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wine
wine-cw
Commits
6fb02776
Commit
6fb02776
authored
Mar 17, 2003
by
Ove Kaaven
Committed by
Alexandre Julliard
Mar 17, 2003
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Plain Diff
Somewhat more reliable dsound position notifications.
parent
b4bb1490
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Inline
Side-by-side
Showing
1 changed file
with
27 additions
and
23 deletions
+27
-23
mixer.c
dlls/dsound/mixer.c
+27
-23
No files found.
dlls/dsound/mixer.c
View file @
6fb02776
...
...
@@ -333,17 +333,6 @@ static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWO
if
(
len
==
0
)
{
/* This should only happen if we aren't looping and temp < 4 */
/* We skip the remainder, so check for possible events */
DSOUND_CheckEvent
(
dsb
,
dsb
->
buflen
-
dsb
->
buf_mixpos
);
/* Stop */
dsb
->
state
=
STATE_STOPPED
;
dsb
->
playpos
=
0
;
dsb
->
last_playpos
=
0
;
dsb
->
buf_mixpos
=
0
;
dsb
->
leadin
=
FALSE
;
/* Check for DSBPN_OFFSETSTOP */
DSOUND_CheckEvent
(
dsb
,
0
);
return
0
;
}
...
...
@@ -385,9 +374,6 @@ static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWO
}
/* free(buf); */
if
(
dsb
->
dsbd
.
dwFlags
&
DSBCAPS_CTRLPOSITIONNOTIFY
)
DSOUND_CheckEvent
(
dsb
,
ilen
);
if
(
dsb
->
leadin
&&
(
dsb
->
startpos
>
dsb
->
buf_mixpos
)
&&
(
dsb
->
startpos
<=
dsb
->
buf_mixpos
+
ilen
))
{
/* HACK... leadin should be reset when the PLAY position reaches the startpos,
* not the MIX position... but if the sound buffer is bigger than our prebuffering
...
...
@@ -399,14 +385,7 @@ static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWO
dsb
->
buf_mixpos
+=
ilen
;
if
(
dsb
->
buf_mixpos
>=
dsb
->
buflen
)
{
if
(
!
(
dsb
->
playflags
&
DSBPLAY_LOOPING
))
{
dsb
->
state
=
STATE_STOPPED
;
dsb
->
playpos
=
0
;
dsb
->
last_playpos
=
0
;
dsb
->
buf_mixpos
=
0
;
dsb
->
leadin
=
FALSE
;
DSOUND_CheckEvent
(
dsb
,
0
);
/* For DSBPN_OFFSETSTOP */
}
else
{
if
(
dsb
->
playflags
&
DSBPLAY_LOOPING
)
{
/* wrap */
while
(
dsb
->
buf_mixpos
>=
dsb
->
buflen
)
dsb
->
buf_mixpos
-=
dsb
->
buflen
;
...
...
@@ -561,6 +540,10 @@ static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD playpos, DWORD wri
DWORD
adv_done
=
((
dsb
->
dsound
->
mixpos
<
writepos
)
?
dsb
->
dsound
->
buflen
:
0
)
+
dsb
->
dsound
->
mixpos
-
writepos
;
DWORD
played
=
((
buf_writepos
<
dsb
->
playpos
)
?
dsb
->
buflen
:
0
)
+
buf_writepos
-
dsb
->
playpos
;
DWORD
buf_left
=
dsb
->
buflen
-
buf_writepos
;
int
still_behind
;
TRACE
(
"buf_writepos=%ld, primary_writepos=%ld
\n
"
,
buf_writepos
,
writepos
);
...
...
@@ -569,6 +552,12 @@ static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD playpos, DWORD wri
mixlen
);
TRACE
(
"looping=%ld, startpos=%ld, leadin=%ld
\n
"
,
dsb
->
playflags
,
dsb
->
startpos
,
dsb
->
leadin
);
/* check for notification positions */
if
(
dsb
->
dsbd
.
dwFlags
&
DSBCAPS_CTRLPOSITIONNOTIFY
&&
dsb
->
state
!=
STATE_STARTING
)
{
DSOUND_CheckEvent
(
dsb
,
played
);
}
/* save write position for non-GETCURRENTPOSITION2... */
dsb
->
playpos
=
buf_writepos
;
...
...
@@ -640,7 +629,8 @@ static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD playpos, DWORD wri
/* smaller than a fragment, wait until it gets larger
* before we take the mixing overhead */
TRACE
(
"mixlen not worth it, deferring mixing
\n
"
);
return
0
;
still_behind
=
1
;
goto
post_mix
;
}
/* ok, we know how much to mix, let's go */
...
...
@@ -662,6 +652,19 @@ static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD playpos, DWORD wri
}
TRACE
(
"new primary_mixpos=%ld, primary_advbase=%ld
\n
"
,
dsb
->
primary_mixpos
,
dsb
->
dsound
->
mixpos
);
TRACE
(
"mixed data len=%ld, still_behind=%d
\n
"
,
mixlen
-
len
,
still_behind
);
post_mix:
/* check if buffer should be considered complete */
if
(
buf_left
<
dsb
->
writelead
&&
!
(
dsb
->
playflags
&
DSBPLAY_LOOPING
))
{
dsb
->
state
=
STATE_STOPPED
;
dsb
->
playpos
=
0
;
dsb
->
last_playpos
=
0
;
dsb
->
buf_mixpos
=
0
;
dsb
->
leadin
=
FALSE
;
DSOUND_CheckEvent
(
dsb
,
buf_left
);
}
/* return how far we think the primary buffer can
* advance its underrun detector...*/
if
(
still_behind
)
return
0
;
...
...
@@ -694,6 +697,7 @@ static DWORD DSOUND_MixToPrimary(DWORD playpos, DWORD writepos, DWORD mixlen, BO
if
(
dsb
->
state
==
STATE_STOPPING
)
{
DSOUND_MixCancel
(
dsb
,
writepos
,
TRUE
);
dsb
->
state
=
STATE_STOPPED
;
DSOUND_CheckEvent
(
dsb
,
0
);
}
else
{
if
((
dsb
->
state
==
STATE_STARTING
)
||
recover
)
{
dsb
->
primary_mixpos
=
writepos
;
...
...
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