Commit 5fca0a70 authored by Aaryaman Vasishta's avatar Aaryaman Vasishta Committed by Alexandre Julliard

d3drm: Implement IDirect3DRMDevice{2-3}::InitFromD3D2.

parent 3d343d6e
......@@ -801,38 +801,22 @@ static HRESULT WINAPI d3drm2_CreateDeviceFromD3D(IDirect3DRM2 *iface,
IDirect3D2 *d3d, IDirect3DDevice2 *d3d_device, IDirect3DRMDevice2 **device)
{
struct d3drm *d3drm = impl_from_IDirect3DRM2(iface);
IDirect3D *d3d1;
IDirect3DDevice *d3d_device1;
IDirect3DRMDevice *device1;
IDirect3DRMDevice3 *device3;
HRESULT hr;
TRACE("iface %p, d3d %p, d3d_device %p, device %p.\n",
iface, d3d, d3d_device, device);
if (!device)
return D3DRMERR_BADVALUE;
*device = NULL;
if (!d3d || !d3d_device)
return D3DRMERR_BADVALUE;
hr = IDirect3D2_QueryInterface(d3d, &IID_IDirect3D, (void **)&d3d1);
if (FAILED(hr))
return hr;
hr = IDirect3DDevice2_QueryInterface(d3d_device, &IID_IDirect3DDevice, (void **)&d3d_device1);
if (FAILED(hr))
{
IDirect3D_Release(d3d1);
return hr;
}
hr = IDirect3DRM_CreateDeviceFromD3D(&d3drm->IDirect3DRM_iface, d3d1, d3d_device1, &device1);
IDirect3D_Release(d3d1);
IDirect3DDevice_Release(d3d_device1);
hr = IDirect3DRM3_CreateDeviceFromD3D(&d3drm->IDirect3DRM3_iface, d3d, d3d_device, &device3);
if (FAILED(hr))
return hr;
hr = IDirect3DRMDevice_QueryInterface(device1, &IID_IDirect3DRMDevice2, (void **)device);
IDirect3DRMDevice_Release(device1);
hr = IDirect3DRMDevice3_QueryInterface(device3, &IID_IDirect3DRMDevice2, (void **)device);
IDirect3DRMDevice3_Release(device3);
return hr;
}
......@@ -1361,39 +1345,27 @@ static HRESULT WINAPI d3drm3_CreateDeviceFromD3D(IDirect3DRM3 *iface,
IDirect3D2 *d3d, IDirect3DDevice2 *d3d_device, IDirect3DRMDevice3 **device)
{
struct d3drm *d3drm = impl_from_IDirect3DRM3(iface);
IDirect3D *d3d1;
IDirect3DDevice *d3d_device1;
IDirect3DRMDevice *device1;
struct d3drm_device *object;
HRESULT hr;
TRACE("iface %p, d3d %p, d3d_device %p, device %p.\n",
iface, d3d, d3d_device, device);
if (!device)
return D3DRMERR_BADVALUE;
*device = NULL;
if (!d3d || !d3d_device)
return D3DRMERR_BADVALUE;
hr = IDirect3D2_QueryInterface(d3d, &IID_IDirect3D, (void **)&d3d1);
if (FAILED(hr))
if (FAILED(hr = d3drm_device_create(&object, &d3drm->IDirect3DRM_iface)))
return hr;
hr = IDirect3DDevice2_QueryInterface(d3d_device, &IID_IDirect3DDevice, (void **)&d3d_device1);
if (FAILED(hr))
if (FAILED(hr = IDirect3DRMDevice3_InitFromD3D2(&object->IDirect3DRMDevice3_iface, d3d, d3d_device)))
{
IDirect3D_Release(d3d1);
d3drm_device_destroy(object);
return hr;
}
*device = &object->IDirect3DRMDevice3_iface;
hr = IDirect3DRM_CreateDeviceFromD3D(&d3drm->IDirect3DRM_iface, d3d1, d3d_device1, &device1);
IDirect3D_Release(d3d1);
IDirect3DDevice_Release(d3d_device1);
if (FAILED(hr))
return hr;
hr = IDirect3DRMDevice_QueryInterface(device1, &IID_IDirect3DRMDevice3, (void **)device);
IDirect3DRMDevice_Release(device1);
return hr;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm3_CreateDeviceFromClipper(IDirect3DRM3 *iface,
......
......@@ -1200,9 +1200,29 @@ static HRESULT WINAPI d3drm_device1_GetDirect3DDevice(IDirect3DRMDevice *iface,
static HRESULT WINAPI d3drm_device3_InitFromD3D2(IDirect3DRMDevice3 *iface,
IDirect3D2 *d3d, IDirect3DDevice2 *d3d_device)
{
FIXME("iface %p, d3d %p, d3d_device %p stub!\n", iface, d3d, d3d_device);
struct d3drm_device *device = impl_from_IDirect3DRMDevice3(iface);
IDirect3D *d3d1;
IDirect3DDevice *d3d_device1;
HRESULT hr;
return E_NOTIMPL;
TRACE("iface %p, d3d %p, d3d_device %p.\n", iface, d3d, d3d_device);
if (!d3d || !d3d_device)
return D3DRMERR_BADVALUE;
if (FAILED(hr = IDirect3D2_QueryInterface(d3d, &IID_IDirect3D, (void **)&d3d1)))
return hr;
if (FAILED(hr = IDirect3DDevice2_QueryInterface(d3d_device, &IID_IDirect3DDevice, (void **)&d3d_device1)))
{
IDirect3D_Release(d3d1);
return hr;
}
hr = d3drm_device_set_ddraw_device_d3d(device, d3d1, d3d_device1);
IDirect3D_Release(d3d1);
IDirect3DDevice_Release(d3d_device1);
return hr;
}
static HRESULT WINAPI d3drm_device2_InitFromD3D2(IDirect3DRMDevice2 *iface,
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment