(This->wineD3DSwapChain, iBackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &mySurface);
if (hrc == D3D_OK && NULL != mySurface) {
IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppBackBuffer);
IWineD3DSurface_Release(mySurface);
}
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
/* Do not touch the **ppBackBuffer pointer otherwise! (see device test) */
return hrc;
}
......@@ -119,9 +122,10 @@ static HRESULT WINAPI IDirect3DSwapChain9Impl_GetRasterStatus(LPDIRECT3DSWAPCHAI
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DSwapChain_GetRasterStatus(This->wineD3DSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -130,9 +134,9 @@ static HRESULT WINAPI IDirect3DSwapChain9Impl_GetDisplayMode(LPDIRECT3DSWAPCHAIN
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DSwapChain_GetDisplayMode(This->wineD3DSwapChain, (WINED3DDISPLAYMODE *) pMode);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
......@@ -146,13 +150,14 @@ static HRESULT WINAPI IDirect3DSwapChain9Impl_GetDevice(LPDIRECT3DSWAPCHAIN9 ifa
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hrc = IWineD3DSwapChain_GetDevice(This->wineD3DSwapChain, &device);
if (hrc == D3D_OK && NULL != device) {
IWineD3DDevice_GetParent(device, (IUnknown **)ppDevice);
IWineD3DDevice_Release(device);
}
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hrc;
}
......@@ -163,9 +168,9 @@ static HRESULT WINAPI IDirect3DSwapChain9Impl_GetPresentParameters(LPDIRECT3DSWA
TRACE("(%p)->(%p): Relay\n", This, pPresentationParameters);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DSwapChain_GetPresentParameters(This->wineD3DSwapChain, &winePresentParameters);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
pPresentationParameters->BackBufferWidth = winePresentParameters.BackBufferWidth;
pPresentationParameters->BackBufferHeight = winePresentParameters.BackBufferHeight;
......@@ -240,10 +245,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE
localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
localParameters.AutoRestoreDisplayMode = TRUE;
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hrc = IWineD3DDevice_CreateSwapChain(This->WineD3DDevice, &localParameters,
&object->wineD3DSwapChain, (IUnknown*)object, SURFACE_OPENGL);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
......@@ -280,7 +285,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9EX iface, UI
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hrc = IWineD3DDevice_GetSwapChain(This->WineD3DDevice, iSwapChain, &swapchain);
if (hrc == D3D_OK && NULL != swapchain) {
IWineD3DSwapChain_GetParent(swapchain, (IUnknown **)pSwapChain);
......@@ -288,7 +293,8 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9EX iface, UI
} else {
*pSwapChain = NULL;
}
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hrc;
}
......@@ -297,8 +303,9 @@ UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9EX
UINT ret;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
ret = IWineD3DDevice_GetNumberOfSwapChains(This->WineD3DDevice);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return ret;
}
......@@ -59,9 +59,10 @@ static ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) {
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
IWineD3DTexture_Destroy(This->wineD3DTexture, D3D9CB_DestroySurface);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
IDirect3DDevice9Ex_Release(This->parentDevice);
HeapFree(GetProcessHeap(), 0, This);
}
......@@ -75,14 +76,15 @@ static HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface,
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DTexture_GetDevice(This->wineD3DTexture, &wined3d_device);
if (SUCCEEDED(hr))
{
IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
IWineD3DDevice_Release(wined3d_device);
}
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -91,9 +93,10 @@ static HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 if
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -102,9 +105,10 @@ static HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 if
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -113,9 +117,10 @@ static HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 i
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -124,9 +129,10 @@ static DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface,
DWORD ret;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
ret = IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return ret;
}
......@@ -135,9 +141,10 @@ static DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface)
DWORD ret;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
ret = IWineD3DTexture_GetPriority(This->wineD3DTexture);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return ret;
}
......@@ -145,9 +152,9 @@ static void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
IWineD3DTexture_PreLoad(This->wineD3DTexture);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
}
static D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) {
......@@ -155,9 +162,10 @@ static D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 i
HRESULT ret;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
ret = IWineD3DTexture_GetType(This->wineD3DTexture);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return ret;
}
......@@ -167,9 +175,10 @@ static DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD
DWORD ret;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
ret = IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return ret;
}
......@@ -178,9 +187,10 @@ static DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface) {
DWORD ret;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
ret = IWineD3DTexture_GetLOD(This->wineD3DTexture);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return ret;
