Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-cw
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-cw
Commits
66aaaed3
Commit
66aaaed3
authored
Apr 03, 2018
by
Sven Hesse
Committed by
Alexandre Julliard
Apr 03, 2018
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
d3d11: Implement d3d10_texture1d_Map().
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
bc808acf
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
17 additions
and
2 deletions
+17
-2
texture.c
dlls/d3d11/texture.c
+17
-2
No files found.
dlls/d3d11/texture.c
View file @
66aaaed3
...
...
@@ -347,10 +347,25 @@ static UINT STDMETHODCALLTYPE d3d10_texture1d_GetEvictionPriority(ID3D10Texture1
static
HRESULT
STDMETHODCALLTYPE
d3d10_texture1d_Map
(
ID3D10Texture1D
*
iface
,
UINT
sub_resource_idx
,
D3D10_MAP
map_type
,
UINT
map_flags
,
void
**
data
)
{
FIXME
(
"iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, data %p stub!
\n
"
,
struct
d3d_texture1d
*
texture
=
impl_from_ID3D10Texture1D
(
iface
);
struct
wined3d_map_desc
wined3d_map_desc
;
HRESULT
hr
;
TRACE
(
"iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, data %p.
\n
"
,
iface
,
sub_resource_idx
,
map_type
,
map_flags
,
data
);
return
E_NOTIMPL
;
if
(
map_flags
)
FIXME
(
"Ignoring map_flags %#x.
\n
"
,
map_flags
);
wined3d_mutex_lock
();
if
(
SUCCEEDED
(
hr
=
wined3d_resource_map
(
wined3d_texture_get_resource
(
texture
->
wined3d_texture
),
sub_resource_idx
,
&
wined3d_map_desc
,
NULL
,
wined3d_map_flags_from_d3d11_map_type
(
map_type
))))
{
*
data
=
wined3d_map_desc
.
data
;
}
wined3d_mutex_unlock
();
return
hr
;
}
static
void
STDMETHODCALLTYPE
d3d10_texture1d_Unmap
(
ID3D10Texture1D
*
iface
,
UINT
sub_resource_idx
)
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment