Commit 6760ce83 authored by Roderick Colenbrander's avatar Roderick Colenbrander Committed by Alexandre Julliard

wined3d: Fix the amount of texture memory in the debug traces.

parent ac537119
...@@ -2765,7 +2765,7 @@ BOOL InitAdapters(void) { ...@@ -2765,7 +2765,7 @@ BOOL InitAdapters(void) {
else else
Adapters[0].TextureRam = Adapters[0].gl_info.vidmem; Adapters[0].TextureRam = Adapters[0].gl_info.vidmem;
Adapters[0].UsedTextureRam = 0; Adapters[0].UsedTextureRam = 0;
TRACE("Emulating %dMB of texture ram\n", Adapters[0].TextureRam); TRACE("Emulating %dMB of texture ram\n", Adapters[0].TextureRam/(1024*1024));
/* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */ /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
DisplayDevice.cb = sizeof(DisplayDevice); DisplayDevice.cb = sizeof(DisplayDevice);
......
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