Commit 6a529e58 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Get rid of the WINED3DVERTEXELEMENT typedef.

parent 1c74172a
......@@ -42,7 +42,7 @@ static HRESULT isgn_handler(const char *data, DWORD data_size, DWORD tag, void *
static HRESULT d3d10_input_layout_to_wined3d_declaration(const D3D10_INPUT_ELEMENT_DESC *element_descs,
UINT element_count, const void *shader_byte_code, SIZE_T shader_byte_code_length,
WINED3DVERTEXELEMENT **wined3d_elements, UINT *wined3d_element_count)
struct wined3d_vertex_element **wined3d_elements, UINT *wined3d_element_count)
{
struct wined3d_shader_signature is;
HRESULT hr;
......@@ -73,7 +73,7 @@ static HRESULT d3d10_input_layout_to_wined3d_declaration(const D3D10_INPUT_ELEME
if (!strcmp(element_descs[i].SemanticName, is.elements[j].semantic_name)
&& element_descs[i].SemanticIndex == is.elements[j].semantic_idx)
{
WINED3DVERTEXELEMENT *e = &(*wined3d_elements)[(*wined3d_element_count)++];
struct wined3d_vertex_element *e = &(*wined3d_elements)[(*wined3d_element_count)++];
const D3D10_INPUT_ELEMENT_DESC *f = &element_descs[i];
e->format = wined3dformat_from_dxgi_format(f->Format);
......@@ -218,7 +218,7 @@ HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_
const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
const void *shader_byte_code, SIZE_T shader_byte_code_length)
{
WINED3DVERTEXELEMENT *wined3d_elements;
struct wined3d_vertex_element *wined3d_elements;
UINT wined3d_element_count;
HRESULT hr;
......
......@@ -303,10 +303,10 @@ static const wined3d_usage_t wined3d_usage_lookup[] = {
/* TODO: find out where rhw (or positionT) is for declaration8 */
static UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elements_size,
WINED3DVERTEXELEMENT **wined3d_elements)
struct wined3d_vertex_element **wined3d_elements)
{
struct wined3d_vertex_element *element;
const DWORD *token = d3d8_elements;
WINED3DVERTEXELEMENT *element;
D3DVSD_TOKENTYPE token_type;
unsigned int element_count = 0;
WORD stream = 0;
......@@ -315,7 +315,7 @@ static UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3
TRACE("d3d8_elements %p, wined3d_elements %p\n", d3d8_elements, wined3d_elements);
/* 128 should be enough for anyone... */
*wined3d_elements = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 128 * sizeof(WINED3DVERTEXELEMENT));
*wined3d_elements = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 128 * sizeof(**wined3d_elements));
while (D3DVSD_END() != *token)
{
token_type = ((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT);
......@@ -380,7 +380,7 @@ static const struct wined3d_parent_ops d3d8_vertexdeclaration_wined3d_parent_ops
HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration8Impl *declaration,
IDirect3DDevice8Impl *device, const DWORD *elements, DWORD shader_handle)
{
WINED3DVERTEXELEMENT *wined3d_elements;
struct wined3d_vertex_element *wined3d_elements;
UINT wined3d_element_count;
HRESULT hr;
......
......@@ -320,8 +320,8 @@ static const struct wined3d_parent_ops d3d9_vertexdeclaration_wined3d_parent_ops
d3d9_vertexdeclaration_wined3d_object_destroyed,
};
static HRESULT convert_to_wined3d_declaration(const D3DVERTEXELEMENT9* d3d9_elements,
WINED3DVERTEXELEMENT **wined3d_elements, UINT *element_count)
static HRESULT convert_to_wined3d_declaration(const D3DVERTEXELEMENT9 *d3d9_elements,
struct wined3d_vertex_element **wined3d_elements, UINT *element_count)
{
const D3DVERTEXELEMENT9* element;
UINT count = 1;
......@@ -337,7 +337,7 @@ static HRESULT convert_to_wined3d_declaration(const D3DVERTEXELEMENT9* d3d9_elem
/* Skip the END element */
--count;
*wined3d_elements = HeapAlloc(GetProcessHeap(), 0, count * sizeof(WINED3DVERTEXELEMENT));
*wined3d_elements = HeapAlloc(GetProcessHeap(), 0, count * sizeof(**wined3d_elements));
if (!*wined3d_elements) {
FIXME("Memory allocation failed\n");
return D3DERR_OUTOFVIDEOMEMORY;
......@@ -368,7 +368,7 @@ static HRESULT convert_to_wined3d_declaration(const D3DVERTEXELEMENT9* d3d9_elem
HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration,
IDirect3DDevice9Impl *device, const D3DVERTEXELEMENT9 *elements)
{
WINED3DVERTEXELEMENT *wined3d_elements;
struct wined3d_vertex_element *wined3d_elements;
UINT wined3d_element_count;
UINT element_count;
HRESULT hr;
......
