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wine
wine-cw
Commits
5f9f079d
Commit
5f9f079d
authored
Aug 26, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Aug 26, 2009
Browse files
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Plain Diff
d3d9: Use the wined3d cs for wined3d locking.
parent
ada3e059
Expand all
Hide whitespace changes
Inline
Side-by-side
Showing
17 changed files
with
505 additions
and
379 deletions
+505
-379
cubetexture.c
dlls/d3d9/cubetexture.c
+59
-42
d3d9_main.c
dlls/d3d9/d3d9_main.c
+3
-11
d3d9_private.h
dlls/d3d9/d3d9_private.h
+0
-1
device.c
dlls/d3d9/device.c
+0
-0
directx.c
dlls/d3d9/directx.c
+44
-31
indexbuffer.c
dlls/d3d9/indexbuffer.c
+35
-24
pixelshader.c
dlls/d3d9/pixelshader.c
+36
-25
query.c
dlls/d3d9/query.c
+24
-16
stateblock.c
dlls/d3d9/stateblock.c
+24
-17
surface.c
dlls/d3d9/surface.c
+40
-29
swapchain.c
dlls/d3d9/swapchain.c
+29
-22
texture.c
dlls/d3d9/texture.c
+63
-43
vertexbuffer.c
dlls/d3d9/vertexbuffer.c
+34
-26
vertexdeclaration.c
dlls/d3d9/vertexdeclaration.c
+16
-10
vertexshader.c
dlls/d3d9/vertexshader.c
+38
-24
volume.c
dlls/d3d9/volume.c
+17
-16
volumetexture.c
dlls/d3d9/volumetexture.c
+43
-42
No files found.
dlls/d3d9/cubetexture.c
View file @
5f9f079d
...
...
@@ -61,10 +61,10 @@ static ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 ifa
if
(
ref
==
0
)
{
TRACE
(
"Releasing child %p
\n
"
,
This
->
wineD3DCubeTexture
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
IWineD3DCubeTexture_Destroy
(
This
->
wineD3DCubeTexture
,
D3D9CB_DestroySurface
);
IDirect3DDevice9Ex_Release
(
This
->
parentDevice
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
...
...
@@ -78,14 +78,15 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DCubeTexture_GetDevice
(
This
->
wineD3DCubeTexture
,
&
wined3d_device
);
if
(
SUCCEEDED
(
hr
))
{
IWineD3DDevice_GetParent
(
wined3d_device
,
(
IUnknown
**
)
ppDevice
);
IWineD3DDevice_Release
(
wined3d_device
);
}
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -94,9 +95,10 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEX
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DCubeTexture_SetPrivateData
(
This
->
wineD3DCubeTexture
,
refguid
,
pData
,
SizeOfData
,
Flags
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -105,9 +107,10 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEX
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DCubeTexture_GetPrivateData
(
This
->
wineD3DCubeTexture
,
refguid
,
pData
,
pSizeOfData
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -116,9 +119,10 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETE
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DCubeTexture_FreePrivateData
(
This
->
wineD3DCubeTexture
,
refguid
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -127,9 +131,10 @@ static DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9
DWORD
ret
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
ret
=
IWineD3DCubeTexture_SetPriority
(
This
->
wineD3DCubeTexture
,
PriorityNew
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
ret
;
}
...
...
@@ -138,9 +143,10 @@ static DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9
DWORD
ret
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
ret
=
IWineD3DCubeTexture_GetPriority
(
This
->
wineD3DCubeTexture
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
ret
;
}
...
...
@@ -148,9 +154,9 @@ static void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 ifac
IDirect3DCubeTexture9Impl
*
This
=
(
IDirect3DCubeTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
IWineD3DCubeTexture_PreLoad
(
This
->
wineD3DCubeTexture
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
}
static
D3DRESOURCETYPE
WINAPI
IDirect3DCubeTexture9Impl_GetType
(
LPDIRECT3DCUBETEXTURE9
iface
)
{
...
...
@@ -158,9 +164,10 @@ static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETE
D3DRESOURCETYPE
ret
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
ret
=
IWineD3DCubeTexture_GetType
(
This
->
wineD3DCubeTexture
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
ret
;
}
...
...
@@ -170,9 +177,10 @@ static DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 ifac
DWORD
ret
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
ret
=
IWineD3DCubeTexture_SetLOD
(
This
->
wineD3DCubeTexture
,
LODNew
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
ret
;
}
...
...
@@ -181,9 +189,10 @@ static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 ifac
DWORD
ret
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
ret
=
IWineD3DCubeTexture_GetLOD
(
This
->
wineD3DCubeTexture
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
ret
;
}
...
...
@@ -192,9 +201,10 @@ static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTUR
DWORD
ret
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
ret
=
IWineD3DCubeTexture_GetLevelCount
(
This
->
wineD3DCubeTexture
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
ret
;
}
...
...
@@ -203,9 +213,10 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DC
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DCubeTexture_SetAutoGenFilterType
(
This
->
wineD3DCubeTexture
,
(
WINED3DTEXTUREFILTERTYPE
)
FilterType
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -214,9 +225,10 @@ static D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterTyp
D3DTEXTUREFILTERTYPE
ret
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
ret
=
(
D3DTEXTUREFILTERTYPE
)
IWineD3DCubeTexture_GetAutoGenFilterType
(
This
->
wineD3DCubeTexture
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
ret
;
}
...
...
@@ -224,9 +236,9 @@ static void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBE
IDirect3DCubeTexture9Impl
*
This
=
(
IDirect3DCubeTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
IWineD3DCubeTexture_GenerateMipSubLevels
(
This
->
wineD3DCubeTexture
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
}
/* IDirect3DCubeTexture9 Interface follow: */
...
...
@@ -237,9 +249,9 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTU
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DCubeTexture_GetLevelDesc
(
This
->
wineD3DCubeTexture
,
Level
,
&
wined3ddesc
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
if
(
SUCCEEDED
(
hr
))
{
...
...
@@ -263,13 +275,14 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBE
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hrc
=
IWineD3DCubeTexture_GetCubeMapSurface
(
This
->
wineD3DCubeTexture
,
(
WINED3DCUBEMAP_FACES
)
FaceType
,
Level
,
&
mySurface
);
if
(
hrc
==
D3D_OK
&&
NULL
!=
ppCubeMapSurface
)
{
IWineD3DCubeTexture_GetParent
(
mySurface
,
(
IUnknown
**
)
ppCubeMapSurface
);
IWineD3DCubeTexture_Release
(
mySurface
);
}
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hrc
;
}
...
...
@@ -278,9 +291,10 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DCubeTexture_LockRect
(
This
->
wineD3DCubeTexture
,
(
WINED3DCUBEMAP_FACES
)
FaceType
,
Level
,
(
WINED3DLOCKED_RECT
*
)
pLockedRect
,
pRect
,
Flags
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -289,9 +303,10 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DCubeTexture_UnlockRect
(
This
->
wineD3DCubeTexture
,
(
WINED3DCUBEMAP_FACES
)
FaceType
,
Level
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -300,9 +315,10 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXT
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DCubeTexture_AddDirtyRect
(
This
->
wineD3DCubeTexture
,
(
WINED3DCUBEMAP_FACES
)
FaceType
,
pDirtyRect
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -360,10 +376,11 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9EX ifac
}
object
->
lpVtbl
=
&
Direct3DCubeTexture9_Vtbl
;
object
->
ref
=
1
;
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
();
hr
=
IWineD3DDevice_CreateCubeTexture
(
This
->
WineD3DDevice
,
EdgeLength
,
Levels
,
Usage
,
wined3dformat_from_d3dformat
(
Format
),
Pool
,
&
object
->
wineD3DCubeTexture
,
(
IUnknown
*
)
object
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
if
(
hr
!=
D3D_OK
){
...
...
dlls/d3d9/d3d9_main.c
View file @
5f9f079d
...
...
@@ -25,15 +25,6 @@
#include "initguid.h"
#include "d3d9_private.h"
static
CRITICAL_SECTION_DEBUG
d3d9_cs_debug
=
{
0
,
0
,
&
d3d9_cs
,
{
&
d3d9_cs_debug
.
ProcessLocksList
,
&
d3d9_cs_debug
.
ProcessLocksList
},
0
,
0
,
{
(
DWORD_PTR
)(
__FILE__
": d3d9_cs"
)
}
};
CRITICAL_SECTION
d3d9_cs
=
{
&
d3d9_cs_debug
,
-
1
,
0
,
0
,
0
,
0
};
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d9
);
static
int
D3DPERF_event_level
=
0
;
...
...
