Commit 64b40aeb authored by Alistair Leslie-Hughes's avatar Alistair Leslie-Hughes Committed by Alexandre Julliard

dpnet: Add stubbed interface IDirectPlay8Server.

parent 31a283d4
......@@ -2,4 +2,5 @@ TESTDLL = dpnet.dll
IMPORTS = dpnet ole32
C_SRCS = \
peer.c
peer.c \
server.c
/*
* Copyright 2014 Alistair Leslie-Hughes
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define WIN32_LEAN_AND_MEAN
#include <stdio.h>
#include <dplay8.h>
#include "wine/test.h"
static HRESULT WINAPI DirectPlayMessageHandler(PVOID pvUserContext, DWORD dwMessageId, PVOID pMsgBuffer)
{
return S_OK;
}
static void create_server(void)
{
HRESULT hr;
IDirectPlay8Server *server = NULL;
hr = CoCreateInstance( &CLSID_DirectPlay8Server, NULL, CLSCTX_ALL, &IID_IDirectPlay8Server, (LPVOID*)&server);
ok(hr == S_OK, "Failed to create IDirectPlay8Server object");
if( SUCCEEDED(hr) )
{
hr = IDirectPlay8Server_Close(server, 0);
todo_wine ok(hr == DPNERR_UNINITIALIZED, "got 0x%08x\n", hr);
hr = IDirectPlay8Server_Initialize(server, NULL, DirectPlayMessageHandler, 0);
ok(hr == S_OK, "got 0x%08x\n", hr);
if(hr == S_OK)
{
hr = IDirectPlay8Server_Close(server, 0);
todo_wine ok(hr == S_OK, "got 0x%08x\n", hr);
}
IDirectPlay8Server_Release(server);
}
}
START_TEST(server)
{
HRESULT hr;
hr = CoInitialize(0);
ok( hr == S_OK, "failed to init com\n");
if (hr != S_OK)
return;
create_server();
CoUninitialize();
}
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