Commit 66aa4dcc authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

ddraw/tests: Don't trust what EnumDevices() tells us about the supported Z buffer formats.

parent 9677805e
......@@ -238,11 +238,11 @@ static IDirectDraw *create_ddraw(void)
static IDirect3DDevice *create_device(IDirectDraw *ddraw, HWND window, DWORD coop_level)
{
static const DWORD z_depths[] = {32, 24, 16};
IDirectDrawSurface *surface, *ds;
IDirect3DDevice *device = NULL;
DDSURFACEDESC surface_desc;
DWORD z_depth = 0;
IDirect3D *d3d;
unsigned int i;
HRESULT hr;
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, coop_level);
......@@ -271,51 +271,34 @@ static IDirect3DDevice *create_device(IDirectDraw *ddraw, HWND window, DWORD coo
IDirectDrawClipper_Release(clipper);
}
hr = IDirectDraw_QueryInterface(ddraw, &IID_IDirect3D, (void **)&d3d);
if (FAILED(hr))
/* We used to use EnumDevices() for this, but it seems
* D3DDEVICEDESC.dwDeviceZBufferBitDepth only has a very casual
* relationship with reality. */
for (i = 0; i < sizeof(z_depths) / sizeof(*z_depths); ++i)
{
IDirectDrawSurface_Release(surface);
return NULL;
}
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_ZBUFFERBITDEPTH | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
U2(surface_desc).dwZBufferBitDepth = z_depths[i];
surface_desc.dwWidth = 640;
surface_desc.dwHeight = 480;
if (FAILED(hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &ds, NULL)))
continue;
hr = IDirect3D_EnumDevices(d3d, enum_z_fmt, &z_depth);
ok(SUCCEEDED(hr), "Failed to enumerate z-formats, hr %#x.\n", hr);
IDirect3D_Release(d3d);
if (FAILED(hr) || !z_depth)
{
IDirectDrawSurface_Release(surface);
return NULL;
}
hr = IDirectDrawSurface_AddAttachedSurface(surface, ds);
ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);
IDirectDrawSurface_Release(ds);
if (FAILED(hr))
continue;
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_ZBUFFERBITDEPTH | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
U2(surface_desc).dwZBufferBitDepth = z_depth;
surface_desc.dwWidth = 640;
surface_desc.dwHeight = 480;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &ds, NULL);
ok(SUCCEEDED(hr), "Failed to create depth buffer, hr %#x.\n", hr);
if (FAILED(hr))
{
IDirectDrawSurface_Release(surface);
return NULL;
}
if (SUCCEEDED(hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DHALDevice, (void **)&device)))
break;
hr = IDirectDrawSurface_AddAttachedSurface(surface, ds);
ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);
IDirectDrawSurface_Release(ds);
if (FAILED(hr))
{
IDirectDrawSurface_Release(surface);
return NULL;
IDirectDrawSurface_DeleteAttachedSurface(surface, 0, ds);
}
hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DHALDevice, (void **)&device);
IDirectDrawSurface_Release(surface);
if (FAILED(hr))
return NULL;
return device;
}
......
......@@ -177,11 +177,12 @@ static IDirectDraw2 *create_ddraw(void)
static IDirect3DDevice2 *create_device(IDirectDraw2 *ddraw, HWND window, DWORD coop_level)
{
static const DWORD z_depths[] = {32, 24, 16};
IDirectDrawSurface *surface, *ds;
IDirect3DDevice2 *device = NULL;
DDSURFACEDESC surface_desc;
DWORD z_depth = 0;
IDirect3D2 *d3d;
unsigned int i;
HRESULT hr;
hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, coop_level);
......@@ -217,47 +218,35 @@ static IDirect3DDevice2 *create_device(IDirectDraw2 *ddraw, HWND window, DWORD c
return NULL;
}
hr = IDirect3D2_EnumDevices(d3d, enum_z_fmt, &z_depth);
ok(SUCCEEDED(hr), "Failed to enumerate z-formats, hr %#x.\n", hr);
if (FAILED(hr) || !z_depth)
/* We used to use EnumDevices() for this, but it seems
* D3DDEVICEDESC.dwDeviceZBufferBitDepth only has a very casual
* relationship with reality. */
for (i = 0; i < sizeof(z_depths) / sizeof(*z_depths); ++i)
{
IDirect3D2_Release(d3d);
IDirectDrawSurface_Release(surface);
return NULL;
}
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_ZBUFFERBITDEPTH | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
U2(surface_desc).dwZBufferBitDepth = z_depths[i];
surface_desc.dwWidth = 640;
surface_desc.dwHeight = 480;
if (FAILED(hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &ds, NULL)))
continue;
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_ZBUFFERBITDEPTH | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
U2(surface_desc).dwZBufferBitDepth = z_depth;
surface_desc.dwWidth = 640;
surface_desc.dwHeight = 480;
hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &ds, NULL);
ok(SUCCEEDED(hr), "Failed to create depth buffer, hr %#x.\n", hr);
if (FAILED(hr))
{
IDirect3D2_Release(d3d);
IDirectDrawSurface_Release(surface);
return NULL;
}
hr = IDirectDrawSurface_AddAttachedSurface(surface, ds);
ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);
IDirectDrawSurface_Release(ds);
if (FAILED(hr))
continue;
hr = IDirectDrawSurface_AddAttachedSurface(surface, ds);
ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);
IDirectDrawSurface_Release(ds);
if (FAILED(hr))
{
IDirect3D2_Release(d3d);
IDirectDrawSurface_Release(surface);
return NULL;
if (SUCCEEDED(hr = IDirect3D2_CreateDevice(d3d, &IID_IDirect3DHALDevice, surface, &device)))
break;
IDirectDrawSurface_DeleteAttachedSurface(surface, 0, ds);
}
hr = IDirect3D2_CreateDevice(d3d, &IID_IDirect3DHALDevice, surface, &device);
IDirect3D2_Release(d3d);
IDirectDrawSurface_Release(surface);
if (FAILED(hr))
return NULL;
return device;
}
......
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