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wine
wine-cw
Commits
66952c92
Commit
66952c92
authored
Nov 13, 2018
by
Henri Verbeet
Committed by
Alexandre Julliard
Nov 13, 2018
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d3d8: Do not add map access indiscriminately in cubetexture_init().
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
2aedcf3f
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1 changed file
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texture.c
dlls/d3d8/texture.c
+1
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dlls/d3d8/texture.c
View file @
66952c92
...
...
@@ -1155,8 +1155,7 @@ HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *devic
if
(
pool
==
D3DPOOL_SCRATCH
)
desc
.
usage
|=
WINED3DUSAGE_SCRATCH
;
desc
.
bind_flags
=
wined3d_bind_flags_from_d3d8_usage
(
usage
)
|
WINED3D_BIND_SHADER_RESOURCE
;
desc
.
access
=
wined3daccess_from_d3dpool
(
pool
,
usage
)
|
WINED3D_RESOURCE_ACCESS_MAP_R
|
WINED3D_RESOURCE_ACCESS_MAP_W
;
desc
.
access
=
wined3daccess_from_d3dpool
(
pool
,
usage
);
desc
.
width
=
edge_length
;
desc
.
height
=
edge_length
;
desc
.
depth
=
1
;
...
...
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