Commit 65f7fab0 authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

d3d8: Handle stateblocks in d3d8_device_SetTextureStageState().

parent cc2750b1
......@@ -2226,9 +2226,17 @@ static HRESULT WINAPI d3d8_device_SetTextureStageState(IDirect3DDevice8 *iface,
wined3d_mutex_lock();
if (l->sampler_state)
wined3d_device_set_sampler_state(device->wined3d_device, stage, l->u.sampler_state, value);
{
wined3d_stateblock_set_sampler_state(device->update_state, stage, l->u.sampler_state, value);
if (!device->recording)
wined3d_device_set_sampler_state(device->wined3d_device, stage, l->u.sampler_state, value);
}
else
wined3d_device_set_texture_stage_state(device->wined3d_device, stage, l->u.texture_state, value);
{
wined3d_stateblock_set_texture_stage_state(device->update_state, stage, l->u.texture_state, value);
if (!device->recording)
wined3d_device_set_texture_stage_state(device->wined3d_device, stage, l->u.texture_state, value);
}
wined3d_mutex_unlock();
return D3D_OK;
......
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