Commit 6704fc8b authored by Nikolay Sivov's avatar Nikolay Sivov Committed by Alexandre Julliard

d3drm: Initial support for storing animation keys.

parent 9f16e42e
......@@ -208,6 +208,24 @@ struct d3drm_material
struct color_rgb ambient;
};
struct d3drm_animation_key
{
D3DVALUE time;
union
{
D3DVECTOR position;
D3DVECTOR scale;
D3DRMQUATERNION rotate;
} u;
};
struct d3drm_animation_keys
{
struct d3drm_animation_key *keys;
SIZE_T count;
SIZE_T size;
};
struct d3drm_animation
{
struct d3drm_object obj;
......@@ -217,6 +235,9 @@ struct d3drm_animation
IDirect3DRM *d3drm;
IDirect3DRMFrame3 *frame;
D3DRMANIMATIONOPTIONS options;
struct d3drm_animation_keys position;
struct d3drm_animation_keys scale;
struct d3drm_animation_keys rotate;
};
struct d3drm_wrap
......@@ -282,4 +303,6 @@ static inline void d3drm_set_color(D3DCOLOR *color, float r, float g, float b, f
d3drm_color_component(b), d3drm_color_component(a));
}
BOOL d3drm_array_reserve(void **elements, SIZE_T *capacity, SIZE_T element_count, SIZE_T element_size) DECLSPEC_HIDDEN;
#endif /* __D3DRM_PRIVATE_INCLUDED__ */
......@@ -3095,6 +3095,9 @@ static ULONG WINAPI d3drm_animation2_Release(IDirect3DRMAnimation2 *iface)
{
d3drm_object_cleanup((IDirect3DRMObject *)&animation->IDirect3DRMAnimation_iface, &animation->obj);
IDirect3DRM_Release(animation->d3drm);
HeapFree(GetProcessHeap(), 0, animation->rotate.keys);
HeapFree(GetProcessHeap(), 0, animation->scale.keys);
HeapFree(GetProcessHeap(), 0, animation->position.keys);
HeapFree(GetProcessHeap(), 0, animation);
}
......@@ -3288,11 +3291,126 @@ static HRESULT WINAPI d3drm_animation1_SetOptions(IDirect3DRMAnimation *iface, D
return d3drm_animation2_SetOptions(&animation->IDirect3DRMAnimation2_iface, options);
}
static SIZE_T d3drm_animation_lookup_key(const struct d3drm_animation_key *keys,
SIZE_T count, D3DVALUE time)
{
SIZE_T start = 0, cur = 0, end = count;
while (start < end)
{
cur = start + (end - start) / 2;
if (time == keys[cur].time)
return cur;
if (time < keys[cur].time)
end = cur;
else
start = cur + 1;
}
return cur;
}
static SIZE_T d3drm_animation_get_index_min(const struct d3drm_animation_key *keys, SIZE_T count, D3DVALUE time)
{
SIZE_T i;
i = d3drm_animation_lookup_key(keys, count, time);
while (i > 0 && keys[i - 1].time == time)
--i;
return i;
}
static SIZE_T d3drm_animation_get_index_max(const struct d3drm_animation_key *keys, SIZE_T count, D3DVALUE time)
{
SIZE_T i;
i = d3drm_animation_lookup_key(keys, count, time);
while (i < count - 1 && keys[i + 1].time == time)
++i;
return i;
}
static SIZE_T d3drm_animation_get_insert_position(const struct d3drm_animation_keys *keys, D3DVALUE time)
{
if (!keys->count || time < keys->keys[0].time)
return 0;
if (time >= keys->keys[keys->count - 1].time)
return keys->count;
return d3drm_animation_get_index_max(keys->keys, keys->count, time);
}
static const struct d3drm_animation_key *d3drm_animation_get_range(const struct d3drm_animation_keys *keys,
D3DVALUE time_min, D3DVALUE time_max, SIZE_T *count)
{
SIZE_T min, max;
if (!keys->count || time_max < keys->keys[0].time
|| time_min > keys->keys[keys->count - 1].time)
return NULL;
min = d3drm_animation_get_index_min(keys->keys, keys->count, time_min);
max = d3drm_animation_get_index_max(&keys->keys[min], keys->count - min, time_max);
*count = max - min + 1;
return &keys->keys[min];
}
static HRESULT WINAPI d3drm_animation2_AddKey(IDirect3DRMAnimation2 *iface, D3DRMANIMATIONKEY *key)
{
FIXME("iface %p, key %p.\n", iface, key);
struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
struct d3drm_animation_keys *keys;
SIZE_T index;
return E_NOTIMPL;
TRACE("iface %p, key %p.\n", iface, key);
if (!key || key->dwSize != sizeof(*key))
return E_INVALIDARG;
switch (key->dwKeyType)
{
case D3DRMANIMATION_POSITIONKEY:
keys = &animation->position;
break;
case D3DRMANIMATION_SCALEKEY:
keys = &animation->scale;
break;
case D3DRMANIMATION_ROTATEKEY:
keys = &animation->rotate;
break;
default:
return E_INVALIDARG;
}
index = d3drm_animation_get_insert_position(keys, key->dvTime);
if (!d3drm_array_reserve((void **)&keys->keys, &keys->size, keys->count + 1, sizeof(*keys->keys)))
return E_OUTOFMEMORY;
if (index < keys->count)
memmove(&keys->keys[index + 1], &keys->keys[index], sizeof(*keys->keys) * (keys->count - index));
keys->keys[index].time = key->dvTime;
switch (key->dwKeyType)
{
case D3DRMANIMATION_POSITIONKEY:
keys->keys[index].u.position = key->u.dvPositionKey;
break;
case D3DRMANIMATION_SCALEKEY:
keys->keys[index].u.scale = key->u.dvScaleKey;
break;
case D3DRMANIMATION_ROTATEKEY:
keys->keys[index].u.rotate = key->u.dqRotateKey;
break;
}
++keys->count;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_animation2_AddRotateKey(IDirect3DRMAnimation2 *iface, D3DVALUE time, D3DRMQUATERNION *q)
......@@ -3484,9 +3602,70 @@ static HRESULT WINAPI d3drm_animation2_ModifyKey(IDirect3DRMAnimation2 *iface, D
static HRESULT WINAPI d3drm_animation2_GetKeys(IDirect3DRMAnimation2 *iface, D3DVALUE time_min, D3DVALUE time_max,
DWORD *key_count, D3DRMANIMATIONKEY *keys)
{
FIXME("iface %p, time min %.e, time max %.e, count %p, keys %p.\n", iface, time_min, time_max, key_count, keys);
struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
const struct d3drm_animation_key *key;
SIZE_T count, i;
return E_NOTIMPL;
TRACE("iface %p, time min %.8e, time max %.8e, key_count %p, keys %p.\n",
iface, time_min, time_max, key_count, keys);
if (!key_count)
return D3DRMERR_BADVALUE;
*key_count = 0;
if ((key = d3drm_animation_get_range(&animation->rotate, time_min, time_max, &count)))
{
if (keys)
{
for (i = 0; i < count; ++i)
{
keys[i].dwSize = sizeof(*keys);
keys[i].dwKeyType = D3DRMANIMATION_ROTATEKEY;
keys[i].dvTime = key[i].time;
keys[i].dwID = 0; /* FIXME */
keys[i].u.dqRotateKey = key[i].u.rotate;
}
keys += count;
}
*key_count += count;
}
if ((key = d3drm_animation_get_range(&animation->position, time_min, time_max, &count)))
{
if (keys)
{
for (i = 0; i < count; ++i)
{
keys[i].dwSize = sizeof(*keys);
keys[i].dwKeyType = D3DRMANIMATION_POSITIONKEY;
keys[i].dvTime = key[i].time;
keys[i].dwID = 0; /* FIXME */
keys[i].u.dvPositionKey = key[i].u.position;
}
keys += count;
}
*key_count += count;
}
if ((key = d3drm_animation_get_range(&animation->scale, time_min, time_max, &count)))
{
if (keys)
{
for (i = 0; keys && i < count; ++i)
{
keys[i].dwSize = sizeof(*keys);
keys[i].dwKeyType = D3DRMANIMATION_SCALEKEY;
keys[i].dvTime = key[i].time;
keys[i].dwID = 0; /* FIXME */
keys[i].u.dvScaleKey = key[i].u.scale;
}
keys += count;
}
*key_count += count;
}
return *key_count ? D3DRM_OK : D3DRMERR_NOSUCHKEY;
}
static const struct IDirect3DRMAnimationVtbl d3drm_animation1_vtbl =
......
