- beginning of implementation of Direct3D2 (DX 5.0) and associated classes
- some basic code for Direct3D and Direct3DExecuteBuffer (DX 3.0)
- added stretching to Blt function
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graphics/d3d_private.h
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graphics/d3dcommon.c
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graphics/d3ddevices.c
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graphics/d3dexecutebuffer.c
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graphics/d3dlight.c
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graphics/d3dmaterial.c
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graphics/d3dtexture.c
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graphics/d3dviewport.c
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include/wine_gl.h
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