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wine
wine-cw
Commits
6f1b494a
Commit
6f1b494a
authored
Mar 13, 2014
by
Henri Verbeet
Committed by
Alexandre Julliard
Mar 13, 2014
Browse files
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Plain Diff
d3d9/tests: Move some stateblock tests to device.c.
parent
64dd435e
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Showing
2 changed files
with
436 additions
and
396 deletions
+436
-396
device.c
dlls/d3d9/tests/device.c
+400
-0
stateblock.c
dlls/d3d9/tests/stateblock.c
+36
-396
No files found.
dlls/d3d9/tests/device.c
View file @
6f1b494a
...
...
@@ -7224,6 +7224,403 @@ cleanup:
if
(
hwnd2
)
DestroyWindow
(
hwnd2
);
}
static
void
test_begin_end_state_block
(
void
)
{
IDirect3DStateBlock9
*
stateblock
;
IDirect3DDevice9
*
device
;
IDirect3D9
*
d3d
;
ULONG
refcount
;
HWND
window
;
HRESULT
hr
;
window
=
CreateWindowA
(
"static"
,
"d3d9_test"
,
WS_OVERLAPPEDWINDOW
,
0
,
0
,
640
,
480
,
NULL
,
NULL
,
NULL
,
NULL
);
d3d
=
Direct3DCreate9
(
D3D_SDK_VERSION
);
ok
(
!!
d3d
,
"Failed to create a D3D object.
\n
"
);
if
(
!
(
device
=
create_device
(
d3d
,
window
,
window
,
TRUE
)))
{
skip
(
"Failed to create a D3D device, skipping tests.
\n
"
);
IDirect3D9_Release
(
d3d
);
DestroyWindow
(
window
);
return
;
}
/* Should succeed. */
hr
=
IDirect3DDevice9_BeginStateBlock
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin stateblock, hr %#x.
\n
"
,
hr
);
/* Calling BeginStateBlock() while recording should return
* D3DERR_INVALIDCALL. */
hr
=
IDirect3DDevice9_BeginStateBlock
(
device
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"Got unexpected hr %#x.
\n
"
,
hr
);
/* Should succeed. */
stateblock
=
(
IDirect3DStateBlock9
*
)
0xdeadbeef
;
hr
=
IDirect3DDevice9_EndStateBlock
(
device
,
&
stateblock
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end stateblock, hr %#x.
\n
"
,
hr
);
ok
(
!!
stateblock
&&
stateblock
!=
(
IDirect3DStateBlock9
*
)
0xdeadbeef
,
"Got unexpected stateblock %p.
\n
"
,
stateblock
);
IDirect3DStateBlock9_Release
(
stateblock
);
/* Calling EndStateBlock() while not recording should return
* D3DERR_INVALIDCALL. stateblock should not be touched. */
stateblock
=
(
IDirect3DStateBlock9
*
)
0xdeadbeef
;
hr
=
IDirect3DDevice9_EndStateBlock
(
device
,
&
stateblock
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
stateblock
==
(
IDirect3DStateBlock9
*
)
0xdeadbeef
,
"Got unexpected stateblock %p.
\n
"
,
stateblock
);
refcount
=
IDirect3DDevice9_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
IDirect3D9_Release
(
d3d
);
DestroyWindow
(
window
);
}
static
void
test_shader_constant_apply
(
void
)
{
static
const
float
vs_const
[]
=
{
1
.
0
f
,
2
.
0
f
,
3
.
0
f
,
4
.
0
f
};
static
const
float
ps_const
[]
=
{
5
.
0
f
,
6
.
0
f
,
7
.
0
f
,
8
.
0
f
};
static
const
float
initial
[]
=
{
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
};
IDirect3DStateBlock9
*
stateblock
;
DWORD
vs_version
,
ps_version
;
IDirect3DDevice9
*
device
;
IDirect3D9
*
d3d
;
ULONG
refcount
;
D3DCAPS9
caps
;
float
ret
[
4
];
HWND
window
;
HRESULT
hr
;
window
=
CreateWindowA
(
"static"
,
"d3d9_test"
,
WS_OVERLAPPEDWINDOW
,
0
,
0
,
640
,
480
,
NULL
,
NULL
,
NULL
,
NULL
);
d3d
=
Direct3DCreate9
(
D3D_SDK_VERSION
);
ok
(
!!
d3d
,
"Failed to create a D3D object.
\n
"
);
if
(
!
(
device
=
create_device
(
d3d
,
window
,
window
,
TRUE
)))
{
skip
(
"Failed to create a D3D device, skipping tests.
\n
"
);
IDirect3D9_Release
(
d3d
);
DestroyWindow
(
window
);
return
;
}
hr
=
IDirect3DDevice9_GetDeviceCaps
(
device
,
&
caps
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get device caps, hr %#x.
\n
"
,
hr
);
vs_version
=
caps
.
VertexShaderVersion
&
0xffff
;
ps_version
=
caps
.
PixelShaderVersion
&
0xffff
;
if
(
vs_version
)
{
hr
=
IDirect3DDevice9_SetVertexShaderConstantF
(
device
,
0
,
initial
,
1
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set vertex shader constant, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetVertexShaderConstantF
(
device
,
1
,
initial
,
1
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set vertex shader constant, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_GetVertexShaderConstantF
(
device
,
0
,
ret
,
1
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get vertex shader constant, hr %#x.
\n
"
,
hr
);
ok
(
!
memcmp
(
ret
,
initial
,
sizeof
(
initial
)),
"Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.
\n
"
,
ret
[
0
],
ret
[
1
],
ret
[
2
],
ret
[
3
],
initial
[
0
],
initial
[
1
],
initial
[
2
],
initial
[
3
]);
hr
=
IDirect3DDevice9_GetVertexShaderConstantF
(
device
,
1
,
ret
,
1
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get vertex shader constant, hr %#x.
\n
"
,
hr
);
ok
(
!
memcmp
(
ret
,
initial
,
sizeof
(
initial
)),
"Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.
\n
"
,
ret
[
0
],
ret
[
1
],
ret
[
2
],
ret
[
3
],
initial
[
0
],
initial
[
1
],
initial
[
2
],
initial
[
3
]);
hr
=
IDirect3DDevice9_SetVertexShaderConstantF
(
device
,
0
,
vs_const
,
1
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set vertex shader constant, hr %#x.
