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wine
wine-cw
Commits
60b5581e
Commit
60b5581e
authored
Jun 23, 2008
by
H. Verbeet
Committed by
Alexandre Julliard
Jun 24, 2008
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d3d9: Use color_match() in alpha_test().
Also fixes some of the messages.
parent
3546b8bb
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1 changed file
with
8 additions
and
20 deletions
+8
-20
visual.c
dlls/d3d9/tests/visual.c
+8
-20
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dlls/d3d9/tests/visual.c
View file @
60b5581e
...
...
@@ -6656,7 +6656,7 @@ static void alpha_test(IDirect3DDevice9 *device)
HRESULT
hr
;
IDirect3DTexture9
*
offscreenTexture
;
IDirect3DSurface9
*
backbuffer
=
NULL
,
*
offscreen
=
NULL
;
DWORD
color
,
red
,
green
,
blue
;
DWORD
color
;
struct
vertex
quad1
[]
=
{
...
...
@@ -6778,32 +6778,20 @@ static void alpha_test(IDirect3DDevice9 *device)
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
color
=
getPixelColor
(
device
,
160
,
360
);
red
=
(
color
&
0x00ff0000
)
>>
16
;
green
=
(
color
&
0x0000ff00
)
>>
8
;
blue
=
(
color
&
0x000000ff
);
ok
(
red
>=
0xbe
&&
red
<=
0xc0
&&
green
>=
0x39
&&
green
<=
0x41
&&
blue
==
0x00
,
ok
(
color_match
(
color
,
D3DCOLOR_ARGB
(
0x00
,
0xbf
,
0x40
,
0x00
),
1
),
"SRCALPHA on frame buffer returned color %08x, expected 0x00bf4000
\n
"
,
color
);
color
=
getPixelColor
(
device
,
160
,
120
);
red
=
(
color
&
0x00ff0000
)
>>
16
;
green
=
(
color
&
0x0000ff00
)
>>
8
;
blue
=
(
color
&
0x000000ff
);
ok
(
red
>=
0x7e
&&
red
<=
0x81
&&
green
==
0x00
&&
blue
>=
0x7e
&&
blue
<=
0x81
,
"DSTALPHA on frame buffer returned color %08x, expected 0x00ff0000
\n
"
,
color
);
ok
(
color_match
(
color
,
D3DCOLOR_ARGB
(
0x00
,
0x7f
,
0x00
,
0x80
),
2
),
"DSTALPHA on frame buffer returned color %08x, expected 0x007f0080
\n
"
,
color
);
color
=
getPixelColor
(
device
,
480
,
360
);
red
=
(
color
&
0x00ff0000
)
>>
16
;
green
=
(
color
&
0x0000ff00
)
>>
8
;
blue
=
(
color
&
0x000000ff
);
ok
(
red
>=
0xbe
&&
red
<=
0xc0
&&
green
>=
0x39
&&
green
<=
0x41
&&
blue
==
0x00
,
"SRCALPHA on texture returned color %08x, expected bar
\n
"
,
color
);
ok
(
color_match
(
color
,
D3DCOLOR_ARGB
(
0x00
,
0xbf
,
0x40
,
0x00
),
1
),
"SRCALPHA on texture returned color %08x, expected 0x00bf4000
\n
"
,
color
);
color
=
getPixelColor
(
device
,
480
,
120
);
red
=
(
color
&
0x00ff0000
)
>>
16
;
green
=
(
color
&
0x0000ff00
)
>>
8
;
blue
=
(
color
&
0x000000ff
);
ok
(
red
==
0x00
&&
green
==
0x00
&&
blue
>=
0xfe
&&
blue
<=
0xff
,
"DSTALPHA on texture returned color %08x, expected 0x00800080
\n
"
,
color
);
ok
(
color_match
(
color
,
D3DCOLOR_ARGB
(
0x00
,
0x00
,
0x00
,
0xff
),
1
),
"DSTALPHA on texture returned color %08x, expected 0x000000ff
\n
"
,
color
);
out:
/* restore things */
...
...
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