@@ -47,9 +38,10 @@ IDirect3D9* WINAPI Direct3DCreate9(UINT SDKVersion) {
object
->
lpVtbl
=
&
Direct3D9_Vtbl
;
object
->
ref
=
1
;
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
();
object
->
WineD3D
=
WineDirect3DCreate
(
9
,
(
IUnknown
*
)
object
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
TRACE
(
"SDKVersion = %x, Created Direct3D object @ %p, WineObj @ %p
\n
"
,
SDKVersion
,
object
,
object
->
WineD3D
);
...
...
dlls/d3d9/d3d9_private.h
View file @
5f9f079d
...
...
@@ -44,7 +44,6 @@
extern
HRESULT
vdecl_convert_fvf
(
DWORD
FVF
,
D3DVERTEXELEMENT9
**
ppVertexElements
);
extern
CRITICAL_SECTION
d3d9_cs
;
D3DFORMAT
d3dformat_from_wined3dformat
(
WINED3DFORMAT
format
);
WINED3DFORMAT
wined3dformat_from_d3dformat
(
D3DFORMAT
format
);
...
...
dlls/d3d9/device.c
View file @
5f9f079d
This diff is collapsed.
Click to expand it.
dlls/d3d9/directx.c
View file @
5f9f079d
...
...
@@ -69,9 +69,10 @@ static ULONG WINAPI IDirect3D9Impl_Release(LPDIRECT3D9EX iface) {
TRACE
(
"(%p) : ReleaseRef to %d
\n
"
,
This
,
ref
);
if
(
ref
==
0
)
{
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
IWineD3D_Release
(
This
->
WineD3D
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
...
...
@@ -84,9 +85,10 @@ static HRESULT WINAPI IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9EX ifac
HRESULT
hr
;
TRACE
(
"(%p)->(%p)
\n
"
,
This
,
pInitializeFunction
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3D_RegisterSoftwareDevice
(
This
->
WineD3D
,
pInitializeFunction
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -95,9 +97,10 @@ static UINT WINAPI IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9EX iface) {
HRESULT
hr
;
TRACE
(
"%p
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3D_GetAdapterCount
(
This
->
WineD3D
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -113,9 +116,9 @@ static HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9EX iface, U
adapter_id
.
device_name
=
pIdentifier
->
DeviceName
;
adapter_id
.
device_name_size
=
sizeof
(
pIdentifier
->
DeviceName
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3D_GetAdapterIdentifier
(
This
->
WineD3D
,
Adapter
,
Flags
,
&
adapter_id
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
pIdentifier
->
DriverVersion
=
adapter_id
.
driver_version
;
pIdentifier
->
VendorId
=
adapter_id
.
vendor_id
;
...
...
@@ -138,9 +141,10 @@ static UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9EX iface, UINT
return
0
;
}
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3D_GetAdapterModeCount
(
This
->
WineD3D
,
Adapter
,
wined3dformat_from_d3dformat
(
Format
));
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -153,10 +157,10 @@ static HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9EX iface, UINT
if
(
Format
!=
D3DFMT_X8R8G8B8
&&
Format
!=
D3DFMT_R5G6B5
)
return
D3DERR_INVALIDCALL
;
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3D_EnumAdapterModes
(
This
->
WineD3D
,
Adapter
,
wined3dformat_from_d3dformat
(
Format
),
Mode
,
(
WINED3DDISPLAYMODE
*
)
pMode
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
if
(
SUCCEEDED
(
hr
))
pMode
->
Format
=
d3dformat_from_wined3dformat
(
pMode
->
Format
);
...
...
@@ -167,9 +171,9 @@ static HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9EX iface,
IDirect3D9Impl
*
This
=
(
IDirect3D9Impl
*
)
iface
;
HRESULT
hr
;
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3D_GetAdapterDisplayMode
(
This
->
WineD3D
,
Adapter
,
(
WINED3DDISPLAYMODE
*
)
pMode
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
if
(
SUCCEEDED
(
hr
))
pMode
->
Format
=
d3dformat_from_wined3dformat
(
pMode
->
Format
);
...
...
@@ -184,10 +188,11 @@ static HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(IDirect3D9Ex *iface, UINT A
TRACE
(
"(%p)->(%d, %d, %d, %d, %s
\n
"
,
This
,
Adapter
,
CheckType
,
DisplayFormat
,
BackBufferFormat
,
Windowed
?
"true"
:
"false"
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3D_CheckDeviceType
(
This
->
WineD3D
,
Adapter
,
CheckType
,
wined3dformat_from_d3dformat
(
DisplayFormat
),
wined3dformat_from_d3dformat
(
BackBufferFormat
),
Windowed
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -222,10 +227,11 @@ static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(IDirect3D9Ex *iface, UINT
break
;
}
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3D_CheckDeviceFormat
(
This
->
WineD3D
,
Adapter
,
DeviceType
,
wined3dformat_from_d3dformat
(
AdapterFormat
),
Usage
,
WineD3DRType
,
wined3dformat_from_d3dformat
(
CheckFormat
),
SURFACE_OPENGL
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -237,10 +243,11 @@ static HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(IDirect3D9Ex *if
HRESULT
hr
;
TRACE
(
"%p
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3D_CheckDeviceMultiSampleType
(
This
->
WineD3D
,
Adapter
,
DeviceType
,
wined3dformat_from_d3dformat
(
SurfaceFormat
),
Windowed
,
MultiSampleType
,
pQualityLevels
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -251,11 +258,12 @@ static HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(IDirect3D9Ex *iface,
HRESULT
hr
;
TRACE
(
"%p
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3D_CheckDepthStencilMatch
(
This
->
WineD3D
,
Adapter
,
DeviceType
,
wined3dformat_from_d3dformat
(
AdapterFormat
),
wined3dformat_from_d3dformat
(
RenderTargetFormat
),
wined3dformat_from_d3dformat
(
DepthStencilFormat
));
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -264,10 +272,11 @@ static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9EX i
HRESULT
hr
;
TRACE
(
"%p
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3D_CheckDeviceFormatConversion
(
This
->
WineD3D
,
Adapter
,
DeviceType
,
wined3dformat_from_d3dformat
(
SourceFormat
),
wined3dformat_from_d3dformat
(
TargetFormat
));
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -345,9 +354,11 @@ static HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9EX iface, UINT Ada
return
D3DERR_INVALIDCALL
;
/*well this is what MSDN says to return*/
}
memset
(
pCaps
,
0
,
sizeof
(
*
pCaps
));
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
();
hrc
=
IWineD3D_GetDeviceCaps
(
This
->
WineD3D
,
Adapter
,
DeviceType
,
pWineCaps
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
WINECAPSTOD3D9CAPS
(
pCaps
,
pWineCaps
)
HeapFree
(
GetProcessHeap
(),
0
,
pWineCaps
);
...
...
@@ -365,9 +376,10 @@ static HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9EX iface, UIN
HMONITOR
ret
;
TRACE
(
"%p
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
ret
=
IWineD3D_GetAdapterMonitor
(
This
->
WineD3D
,
Adapter
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
ret
;
}
...
...
@@ -433,13 +445,14 @@ static HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9EX iface, UINT Adap
*
ppReturnedDeviceInterface
=
(
IDirect3DDevice9
*
)
object
;
/* Allocate an associated WineD3DDevice object */
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3D_CreateDevice
(
This
->
WineD3D
,
Adapter
,
DeviceType
,
hFocusWindow
,
BehaviourFlags
,
(
IUnknown
*
)
object
,
(
IWineD3DDeviceParent
*
)
&
object
->
device_parent_vtbl
,
&
object
->
WineD3DDevice
);
if
(
hr
!=
D3D_OK
)
{
HeapFree
(
GetProcessHeap
(),
0
,
object
);
*
ppReturnedDeviceInterface
=
NULL
;
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -507,7 +520,7 @@ static HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9EX iface, UINT Adap
* can be used without further checking
*/
object
->
convertedDecls
=
HeapAlloc
(
GetProcessHeap
(),
0
,
0
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
return
hr
;
}
...
...
dlls/d3d9/indexbuffer.c
View file @
5f9f079d
...
...
@@ -57,9 +57,10 @@ static ULONG WINAPI IDirect3DIndexBuffer9Impl_Release(LPDIRECT3DINDEXBUFFER9 ifa
TRACE
(
"(%p) : ReleaseRef to %d
\n
"
,
This
,
ref
);
if
(
ref
==
0
)
{
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
IWineD3DBuffer_Release
(
This
->
wineD3DIndexBuffer
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
IDirect3DDevice9Ex_Release
(
This
->
parentDevice
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
...
...
@@ -73,14 +74,15 @@ static HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDevice(LPDIRECT3DINDEXBUFFER9
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DBuffer_GetDevice
(
This
->
wineD3DIndexBuffer
,
&
wined3d_device
);
if
(
SUCCEEDED
(
hr
))
{
IWineD3DDevice_GetParent
(
wined3d_device
,
(
IUnknown
**
)
ppDevice
);
IWineD3DDevice_Release
(
wined3d_device
);
}
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -89,9 +91,10 @@ static HRESULT WINAPI IDirect3DIndexBuffer9Impl_SetPrivateData(LPDIRECT3DINDEXBU
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DBuffer_SetPrivateData
(
This
->
wineD3DIndexBuffer
,
refguid
,
pData
,
SizeOfData
,
Flags
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -100,9 +103,10 @@ static HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetPrivateData(LPDIRECT3DINDEXBU
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DBuffer_GetPrivateData
(
This
->
wineD3DIndexBuffer
,
refguid
,
pData
,
pSizeOfData
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -111,9 +115,10 @@ static HRESULT WINAPI IDirect3DIndexBuffer9Impl_FreePrivateData(LPDIRECT3DINDEXB
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DBuffer_FreePrivateData
(
This
->
wineD3DIndexBuffer
,
refguid
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -122,9 +127,10 @@ static DWORD WINAPI IDirect3DIndexBuffer9Impl_SetPriority(LPDIRECT3DINDEXBUFFER9
DWORD
ret
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
ret
=
IWineD3DBuffer_SetPriority
(
This
->
wineD3DIndexBuffer
,
PriorityNew
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
ret
;
}
...
...
@@ -133,9 +139,10 @@ static DWORD WINAPI IDirect3DIndexBuffer9Impl_GetPriority(LPDIRECT3DINDEXBUFFER9
DWORD
ret
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
ret
=
IWineD3DBuffer_GetPriority
(
This
->
wineD3DIndexBuffer
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
ret
;
}
...
...
@@ -143,9 +150,9 @@ static void WINAPI IDirect3DIndexBuffer9Impl_PreLoad(LPDIRECT3DINDEXBUFFER9 ifac
IDirect3DIndexBuffer9Impl
*
This
=
(
IDirect3DIndexBuffer9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
IWineD3DBuffer_PreLoad
(
This
->
wineD3DIndexBuffer
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
}
static
D3DRESOURCETYPE
WINAPI
IDirect3DIndexBuffer9Impl_GetType
(
LPDIRECT3DINDEXBUFFER9
iface
)
{
...
...
@@ -161,9 +168,10 @@ static HRESULT WINAPI IDirect3DIndexBuffer9Impl_Lock(LPDIRECT3DINDEXBUFFER9 ifac
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DBuffer_Map
(
This
->
wineD3DIndexBuffer
,
OffsetToLock
,
SizeToLock
,
(
BYTE
**
)
ppbData
,
Flags
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -172,9 +180,10 @@ static HRESULT WINAPI IDirect3DIndexBuffer9Impl_Unlock(LPDIRECT3DINDEXBUFFER9 if
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DBuffer_Unmap
(
This
->
wineD3DIndexBuffer
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -184,9 +193,9 @@ static HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDesc(LPDIRECT3DINDEXB
WINED3DBUFFER_DESC
desc
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DBuffer_GetDesc
(
This
->
wineD3DIndexBuffer
,
&
desc
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
if
(
SUCCEEDED
(
hr
))
{
pDesc
->
Format
=
d3dformat_from_wined3dformat
(
This
->
format
);
...
...
@@ -243,10 +252,12 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9EX iface,
object
->
ref
=
1
;
object
->
format
=
wined3dformat_from_d3dformat
(
Format
);
TRACE
(
"Calling wined3d create index buffer
\n
"
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
();
hrc
=
IWineD3DDevice_CreateIndexBuffer
(
This
->
WineD3DDevice
,
Length
,
Usage
&
WINED3DUSAGE_MASK
,
(
WINED3DPOOL
)
Pool
,
&
object
->
wineD3DIndexBuffer
,
(
IUnknown
*
)
object
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
if
(
hrc
!=
D3D_OK
)
{
/* free up object */
...
...
dlls/d3d9/pixelshader.c
View file @
5f9f079d
...
...
@@ -56,9 +56,10 @@ static ULONG WINAPI IDirect3DPixelShader9Impl_Release(LPDIRECT3DPIXELSHADER9 ifa
TRACE
(
"(%p) : ReleaseRef to %d
\n
"
,
This
,
ref
);
if
(
ref
==
0
)
{
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
IWineD3DPixelShader_Release
(
This
->
wineD3DPixelShader
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
IDirect3DDevice9Ex_Release
(
This
->
parentDevice
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
...
...
@@ -72,11 +73,12 @@ static HRESULT WINAPI IDirect3DPixelShader9Impl_GetDevice(LPDIRECT3DPIXELSHADER9
TRACE
(
"(%p) : Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
IWineD3DPixelShader_GetDevice
(
This
->
wineD3DPixelShader
,
&
myDevice
);
IWineD3DDevice_GetParent
(
myDevice
,
(
IUnknown
**
)
ppDevice
);
IWineD3DDevice_Release
(
myDevice
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
TRACE
(
"(%p) returning (%p)
\n
"
,
This
,
*
ppDevice
);
return
D3D_OK
;
}
...
...
@@ -86,9 +88,10 @@ static HRESULT WINAPI IDirect3DPixelShader9Impl_GetFunction(LPDIRECT3DPIXELSHADE
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DPixelShader_GetFunction
(
This
->
wineD3DPixelShader
,
pData
,
pSizeOfData
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -127,12 +130,14 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9EX iface,
object
->
ref
=
1
;
object
->
lpVtbl
=
&
Direct3DPixelShader9_Vtbl
;
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
();
hrc
=
IWineD3DDevice_CreatePixelShader
(
This
->
WineD3DDevice
,
pFunction
,
NULL
,
&
object
->
wineD3DPixelShader
,
(
IUnknown
*
)
object
);
LeaveCriticalSection
(
&
d3d9_cs
);
if
(
hrc
!=
D3D_OK
)
{
wined3d_mutex_unlock
();
if
(
hrc
!=
D3D_OK
)
{
/* free up object */
FIXME
(
"(%p) call to IWineD3DDevice_CreatePixelShader failed
\n
"
,
This
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
...
...
@@ -152,9 +157,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9EX iface, ID
IDirect3DPixelShader9Impl
*
shader
=
(
IDirect3DPixelShader9Impl
*
)
pShader
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
IWineD3DDevice_SetPixelShader
(
This
->
WineD3DDevice
,
shader
==
NULL
?
NULL
:
shader
->
wineD3DPixelShader
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
D3D_OK
;
}
...
...
@@ -169,7 +175,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9EX iface, ID
return
D3DERR_INVALIDCALL
;
}
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hrc
=
IWineD3DDevice_GetPixelShader
(
This
->
WineD3DDevice
,
&
object
);
if
(
SUCCEEDED
(
hrc
))
{
...
...
@@ -187,7 +193,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9EX iface, ID
{
WARN
(
"(%p) : Call to IWineD3DDevice_GetPixelShader failed %u (device %p)
\n
"
,
This
,
hrc
,
This
->
WineD3DDevice
);
}
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
TRACE
(
"(%p) : returning %p
\n
"
,
This
,
*
ppShader
);
return
hrc
;
...
...
@@ -198,9 +204,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9EX
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DDevice_SetPixelShaderConstantF
(
This
->
WineD3DDevice
,
Register
,
pConstantData
,
Vector4fCount
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -210,9 +217,9 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9EX
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DDevice_GetPixelShaderConstantF
(
This
->
WineD3DDevice
,
Register
,
pConstantData
,
Vector4fCount
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
return
hr
;
}
...
...
@@ -222,9 +229,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9EX
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DDevice_SetPixelShaderConstantI
(
This
->
WineD3DDevice
,
Register
,
pConstantData
,
Vector4iCount
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -233,9 +241,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9EX
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DDevice_GetPixelShaderConstantI
(
This
->
WineD3DDevice
,
Register
,
pConstantData
,
Vector4iCount
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -244,9 +253,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9EX
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DDevice_SetPixelShaderConstantB
(
This
->
WineD3DDevice
,
Register
,
pConstantData
,
BoolCount
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -255,8 +265,9 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9EX
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DDevice_GetPixelShaderConstantB
(
This
->
WineD3DDevice
,
Register
,
pConstantData
,
BoolCount
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
dlls/d3d9/query.c
View file @
5f9f079d
...
...
@@ -57,9 +57,10 @@ static ULONG WINAPI IDirect3DQuery9Impl_Release(LPDIRECT3DQUERY9 iface) {
TRACE
(
"(%p) : ReleaseRef to %d
\n
"
,
This
,
ref
);
if
(
ref
==
0
)
{
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
IWineD3DQuery_Release
(
This
->
wineD3DQuery
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
IDirect3DDevice9Ex_Release
(
This
->
parentDevice
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
...