\n
"
,
hr
);
}
if
(
ps_version
)
{
hr
=
IDirect3DDevice9_SetPixelShaderConstantF
(
device
,
0
,
initial
,
1
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set pixel shader constant, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetPixelShaderConstantF
(
device
,
1
,
initial
,
1
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set pixel shader constant, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_GetPixelShaderConstantF
(
device
,
0
,
ret
,
1
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get pixel shader constant, hr %#x.
\n
"
,
hr
);
ok
(
!
memcmp
(
ret
,
initial
,
sizeof
(
initial
)),
"Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.
\n
"
,
ret
[
0
],
ret
[
1
],
ret
[
2
],
ret
[
3
],
initial
[
0
],
initial
[
1
],
initial
[
2
],
initial
[
3
]);
hr
=
IDirect3DDevice9_GetPixelShaderConstantF
(
device
,
1
,
ret
,
1
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get pixel shader constant, hr %#x.
\n
"
,
hr
);
ok
(
!
memcmp
(
ret
,
initial
,
sizeof
(
initial
)),
"Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.
\n
"
,
ret
[
0
],
ret
[
1
],
ret
[
2
],
ret
[
3
],
initial
[
0
],
initial
[
1
],
initial
[
2
],
initial
[
3
]);
hr
=
IDirect3DDevice9_SetPixelShaderConstantF
(
device
,
0
,
ps_const
,
1
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set pixel shader constant, hr %#x.
\n
"
,
hr
);
}
hr
=
IDirect3DDevice9_BeginStateBlock
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin stateblock, hr %#x.
\n
"
,
hr
);
if
(
vs_version
)
{
hr
=
IDirect3DDevice9_SetVertexShaderConstantF
(
device
,
1
,
vs_const
,
1
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set vertex shader constant, hr %#x.
\n
"
,
hr
);
}
if
(
ps_version
)
{
hr
=
IDirect3DDevice9_SetPixelShaderConstantF
(
device
,
1
,
ps_const
,
1
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set pixel shader constant, hr %#x.
\n
"
,
hr
);
}
hr
=
IDirect3DDevice9_EndStateBlock
(
device
,
&
stateblock
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end stateblock, hr %#x.
\n
"
,
hr
);
if
(
vs_version
)
{
hr
=
IDirect3DDevice9_GetVertexShaderConstantF
(
device
,
0
,
ret
,
1
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get vertex shader constant, hr %#x.
\n
"
,
hr
);
ok
(
!
memcmp
(
ret
,
vs_const
,
sizeof
(
vs_const
)),
"Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.
\n
"
,
ret
[
0
],
ret
[
1
],
ret
[
2
],
ret
[
3
],
vs_const
[
0
],
vs_const
[
1
],
vs_const
[
2
],
vs_const
[
3
]);
hr
=
IDirect3DDevice9_GetVertexShaderConstantF
(
device
,
1
,
ret
,
1
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get vertex shader constant, hr %#x.
\n
"
,
hr
);
ok
(
!
memcmp
(
ret
,
initial
,
sizeof
(
initial
)),
"Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.
\n
"
,
ret
[
0
],
ret
[
1
],
ret
[
2
],
ret
[
3
],
initial
[
0
],
initial
[
1
],
initial
[
2
],
initial
[
3
]);
}
if
(
ps_version
)
{
hr
=
IDirect3DDevice9_GetPixelShaderConstantF
(
device
,
0
,
ret
,
1
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get pixel shader constant, hr %#x.
\n
"
,
hr
);
ok
(
!
memcmp
(
ret
,
ps_const
,
sizeof
(
ps_const
)),
"Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.
\n
"
,
ret
[
0
],
ret
[
1
],
ret
[
2
],
ret
[
3
],
ps_const
[
0
],
ps_const
[
1
],
ps_const
[
2
],
ps_const
[
3
]);
hr
=
IDirect3DDevice9_GetPixelShaderConstantF
(
device
,
1
,
ret
,
1
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get pixel shader constant, hr %#x.
\n
"
,
hr
);
ok
(
!
memcmp
(
ret
,
initial
,
sizeof
(
initial
)),
"Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.
\n
"
,
ret
[
0
],
ret
[
1
],
ret
[
2
],
ret
[
3
],
initial
[
0
],
initial
[
1
],
initial
[
2
],
initial
[
3
]);
}
/* Apply doesn't overwrite constants that aren't explicitly set on the
* source stateblock. */
hr
=
IDirect3DStateBlock9_Apply
(
stateblock
);
ok
(
SUCCEEDED
(
hr
),
"Failed to apply stateblock, hr %#x.
\n
"
,
hr
);
if
(
vs_version
)
{
hr
=
IDirect3DDevice9_GetVertexShaderConstantF
(
device
,
0
,
ret
,
1
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get vertex shader constant, hr %#x.
\n
"
,
hr
);
ok
(
!
memcmp
(
ret
,
vs_const
,
sizeof
(
vs_const
)),
"Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.
\n
"
,
ret
[
0
],
ret
[
1
],
ret
[
2
],
ret
[
3
],
vs_const
[
0
],
vs_const
[
1
],
vs_const
[
2
],
vs_const
[
3
]);
hr
=
IDirect3DDevice9_GetVertexShaderConstantF
(
device
,
1
,
ret
,
1
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get vertex shader constant, hr %#x.
\n
"
,
hr
);
ok
(
!
memcmp
(
ret
,
vs_const
,
sizeof
(
vs_const
)),
"Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.
\n
"
,
ret
[
0
],
ret
[
1
],
ret
[
2
],
ret
[
3
],
vs_const
[
0
],
vs_const
[
1
],
vs_const
[
2
],
vs_const
[
3
]);
}
if
(
ps_version
)
{
hr
=
IDirect3DDevice9_GetPixelShaderConstantF
(
device
,
0
,
ret
,
1
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get pixel shader constant, hr %#x.
\n
"
,
hr
);
ok
(
!
memcmp
(
ret
,
ps_const
,
sizeof
(
ps_const
)),
"Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.
