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wine
wine-cw
Commits
61ba3863
Commit
61ba3863
authored
May 09, 2011
by
Dylan Smith
Committed by
Alexandre Julliard
May 10, 2011
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Plain Diff
d3dx9: Implement D3DXMESHOPT_COMPACT for ID3DXMesh::OptimizeInplace.
parent
e62a4276
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1 changed file
with
149 additions
and
3 deletions
+149
-3
mesh.c
dlls/d3dx9_36/mesh.c
+149
-3
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dlls/d3dx9_36/mesh.c
View file @
61ba3863
...
...
@@ -653,13 +653,159 @@ static HRESULT WINAPI ID3DXMeshImpl_Optimize(ID3DXMesh *iface, DWORD flags, CONS
}
static
HRESULT
WINAPI
ID3DXMeshImpl_OptimizeInplace
(
ID3DXMesh
*
iface
,
DWORD
flags
,
CONST
DWORD
*
adjacency_in
,
DWORD
*
adjacency_out
,
DWORD
*
face_remap
,
LPD3DXBUFFER
*
vertex_remap
)
DWORD
*
face_remap
_out
,
LPD3DXBUFFER
*
vertex_remap_out
)
{
ID3DXMeshImpl
*
This
=
impl_from_ID3DXMesh
(
iface
);
void
*
indices
=
NULL
;
HRESULT
hr
;
ID3DXBuffer
*
vertex_remap
=
NULL
;
DWORD
*
dword_indices
=
NULL
;
DWORD
new_num_vertices
=
0
;
DWORD
new_vertex_buffer_size
=
0
;
IDirect3DVertexBuffer9
*
vertex_buffer
=
NULL
;
DWORD
i
;
FIXME
(
"(%p)->(%u,%p,%p,%p,%p): stub
\n
"
,
This
,
flags
,
adjacency_in
,
adjacency_out
,
face_remap
,
vertex_remap
);
TRACE
(
"(%p)->(%x,%p,%p,%p,%p)
\n
"
,
This
,
flags
,
adjacency_in
,
adjacency_out
,
face_remap_out
,
vertex_remap_out
);
return
E_NOTIMPL
;
if
(
!
flags
)
return
D3DERR_INVALIDCALL
;
if
(
!
adjacency_in
&&
(
flags
&
(
D3DXMESHOPT_VERTEXCACHE
|
D3DXMESHOPT_STRIPREORDER
)))
return
D3DERR_INVALIDCALL
;
if
((
flags
&
(
D3DXMESHOPT_VERTEXCACHE
|
D3DXMESHOPT_STRIPREORDER
))
==
(
D3DXMESHOPT_VERTEXCACHE
|
D3DXMESHOPT_STRIPREORDER
))
return
D3DERR_INVALIDCALL
;
if
(
flags
&
(
D3DXMESHOPT_ATTRSORT
|
D3DXMESHOPT_VERTEXCACHE
|
D3DXMESHOPT_STRIPREORDER
))
{
if
(
flags
&
D3DXMESHOPT_ATTRSORT
)
FIXME
(
"D3DXMESHOPT_ATTRSORT not implemented.
\n
"
);
if
(
flags
&
D3DXMESHOPT_VERTEXCACHE
)
FIXME
(
"D3DXMESHOPT_VERTEXCACHE not implemented.
\n
"
);
if
(
flags
&
D3DXMESHOPT_STRIPREORDER
)
FIXME
(
"D3DXMESHOPT_STRIPREORDER not implemented.
\n
"
);
return
E_NOTIMPL
;
}
hr
=
iface
->
lpVtbl
->
LockIndexBuffer
(
iface
,
0
,
(
void
**
)
&
indices
);
if
(
FAILED
(
hr
))
goto
cleanup
;
dword_indices
=
HeapAlloc
(
GetProcessHeap
(),
0
,
This
->
numfaces
*
3
*
sizeof
(
DWORD
));
if
(
!