...
@@ -74,7 +75,7 @@ static HRESULT WINAPI IDirect3DQuery9Impl_GetDevice(LPDIRECT3DQUERY9 iface, IDir
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DQuery_GetDevice
(
This
->
wineD3DQuery
,
&
pDevice
);
if
(
hr
!=
D3D_OK
){
*
ppDevice
=
NULL
;
...
...
@@ -82,7 +83,8 @@ static HRESULT WINAPI IDirect3DQuery9Impl_GetDevice(LPDIRECT3DQUERY9 iface, IDir
hr
=
IWineD3DDevice_GetParent
(
pDevice
,
(
IUnknown
**
)
ppDevice
);
IWineD3DDevice_Release
(
pDevice
);
}
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -91,9 +93,10 @@ static D3DQUERYTYPE WINAPI IDirect3DQuery9Impl_GetType(LPDIRECT3DQUERY9 iface) {
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DQuery_GetType
(
This
->
wineD3DQuery
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -102,9 +105,10 @@ static DWORD WINAPI IDirect3DQuery9Impl_GetDataSize(LPDIRECT3DQUERY9 iface) {
DWORD
ret
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
ret
=
IWineD3DQuery_GetDataSize
(
This
->
wineD3DQuery
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
ret
;
}
...
...
@@ -113,9 +117,10 @@ static HRESULT WINAPI IDirect3DQuery9Impl_Issue(LPDIRECT3DQUERY9 iface, DWORD dw
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DQuery_Issue
(
This
->
wineD3DQuery
,
dwIssueFlags
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -124,9 +129,10 @@ static HRESULT WINAPI IDirect3DQuery9Impl_GetData(LPDIRECT3DQUERY9 iface, void*
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DQuery_GetData
(
This
->
wineD3DQuery
,
pData
,
dwSize
,
dwGetDataFlags
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -154,9 +160,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9EX iface, D3DQU
if
(
!
ppQuery
)
{
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DDevice_CreateQuery
(
This
->
WineD3DDevice
,
Type
,
NULL
,
NULL
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -169,9 +176,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9EX iface, D3DQU
object
->
lpVtbl
=
&
Direct3DQuery9_Vtbl
;
object
->
ref
=
1
;
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
();
hr
=
IWineD3DDevice_CreateQuery
(
This
->
WineD3DDevice
,
Type
,
&
object
->
wineD3DQuery
,
(
IUnknown
*
)
object
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
if
(
FAILED
(
hr
))
{
...
...
dlls/d3d9/stateblock.c
View file @
5f9f079d
...
...
@@ -57,9 +57,10 @@ static ULONG WINAPI IDirect3DStateBlock9Impl_Release(LPDIRECT3DSTATEBLOCK9 iface
TRACE
(
"(%p) : ReleaseRef to %d
\n
"
,
This
,
ref
);
if
(
ref
==
0
)
{
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
IWineD3DStateBlock_Release
(
This
->
wineD3DStateBlock
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
IDirect3DDevice9Ex_Release
(
This
->
parentDevice
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
...
...
@@ -73,14 +74,15 @@ static HRESULT WINAPI IDirect3DStateBlock9Impl_GetDevice(LPDIRECT3DSTATEBLOCK9 i
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DStateBlock_GetDevice
(
This
->
wineD3DStateBlock
,
&
wined3d_device
);
if
(
SUCCEEDED
(
hr
))
{
IWineD3DDevice_GetParent
(
wined3d_device
,
(
IUnknown
**
)
ppDevice
);
IWineD3DDevice_Release
(
wined3d_device
);
}
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -89,9 +91,10 @@ static HRESULT WINAPI IDirect3DStateBlock9Impl_Capture(LPDIRECT3DSTATEBLOCK9 ifa
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DStateBlock_Capture
(
This
->
wineD3DStateBlock
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -100,9 +103,10 @@ static HRESULT WINAPI IDirect3DStateBlock9Impl_Apply(LPDIRECT3DSTATEBLOCK9 iface
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DStateBlock_Apply
(
This
->
wineD3DStateBlock
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -139,9 +143,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9EX iface,
object
->
lpVtbl
=
&
Direct3DStateBlock9_Vtbl
;
object
->
ref
=
1
;
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hrc
=
IWineD3DDevice_CreateStateBlock
(
This
->
WineD3DDevice
,
(
WINED3DSTATEBLOCKTYPE
)
Type
,
&
object
->
wineD3DStateBlock
,
(
IUnknown
*
)
object
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
if
(
hrc
!=
D3D_OK
){
FIXME
(
"(%p) Call to IWineD3DDevice_CreateStateBlock failed.
\n
"
,
This
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
...
...
@@ -160,9 +165,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9EX iface)
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DDevice_BeginStateBlock
(
This
->
WineD3DDevice
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -175,12 +181,13 @@ HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9EX iface, I
TRACE
(
"(%p) Relay
\n
"
,
This
);
/* Tell wineD3D to endstateblock before anything else (in case we run out
* of memory later and cause locking problems)
*/
EnterCriticalSection
(
&
d3d9_cs
);
* of memory later and cause locking problems) */
wined3d_mutex_lock
();
hr
=
IWineD3DDevice_EndStateBlock
(
This
->
WineD3DDevice
,
&
wineD3DStateBlock
);
LeaveCriticalSection
(
&
d3d9_cs
);
if
(
hr
!=
D3D_OK
){
wined3d_mutex_unlock
();
if
(
hr
!=
D3D_OK
)
{
WARN
(
"IWineD3DDevice_EndStateBlock returned an error
\n
"
);
return
hr
;
}
...
...
dlls/d3d9/surface.c
View file @
5f9f079d
...
...
@@ -78,9 +78,10 @@ static ULONG WINAPI IDirect3DSurface9Impl_Release(LPDIRECT3DSURFACE9 iface) {
if
(
ref
==
0
)
{
if
(
This
->
parentDevice
)
IDirect3DDevice9Ex_Release
(
This
->
parentDevice
);
if
(
!
This
->
isImplicit
)
{
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
IWineD3DSurface_Release
(
This
->
wineD3DSurface
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
}
...
...
@@ -96,14 +97,15 @@ static HRESULT WINAPI IDirect3DSurface9Impl_GetDevice(LPDIRECT3DSURFACE9 iface,
HRESULT
hr
;
TRACE
(
"(%p)->(%p)
\n
"
,
This
,
ppDevice
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DSurface_GetDevice
(
This
->
wineD3DSurface
,
&
wined3d_device
);
if
(
SUCCEEDED
(
hr
))
{
IWineD3DDevice_GetParent
(
wined3d_device
,
(
IUnknown
**
)
ppDevice
);
IWineD3DDevice_Release
(
wined3d_device
);
}
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -112,9 +114,10 @@ static HRESULT WINAPI IDirect3DSurface9Impl_SetPrivateData(LPDIRECT3DSURFACE9 if
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DSurface_SetPrivateData
(
This
->
wineD3DSurface
,
refguid
,
pData
,
SizeOfData
,
Flags
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -123,9 +126,10 @@ static HRESULT WINAPI IDirect3DSurface9Impl_GetPrivateData(LPDIRECT3DSURFACE9 if
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DSurface_GetPrivateData
(
This
->
wineD3DSurface
,
refguid
,
pData
,
pSizeOfData
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -134,9 +138,10 @@ static HRESULT WINAPI IDirect3DSurface9Impl_FreePrivateData(LPDIRECT3DSURFACE9 i
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DSurface_FreePrivateData
(
This
->
wineD3DSurface
,
refguid
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -145,9 +150,10 @@ static DWORD WINAPI IDirect3DSurface9Impl_SetPriority(LPDIRECT3DSURFACE9 iface,
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DSurface_SetPriority
(
This
->
wineD3DSurface
,
PriorityNew
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -156,9 +162,10 @@ static DWORD WINAPI IDirect3DSurface9Impl_GetPriority(LPDIRECT3DSURFACE9 iface)
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DSurface_GetPriority
(
This
->
wineD3DSurface
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -166,10 +173,9 @@ static void WINAPI IDirect3DSurface9Impl_PreLoad(LPDIRECT3DSURFACE9 iface) {
IDirect3DSurface9Impl
*
This
=
(
IDirect3DSurface9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
IWineD3DSurface_PreLoad
(
This
->
wineD3DSurface
);
LeaveCriticalSection
(
&
d3d9_cs
);
return
;
wined3d_mutex_unlock
();
}
static
D3DRESOURCETYPE
WINAPI
IDirect3DSurface9Impl_GetType
(
LPDIRECT3DSURFACE9
iface
)
{
...
...
@@ -177,9 +183,10 @@ static D3DRESOURCETYPE WINAPI IDirect3DSurface9Impl_GetType(LPDIRECT3DSURFACE9 i
D3DRESOURCETYPE
ret
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
ret
=
IWineD3DSurface_GetType
(
This
->
wineD3DSurface
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
ret
;
}
...
...
@@ -209,9 +216,9 @@ static HRESULT WINAPI IDirect3DSurface9Impl_GetDesc(LPDIRECT3DSURFACE9 iface, D3
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DSurface_GetDesc
(
This
->
wineD3DSurface
,
&
wined3ddesc
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
if
(
SUCCEEDED
(
hr
))
{
...
...
@@ -233,10 +240,11 @@ static HRESULT WINAPI IDirect3DSurface9Impl_LockRect(LPDIRECT3DSURFACE9 iface, D
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
TRACE
(
"(%p) calling IWineD3DSurface_LockRect %p %p %p %d
\n
"
,
This
,
This
->
wineD3DSurface
,
pLockedRect
,
pRect
,
Flags
);
hr
=
IWineD3DSurface_LockRect
(
This
->
wineD3DSurface
,
(
WINED3DLOCKED_RECT
*
)
pLockedRect
,
pRect
,
Flags
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -245,9 +253,10 @@ static HRESULT WINAPI IDirect3DSurface9Impl_UnlockRect(LPDIRECT3DSURFACE9 iface)
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DSurface_UnlockRect
(
This
->
wineD3DSurface
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
switch
(
hr
)
{
case
WINEDDERR_NOTLOCKED
:
return
D3DERR_INVALIDCALL
;
...
...
@@ -260,9 +269,10 @@ static HRESULT WINAPI IDirect3DSurface9Impl_GetDC(LPDIRECT3DSURFACE9 iface, HDC*
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DSurface_GetDC
(
This
->
wineD3DSurface
,
phdc
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -271,9 +281,10 @@ static HRESULT WINAPI IDirect3DSurface9Impl_ReleaseDC(LPDIRECT3DSURFACE9 iface,
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DSurface_ReleaseDC
(
This
->
wineD3DSurface
,
hdc
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
switch
(
hr
)
{
case
WINEDDERR_NODC
:
return
WINED3DERR_INVALIDCALL
;
default:
return
hr
;
...
...
dlls/d3d9/swapchain.c
View file @
5f9f079d
...
...
@@ -62,9 +62,10 @@ static ULONG WINAPI IDirect3DSwapChain9Impl_Release(LPDIRECT3DSWAPCHAIN9 iface)
if
(
ref
==
0
)
{
if
(
This
->
parentDevice
)
IDirect3DDevice9Ex_Release
(
This
->
parentDevice
);
if
(
!
This
->
isImplicit
)
{
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
IWineD3DSwapChain_Destroy
(
This
->
wineD3DSwapChain
,
D3D9CB_DestroyRenderTarget
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
}
...
...
@@ -78,9 +79,9 @@ static HRESULT WINAPI IDirect3DSwapChain9Impl_Present(LPDIRECT3DSWAPCHAIN9 iface
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DSwapChain_Present
(
This
->
wineD3DSwapChain
,
pSourceRect
,
pDestRect
,
hDestWindowOverride
,
pDirtyRegion
,
dwFlags
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
return
hr
;
}
...
...
@@ -90,9 +91,10 @@ static HRESULT WINAPI IDirect3DSwapChain9Impl_GetFrontBufferData(LPDIRECT3DSWAPC
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DSwapChain_GetFrontBufferData
(
This
->
wineD3DSwapChain
,
((
IDirect3DSurface9Impl
*
)
pDestSurface
)
->
wineD3DSurface
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -103,13 +105,14 @@ static HRESULT WINAPI IDirect3DSwapChain9Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN9
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hrc
=
IWineD3DSwapChain_GetBackBuffer
(
This
->
wineD3DSwapChain
,
iBackBuffer
,
(
WINED3DBACKBUFFER_TYPE
)
Type
,
&
mySurface
);
if
(
hrc
==
D3D_OK
&&
NULL
!=
mySurface
)
{
IWineD3DSurface_GetParent
(
mySurface
,
(
IUnknown
**
)
ppBackBuffer
);
IWineD3DSurface_Release
(
mySurface
);
}
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
/* Do not touch the **ppBackBuffer pointer otherwise! (see device test) */
return
hrc
;
}
...
...
@@ -119,9 +122,10 @@ static HRESULT WINAPI IDirect3DSwapChain9Impl_GetRasterStatus(LPDIRECT3DSWAPCHAI
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DSwapChain_GetRasterStatus
(
This
->
wineD3DSwapChain
,
(
WINED3DRASTER_STATUS
*
)
pRasterStatus
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -130,9 +134,9 @@ static HRESULT WINAPI IDirect3DSwapChain9Impl_GetDisplayMode(LPDIRECT3DSWAPCHAIN
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DSwapChain_GetDisplayMode
(
This
->
wineD3DSwapChain
,
(
WINED3DDISPLAYMODE
*
)
pMode
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
if
(
SUCCEEDED
(
hr
))
pMode
->
Format
=
d3dformat_from_wined3dformat
(
pMode
->
Format
);
...
...
@@ -146,13 +150,14 @@ static HRESULT WINAPI IDirect3DSwapChain9Impl_GetDevice(LPDIRECT3DSWAPCHAIN9 ifa
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hrc
=
IWineD3DSwapChain_GetDevice
(
This
->
wineD3DSwapChain
,
&
device
);
if
(
hrc
==
D3D_OK
&&
NULL
!=
device
)
{
IWineD3DDevice_GetParent
(
device
,
(
IUnknown
**
)
ppDevice
);
IWineD3DDevice_Release
(
device
);
}
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hrc
;
}
...
...
@@ -163,9 +168,9 @@ static HRESULT WINAPI IDirect3DSwapChain9Impl_GetPresentParameters(LPDIRECT3DSWA
TRACE
(
"(%p)->(%p): Relay
\n
"
,
This
,
pPresentationParameters
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DSwapChain_GetPresentParameters
(
This
->
wineD3DSwapChain
,
&
winePresentParameters
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
pPresentationParameters
->
BackBufferWidth
=
winePresentParameters
.
BackBufferWidth
;
pPresentationParameters
->
BackBufferHeight
=
winePresentParameters
.
BackBufferHeight
;
...
...
@@ -240,10 +245,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE
localParameters
.
PresentationInterval
=
pPresentationParameters
->
PresentationInterval
;
localParameters
.
AutoRestoreDisplayMode
=
TRUE
;
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hrc
=
IWineD3DDevice_CreateSwapChain
(
This
->
WineD3DDevice
,
&
localParameters
,
&
object
->
wineD3DSwapChain
,
(
IUnknown
*
)
object
,
SURFACE_OPENGL
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
pPresentationParameters
->
BackBufferWidth
=
localParameters
.
BackBufferWidth
;
pPresentationParameters
->
BackBufferHeight
=
localParameters
.
BackBufferHeight
;
...
...
@@ -280,7 +285,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9EX iface, UI
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hrc
=
IWineD3DDevice_GetSwapChain
(
This
->
WineD3DDevice
,
iSwapChain
,
&
swapchain
);
if
(
hrc
==
D3D_OK
&&
NULL
!=
swapchain
)
{
IWineD3DSwapChain_GetParent
(
swapchain
,
(
IUnknown
**
)
pSwapChain
);
...
...
@@ -288,7 +293,8 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9EX iface, UI
}
else
{
*
pSwapChain
=
NULL
;
}
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hrc
;
}
...
...
@@ -297,8 +303,9 @@ UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9EX
UINT
ret
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
ret
=
IWineD3DDevice_GetNumberOfSwapChains
(
This
->
WineD3DDevice
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
ret
;
}
dlls/d3d9/texture.c
View file @
5f9f079d
...
...
@@ -59,9 +59,10 @@ static ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) {
TRACE
(
"(%p) : ReleaseRef to %d
\n
"
,
This
,
ref
);
if
(
ref
==
0
)
{
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
IWineD3DTexture_Destroy
(
This
->
wineD3DTexture
,
D3D9CB_DestroySurface
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
IDirect3DDevice9Ex_Release
(
This
->
parentDevice
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
...
...
@@ -75,14 +76,15 @@ static HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface,
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DTexture_GetDevice
(
This
->
wineD3DTexture
,
&
wined3d_device
);
if
(
SUCCEEDED
(
hr
))
{
IWineD3DDevice_GetParent
(
wined3d_device
,
(
IUnknown
**
)
ppDevice
);
IWineD3DDevice_Release
(
wined3d_device
);
}
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -91,9 +93,10 @@ static HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 if
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DTexture_SetPrivateData
(
This
->
wineD3DTexture
,
refguid
,
pData
,
SizeOfData
,
Flags
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -102,9 +105,10 @@ static HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 if
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DTexture_GetPrivateData
(
This
->
wineD3DTexture
,
refguid
,
pData
,
pSizeOfData
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -113,9 +117,10 @@ static HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 i
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DTexture_FreePrivateData
(
This
->
wineD3DTexture
,
refguid
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -124,9 +129,10 @@ static DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface,
DWORD
ret
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
ret
=
IWineD3DTexture_SetPriority
(
This
->
wineD3DTexture
,
PriorityNew
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
ret
;
}
...