}
......@@ -189,9 +199,10 @@ static DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface
DWORD ret;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
ret = IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return ret;
}
......@@ -200,9 +211,10 @@ static HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTU
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DTexture_SetAutoGenFilterType(This->wineD3DTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -211,9 +223,10 @@ static D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LP
D3DTEXTUREFILTERTYPE ret;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
ret = (D3DTEXTUREFILTERTYPE) IWineD3DTexture_GetAutoGenFilterType(This->wineD3DTexture);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return ret;
}
......@@ -221,9 +234,9 @@ static void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
IWineD3DTexture_GenerateMipSubLevels(This->wineD3DTexture);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
}
/* IDirect3DTexture9 Interface follow: */
......@@ -234,9 +247,9 @@ static HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 ifac
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
if (SUCCEEDED(hr))
{
......@@ -259,13 +272,15 @@ static HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 i
IWineD3DSurface *mySurface = NULL;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
if (hrc == D3D_OK && NULL != ppSurfaceLevel) {
IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel);
IWineD3DSurface_Release(mySurface);
}
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hrc;
}
......@@ -274,9 +289,10 @@ static HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, U
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DTexture_LockRect(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -285,9 +301,10 @@ static HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface,
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -296,9 +313,10 @@ static HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 ifac
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -352,12 +370,14 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9EX iface, U
object->lpVtbl = &Direct3DTexture9_Vtbl;
object->ref = 1;
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage & WINED3DUSAGE_MASK,
wined3dformat_from_d3dformat(Format), Pool, &object->wineD3DTexture, (IUnknown *)object);
LeaveCriticalSection(&d3d9_cs);
if (FAILED(hrc)) {
wined3d_mutex_unlock();
if (FAILED(hrc))
{
/* free up object */
WARN("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
HeapFree(GetProcessHeap(), 0, object);
......
......@@ -58,9 +58,10 @@ static ULONG WINAPI IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 i
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
IWineD3DBuffer_Release(This->wineD3DVertexBuffer);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
IDirect3DDevice9Ex_Release(This->parentDevice);
HeapFree(GetProcessHeap(), 0, This);
}
......@@ -74,14 +75,15 @@ static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDevice(LPDIRECT3DVERTEXBUFFE
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DBuffer_GetDevice(This->wineD3DVertexBuffer, &wined3d_device);
if (SUCCEEDED(hr))
{
IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
IWineD3DDevice_Release(wined3d_device);
}
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -91,9 +93,9 @@ static HRESULT WINAPI IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEX
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -103,9 +105,10 @@ static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEX
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -114,9 +117,10 @@ static HRESULT WINAPI IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTE
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -125,9 +129,10 @@ static DWORD WINAPI IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFE
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -136,9 +141,10 @@ static DWORD WINAPI IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFE
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DBuffer_GetPriority(This->wineD3DVertexBuffer);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -146,10 +152,9 @@ static void WINAPI IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 if
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
IWineD3DBuffer_PreLoad(This->wineD3DVertexBuffer);
LeaveCriticalSection(&d3d9_cs);
return ;
wined3d_mutex_unlock();
}
static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer9Impl_GetType(LPDIRECT3DVERTEXBUFFER9 iface) {
......@@ -165,9 +170,10 @@ static HRESULT WINAPI IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 if
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DBuffer_Map(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -176,9 +182,10 @@ static HRESULT WINAPI IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DBuffer_Unmap(This->wineD3DVertexBuffer);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -188,9 +195,9 @@ static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9
WINED3DBUFFER_DESC desc;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DBuffer_GetDesc(This->wineD3DVertexBuffer, &desc);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
if (SUCCEEDED(hr)) {
pDesc->Format = D3DFMT_VERTEXDATA;
......@@ -246,11 +253,12 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9EX iface
object->lpVtbl = &Direct3DVertexBuffer9_Vtbl;
object->ref = 1;
object->fvf = FVF;
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK,
0 /* fvf for ddraw only */, (WINED3DPOOL) Pool, &(object->wineD3DVertexBuffer), (IUnknown *)object);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
if (hrc != D3D_OK) {
/* free up object */
......