dword_indices
)
return
E_OUTOFMEMORY
;
if
(
This
->
options
&
D3DXMESH_32BIT
)
{
memcpy
(
dword_indices
,
indices
,
This
->
numfaces
*
3
*
sizeof
(
DWORD
));
}
else
{
WORD
*
word_indices
=
indices
;
for
(
i
=
0
;
i
<
This
->
numfaces
*
3
;
i
++
)
dword_indices
[
i
]
=
*
word_indices
++
;
}
if
((
flags
&
(
D3DXMESHOPT_COMPACT
|
D3DXMESHOPT_IGNOREVERTS
))
==
D3DXMESHOPT_COMPACT
)
{
/* Remove unused vertices. */
DWORD
*
vertex_remap_ptr
;
new_vertex_buffer_size
=
This
->
numvertices
;
hr
=
D3DXCreateBuffer
(
This
->
numvertices
*
sizeof
(
DWORD
),
&
vertex_remap
);
if
(
FAILED
(
hr
))
goto
cleanup
;
vertex_remap_ptr
=
ID3DXBuffer_GetBufferPointer
(
vertex_remap
);
for
(
i
=
0
;
i
<
This
->
numfaces
*
3
;
i
++
)
vertex_remap_ptr
[
dword_indices
[
i
]]
=
1
;
/* create old->new vertex mapping */
for
(
i
=
0
;
i
<
This
->
numvertices
;
i
++
)
{
if
(
vertex_remap_ptr
[
i
])
vertex_remap_ptr
[
i
]
=
new_num_vertices
++
;
else
vertex_remap_ptr
[
i
]
=
-
1
;
}
/* convert indices */
for
(
i
=
0
;
i
<
This
->
numfaces
*
3
;
i
++
)
dword_indices
[
i
]
=
vertex_remap_ptr
[
dword_indices
[
i
]];
/* create new->old vertex mapping */
new_num_vertices
=
0
;
for
(
i
=
0
;
i
<
This
->
numvertices
;
i
++
)
{
if
(
vertex_remap_ptr
[
i
]
!=
-
1
)
vertex_remap_ptr
[
new_num_vertices
++
]
=
i
;
}
for
(
i
=
new_num_vertices
;
i
<
This
->
numvertices
;
i
++
)
vertex_remap_ptr
[
i
]
=
-
1
;
}
if
(
vertex_remap
)
{
/* reorder the vertices using vertex_remap */
D3DVERTEXBUFFER_DESC
vertex_desc
;
DWORD
*
vertex_remap_ptr
=
ID3DXBuffer_GetBufferPointer
(
vertex_remap
);
DWORD
vertex_size
=
iface
->
lpVtbl
->
GetNumBytesPerVertex
(
iface
);
BYTE
*
orig_vertices
;
BYTE
*
new_vertices
;
hr
=
IDirect3DVertexBuffer9_GetDesc
(
This
->
vertex_buffer
,
&
vertex_desc
);
if
(
FAILED
(
hr
))
goto
cleanup
;
new_vertex_buffer_size
*=
vertex_size
;
hr
=
IDirect3DDevice9_CreateVertexBuffer
(
This
->
device
,
new_vertex_buffer_size
,
vertex_desc
.
Usage
,
This
->
fvf
,
vertex_desc
.
Pool
,
&
vertex_buffer
,
NULL
);
if
(
FAILED
(
hr
))
goto
cleanup
;
hr
=
IDirect3DVertexBuffer9_Lock
(
This
->
vertex_buffer
,
0
,
0
,
(
void
**
)
&
orig_vertices
,
D3DLOCK_READONLY
);
if
(
FAILED
(
hr
))
goto
cleanup
;
hr
=
IDirect3DVertexBuffer9_Lock
(
vertex_buffer
,
0
,
0
,
(
void
**
)
&
new_vertices
,
D3DLOCK_DISCARD
);
if
(
FAILED
(
hr
))
{
IDirect3DVertexBuffer9_Unlock
(
This
->
vertex_buffer
);
goto
cleanup
;
}
for
(
i
=
0
;
i
<
new_num_vertices
;
i
++
)
memcpy
(
new_vertices
+
i
*
vertex_size
,
orig_vertices
+
vertex_remap_ptr
[
i
]
*
vertex_size
,
vertex_size
);
IDirect3DVertexBuffer9_Unlock
(
This
->
vertex_buffer
);
IDirect3DVertexBuffer9_Unlock
(
vertex_buffer
);
}
else
if
(
vertex_remap_out
)
{
DWORD
*
vertex_remap_ptr
;
hr
=
D3DXCreateBuffer
(
This
->
numvertices
*
sizeof
(
DWORD
),
&
vertex_remap
);
if
(
FAILED
(
hr
))
goto
cleanup
;
vertex_remap_ptr
=
ID3DXBuffer_GetBufferPointer
(
vertex_remap
);
for
(
i
=
0
;
i
<
This
->
numvertices
;
i
++
)
*
vertex_remap_ptr
++
=
i
;
}
if
(
This
->
options
&
D3DXMESH_32BIT
)
{
memcpy
(
indices
,
dword_indices
,
This
->
numfaces
*
3
*
sizeof
(
DWORD
));
}
else
{
WORD
*
word_indices
=
indices
;
for
(
i
=
0
;
i
<
This
->
numfaces
*
3
;
i
++
)
*
word_indices
++
=
dword_indices
[
i
];
}
if
(
adjacency_out
)
{
memcpy
(
adjacency_out
,
adjacency_in
,
This
->
numfaces
*
3
*
sizeof
(
*
adjacency_out
));
}
if
(
face_remap_out
)
{
for
(
i
=
0
;
i
<
This
->
numfaces
;
i
++
)
face_remap_out
[
i
]
=
i
;
}
if
(
vertex_remap_out
)
*
vertex_remap_out
=
vertex_remap
;
vertex_remap
=
NULL
;
if
(
vertex_buffer
)
{
IDirect3DVertexBuffer9_Release
(
This
->
vertex_buffer
);
This
->
vertex_buffer
=
vertex_buffer
;
vertex_buffer
=
NULL
;
This
->
numvertices
=
new_num_vertices
;
}
hr
=
D3D_OK
;
cleanup:
HeapFree
(
GetProcessHeap
(),
0
,
dword_indices
);
if
(
vertex_remap
)
ID3DXBuffer_Release
(
vertex_remap
);
if
(
vertex_buffer
)
IDirect3DVertexBuffer9_Release
(
vertex_buffer
);
if
(
indices
)
iface
->
lpVtbl
->
UnlockIndexBuffer
(
iface
);
return
hr
;
}
static
HRESULT
WINAPI
ID3DXMeshImpl_SetAttributeTable
(
ID3DXMesh
*
iface
,
CONST
D3DXATTRIBUTERANGE
*
attrib_table
,
DWORD
attrib_table_size
)
...
...
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