\n
"
,
ret
[
0
],
ret
[
1
],
ret
[
2
],
ret
[
3
],
ps_const
[
0
],
ps_const
[
1
],
ps_const
[
2
],
ps_const
[
3
]);
hr
=
IDirect3DDevice9_GetPixelShaderConstantF
(
device
,
1
,
ret
,
1
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get pixel shader constant, hr %#x.
\n
"
,
hr
);
ok
(
!
memcmp
(
ret
,
ps_const
,
sizeof
(
ps_const
)),
"Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.
\n
"
,
ret
[
0
],
ret
[
1
],
ret
[
2
],
ret
[
3
],
ps_const
[
0
],
ps_const
[
1
],
ps_const
[
2
],
ps_const
[
3
]);
}
IDirect3DStateBlock9_Release
(
stateblock
);
refcount
=
IDirect3DDevice9_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
IDirect3D9_Release
(
d3d
);
DestroyWindow
(
window
);
}
static
void
test_vdecl_apply
(
void
)
{
IDirect3DVertexDeclaration9
*
declaration
,
*
declaration1
,
*
declaration2
;
IDirect3DStateBlock9
*
stateblock
;
IDirect3DDevice9
*
device
;
IDirect3D9
*
d3d
;
ULONG
refcount
;
HWND
window
;
HRESULT
hr
;
static
const
D3DVERTEXELEMENT9
decl1
[]
=
{
{
0
,
0
,
D3DDECLTYPE_FLOAT3
,
D3DDECLMETHOD_DEFAULT
,
D3DDECLUSAGE_POSITION
,
0
},
{
0
,
12
,
D3DDECLTYPE_D3DCOLOR
,
D3DDECLMETHOD_DEFAULT
,
D3DDECLUSAGE_COLOR
,
0
},
D3DDECL_END
(),
};
static
const
D3DVERTEXELEMENT9
decl2
[]
=
{
{
0
,
0
,
D3DDECLTYPE_FLOAT3
,
D3DDECLMETHOD_DEFAULT
,
D3DDECLUSAGE_POSITION
,
0
},
{
0
,
12
,
D3DDECLTYPE_D3DCOLOR
,
D3DDECLMETHOD_DEFAULT
,
D3DDECLUSAGE_COLOR
,
0
},
{
0
,
16
,
D3DDECLTYPE_FLOAT3
,
D3DDECLMETHOD_DEFAULT
,
D3DDECLUSAGE_NORMAL
,
0
},
D3DDECL_END
(),
};
window
=
CreateWindowA
(
"static"
,
"d3d9_test"
,
WS_OVERLAPPEDWINDOW
,
0
,
0
,
640
,
480
,
NULL
,
NULL
,
NULL
,
NULL
);
d3d
=
Direct3DCreate9
(
D3D_SDK_VERSION
);
ok
(
!!
d3d
,
"Failed to create a D3D object.
\n
"
);
if
(
!
(
device
=
create_device
(
d3d
,
window
,
window
,
TRUE
)))
{
skip
(
"Failed to create a D3D device, skipping tests.
\n
"
);
IDirect3D9_Release
(
d3d
);
DestroyWindow
(
window
);
return
;
}
hr
=
IDirect3DDevice9_CreateVertexDeclaration
(
device
,
decl1
,
&
declaration1
);
ok
(
SUCCEEDED
(
hr
),
"CreateVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreateVertexDeclaration
(
device
,
decl2
,
&
declaration2
);
ok
(
SUCCEEDED
(
hr
),
"CreateVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_BeginStateBlock
(
device
);
ok
(
SUCCEEDED
(
hr
),
"BeginStateBlock failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
declaration1
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_EndStateBlock
(
device
,
&
stateblock
);
ok
(
SUCCEEDED
(
hr
),
"EndStateBlock failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DStateBlock9_Apply
(
stateblock
);
ok
(
SUCCEEDED
(
hr
),
"Apply failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_GetVertexDeclaration
(
device
,
&
declaration
);
ok
(
SUCCEEDED
(
hr
),
"GetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
ok
(
declaration
==
declaration1
,
"Got unexpected vertex declaration %p, expected %p.
\n
"
,
declaration
,
declaration1
);
IDirect3DVertexDeclaration9_Release
(
declaration
);
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DStateBlock9_Capture
(
stateblock
);
ok
(
SUCCEEDED
(
hr
),
"Capture failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
declaration2
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DStateBlock9_Apply
(
stateblock
);
ok
(
SUCCEEDED
(
hr
),
"Apply failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_GetVertexDeclaration
(
device
,
&
declaration
);
ok
(
SUCCEEDED
(
hr
),
"GetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
ok
(
declaration
==
declaration2
,
"Got unexpected vertex declaration %p, expected %p.
\n
"
,
declaration
,
declaration2
);
IDirect3DVertexDeclaration9_Release
(
declaration
);
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
declaration2
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DStateBlock9_Capture
(
stateblock
);
ok
(
SUCCEEDED
(
hr
),
"Capture failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DStateBlock9_Apply
(
stateblock
);
ok
(
SUCCEEDED
(
hr
),
"Apply failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_GetVertexDeclaration
(
device
,
&
declaration
);
ok
(
SUCCEEDED
(
hr
),
"GetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
ok
(
declaration
==
declaration2
,
"Got unexpected vertex declaration %p, expected %p.
\n
"
,
declaration
,
declaration2
);
IDirect3DVertexDeclaration9_Release
(
declaration
);
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DStateBlock9_Capture
(
stateblock
);
ok
(
SUCCEEDED
(
hr
),
"Capture failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DStateBlock9_Apply
(
stateblock
);
ok
(
SUCCEEDED
(
hr
),
"Apply failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_GetVertexDeclaration
(
device
,
&
declaration
);
ok
(
SUCCEEDED
(
hr
),
"GetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
ok
(
!
declaration
,
"Got unexpected vertex declaration %p.
\n
"
,
declaration
);
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
declaration2
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DStateBlock9_Capture
(
stateblock
);
ok
(
SUCCEEDED
(
hr
),
"Capture failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DStateBlock9_Apply
(
stateblock
);
ok
(
SUCCEEDED
(
hr
),
"Apply failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_GetVertexDeclaration
(
device
,
&
declaration
);
ok
(
SUCCEEDED
(
hr
),
"GetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
ok
(
declaration
==
declaration2
,
"Got unexpected vertex declaration %p, expected %p.