......@@ -230,9 +230,11 @@ void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface)
/* Should not happen unless wine has a bug or the application releases references it does not own */
ERR("Destroying vdecl with ref != 0\n");
}
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
IWineD3DVertexDeclaration_Release(This->wineD3DVertexDeclaration);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, This->elements);
HeapFree(GetProcessHeap(), 0, This);
}
......@@ -262,13 +264,14 @@ static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDevice(LPDIRECT3DVERTEX
TRACE("(%p) : Relay\n", iface);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DVertexDeclaration_GetDevice(This->wineD3DVertexDeclaration, &myDevice);
if (hr == D3D_OK && myDevice != NULL) {
hr = IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
IWineD3DDevice_Release(myDevice);
}
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -392,10 +395,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9E
CopyMemory(object->elements, pVertexElements, element_count * sizeof(D3DVERTEXELEMENT9));
object->element_count = element_count;
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DDevice_CreateVertexDeclaration(This->WineD3DDevice, &object->wineD3DVertexDeclaration,
(IUnknown *)object, wined3d_elements, wined3d_element_count);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, wined3d_elements);
......@@ -421,9 +424,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9EX i
TRACE("(%p) : Relay\n", iface);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice, pDeclImpl == NULL ? NULL : pDeclImpl->wineD3DVertexDeclaration);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -439,7 +443,8 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9EX i
}
*ppDecl = NULL;
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &pTest);
if (hr == D3D_OK && NULL != pTest) {
IWineD3DVertexDeclaration_GetParent(pTest, (IUnknown **)ppDecl);
......@@ -447,7 +452,8 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9EX i
} else {
*ppDecl = NULL;
}
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
TRACE("(%p) : returning %p\n", This, *ppDecl);
return hr;
}
......@@ -56,9 +56,10 @@ static ULONG WINAPI IDirect3DVertexShader9Impl_Release(LPDIRECT3DVERTEXSHADER9 i
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
IWineD3DVertexShader_Release(This->wineD3DVertexShader);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
IDirect3DDevice9Ex_Release(This->parentDevice);
HeapFree(GetProcessHeap(), 0, This);
}
......@@ -72,7 +73,7 @@ static HRESULT WINAPI IDirect3DVertexShader9Impl_GetDevice(LPDIRECT3DVERTEXSHADE
HRESULT hr;
TRACE("(%p) : Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DVertexShader_GetDevice(This->wineD3DVertexShader, &myDevice);
if (WINED3D_OK == hr && myDevice != NULL) {
hr = IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
......@@ -80,7 +81,8 @@ static HRESULT WINAPI IDirect3DVertexShader9Impl_GetDevice(LPDIRECT3DVERTEXSHADE
} else {
*ppDevice = NULL;
}
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
TRACE("(%p) returning (%p)\n", This, *ppDevice);
return hr;
}
......@@ -90,9 +92,10 @@ static HRESULT WINAPI IDirect3DVertexShader9Impl_GetFunction(LPDIRECT3DVERTEXSHA
HRESULT hr;
TRACE("(%p) : Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DVertexShader_GetFunction(This->wineD3DVertexShader, pData, pSizeOfData);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -125,10 +128,11 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9EX iface
object->ref = 1;
object->lpVtbl = &Direct3DVertexShader9_Vtbl;
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hrc= IWineD3DDevice_CreateVertexShader(This->WineD3DDevice, pFunction,
NULL /* output signature */, &object->wineD3DVertexShader, (IUnknown *)object);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
if (FAILED(hrc)) {
......@@ -151,9 +155,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9EX iface, I
HRESULT hrc = D3D_OK;
TRACE("(%p) : Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hrc = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, pShader==NULL?NULL:((IDirect3DVertexShader9Impl *)pShader)->wineD3DVertexShader);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
TRACE("(%p) : returning hr(%u)\n", This, hrc);
return hrc;
......@@ -165,7 +170,8 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9EX iface, I
HRESULT hrc = D3D_OK;
TRACE("(%p) : Relay device@%p\n", This, This->WineD3DDevice);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hrc = IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &pShader);
if (SUCCEEDED(hrc))
{
......@@ -183,7 +189,8 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9EX iface, I
{
WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice);
}
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
TRACE("(%p) : returning %p\n", This, *ppShader);
return hrc;
}
......@@ -199,9 +206,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9EX
return D3DERR_INVALIDCALL;
}
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -216,9 +224,11 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9EX
}
TRACE("(%p) : Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -227,9 +237,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9EX
HRESULT hr;
TRACE("(%p) : Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DDevice_SetVertexShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -238,9 +249,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9EX
HRESULT hr;
TRACE("(%p) : Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DDevice_GetVertexShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -249,9 +261,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9EX
HRESULT hr;
TRACE("(%p) : Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DDevice_SetVertexShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -260,8 +273,9 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9EX
HRESULT hr;
TRACE("(%p) : Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DDevice_GetVertexShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -72,9 +72,10 @@ static ULONG WINAPI IDirect3DVolume9Impl_Release(LPDIRECT3DVOLUME9 iface) {
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
IWineD3DVolume_Release(This->wineD3DVolume);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, This);
}
......@@ -89,13 +90,13 @@ static HRESULT WINAPI IDirect3DVolume9Impl_GetDevice(LPDIRECT3DVOLUME9 iface, ID
TRACE("iface %p, ppDevice %p\n", iface, ppDevice);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
IWineD3DVolume_GetDevice(This->wineD3DVolume, &myDevice);
IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
IWineD3DDevice_Release(myDevice);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return D3D_OK;
}
......@@ -106,11 +107,11 @@ static HRESULT WINAPI IDirect3DVolume9Impl_SetPrivateData(LPDIRECT3DVOLUME9 ifac
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DVolume_SetPrivateData(This->wineD3DVolume, refguid, pData, SizeOfData, Flags);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -121,11 +122,11 @@ static HRESULT WINAPI IDirect3DVolume9Impl_GetPrivateData(LPDIRECT3DVOLUME9 ifac
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DVolume_GetPrivateData(This->wineD3DVolume, refguid, pData, pSizeOfData);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -136,11 +137,11 @@ static HRESULT WINAPI IDirect3DVolume9Impl_FreePrivateData(LPDIRECT3DVOLUME9 ifa
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DVolume_FreePrivateData(This->wineD3DVolume, refguid);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -171,11 +172,11 @@ static HRESULT WINAPI IDirect3DVolume9Impl_GetDesc(LPDIRECT3DVOLUME9 iface, D3DV
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DVolume_GetDesc(This->wineD3DVolume, &wined3ddesc);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
if (SUCCEEDED(hr))
{
......@@ -197,12 +198,12 @@ static HRESULT WINAPI IDirect3DVolume9Impl_LockBox(LPDIRECT3DVOLUME9 iface, D3DL
TRACE("(%p) relay %p %p %p %d\n", This, This->wineD3DVolume, pLockedVolume, pBox, Flags);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DVolume_LockBox(This->wineD3DVolume, (WINED3DLOCKED_BOX *)pLockedVolume,
(const WINED3DBOX *)pBox, Flags);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -213,11 +214,11 @@ static HRESULT WINAPI IDirect3DVolume9Impl_UnlockBox(LPDIRECT3DVOLUME9 iface) {
TRACE("(%p) relay %p\n", This, This->wineD3DVolume);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DVolume_UnlockBox(This->wineD3DVolume);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......
......@@ -58,9 +58,10 @@ static ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
IWineD3DVolumeTexture_Destroy(This->wineD3DVolumeTexture, D3D9CB_DestroyVolume);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
IDirect3DDevice9Ex_Release(This->parentDevice);
HeapFree(GetProcessHeap(), 0, This);
}
......@@ -75,14 +76,14 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXT
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DStateBlock_GetDevice(This->wineD3DVolumeTexture, &wined3d_device);
if (SUCCEEDED(hr))
{
IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
IWineD3DDevice_Release(wined3d_device);
}
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -93,11 +94,11 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUM
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -108,11 +109,11 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUM
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -123,11 +124,11 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLU
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -138,11 +139,11 @@ static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXT
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
priority = IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return priority;
}
......@@ -153,11 +154,11 @@ static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXT
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
priority = IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return priority;
}
......@@ -167,11 +168,11 @@ static void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
}
static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface) {
......@@ -180,11 +181,11 @@ static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLU
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
type = IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return type;
}
......@@ -196,11 +197,11 @@ static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
lod = IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return lod;
}
......@@ -211,11 +212,11 @@ static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
lod = IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return lod;
}
......@@ -226,11 +227,11 @@ static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETE
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
level_count = IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return level_count;
}
......@@ -241,11 +242,11 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DVolumeTexture_SetAutoGenFilterType(This->wineD3DVolumeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -256,11 +257,11 @@ static D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterT
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
filter_type = (D3DTEXTUREFILTERTYPE)IWineD3DVolumeTexture_GetAutoGenFilterType(This->wineD3DVolumeTexture);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return filter_type;
}
......@@ -270,11 +271,11 @@ static void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVO
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
IWineD3DVolumeTexture_GenerateMipSubLevels(This->wineD3DVolumeTexture);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
}
/* IDirect3DVolumeTexture9 Interface follow: */
......@@ -285,11 +286,11 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMET
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
if (SUCCEEDED(hr))
{
......@@ -312,7 +313,7 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUM
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
if (hrc == D3D_OK && NULL != ppVolumeLevel) {
......@@ -320,7 +321,7 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUM
IWineD3DVolumeTexture_Release(myVolume);
}
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hrc;
}
......@@ -331,12 +332,12 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTUR
TRACE("(%p) Relay %p %p %p %d\n", This, This->wineD3DVolumeTexture, pLockedVolume, pBox,Flags);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *)pLockedVolume,
(const WINED3DBOX *)pBox, Flags);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -347,11 +348,11 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXT
TRACE("(%p) Relay %p %d\n", This, This->wineD3DVolumeTexture, Level);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -362,11 +363,11 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETE
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hr = IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (CONST WINED3DBOX *)pDirtyBox);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -425,13 +426,13 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9EX if
object->lpVtbl = &Direct3DVolumeTexture9_Vtbl;
object->ref = 1;
EnterCriticalSection(&d3d9_cs);
wined3d_mutex_lock();
hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels,
Usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(Format),
Pool, &object->wineD3DVolumeTexture, (IUnknown *)object);
LeaveCriticalSection(&d3d9_cs);
wined3d_mutex_unlock();
if (hrc != D3D_OK) {
......
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