......@@ -260,7 +260,7 @@ char templates[] = {
"}"
};
static BOOL d3drm_array_reserve(void **elements, SIZE_T *capacity, SIZE_T element_count, SIZE_T element_size)
BOOL d3drm_array_reserve(void **elements, SIZE_T *capacity, SIZE_T element_count, SIZE_T element_size)
{
SIZE_T new_capacity, max_capacity;
void *new_elements;
......
......@@ -6885,11 +6885,8 @@ static void test_animation(void)
/* Key management. */
hr = IDirect3DRMAnimation_AddPositionKey(animation, 0.0f, 1.0f, 0.0f, 0.0f);
todo_wine
ok(SUCCEEDED(hr), "Failed to add position key, hr %#x.\n", hr);
if (hr == S_OK)
{
hr = IDirect3DRMAnimation_AddScaleKey(animation, 0.0f, 1.0f, 2.0f, 1.0f);
ok(SUCCEEDED(hr), "Failed to add scale key, hr %#x.\n", hr);
......@@ -6940,6 +6937,8 @@ if (hr == S_OK)
{
ok(keys[i].dwSize == sizeof(*keys), "%u: unexpected dwSize value %u.\n", i, keys[i].dwSize);
todo_wine
{
switch (keys[i].dwKeyType)
{
case D3DRMANIMATION_ROTATEKEY:
......@@ -6955,6 +6954,7 @@ if (hr == S_OK)
ok(0, "%u: unknown key type %d.\n", i, keys[i].dwKeyType);
}
}
}
/* No keys in this range. */
count = 10;
......@@ -6970,17 +6970,14 @@ if (hr == S_OK)
count = 10;
hr = IDirect3DRMAnimation2_GetKeys(animation2, 0.0f, 0.0f, &count, NULL);
ok(SUCCEEDED(hr), "Failed to get animation keys, hr %#x.\n", hr);
ok(hr == S_OK, "Failed to get animation keys, hr %#x.\n", hr);
ok(count == 4, "Unexpected key count %u.\n", count);
hr = IDirect3DRMAnimation2_GetKeys(animation2, 0.0f, 100.0f, NULL, NULL);
ok(hr == D3DRMERR_BADVALUE, "Unexpected hr %#x.\n", hr);
/* Time is 0-based. */
count = 123;
hr = IDirect3DRMAnimation2_GetKeys(animation2, -100.0f, -50.0f, NULL, NULL);
ok(hr == D3DRMERR_BADVALUE, "Unexpected hr %#x.\n", hr);
ok(count == 123, "Unexpected key count %u.\n", count);
count = 10;
hr = IDirect3DRMAnimation2_GetKeys(animation2, -100.0f, -50.0f, &count, NULL);
......@@ -7018,7 +7015,7 @@ if (hr == S_OK)
key.dwKeyType = D3DRMANIMATION_POSITIONKEY;
hr = IDirect3DRMAnimation2_AddKey(animation2, &key);
ok(SUCCEEDED(hr), "Failed to add key, hr %#x.\n", hr);
}
IDirect3DRMAnimation2_Release(animation2);
IDirect3DRMAnimation_Release(animation);
......
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