...
@@ -135,9 +141,10 @@ static DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface)
DWORD
ret
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
ret
=
IWineD3DTexture_GetPriority
(
This
->
wineD3DTexture
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
ret
;
}
...
...
@@ -145,9 +152,9 @@ static void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl
*
This
=
(
IDirect3DTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
IWineD3DTexture_PreLoad
(
This
->
wineD3DTexture
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
}
static
D3DRESOURCETYPE
WINAPI
IDirect3DTexture9Impl_GetType
(
LPDIRECT3DTEXTURE9
iface
)
{
...
...
@@ -155,9 +162,10 @@ static D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 i
HRESULT
ret
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
ret
=
IWineD3DTexture_GetType
(
This
->
wineD3DTexture
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
ret
;
}
...
...
@@ -167,9 +175,10 @@ static DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD
DWORD
ret
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
ret
=
IWineD3DTexture_SetLOD
(
This
->
wineD3DTexture
,
LODNew
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
ret
;
}
...
...
@@ -178,9 +187,10 @@ static DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface) {
DWORD
ret
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
ret
=
IWineD3DTexture_GetLOD
(
This
->
wineD3DTexture
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
ret
;
}
...
...
@@ -189,9 +199,10 @@ static DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface
DWORD
ret
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
ret
=
IWineD3DTexture_GetLevelCount
(
This
->
wineD3DTexture
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
ret
;
}
...
...
@@ -200,9 +211,10 @@ static HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTU
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DTexture_SetAutoGenFilterType
(
This
->
wineD3DTexture
,
(
WINED3DTEXTUREFILTERTYPE
)
FilterType
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -211,9 +223,10 @@ static D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LP
D3DTEXTUREFILTERTYPE
ret
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
ret
=
(
D3DTEXTUREFILTERTYPE
)
IWineD3DTexture_GetAutoGenFilterType
(
This
->
wineD3DTexture
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
ret
;
}
...
...
@@ -221,9 +234,9 @@ static void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9
IDirect3DTexture9Impl
*
This
=
(
IDirect3DTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
IWineD3DTexture_GenerateMipSubLevels
(
This
->
wineD3DTexture
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
}
/* IDirect3DTexture9 Interface follow: */
...
...
@@ -234,9 +247,9 @@ static HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 ifac
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DTexture_GetLevelDesc
(
This
->
wineD3DTexture
,
Level
,
&
wined3ddesc
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
if
(
SUCCEEDED
(
hr
))
{
...
...
@@ -259,13 +272,15 @@ static HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 i
IWineD3DSurface
*
mySurface
=
NULL
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
();
hrc
=
IWineD3DTexture_GetSurfaceLevel
(
This
->
wineD3DTexture
,
Level
,
&
mySurface
);
if
(
hrc
==
D3D_OK
&&
NULL
!=
ppSurfaceLevel
)
{
IWineD3DSurface_GetParent
(
mySurface
,
(
IUnknown
**
)
ppSurfaceLevel
);
IWineD3DSurface_Release
(
mySurface
);
}
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hrc
;
}
...
...
@@ -274,9 +289,10 @@ static HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, U
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DTexture_LockRect
(
This
->
wineD3DTexture
,
Level
,
(
WINED3DLOCKED_RECT
*
)
pLockedRect
,
pRect
,
Flags
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -285,9 +301,10 @@ static HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface,
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DTexture_UnlockRect
(
This
->
wineD3DTexture
,
Level
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -296,9 +313,10 @@ static HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 ifac
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DTexture_AddDirtyRect
(
This
->
wineD3DTexture
,
pDirtyRect
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -352,12 +370,14 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9EX iface, U
object
->
lpVtbl
=
&
Direct3DTexture9_Vtbl
;
object
->
ref
=
1
;
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
();
hrc
=
IWineD3DDevice_CreateTexture
(
This
->
WineD3DDevice
,
Width
,
Height
,
Levels
,
Usage
&
WINED3DUSAGE_MASK
,
wined3dformat_from_d3dformat
(
Format
),
Pool
,
&
object
->
wineD3DTexture
,
(
IUnknown
*
)
object
);
LeaveCriticalSection
(
&
d3d9_cs
);
if
(
FAILED
(
hrc
))
{
wined3d_mutex_unlock
();
if
(
FAILED
(
hrc
))
{
/* free up object */
WARN
(
"(%p) call to IWineD3DDevice_CreateTexture failed
\n
"
,
This
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
...
...
dlls/d3d9/vertexbuffer.c
View file @
5f9f079d
...
...
@@ -58,9 +58,10 @@ static ULONG WINAPI IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 i
TRACE
(
"(%p) : ReleaseRef to %d
\n
"
,
This
,
ref
);
if
(
ref
==
0
)
{
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
IWineD3DBuffer_Release
(
This
->
wineD3DVertexBuffer
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
IDirect3DDevice9Ex_Release
(
This
->
parentDevice
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
...
...
@@ -74,14 +75,15 @@ static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDevice(LPDIRECT3DVERTEXBUFFE
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DBuffer_GetDevice
(
This
->
wineD3DVertexBuffer
,
&
wined3d_device
);
if
(
SUCCEEDED
(
hr
))
{
IWineD3DDevice_GetParent
(
wined3d_device
,
(
IUnknown
**
)
ppDevice
);
IWineD3DDevice_Release
(
wined3d_device
);
}
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -91,9 +93,9 @@ static HRESULT WINAPI IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEX
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DBuffer_SetPrivateData
(
This
->
wineD3DVertexBuffer
,
refguid
,
pData
,
SizeOfData
,
Flags
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
return
hr
;
}
...
...
@@ -103,9 +105,10 @@ static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEX
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DBuffer_GetPrivateData
(
This
->
wineD3DVertexBuffer
,
refguid
,
pData
,
pSizeOfData
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -114,9 +117,10 @@ static HRESULT WINAPI IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTE
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DBuffer_FreePrivateData
(
This
->
wineD3DVertexBuffer
,
refguid
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -125,9 +129,10 @@ static DWORD WINAPI IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFE
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DBuffer_SetPriority
(
This
->
wineD3DVertexBuffer
,
PriorityNew
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -136,9 +141,10 @@ static DWORD WINAPI IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFE
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DBuffer_GetPriority
(
This
->
wineD3DVertexBuffer
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -146,10 +152,9 @@ static void WINAPI IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 if
IDirect3DVertexBuffer9Impl
*
This
=
(
IDirect3DVertexBuffer9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
IWineD3DBuffer_PreLoad
(
This
->
wineD3DVertexBuffer
);
LeaveCriticalSection
(
&
d3d9_cs
);
return
;
wined3d_mutex_unlock
();
}
static
D3DRESOURCETYPE
WINAPI
IDirect3DVertexBuffer9Impl_GetType
(
LPDIRECT3DVERTEXBUFFER9
iface
)
{
...
...
@@ -165,9 +170,10 @@ static HRESULT WINAPI IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 if
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DBuffer_Map
(
This
->
wineD3DVertexBuffer
,
OffsetToLock
,
SizeToLock
,
(
BYTE
**
)
ppbData
,
Flags
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -176,9 +182,10 @@ static HRESULT WINAPI IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DBuffer_Unmap
(
This
->
wineD3DVertexBuffer
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -188,9 +195,9 @@ static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9
WINED3DBUFFER_DESC
desc
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DBuffer_GetDesc
(
This
->
wineD3DVertexBuffer
,
&
desc
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
if
(
SUCCEEDED
(
hr
))
{
pDesc
->
Format
=
D3DFMT_VERTEXDATA
;
...
...
@@ -246,11 +253,12 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9EX iface
object
->
lpVtbl
=
&
Direct3DVertexBuffer9_Vtbl
;
object
->
ref
=
1
;
object
->
fvf
=
FVF
;
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
();
hrc
=
IWineD3DDevice_CreateVertexBuffer
(
This
->
WineD3DDevice
,
Size
,
Usage
&
WINED3DUSAGE_MASK
,
0
/* fvf for ddraw only */
,
(
WINED3DPOOL
)
Pool
,
&
(
object
->
wineD3DVertexBuffer
),
(
IUnknown
*
)
object
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
if
(
hrc
!=
D3D_OK
)
{
/* free up object */
...