\n
"
,
declaration
,
declaration2
);
IDirect3DVertexDeclaration9_Release
(
declaration
);
IDirect3DStateBlock9_Release
(
stateblock
);
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
declaration1
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreateStateBlock
(
device
,
D3DSBT_VERTEXSTATE
,
&
stateblock
);
ok
(
SUCCEEDED
(
hr
),
"CreateStateBlock failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DStateBlock9_Apply
(
stateblock
);
ok
(
SUCCEEDED
(
hr
),
"Apply failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_GetVertexDeclaration
(
device
,
&
declaration
);
ok
(
SUCCEEDED
(
hr
),
"GetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
ok
(
declaration
==
declaration1
,
"Got unexpected vertex declaration %p, expected %p.
\n
"
,
declaration
,
declaration1
);
IDirect3DVertexDeclaration9_Release
(
declaration
);
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DStateBlock9_Capture
(
stateblock
);
ok
(
SUCCEEDED
(
hr
),
"Capture failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
declaration2
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DStateBlock9_Apply
(
stateblock
);
ok
(
SUCCEEDED
(
hr
),
"Apply failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_GetVertexDeclaration
(
device
,
&
declaration
);
ok
(
SUCCEEDED
(
hr
),
"GetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
ok
(
declaration
==
declaration2
,
"Got unexpected vertex declaration %p, expected %p.
\n
"
,
declaration
,
declaration2
);
IDirect3DVertexDeclaration9_Release
(
declaration
);
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
declaration2
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DStateBlock9_Capture
(
stateblock
);
ok
(
SUCCEEDED
(
hr
),
"Capture failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DStateBlock9_Apply
(
stateblock
);
ok
(
SUCCEEDED
(
hr
),
"Apply failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_GetVertexDeclaration
(
device
,
&
declaration
);
ok
(
SUCCEEDED
(
hr
),
"GetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
ok
(
declaration
==
declaration2
,
"Got unexpected vertex declaration %p, expected %p.
\n
"
,
declaration
,
declaration2
);
IDirect3DVertexDeclaration9_Release
(
declaration
);
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DStateBlock9_Capture
(
stateblock
);
ok
(
SUCCEEDED
(
hr
),
"Capture failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DStateBlock9_Apply
(
stateblock
);
ok
(
SUCCEEDED
(
hr
),
"Apply failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_GetVertexDeclaration
(
device
,
&
declaration
);
ok
(
SUCCEEDED
(
hr
),
"GetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
ok
(
!
declaration
,
"Got unexpected vertex declaration %p.
\n
"
,
declaration
);
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
declaration2
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DStateBlock9_Capture
(
stateblock
);
ok
(
SUCCEEDED
(
hr
),
"Capture failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DStateBlock9_Apply
(
stateblock
);
ok
(
SUCCEEDED
(
hr
),
"Apply failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_GetVertexDeclaration
(
device
,
&
declaration
);
ok
(
SUCCEEDED
(
hr
),
"GetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
ok
(
declaration
==
declaration2
,
"Got unexpected vertex declaration %p, expected %p.
\n
"
,
declaration
,
declaration2
);
IDirect3DVertexDeclaration9_Release
(
declaration
);
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
IDirect3DVertexDeclaration9_Release
(
declaration1
);
IDirect3DVertexDeclaration9_Release
(
declaration2
);
IDirect3DStateBlock9_Release
(
stateblock
);
refcount
=
IDirect3DDevice9_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
IDirect3D9_Release
(
d3d
);
DestroyWindow
(
window
);
}
START_TEST
(
device
)
{
WNDCLASSA
wc
=
{
0
};
...
...
@@ -7309,6 +7706,9 @@ START_TEST(device)
test_lockbox_invalid
();
test_shared_handle
();
test_pixel_format
();
test_begin_end_state_block
();
test_shader_constant_apply
();
test_vdecl_apply
();
UnregisterClassA
(
"d3d9_test_wc"
,
GetModuleHandleA
(
NULL
));
}
dlls/d3d9/tests/stateblock.c
View file @
6f1b494a
...
...
@@ -23,74 +23,6 @@
static
DWORD
texture_stages
;
static
HWND
create_window
(
void
)
{
WNDCLASSA
wc
=
{
0
};
wc
.
lpfnWndProc
=
DefWindowProcA
;
wc
.
lpszClassName
=
"d3d9_test_wc"
;
RegisterClassA
(
&
wc
);
return
CreateWindowA
(
"d3d9_test_wc"
,
"d3d9_test"
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
);
}
static
IDirect3DDevice9
*
create_device
(
D3DPRESENT_PARAMETERS
*
present_parameters
)
{
IDirect3DDevice9
*
device
;
IDirect3D9
*
d3d9
;
HWND
window
;
if
(
!
(
d3d9
=
Direct3DCreate9
(
D3D_SDK_VERSION
)))
{
skip
(
"could not create D3D9
\n
"
);
return
NULL
;
}
window
=
create_window
();
memset
(
present_parameters
,
0
,
sizeof
(
*
present_parameters
));
present_parameters
->
Windowed
=
TRUE
;
present_parameters
->
hDeviceWindow
=
window
;
present_parameters
->
SwapEffect
=
D3DSWAPEFFECT_DISCARD
;
if
(
SUCCEEDED
(
IDirect3D9_CreateDevice
(
d3d9
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
window
,
D3DCREATE_SOFTWARE_VERTEXPROCESSING
,
present_parameters
,
&
device
)))
return
device
;
return
NULL
;
}
static
void
test_begin_end_state_block
(
IDirect3DDevice9
*
device_ptr
)
{
HRESULT
hret
=
0
;
IDirect3DStateBlock9
*
state_block_ptr
=
0
;
/* Should succeed */
hret
=
IDirect3DDevice9_BeginStateBlock
(
device_ptr
);
ok
(
hret
==
D3D_OK
,
"BeginStateBlock returned: hret 0x%x. Expected hret 0x%x. Aborting.
