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wine
wine-cw
Commits
66156781
Commit
66156781
authored
May 16, 2019
by
Henri Verbeet
Committed by
Alexandre Julliard
May 16, 2019
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wined3d: Pass a wined3d_context_gl structure to context_reuse_fbo_entry().
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
9729f15a
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1 changed file
with
6 additions
and
5 deletions
+6
-5
context.c
dlls/wined3d/context.c
+6
-5
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dlls/wined3d/context.c
View file @
66156781
...
...
@@ -540,17 +540,16 @@ static struct fbo_entry *context_create_fbo_entry(const struct wined3d_context *
}
/* Context activation is done by the caller. */
static
void
context_reuse_fbo_entry
(
struct
wined3d_context
*
context
,
GLenum
target
,
static
void
wined3d_context_gl_reuse_fbo_entry
(
struct
wined3d_context_gl
*
context_gl
,
GLenum
target
,
const
struct
wined3d_rendertarget_info
*
render_targets
,
const
struct
wined3d_rendertarget_info
*
depth_stencil
,
DWORD
color_location
,
DWORD
ds_location
,
struct
fbo_entry
*
entry
)
{
struct
wined3d_context_gl
*
context_gl
=
wined3d_context_gl
(
context
);
const
struct
wined3d_gl_info
*
gl_info
=
context
->
gl_info
;
const
struct
wined3d_gl_info
*
gl_info
=
context_gl
->
c
.
gl_info
;
wined3d_context_gl_bind_fbo
(
context_gl
,
target
,
entry
->
id
);
context_clean_fbo_attachments
(
gl_info
,
target
);
context_generate_fbo_key
(
context
,
&
entry
->
key
,
render_targets
,
depth_stencil
,
color_location
,
ds_location
);
context_generate_fbo_key
(
&
context_gl
->
c
,
&
entry
->
key
,
render_targets
,
depth_stencil
,
color_location
,
ds_location
);
entry
->
flags
=
0
;
if
(
depth_stencil
->
resource
)
{
...
...
@@ -579,6 +578,7 @@ static struct fbo_entry *context_find_fbo_entry(struct wined3d_context *context,
const
struct
wined3d_rendertarget_info
*
render_targets
,
const
struct
wined3d_rendertarget_info
*
depth_stencil
,
DWORD
color_location
,
DWORD
ds_location
)
{
struct
wined3d_context_gl
*
context_gl
=
wined3d_context_gl
(
context
);
static
const
struct
wined3d_rendertarget_info
ds_null
=
{{
0
}};
const
struct
wined3d_gl_info
*
gl_info
=
context
->
gl_info
;
struct
wined3d_texture
*
rt_texture
,
*
ds_texture
;
...
...
@@ -695,7 +695,8 @@ static struct fbo_entry *context_find_fbo_entry(struct wined3d_context *context,
else
{
entry
=
LIST_ENTRY
(
list_tail
(
&
context
->
fbo_list
),
struct
fbo_entry
,
entry
);
context_reuse_fbo_entry
(
context
,
target
,
render_targets
,
depth_stencil
,
color_location
,
ds_location
,
entry
);
wined3d_context_gl_reuse_fbo_entry
(
context_gl
,
target
,
render_targets
,
depth_stencil
,
color_location
,
ds_location
,
entry
);
list_remove
(
&
entry
->
entry
);
list_add_head
(
&
context
->
fbo_list
,
&
entry
->
entry
);
}
...
...
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