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wine
wine-cw
Commits
6758f027
Commit
6758f027
authored
Jan 28, 2003
by
Jukka Heinonen
Committed by
Alexandre Julliard
Jan 28, 2003
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Handle horizontal and vertical retrace separately.
parent
1f5e6994
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1 changed file
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42 additions
and
10 deletions
+42
-10
vga.c
dlls/winedos/vga.c
+42
-10
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dlls/winedos/vga.c
View file @
6758f027
...
...
@@ -38,7 +38,9 @@ static IDirectDraw *lpddraw = NULL;
static
IDirectDrawSurface
*
lpddsurf
;
static
IDirectDrawPalette
*
lpddpal
;
static
DDSURFACEDESC
sdesc
;
static
LONG
vga_refresh
;
static
BOOL
vga_retrace_vertical
;
static
BOOL
vga_retrace_horizontal
;
/*
* VGA controller memory is emulated using linear framebuffer.
...
...
@@ -391,7 +393,7 @@ static void WINAPI VGA_DoSetMode(ULONG_PTR arg)
return
;
}
IDirectDrawSurface_SetPalette
(
lpddsurf
,
lpddpal
);
vga_re
fresh
=
0
;
vga_re
trace_vertical
=
vga_retrace_horizontal
=
FALSE
;
/* poll every 20ms (50fps should provide adequate responsiveness) */
VGA_InstallTimer
(
20
);
}
...
...
@@ -953,7 +955,10 @@ static void CALLBACK VGA_Poll( LPVOID arg, DWORD low, DWORD high )
VGA_Poll_Text
();
}
vga_refresh
=
1
;
/*
* Fake start of retrace.
*/
vga_retrace_vertical
=
TRUE
;
LeaveCriticalSection
(
&
vga_lock
);
}
...
...
@@ -1045,21 +1050,48 @@ BYTE VGA_ioport_in( WORD port )
FIXME
(
"Unsupported index, register 0x3d4: 0x%02x
\n
"
,
vga_index_3d4
);
return
0xff
;
case
0x3da
:
/*
* Read from this register resets register 0x3c0 address flip-flop.
*/
vga_address_3c0
=
TRUE
;
/* since we don't (yet?) serve DOS VM requests while VGA_Poll is running,
we need to fake the occurrence of the vertical refresh */
ret
=
vga_refresh
?
0x00
:
0x0b
;
/* toggle video RAM and lightpen and VGA refresh bits ! */
/*
* Read from this register returns following bits:
* xxxx1xxx = Vertical retrace in progress if set.
* xxxxx1xx = Light pen switched on.
* xxxxxx1x = Light pen trigger set.
* xxxxxxx1 = Either vertical or horizontal retrace
* in progress if set.
*/
ret
=
0
;
if
(
vga_retrace_vertical
)
ret
|=
9
;
if
(
vga_retrace_horizontal
)
ret
|=
3
;
/*
* If VGA mode has been set, vertical retrace is
* turned on once a frame and cleared after each read.
* This might cause applications that synchronize with
* vertical retrace to actually skip one frame but that
* is probably not a problem.
*
* If no VGA mode has been set, vertical retrace is faked
* by toggling the value after every read.
*/
if
(
VGA_IsTimerRunning
())
vga_re
fresh
=
0
;
vga_re
trace_vertical
=
FALSE
;
else
/* Also fake the occurence of the vertical refresh when no graphic
mode has been set */
vga_refresh
=!
vga_refresh
;
vga_retrace_vertical
=
!
vga_retrace_vertical
;
/*
* Toggle horizontal retrace.
*/
vga_retrace_horizontal
=
!
vga_retrace_horizontal
;
break
;
default:
ret
=
0xff
;
FIXME
(
"Unsupported VGA register: 0x%04x
\n
"
,
port
);
...
...
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