...
dlls/d3d9/vertexdeclaration.c
View file @
5f9f079d
...
...
@@ -230,9 +230,11 @@ void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface)
/* Should not happen unless wine has a bug or the application releases references it does not own */
ERR
(
"Destroying vdecl with ref != 0
\n
"
);
}
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
();
IWineD3DVertexDeclaration_Release
(
This
->
wineD3DVertexDeclaration
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
HeapFree
(
GetProcessHeap
(),
0
,
This
->
elements
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
...
...
@@ -262,13 +264,14 @@ static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDevice(LPDIRECT3DVERTEX
TRACE
(
"(%p) : Relay
\n
"
,
iface
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DVertexDeclaration_GetDevice
(
This
->
wineD3DVertexDeclaration
,
&
myDevice
);
if
(
hr
==
D3D_OK
&&
myDevice
!=
NULL
)
{
hr
=
IWineD3DDevice_GetParent
(
myDevice
,
(
IUnknown
**
)
ppDevice
);
IWineD3DDevice_Release
(
myDevice
);
}
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -392,10 +395,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9E
CopyMemory
(
object
->
elements
,
pVertexElements
,
element_count
*
sizeof
(
D3DVERTEXELEMENT9
));
object
->
element_count
=
element_count
;
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DDevice_CreateVertexDeclaration
(
This
->
WineD3DDevice
,
&
object
->
wineD3DVertexDeclaration
,
(
IUnknown
*
)
object
,
wined3d_elements
,
wined3d_element_count
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
HeapFree
(
GetProcessHeap
(),
0
,
wined3d_elements
);
...
...
@@ -421,9 +424,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9EX i
TRACE
(
"(%p) : Relay
\n
"
,
iface
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DDevice_SetVertexDeclaration
(
This
->
WineD3DDevice
,
pDeclImpl
==
NULL
?
NULL
:
pDeclImpl
->
wineD3DVertexDeclaration
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -439,7 +443,8 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9EX i
}
*
ppDecl
=
NULL
;
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
();
hr
=
IWineD3DDevice_GetVertexDeclaration
(
This
->
WineD3DDevice
,
&
pTest
);
if
(
hr
==
D3D_OK
&&
NULL
!=
pTest
)
{
IWineD3DVertexDeclaration_GetParent
(
pTest
,
(
IUnknown
**
)
ppDecl
);
...
...
@@ -447,7 +452,8 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9EX i
}
else
{
*
ppDecl
=
NULL
;
}
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
TRACE
(
"(%p) : returning %p
\n
"
,
This
,
*
ppDecl
);
return
hr
;
}
dlls/d3d9/vertexshader.c
View file @
5f9f079d
...
...
@@ -56,9 +56,10 @@ static ULONG WINAPI IDirect3DVertexShader9Impl_Release(LPDIRECT3DVERTEXSHADER9 i
TRACE
(
"(%p) : ReleaseRef to %d
\n
"
,
This
,
ref
);
if
(
ref
==
0
)
{
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
IWineD3DVertexShader_Release
(
This
->
wineD3DVertexShader
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
IDirect3DDevice9Ex_Release
(
This
->
parentDevice
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
...
...
@@ -72,7 +73,7 @@ static HRESULT WINAPI IDirect3DVertexShader9Impl_GetDevice(LPDIRECT3DVERTEXSHADE
HRESULT
hr
;
TRACE
(
"(%p) : Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DVertexShader_GetDevice
(
This
->
wineD3DVertexShader
,
&
myDevice
);
if
(
WINED3D_OK
==
hr
&&
myDevice
!=
NULL
)
{
hr
=
IWineD3DDevice_GetParent
(
myDevice
,
(
IUnknown
**
)
ppDevice
);
...
...
@@ -80,7 +81,8 @@ static HRESULT WINAPI IDirect3DVertexShader9Impl_GetDevice(LPDIRECT3DVERTEXSHADE
}
else
{
*
ppDevice
=
NULL
;
}
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
TRACE
(
"(%p) returning (%p)
\n
"
,
This
,
*
ppDevice
);
return
hr
;
}
...
...
@@ -90,9 +92,10 @@ static HRESULT WINAPI IDirect3DVertexShader9Impl_GetFunction(LPDIRECT3DVERTEXSHA
HRESULT
hr
;
TRACE
(
"(%p) : Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DVertexShader_GetFunction
(
This
->
wineD3DVertexShader
,
pData
,
pSizeOfData
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -125,10 +128,11 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9EX iface
object
->
ref
=
1
;
object
->
lpVtbl
=
&
Direct3DVertexShader9_Vtbl
;
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
();
hrc
=
IWineD3DDevice_CreateVertexShader
(
This
->
WineD3DDevice
,
pFunction
,
NULL
/* output signature */
,
&
object
->
wineD3DVertexShader
,
(
IUnknown
*
)
object
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
if
(
FAILED
(
hrc
))
{
...
...
@@ -151,9 +155,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9EX iface, I
HRESULT
hrc
=
D3D_OK
;
TRACE
(
"(%p) : Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
();
hrc
=
IWineD3DDevice_SetVertexShader
(
This
->
WineD3DDevice
,
pShader
==
NULL
?
NULL
:
((
IDirect3DVertexShader9Impl
*
)
pShader
)
->
wineD3DVertexShader
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
TRACE
(
"(%p) : returning hr(%u)
\n
"
,
This
,
hrc
);
return
hrc
;
...
...
@@ -165,7 +170,8 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9EX iface, I
HRESULT
hrc
=
D3D_OK
;
TRACE
(
"(%p) : Relay device@%p
\n
"
,
This
,
This
->
WineD3DDevice
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
();
hrc
=
IWineD3DDevice_GetVertexShader
(
This
->
WineD3DDevice
,
&
pShader
);
if
(
SUCCEEDED
(
hrc
))
{
...
...
@@ -183,7 +189,8 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9EX iface, I
{
WARN
(
"(%p) : Call to IWineD3DDevice_GetVertexShader failed %u (device %p)
\n
"
,
This
,
hrc
,
This
->
WineD3DDevice
);
}
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
TRACE
(
"(%p) : returning %p
\n
"
,
This
,
*
ppShader
);
return
hrc
;
}
...
...
@@ -199,9 +206,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9EX
return
D3DERR_INVALIDCALL
;
}
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DDevice_SetVertexShaderConstantF
(
This
->
WineD3DDevice
,
Register
,
pConstantData
,
Vector4fCount
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -216,9 +224,11 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9EX
}
TRACE
(
"(%p) : Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
();
hr
=
IWineD3DDevice_GetVertexShaderConstantF
(
This
->
WineD3DDevice
,
Register
,
pConstantData
,
Vector4fCount
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -227,9 +237,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9EX
HRESULT
hr
;
TRACE
(
"(%p) : Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DDevice_SetVertexShaderConstantI
(
This
->
WineD3DDevice
,
Register
,
pConstantData
,
Vector4iCount
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -238,9 +249,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9EX
HRESULT
hr
;
TRACE
(
"(%p) : Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DDevice_GetVertexShaderConstantI
(
This
->
WineD3DDevice
,
Register
,
pConstantData
,
Vector4iCount
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -249,9 +261,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9EX
HRESULT
hr
;
TRACE
(
"(%p) : Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DDevice_SetVertexShaderConstantB
(
This
->
WineD3DDevice
,
Register
,
pConstantData
,
BoolCount
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
...
...
@@ -260,8 +273,9 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9EX
HRESULT
hr
;
TRACE
(
"(%p) : Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DDevice_GetVertexShaderConstantB
(
This
->
WineD3DDevice
,
Register
,
pConstantData
,
BoolCount
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
return
hr
;
}
dlls/d3d9/volume.c
View file @
5f9f079d
...
...
@@ -72,9 +72,10 @@ static ULONG WINAPI IDirect3DVolume9Impl_Release(LPDIRECT3DVOLUME9 iface) {
TRACE
(
"(%p) : ReleaseRef to %d
\n
"
,
This
,
ref
);
if
(
ref
==
0
)
{
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
IWineD3DVolume_Release
(
This
->
wineD3DVolume
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
...
...
@@ -89,13 +90,13 @@ static HRESULT WINAPI IDirect3DVolume9Impl_GetDevice(LPDIRECT3DVOLUME9 iface, ID
TRACE
(
"iface %p, ppDevice %p
\n
"
,
iface
,
ppDevice
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
IWineD3DVolume_GetDevice
(
This
->
wineD3DVolume
,
&
myDevice
);
IWineD3DDevice_GetParent
(
myDevice
,
(
IUnknown
**
)
ppDevice
);
IWineD3DDevice_Release
(
myDevice
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
return
D3D_OK
;
}
...
...