\n
"
,
hret
,
D3D_OK
);
if
(
hret
!=
D3D_OK
)
return
;
/* Calling BeginStateBlock while recording should return D3DERR_INVALIDCALL */
hret
=
IDirect3DDevice9_BeginStateBlock
(
device_ptr
);
ok
(
hret
==
D3DERR_INVALIDCALL
,
"BeginStateBlock returned: hret 0x%x. Expected hret 0x%x. Aborting.
\n
"
,
hret
,
D3DERR_INVALIDCALL
);
if
(
hret
!=
D3DERR_INVALIDCALL
)
return
;
/* Should succeed */
state_block_ptr
=
(
IDirect3DStateBlock9
*
)
0xdeadbeef
;
hret
=
IDirect3DDevice9_EndStateBlock
(
device_ptr
,
&
state_block_ptr
);
ok
(
hret
==
D3D_OK
&&
state_block_ptr
!=
0
&&
state_block_ptr
!=
(
IDirect3DStateBlock9
*
)
0xdeadbeef
,
"EndStateBlock returned: hret 0x%x, state_block_ptr %p. "
"Expected hret 0x%x, state_block_ptr != %p, state_block_ptr != 0xdeadbeef.
\n
"
,
hret
,
state_block_ptr
,
D3D_OK
,
NULL
);
IDirect3DStateBlock9_Release
(
state_block_ptr
);
/* Calling EndStateBlock while not recording should return D3DERR_INVALIDCALL. state_block_ptr should not be touched. */
state_block_ptr
=
(
IDirect3DStateBlock9
*
)
0xdeadbeef
;
hret
=
IDirect3DDevice9_EndStateBlock
(
device_ptr
,
&
state_block_ptr
);
ok
(
hret
==
D3DERR_INVALIDCALL
&&
state_block_ptr
==
(
IDirect3DStateBlock9
*
)
0xdeadbeef
,
"EndStateBlock returned: hret 0x%x, state_block_ptr %p. "
"Expected hret 0x%x, state_block_ptr 0xdeadbeef.
\n
"
,
hret
,
state_block_ptr
,
D3DERR_INVALIDCALL
);
}
/* ============================ State Testing Framework ========================== */
struct
state_test
...
...
@@ -2059,15 +1991,20 @@ static void resource_test_queue(struct state_test *test, const struct resource_t
/* =================== Main state tests function =============================== */
static
void
test_state_management
(
IDirect3DDevice9
*
device
,
D3DPRESENT_PARAMETERS
*
device_pparams
)
static
void
test_state_management
(
void
)
{
struct
shader_constant_arg
pshader_constant_arg
;
struct
shader_constant_arg
vshader_constant_arg
;
struct
resource_test_arg
resource_test_arg
;
struct
render_state_arg
render_state_arg
;
D3DPRESENT_PARAMETERS
present_parameters
;
struct
light_arg
light_arg
;
HRESULT
hret
;
IDirect3DDevice9
*
device
;
IDirect3D9
*
d3d
;
ULONG
refcount
;
D3DCAPS9
caps
;
HWND
window
;
HRESULT
hr
;
/* Test count: 2 for shader constants
1 for lights
...
...
@@ -2078,9 +2015,29 @@ static void test_state_management(IDirect3DDevice9 *device, D3DPRESENT_PARAMETER
struct
state_test
tests
[
6
];
unsigned
int
tcount
=
0
;
hret
=
IDirect3DDevice9_GetDeviceCaps
(
device
,
&
caps
);
ok
(
hret
==
D3D_OK
,
"GetDeviceCaps returned %#x.
\n
"
,
hret
);
if
(
hret
!=
D3D_OK
)
return
;
window
=
CreateWindowA
(
"static"
,
"d3d9_test"
,
WS_OVERLAPPEDWINDOW
,
0
,
0
,
640
,
480
,
NULL
,
NULL
,
NULL
,
NULL
);
if
(
!
(
d3d
=
Direct3DCreate9
(
D3D_SDK_VERSION
)))
{
skip
(
"Failed to create a D3D object, skipping tests.
\n
"
);
DestroyWindow
(
window
);
return
;
}
memset
(
&
present_parameters
,
0
,
sizeof
(
present_parameters
));
present_parameters
.
Windowed
=
TRUE
;
present_parameters
.
hDeviceWindow
=
window
;
present_parameters
.
SwapEffect
=
D3DSWAPEFFECT_DISCARD
;
if
(
FAILED
(
IDirect3D9_CreateDevice
(
d3d
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
window
,
D3DCREATE_SOFTWARE_VERTEXPROCESSING
,
&
present_parameters
,
&
device
)))
{
skip
(
"Failed to create a 3D device, skipping test.
\n
"
);
IDirect3D9_Release
(
d3d
);
DestroyWindow
(
window
);
return
;
}
hr
=
IDirect3DDevice9_GetDeviceCaps
(
device
,
&
caps
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get device caps, hr %#x.
\n
"
,
hr
);
texture_stages
=
caps
.
MaxTextureBlendStages
;
...
...
@@ -2108,7 +2065,7 @@ static void test_state_management(IDirect3DDevice9 *device, D3DPRESENT_PARAMETER
transform_queue_test
(
&
tests
[
tcount
]);
tcount
++
;
render_state_arg
.
device_pparams
=
device_pparam
s
;
render_state_arg
.
device_pparams
=
&
present_parameter
s
;
render_state_arg
.
pointsize_max
=
caps
.
MaxPointSize
;
render_states_queue_test
(
&
tests
[
tcount
],
&
render_state_arg
);
tcount
++
;
...
...
@@ -2121,331 +2078,14 @@ static void test_state_management(IDirect3DDevice9 *device, D3DPRESENT_PARAMETER
tcount
++
;
execute_test_chain_all
(
device
,
tests
,
tcount
);
}
static
void
test_shader_constant_apply
(
IDirect3DDevice9
*
device
)
{
static
const
float
initial
[]
=
{
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
};
static
const
float
vs_const
[]
=
{
1
.
0
f
,
2
.
0
f
,
3
.
0
f
,
4
.
0
f
};
static
const
float
ps_const
[]
=
{
5
.
0
f
,
6
.
0
f
,
7
.
0
f
,
8
.
