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wine
wine-cw
Commits
6a081ef9
Commit
6a081ef9
authored
Apr 12, 2010
by
Roderick Colenbrander
Committed by
Alexandre Julliard
Apr 13, 2010
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Plain Diff
wined3d: Move D24X4S4 to the formats table.
parent
485040bb
Show whitespace changes
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Side-by-side
Showing
2 changed files
with
21 additions
and
30 deletions
+21
-30
surface.c
dlls/wined3d/surface.c
+0
-26
utils.c
dlls/wined3d/utils.c
+21
-4
No files found.
dlls/wined3d/surface.c
View file @
6a081ef9
...
...
@@ -2259,14 +2259,6 @@ HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_
}
break
;
case
WINED3DFMT_S4X4_UINT_D24_UNORM
:
if
(
gl_info
->
supported
[
ARB_FRAMEBUFFER_OBJECT
]
||
gl_info
->
supported
[
EXT_PACKED_DEPTH_STENCIL
])
{
*
convert
=
CONVERT_D24X4S4
;
}
break
;
default:
break
;
}
...
...
@@ -2595,24 +2587,6 @@ static HRESULT d3dfmt_convert_surface(const BYTE *src, BYTE *dst, UINT pitch, UI
break
;
}
case
CONVERT_D24X4S4
:
{
unsigned
int
x
,
y
;
for
(
y
=
0
;
y
<
height
;
++
y
)
{
const
DWORD
*
source
=
(
const
DWORD
*
)(
src
+
y
*
pitch
);
DWORD
*
dest
=
(
DWORD
*
)(
dst
+
y
*
outpitch
);
for
(
x
=
0
;
x
<
width
;
++
x
)
{
/* Just need to clear out the X4 part. */
dest
[
x
]
=
source
[
x
]
&
~
0xf0
;
}
}
break
;
}
default:
ERR
(
"Unsupported conversion type %#x.
\n
"
,
convert
);
}
...
...
dlls/wined3d/utils.c
View file @
6a081ef9
...
...
@@ -417,6 +417,23 @@ static void convert_r16g16_snorm(const BYTE *src, BYTE *dst, UINT pitch, UINT wi
}
}
static
void
convert_s4x4_uint_d24_unorm
(
const
BYTE
*
src
,
BYTE
*
dst
,
UINT
pitch
,
UINT
width
,
UINT
height
)
{
unsigned
int
x
,
y
;
for
(
y
=
0
;
y
<
height
;
++
y
)
{
const
DWORD
*
source
=
(
const
DWORD
*
)(
src
+
y
*
pitch
);
DWORD
*
dest
=
(
DWORD
*
)(
dst
+
y
*
pitch
);
for
(
x
=
0
;
x
<
width
;
++
x
)
{
/* Just need to clear out the X4 part. */
dest
[
x
]
=
source
[
x
]
&
~
0xf0
;
}
}
}
static
void
convert_s8_uint_d24_float
(
const
BYTE
*
src
,
BYTE
*
dst
,
UINT
pitch
,
UINT
width
,
UINT
height
)
{
unsigned
int
x
,
y
;
...
...
@@ -701,13 +718,13 @@ static const struct wined3d_format_texture_info format_texture_info[] =
WINED3DFMT_FLAG_DEPTH
,
ARB_DEPTH_TEXTURE
,
NULL
},
{
WINED3DFMT_S4X4_UINT_D24_UNORM
,
GL_DEPTH24_STENCIL8_EXT
,
GL_DEPTH24_STENCIL8_EXT
,
0
,
GL_DEPTH_STENCIL_EXT
,
GL_UNSIGNED_INT_24_8_EXT
,
0
,
GL_DEPTH_STENCIL_EXT
,
GL_UNSIGNED_INT_24_8_EXT
,
4
,
WINED3DFMT_FLAG_DEPTH
|
WINED3DFMT_FLAG_STENCIL
,
EXT_PACKED_DEPTH_STENCIL
,
NULL
},
EXT_PACKED_DEPTH_STENCIL
,
&
convert_s4x4_uint_d24_unorm
},
{
WINED3DFMT_S4X4_UINT_D24_UNORM
,
GL_DEPTH24_STENCIL8
,
GL_DEPTH24_STENCIL8
,
0
,
GL_DEPTH_STENCIL
,
GL_UNSIGNED_INT_24_8
,
0
,
GL_DEPTH_STENCIL
,
GL_UNSIGNED_INT_24_8
,
4
,
WINED3DFMT_FLAG_DEPTH
|
WINED3DFMT_FLAG_STENCIL
,
ARB_FRAMEBUFFER_OBJECT
,
NULL
},
ARB_FRAMEBUFFER_OBJECT
,
&
convert_s4x4_uint_d24_unorm
},
{
WINED3DFMT_D16_UNORM
,
GL_DEPTH_COMPONENT24_ARB
,
GL_DEPTH_COMPONENT24_ARB
,
0
,
GL_DEPTH_COMPONENT
,
GL_UNSIGNED_SHORT
,
0
,
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
|
WINED3DFMT_FLAG_FILTERING
|
WINED3DFMT_FLAG_DEPTH
,
...
...
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