Commit 6f206c75 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Don't create an END element for wined3d vertex declarations.

Wined3d doesn't need it since it already has the element count.
parent 9f26fed2
......@@ -324,11 +324,6 @@ UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elem
token += parse_token(token);
}
/* END */
element = *wined3d_elements + element_count++;
element->Stream = 0xFF;
element->Type = WINED3DDECLTYPE_UNUSED;
*d3d8_elements_size = (++token - d3d8_elements) * sizeof(DWORD);
return element_count;
......
......@@ -312,13 +312,16 @@ static UINT convert_to_wined3d_declaration(const D3DVERTEXELEMENT9* d3d9_element
while (element++->Stream != 0xff && element_count++ < 128);
if (element_count == 128) {
return 0;
return ~0U;
}
/* Skip the END element */
--element_count;
*wined3d_elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(WINED3DVERTEXELEMENT));
if (!*wined3d_elements) {
FIXME("Memory allocation failed\n");
return 0;
return ~0U;
}
for (i = 0; i < element_count; ++i) {
......@@ -335,6 +338,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9E
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DVertexDeclaration9Impl *object = NULL;
WINED3DVERTEXELEMENT* wined3d_elements;
UINT wined3d_element_count;
UINT element_count;
HRESULT hr = D3D_OK;
......@@ -344,8 +348,9 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9E
return D3DERR_INVALIDCALL;
}
element_count = convert_to_wined3d_declaration(pVertexElements, &wined3d_elements);
if (!element_count) {
wined3d_element_count = convert_to_wined3d_declaration(pVertexElements, &wined3d_elements);
if (wined3d_element_count == ~0U)
{
FIXME("(%p) : Error parsing vertex declaration\n", This);
return D3DERR_INVALIDCALL;
}
......@@ -361,6 +366,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9E
object->lpVtbl = &Direct3DVertexDeclaration9_Vtbl;
object->ref = 0;
element_count = wined3d_element_count + 1;
object->elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(D3DVERTEXELEMENT9));
if (!object->elements) {
HeapFree(GetProcessHeap(), 0, wined3d_elements);
......@@ -372,7 +378,8 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9E
object->element_count = element_count;
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_CreateVertexDeclaration(This->WineD3DDevice, &object->wineD3DVertexDeclaration, (IUnknown *)object, wined3d_elements, element_count);
hr = IWineD3DDevice_CreateVertexDeclaration(This->WineD3DDevice, &object->wineD3DVertexDeclaration,
(IUnknown *)object, wined3d_elements, wined3d_element_count);
LeaveCriticalSection(&d3d9_cs);
HeapFree(GetProcessHeap(), 0, wined3d_elements);
......
......@@ -2200,8 +2200,6 @@ static unsigned int ConvertFvfToDeclaration(IWineD3DDeviceImpl *This, /* For the
DWORD num_textures = (fvf & WINED3DFVF_TEXCOUNT_MASK) >> WINED3DFVF_TEXCOUNT_SHIFT;
DWORD texcoords = (fvf & 0xFFFF0000) >> 16;
WINED3DVERTEXELEMENT end_element = WINED3DDECL_END();
WINED3DVERTEXELEMENT *elements = NULL;
unsigned int size;
......@@ -2210,14 +2208,12 @@ static unsigned int ConvertFvfToDeclaration(IWineD3DDeviceImpl *This, /* For the
/* Compute declaration size */
size = has_pos + (has_blend && num_blends > 0) + has_blend_idx + has_normal +
has_psize + has_diffuse + has_specular + num_textures + 1;
has_psize + has_diffuse + has_specular + num_textures;
/* convert the declaration */
elements = HeapAlloc(GetProcessHeap(), 0, size * sizeof(WINED3DVERTEXELEMENT));
if (!elements)
return 0;
if (!elements) return ~0U;
elements[size-1] = end_element;
idx = 0;
if (has_pos) {
if (!has_blend && (fvf & WINED3DFVF_XYZRHW)) {
......@@ -2310,7 +2306,8 @@ static unsigned int ConvertFvfToDeclaration(IWineD3DDeviceImpl *This, /* For the
}
/* Now compute offsets, and initialize the rest of the fields */
for (idx = 0, offset = 0; idx < size-1; idx++) {
for (idx = 0, offset = 0; idx < size; ++idx)
{
elements[idx].Stream = 0;
elements[idx].Method = WINED3DDECLMETHOD_DEFAULT;
elements[idx].Offset = offset;
......@@ -2328,7 +2325,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexDeclarationFromFVF(IWineD3D
DWORD hr;
size = ConvertFvfToDeclaration(This, Fvf, &elements);
if (size == 0) return WINED3DERR_OUTOFVIDEOMEMORY;
if (size == ~0U) return WINED3DERR_OUTOFVIDEOMEMORY;
hr = IWineD3DDevice_CreateVertexDeclaration(iface, ppVertexDeclaration, Parent, elements, size);
HeapFree(GetProcessHeap(), 0, elements);
......
......@@ -206,9 +206,6 @@ HRESULT vertexdeclaration_init(IWineD3DVertexDeclarationImpl *This,
}
}
/* Skip the END element. */
--element_count;
This->element_count = element_count;
This->elements = HeapAlloc(GetProcessHeap(), 0, sizeof(*This->elements) * element_count);
if (!This->elements)
......
......@@ -846,7 +846,6 @@ typedef enum _WINED3DDECLTYPE
WINED3DDECLTYPE_FLOAT16_4 = 16,
WINED3DDECLTYPE_UNUSED = 17,
} WINED3DDECLTYPE;
cpp_quote("#define WINED3DDECL_END() {0xFF, 0, WINED3DDECLTYPE_UNUSED, 0, 0, 0, -1}")
typedef enum _WINED3DDECLUSAGE
{
......
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