Commit 6e1015d8 authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

d3d8/tests: Test drawing with D3DPOOL_SYSTEMMEM textures.

parent 35e7d1e1
......@@ -10447,7 +10447,7 @@ static void test_color_vertex(void)
hr = IDirect3DDevice8_SetRenderState(device, D3DRS_EMISSIVEMATERIALSOURCE, tests[i].emissive);
ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | tests[i].fvf);
ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
ok(SUCCEEDED(hr), "Failed to set vertex format, hr %#x.\n", hr);
hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x77777777, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear depth/stencil, hr %#x.\n", hr);
......@@ -10475,9 +10475,11 @@ static void test_sysmem_draw(void)
{
IDirect3DVertexBuffer8 *vb, *vb_s0, *vb_s1, *dst_vb;
D3DPRESENT_PARAMETERS present_parameters = {0};
IDirect3DTexture8 *texture;
IDirect3DIndexBuffer8 *ib;
IDirect3DDevice8 *device;
struct vec4 *dst_data;
D3DLOCKED_RECT lr;
IDirect3D8 *d3d;
D3DCOLOR colour;
unsigned int i;
......@@ -10487,6 +10489,7 @@ static void test_sysmem_draw(void)
BYTE *data;
DWORD vs;
static const DWORD texture_data[4] = {0xffff0000, 0xff00ff00, 0xff0000ff, 0xffffffff};
static const DWORD decl[] =
{
D3DVSD_STREAM(0),
......@@ -10695,9 +10698,35 @@ static void test_sysmem_draw(void)
colour = getPixelColor(device, 320, 240);
ok(color_match(colour, 0x00443322, 1), "Got unexpected colour 0x%08x.\n", colour);
hr = IDirect3DDevice8_CreateTexture(device, 2, 2, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &texture);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
memset(&lr, 0, sizeof(lr));
hr = IDirect3DTexture8_LockRect(texture, 0, &lr, NULL, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
memcpy(lr.pBits, texture_data, sizeof(texture_data));
hr = IDirect3DTexture8_UnlockRect(texture, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice8_SetTexture(device, 0, (IDirect3DBaseTexture8 *)texture);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x77777777, 0.0f, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice8_BeginScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice8_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2);
ok(hr == D3D_OK || hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice8_EndScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
IDirect3DTexture8_Release(texture);
IDirect3DVertexBuffer8_Release(vb_s1);
IDirect3DVertexBuffer8_Release(vb_s0);
IDirect3DDevice8_DeleteVertexShader(device, vs);
......
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