0
f
};
IDirect3DStateBlock9
*
stateblock
;
DWORD
vs_version
,
ps_version
;
D3DCAPS9
caps
;
float
ret
[
4
];
HRESULT
hr
;
hr
=
IDirect3DDevice9_GetDeviceCaps
(
device
,
&
caps
);
ok
(
SUCCEEDED
(
hr
),
"GetDeviceCaps returned %#x.
\n
"
,
hr
);
vs_version
=
caps
.
VertexShaderVersion
&
0xffff
;
ps_version
=
caps
.
PixelShaderVersion
&
0xffff
;
if
(
vs_version
)
{
hr
=
IDirect3DDevice9_SetVertexShaderConstantF
(
device
,
0
,
initial
,
1
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexShaderConstantF returned %#x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetVertexShaderConstantF
(
device
,
1
,
initial
,
1
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexShaderConstantF returned %#x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_GetVertexShaderConstantF
(
device
,
0
,
ret
,
1
);
ok
(
SUCCEEDED
(
hr
),
"GetVertexShaderConstantF returned %#x
\n
"
,
hr
);
ok
(
!
memcmp
(
ret
,
initial
,
sizeof
(
initial
)),
"GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}
\n
"
,
ret
[
0
],
ret
[
1
],
ret
[
2
],
ret
[
3
],
initial
[
0
],
initial
[
1
],
initial
[
2
],
initial
[
3
]);
hr
=
IDirect3DDevice9_GetVertexShaderConstantF
(
device
,
1
,
ret
,
1
);
ok
(
SUCCEEDED
(
hr
),
"GetVertexShaderConstantF returned %#x
\n
"
,
hr
);
ok
(
!
memcmp
(
ret
,
initial
,
sizeof
(
initial
)),
"GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}
\n
"
,
ret
[
0
],
ret
[
1
],
ret
[
2
],
ret
[
3
],
initial
[
0
],
initial
[
1
],
initial
[
2
],
initial
[
3
]);
hr
=
IDirect3DDevice9_SetVertexShaderConstantF
(
device
,
0
,
vs_const
,
1
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexShaderConstantF returned %#x
\n
"
,
hr
);
}
if
(
ps_version
)
{
hr
=
IDirect3DDevice9_SetPixelShaderConstantF
(
device
,
0
,
initial
,
1
);
ok
(
SUCCEEDED
(
hr
),
"SetPixelShaderConstantF returned %#x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetPixelShaderConstantF
(
device
,
1
,
initial
,
1
);
ok
(
SUCCEEDED
(
hr
),
"SetPixelShaderConstantF returned %#x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_GetPixelShaderConstantF
(
device
,
0
,
ret
,
1
);
ok
(
SUCCEEDED
(
hr
),
"GetPixelShaderConstantF returned %#x
\n
"
,
hr
);
ok
(
!
memcmp
(
ret
,
initial
,
sizeof
(
initial
)),
"GetpixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}
\n
"
,
ret
[
0
],
ret
[
1
],
ret
[
2
],
ret
[
3
],
initial
[
0
],
initial
[
1
],
initial
[
2
],
initial
[
3
]);
hr
=
IDirect3DDevice9_GetPixelShaderConstantF
(
device
,
1
,
ret
,
1
);
ok
(
SUCCEEDED
(
hr
),
"GetPixelShaderConstantF returned %#x
\n
"
,
hr
);
ok
(
!
memcmp
(
ret
,
initial
,
sizeof
(
initial
)),
"GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}
\n
"
,
ret
[
0
],
ret
[
1
],
ret
[
2
],
ret
[
3
],
initial
[
0
],
initial
[
1
],
initial
[
2
],
initial
[
3
]);
hr
=
IDirect3DDevice9_SetPixelShaderConstantF
(
device
,
0
,
ps_const
,
1
);
ok
(
SUCCEEDED
(
hr
),
"SetPixelShaderConstantF returned %#x
\n
"
,
hr
);
}
hr
=
IDirect3DDevice9_BeginStateBlock
(
device
);
ok
(
SUCCEEDED
(
hr
),
"BeginStateBlock returned %#x
\n
"
,
hr
);
if
(
vs_version
)
{
hr
=
IDirect3DDevice9_SetVertexShaderConstantF
(
device
,
1
,
vs_const
,
1
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexShaderConstantF returned %#x
\n
"
,
hr
);
}
if
(
ps_version
)
{
hr
=
IDirect3DDevice9_SetPixelShaderConstantF
(
device
,
1
,
ps_const
,
1
);
ok
(
SUCCEEDED
(
hr
),
"SetPixelShaderConstantF returned %#x
\n
"
,
hr
);
}
hr
=
IDirect3DDevice9_EndStateBlock
(
device
,
&
stateblock
);
ok
(
SUCCEEDED
(
hr
),
"EndStateBlock returned %#x
\n
"
,
hr
);
if
(
vs_version
)
{
hr
=
IDirect3DDevice9_GetVertexShaderConstantF
(
device
,
0
,
ret
,
1
);
ok
(
SUCCEEDED
(
hr
),
"GetVertexShaderConstantF returned %#x
\n
"
,
hr
);
ok
(
!
memcmp
(
ret
,
vs_const
,
sizeof
(
vs_const
)),
"GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}
\n
"
,
ret
[
0
],
ret
[
1
],
ret
[
2
],
ret
[
3
],
vs_const
[
0
],
vs_const
[
1
],
vs_const
[
2
],
vs_const
[
3
]);
hr
=
IDirect3DDevice9_GetVertexShaderConstantF
(
device
,
1
,
ret
,
1
);
ok
(
SUCCEEDED
(
hr
),
"GetVertexShaderConstantF returned %#x
\n
"
,
hr
);
ok
(
!
memcmp
(
ret
,
initial
,
sizeof
(
initial
)),
"GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}
\n
"
,
ret
[
0
],
ret
[
1
],
ret
[
2
],
ret
[
3
],
initial
[
0
],
initial
[
1
],
initial
[
2
],
initial
[
3
]);
}
if
(
ps_version
)
{
hr
=
IDirect3DDevice9_GetPixelShaderConstantF
(
device
,
0
,
ret
,
1
);
ok
(
SUCCEEDED
(
hr
),
"GetPixelShaderConstantF returned %#x
\n
"
,
hr
);
ok
(
!