@@ -106,11 +107,11 @@ static HRESULT WINAPI IDirect3DVolume9Impl_SetPrivateData(LPDIRECT3DVOLUME9 ifac
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DVolume_SetPrivateData
(
This
->
wineD3DVolume
,
refguid
,
pData
,
SizeOfData
,
Flags
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
return
hr
;
}
...
...
@@ -121,11 +122,11 @@ static HRESULT WINAPI IDirect3DVolume9Impl_GetPrivateData(LPDIRECT3DVOLUME9 ifac
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DVolume_GetPrivateData
(
This
->
wineD3DVolume
,
refguid
,
pData
,
pSizeOfData
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
return
hr
;
}
...
...
@@ -136,11 +137,11 @@ static HRESULT WINAPI IDirect3DVolume9Impl_FreePrivateData(LPDIRECT3DVOLUME9 ifa
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DVolume_FreePrivateData
(
This
->
wineD3DVolume
,
refguid
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
return
hr
;
}
...
...
@@ -171,11 +172,11 @@ static HRESULT WINAPI IDirect3DVolume9Impl_GetDesc(LPDIRECT3DVOLUME9 iface, D3DV
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DVolume_GetDesc
(
This
->
wineD3DVolume
,
&
wined3ddesc
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
if
(
SUCCEEDED
(
hr
))
{
...
...
@@ -197,12 +198,12 @@ static HRESULT WINAPI IDirect3DVolume9Impl_LockBox(LPDIRECT3DVOLUME9 iface, D3DL
TRACE
(
"(%p) relay %p %p %p %d
\n
"
,
This
,
This
->
wineD3DVolume
,
pLockedVolume
,
pBox
,
Flags
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DVolume_LockBox
(
This
->
wineD3DVolume
,
(
WINED3DLOCKED_BOX
*
)
pLockedVolume
,
(
const
WINED3DBOX
*
)
pBox
,
Flags
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
return
hr
;
}
...
...
@@ -213,11 +214,11 @@ static HRESULT WINAPI IDirect3DVolume9Impl_UnlockBox(LPDIRECT3DVOLUME9 iface) {
TRACE
(
"(%p) relay %p
\n
"
,
This
,
This
->
wineD3DVolume
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DVolume_UnlockBox
(
This
->
wineD3DVolume
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
return
hr
;
}
...
...
dlls/d3d9/volumetexture.c
View file @
5f9f079d
...
...
@@ -58,9 +58,10 @@ static ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9
TRACE
(
"(%p) : ReleaseRef to %d
\n
"
,
This
,
ref
);
if
(
ref
==
0
)
{
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
IWineD3DVolumeTexture_Destroy
(
This
->
wineD3DVolumeTexture
,
D3D9CB_DestroyVolume
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
();
IDirect3DDevice9Ex_Release
(
This
->
parentDevice
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
...
...
@@ -75,14 +76,14 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXT
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DStateBlock_GetDevice
(
This
->
wineD3DVolumeTexture
,
&
wined3d_device
);
if
(
SUCCEEDED
(
hr
))
{
IWineD3DDevice_GetParent
(
wined3d_device
,
(
IUnknown
**
)
ppDevice
);
IWineD3DDevice_Release
(
wined3d_device
);
}
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
return
hr
;
}
...
...
@@ -93,11 +94,11 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUM
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DVolumeTexture_SetPrivateData
(
This
->
wineD3DVolumeTexture
,
refguid
,
pData
,
SizeOfData
,
Flags
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
return
hr
;
}
...
...
@@ -108,11 +109,11 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUM
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DVolumeTexture_GetPrivateData
(
This
->
wineD3DVolumeTexture
,
refguid
,
pData
,
pSizeOfData
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
return
hr
;
}
...
...
@@ -123,11 +124,11 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLU
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DVolumeTexture_FreePrivateData
(
This
->
wineD3DVolumeTexture
,
refguid
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
return
hr
;
}
...
...
@@ -138,11 +139,11 @@ static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXT
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
priority
=
IWineD3DVolumeTexture_SetPriority
(
This
->
wineD3DVolumeTexture
,
PriorityNew
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
return
priority
;
}
...
...
@@ -153,11 +154,11 @@ static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXT
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
priority
=
IWineD3DVolumeTexture_GetPriority
(
This
->
wineD3DVolumeTexture
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
return
priority
;
}
...
...
@@ -167,11 +168,11 @@ static void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
IWineD3DVolumeTexture_PreLoad
(
This
->
wineD3DVolumeTexture
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
}
static
D3DRESOURCETYPE
WINAPI
IDirect3DVolumeTexture9Impl_GetType
(
LPDIRECT3DVOLUMETEXTURE9
iface
)
{
...
...
@@ -180,11 +181,11 @@ static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLU
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
type
=
IWineD3DVolumeTexture_GetType
(
This
->
wineD3DVolumeTexture
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
return
type
;
}
...
...
@@ -196,11 +197,11 @@ static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
lod
=
IWineD3DVolumeTexture_SetLOD
(
This
->
wineD3DVolumeTexture
,
LODNew
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
return
lod
;
}
...
...
@@ -211,11 +212,11 @@ static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
lod
=
IWineD3DVolumeTexture_GetLOD
(
This
->
wineD3DVolumeTexture
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
return
lod
;
}
...
...
@@ -226,11 +227,11 @@ static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETE
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
level_count
=
IWineD3DVolumeTexture_GetLevelCount
(
This
->
wineD3DVolumeTexture
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
return
level_count
;
}
...
...
@@ -241,11 +242,11 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DVolumeTexture_SetAutoGenFilterType
(
This
->
wineD3DVolumeTexture
,
(
WINED3DTEXTUREFILTERTYPE
)
FilterType
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
return
hr
;
}
...
...
@@ -256,11 +257,11 @@ static D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterT
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
filter_type
=
(
D3DTEXTUREFILTERTYPE
)
IWineD3DVolumeTexture_GetAutoGenFilterType
(
This
->
wineD3DVolumeTexture
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
return
filter_type
;
}
...
...
@@ -270,11 +271,11 @@ static void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVO
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
IWineD3DVolumeTexture_GenerateMipSubLevels
(
This
->
wineD3DVolumeTexture
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
}
/* IDirect3DVolumeTexture9 Interface follow: */
...
...
@@ -285,11 +286,11 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMET
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DVolumeTexture_GetLevelDesc
(
This
->
wineD3DVolumeTexture
,
Level
,
&
wined3ddesc
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
if
(
SUCCEEDED
(
hr
))
{
...
...
@@ -312,7 +313,7 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUM
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hrc
=
IWineD3DVolumeTexture_GetVolumeLevel
(
This
->
wineD3DVolumeTexture
,
Level
,
&
myVolume
);
if
(
hrc
==
D3D_OK
&&
NULL
!=
ppVolumeLevel
)
{
...
...
@@ -320,7 +321,7 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUM
IWineD3DVolumeTexture_Release
(
myVolume
);
}
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
return
hrc
;
}
...
...
@@ -331,12 +332,12 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTUR
TRACE
(
"(%p) Relay %p %p %p %d
\n
"
,
This
,
This
->
wineD3DVolumeTexture
,
pLockedVolume
,
pBox
,
Flags
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DVolumeTexture_LockBox
(
This
->
wineD3DVolumeTexture
,
Level
,
(
WINED3DLOCKED_BOX
*
)
pLockedVolume
,
(
const
WINED3DBOX
*
)
pBox
,
Flags
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
return
hr
;
}
...
...
@@ -347,11 +348,11 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXT
TRACE
(
"(%p) Relay %p %d
\n
"
,
This
,
This
->
wineD3DVolumeTexture
,
Level
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DVolumeTexture_UnlockBox
(
This
->
wineD3DVolumeTexture
,
Level
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
return
hr
;
}
...
...
@@ -362,11 +363,11 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETE
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hr
=
IWineD3DVolumeTexture_AddDirtyBox
(
This
->
wineD3DVolumeTexture
,
(
CONST
WINED3DBOX
*
)
pDirtyBox
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
return
hr
;
}
...
...
@@ -425,13 +426,13 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9EX if
object
->
lpVtbl
=
&
Direct3DVolumeTexture9_Vtbl
;
object
->
ref
=
1
;
EnterCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_lock
(
);
hrc
=
IWineD3DDevice_CreateVolumeTexture
(
This
->
WineD3DDevice
,
Width
,
Height
,
Depth
,
Levels
,
Usage
&
WINED3DUSAGE_MASK
,
wined3dformat_from_d3dformat
(
Format
),
Pool
,
&
object
->
wineD3DVolumeTexture
,
(
IUnknown
*
)
object
);
LeaveCriticalSection
(
&
d3d9_cs
);
wined3d_mutex_unlock
(
);
if
(
hrc
!=
D3D_OK
)
{
...
...
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