......@@ -27,7 +27,8 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl);
static void dump_wined3dvertexelement(const WINED3DVERTEXELEMENT *element) {
static void dump_wined3d_vertex_element(const struct wined3d_vertex_element *element)
{
TRACE(" format: %s (%#x)\n", debug_d3dformat(element->format), element->format);
TRACE(" input_slot: %u\n", element->input_slot);
TRACE(" offset: %u\n", element->offset);
......@@ -69,7 +70,7 @@ void * CDECL wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_d
return declaration->parent;
}
static BOOL declaration_element_valid_ffp(const WINED3DVERTEXELEMENT *element)
static BOOL declaration_element_valid_ffp(const struct wined3d_vertex_element *element)
{
switch(element->usage)
{
......@@ -158,7 +159,7 @@ static BOOL declaration_element_valid_ffp(const WINED3DVERTEXELEMENT *element)
}
static HRESULT vertexdeclaration_init(struct wined3d_vertex_declaration *declaration,
struct wined3d_device *device, const WINED3DVERTEXELEMENT *elements, UINT element_count,
struct wined3d_device *device, const struct wined3d_vertex_element *elements, UINT element_count,
void *parent, const struct wined3d_parent_ops *parent_ops)
{
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
......@@ -169,7 +170,7 @@ static HRESULT vertexdeclaration_init(struct wined3d_vertex_declaration *declara
{
for (i = 0; i < element_count; ++i)
{
dump_wined3dvertexelement(elements + i);
dump_wined3d_vertex_element(elements + i);
}
}
......@@ -238,7 +239,7 @@ static HRESULT vertexdeclaration_init(struct wined3d_vertex_declaration *declara
}
HRESULT CDECL wined3d_vertex_declaration_create(struct wined3d_device *device,
const WINED3DVERTEXELEMENT *elements, UINT element_count, void *parent,
const struct wined3d_vertex_element *elements, UINT element_count, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration)
{
struct wined3d_vertex_declaration *object;
......@@ -271,7 +272,7 @@ HRESULT CDECL wined3d_vertex_declaration_create(struct wined3d_device *device,
struct wined3d_fvf_convert_state
{
const struct wined3d_gl_info *gl_info;
WINED3DVERTEXELEMENT *elements;
struct wined3d_vertex_element *elements;
UINT offset;
UINT idx;
};
......@@ -279,7 +280,7 @@ struct wined3d_fvf_convert_state
static void append_decl_element(struct wined3d_fvf_convert_state *state,
enum wined3d_format_id format_id, WINED3DDECLUSAGE usage, UINT usage_idx)
{
WINED3DVERTEXELEMENT *elements = state->elements;
struct wined3d_vertex_element *elements = state->elements;
const struct wined3d_format *format;
UINT offset = state->offset;
UINT idx = state->idx;
......@@ -298,7 +299,7 @@ static void append_decl_element(struct wined3d_fvf_convert_state *state,
}
static unsigned int convert_fvf_to_declaration(const struct wined3d_gl_info *gl_info,
DWORD fvf, WINED3DVERTEXELEMENT **elements)
DWORD fvf, struct wined3d_vertex_element **elements)
{
BOOL has_pos = !!(fvf & WINED3DFVF_POSITION_MASK);
BOOL has_blend = (fvf & WINED3DFVF_XYZB5) > WINED3DFVF_XYZRHW;
......@@ -408,7 +409,7 @@ HRESULT CDECL wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *
DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops,
struct wined3d_vertex_declaration **declaration)
{
WINED3DVERTEXELEMENT *elements;
struct wined3d_vertex_element *elements;
unsigned int size;
DWORD hr;
......
......@@ -1673,7 +1673,7 @@ struct wined3d_clip_status
DWORD clip_intersection;
};
typedef struct _WINED3DVERTEXELEMENT
struct wined3d_vertex_element
{
enum wined3d_format_id format;
WORD input_slot;
......@@ -1682,7 +1682,7 @@ typedef struct _WINED3DVERTEXELEMENT
BYTE method;
BYTE usage;
BYTE usage_idx;
} WINED3DVERTEXELEMENT;
};
typedef struct _WINED3DDEVICE_CREATION_PARAMETERS
{
......@@ -2502,7 +2502,7 @@ DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod
DWORD __cdecl wined3d_texture_set_priority(struct wined3d_texture *texture, DWORD priority);
HRESULT __cdecl wined3d_vertex_declaration_create(struct wined3d_device *device,
const WINED3DVERTEXELEMENT *elements, UINT element_count, void *parent,
const struct wined3d_vertex_element *elements, UINT element_count, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration);
HRESULT __cdecl wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *device,
DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops,
......
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