memcmp
(
ret
,
ps_const
,
sizeof
(
ps_const
)),
"GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}
\n
"
,
ret
[
0
],
ret
[
1
],
ret
[
2
],
ret
[
3
],
ps_const
[
0
],
ps_const
[
1
],
ps_const
[
2
],
ps_const
[
3
]);
hr
=
IDirect3DDevice9_GetPixelShaderConstantF
(
device
,
1
,
ret
,
1
);
ok
(
SUCCEEDED
(
hr
),
"GetPixelShaderConstantF returned %#x
\n
"
,
hr
);
ok
(
!
memcmp
(
ret
,
initial
,
sizeof
(
initial
)),
"GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}
\n
"
,
ret
[
0
],
ret
[
1
],
ret
[
2
],
ret
[
3
],
initial
[
0
],
initial
[
1
],
initial
[
2
],
initial
[
3
]);
}
/* Apply doesn't overwrite constants that aren't explicitly set on the source stateblock. */
hr
=
IDirect3DStateBlock9_Apply
(
stateblock
);
ok
(
SUCCEEDED
(
hr
),
"Apply returned %#x
\n
"
,
hr
);
if
(
vs_version
)
{
hr
=
IDirect3DDevice9_GetVertexShaderConstantF
(
device
,
0
,
ret
,
1
);
ok
(
SUCCEEDED
(
hr
),
"GetVertexShaderConstantF returned %#x
\n
"
,
hr
);
ok
(
!
memcmp
(
ret
,
vs_const
,
sizeof
(
vs_const
)),
"GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}
\n
"
,
ret
[
0
],
ret
[
1
],
ret
[
2
],
ret
[
3
],
vs_const
[
0
],
vs_const
[
1
],
vs_const
[
2
],
vs_const
[
3
]);
hr
=
IDirect3DDevice9_GetVertexShaderConstantF
(
device
,
1
,
ret
,
1
);
ok
(
SUCCEEDED
(
hr
),
"GetVertexShaderConstantF returned %#x
\n
"
,
hr
);
ok
(
!
memcmp
(
ret
,
vs_const
,
sizeof
(
vs_const
)),
"GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}
\n
"
,
ret
[
0
],
ret
[
1
],
ret
[
2
],
ret
[
3
],
vs_const
[
0
],
vs_const
[
1
],
vs_const
[
2
],
vs_const
[
3
]);
}
if
(
ps_version
)
{
hr
=
IDirect3DDevice9_GetPixelShaderConstantF
(
device
,
0
,
ret
,
1
);
ok
(
SUCCEEDED
(
hr
),
"GetPixelShaderConstantF returned %#x
\n
"
,
hr
);
ok
(
!
memcmp
(
ret
,
ps_const
,
sizeof
(
ps_const
)),
"GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}
\n
"
,
ret
[
0
],
ret
[
1
],
ret
[
2
],
ret
[
3
],
ps_const
[
0
],
ps_const
[
1
],
ps_const
[
2
],
ps_const
[
3
]);
hr
=
IDirect3DDevice9_GetPixelShaderConstantF
(
device
,
1
,
ret
,
1
);
ok
(
SUCCEEDED
(
hr
),
"GetPixelShaderConstantF returned %#x
\n
"
,
hr
);
ok
(
!
memcmp
(
ret
,
ps_const
,
sizeof
(
ps_const
)),
"GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}
\n
"
,
ret
[
0
],
ret
[
1
],
ret
[
2
],
ret
[
3
],
ps_const
[
0
],
ps_const
[
1
],
ps_const
[
2
],
ps_const
[
3
]);
}
IDirect3DStateBlock9_Release
(
stateblock
);
}
static
void
test_vdecl_apply
(
IDirect3DDevice9
*
device
)
{
static
const
D3DVERTEXELEMENT9
decl1
[]
=
{
{
0
,
0
,
D3DDECLTYPE_FLOAT3
,
D3DDECLMETHOD_DEFAULT
,
D3DDECLUSAGE_POSITION
,
0
},
{
0
,
12
,
D3DDECLTYPE_D3DCOLOR
,
D3DDECLMETHOD_DEFAULT
,
D3DDECLUSAGE_COLOR
,
0
},
D3DDECL_END
(),
};
static
const
D3DVERTEXELEMENT9
decl2
[]
=
{
{
0
,
0
,
D3DDECLTYPE_FLOAT3
,
D3DDECLMETHOD_DEFAULT
,
D3DDECLUSAGE_POSITION
,
0
},
{
0
,
12
,
D3DDECLTYPE_D3DCOLOR
,
D3DDECLMETHOD_DEFAULT
,
D3DDECLUSAGE_COLOR
,
0
},
{
0
,
16
,
D3DDECLTYPE_FLOAT3
,
D3DDECLMETHOD_DEFAULT
,
D3DDECLUSAGE_NORMAL
,
0
},
D3DDECL_END
(),
};
IDirect3DVertexDeclaration9
*
declaration
,
*
declaration1
,
*
declaration2
;
IDirect3DStateBlock9
*
stateblock
;
HRESULT
hr
;
hr
=
IDirect3DDevice9_CreateVertexDeclaration
(
device
,
decl1
,
&
declaration1
);
ok
(
SUCCEEDED
(
hr
),
"CreateVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreateVertexDeclaration
(
device
,
decl2
,
&
declaration2
);
ok
(
SUCCEEDED
(
hr
),
"CreateVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_BeginStateBlock
(
device
);
ok
(
SUCCEEDED
(
hr
),
"BeginStateBlock failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
declaration1
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_EndStateBlock
(
device
,
&
stateblock
);
ok
(
SUCCEEDED
(
hr
),
"EndStateBlock failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DStateBlock9_Apply
(
stateblock
);
ok
(
SUCCEEDED
(
hr
),
"Apply failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_GetVertexDeclaration
(
device
,
&
declaration
);
ok
(
SUCCEEDED
(
hr
),
"GetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
ok
(
declaration
==
declaration1
,
"Expected vertex declaration %p, received %p.
\n
"
,
declaration1
,
declaration
);
IDirect3DVertexDeclaration9_Release
(
declaration
);
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DStateBlock9_Capture
(
stateblock
);
ok
(
SUCCEEDED
(
hr
),
"Capture failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
declaration2
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DStateBlock9_Apply
(
stateblock
);
ok
(
SUCCEEDED
(
hr
),
"Apply failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_GetVertexDeclaration
(
device
,
&
declaration
);
ok
(
SUCCEEDED
(
hr
),
"GetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
ok
(
declaration
==
declaration2
,
"Expected vertex declaration %p, received %p.
\n
"
,
declaration2
,
declaration
);
IDirect3DVertexDeclaration9_Release
(
declaration
);
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
declaration2
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DStateBlock9_Capture
(
stateblock
);
ok
(
SUCCEEDED
(
hr
),
"Capture failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DStateBlock9_Apply
(
stateblock
);
ok
(
SUCCEEDED
(
hr
),
"Apply failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_GetVertexDeclaration
(
device
,
&
declaration
);
ok
(
SUCCEEDED
(
hr
),
"GetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
ok
(
declaration
==
declaration2
,
"Expected vertex declaration %p, received %p.
\n
"
,
declaration2
,
declaration
);
IDirect3DVertexDeclaration9_Release
(
declaration
);
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DStateBlock9_Capture
(
stateblock
);
ok
(
SUCCEEDED
(
hr
),
"Capture failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DStateBlock9_Apply
(
stateblock
);
ok
(
SUCCEEDED
(
hr
),
"Apply failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_GetVertexDeclaration
(
device
,
&
declaration
);
ok
(
SUCCEEDED
(
hr
),
"GetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
ok
(
declaration
==
NULL
,
"Expected vertex declaration %p, received %p.
\n
"
,
NULL
,
declaration
);
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
declaration2
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DStateBlock9_Capture
(
stateblock
);
ok
(
SUCCEEDED
(
hr
),
"Capture failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DStateBlock9_Apply
(
stateblock
);
ok
(
SUCCEEDED
(
hr
),
"Apply failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_GetVertexDeclaration
(
device
,
&
declaration
);
ok
(
SUCCEEDED
(
hr
),
"GetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
ok
(
declaration
==
declaration2
,
"Expected vertex declaration %p, received %p.
\n
"
,
declaration2
,
declaration
);
IDirect3DVertexDeclaration9_Release
(
declaration
);
IDirect3DStateBlock9_Release
(
stateblock
);
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
declaration1
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreateStateBlock
(
device
,
D3DSBT_VERTEXSTATE
,
&
stateblock
);
ok
(
SUCCEEDED
(
hr
),
"CreateStateBlock failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DStateBlock9_Apply
(
stateblock
);
ok
(
SUCCEEDED
(
hr
),
"Apply failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_GetVertexDeclaration
(
device
,
&
declaration
);
ok
(
SUCCEEDED
(
hr
),
"GetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
ok
(
declaration
==
declaration1
,
"Expected vertex declaration %p, received %p.
\n
"
,
declaration1
,
declaration
);
IDirect3DVertexDeclaration9_Release
(
declaration
);
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DStateBlock9_Capture
(
stateblock
);
ok
(
SUCCEEDED
(
hr
),
"Capture failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
declaration2
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DStateBlock9_Apply
(
stateblock
);
ok
(
SUCCEEDED
(
hr
),
"Apply failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_GetVertexDeclaration
(
device
,
&
declaration
);
ok
(
SUCCEEDED
(
hr
),
"GetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
ok
(
declaration
==
declaration2
,
"Expected vertex declaration %p, received %p.
\n
"
,
declaration2
,
declaration
);
IDirect3DVertexDeclaration9_Release
(
declaration
);
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
declaration2
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DStateBlock9_Capture
(
stateblock
);
ok
(
SUCCEEDED
(
hr
),
"Capture failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DStateBlock9_Apply
(
stateblock
);
ok
(
SUCCEEDED
(
hr
),
"Apply failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_GetVertexDeclaration
(
device
,
&
declaration
);
ok
(
SUCCEEDED
(
hr
),
"GetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
ok
(
declaration
==
declaration2
,
"Expected vertex declaration %p, received %p.
\n
"
,
declaration2
,
declaration
);
IDirect3DVertexDeclaration9_Release
(
declaration
);
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DStateBlock9_Capture
(
stateblock
);
ok
(
SUCCEEDED
(
hr
),
"Capture failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DStateBlock9_Apply
(
stateblock
);
ok
(
SUCCEEDED
(
hr
),
"Apply failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_GetVertexDeclaration
(
device
,
&
declaration
);
ok
(
SUCCEEDED
(
hr
),
"GetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
ok
(
declaration
==
NULL
,
"Expected vertex declaration %p, received %p.
\n
"
,
NULL
,
declaration
);
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
declaration2
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DStateBlock9_Capture
(
stateblock
);
ok
(
SUCCEEDED
(
hr
),
"Capture failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DStateBlock9_Apply
(
stateblock
);
ok
(
SUCCEEDED
(
hr
),
"Apply failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_GetVertexDeclaration
(
device
,
&
declaration
);
ok
(
SUCCEEDED
(
hr
),
"GetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
ok
(
declaration
==
declaration2
,
"Expected vertex declaration %p, received %p.
\n
"
,
declaration2
,
declaration
);
IDirect3DVertexDeclaration9_Release
(
declaration
);
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexDeclaration failed, hr %#x.
\n
"
,
hr
);
IDirect3DVertexDeclaration9_Release
(
declaration1
);
IDirect3DVertexDeclaration9_Release
(
declaration2
);
IDirect3DStateBlock9_Release
(
stateblock
);
refcount
=
IDirect3DDevice9_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left
\n
"
,
refcount
);
IDirect3D9_Release
(
d3d
);
DestroyWindow
(
window
);
}
START_TEST
(
stateblock
)
{
D3DPRESENT_PARAMETERS
device_pparams
;
IDirect3DDevice9
*
device
;
ULONG
refcount
;
if
(
!
(
device
=
create_device
(
&
device_pparams
)))
{
skip
(
"Failed to create a 3D device, skipping test.
\n
"
);
return
;
}
test_begin_end_state_block
(
device
);
test_state_management
(
device
,
&
device_pparams
);
test_shader_constant_apply
(
device
);
test_vdecl_apply
(
device
);
refcount
=
IDirect3DDevice9_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left
\n
"
,
refcount
);
test_state_management
();
}
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