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wine
wine-cw
Commits
70861505
Commit
70861505
authored
Sep 18, 2013
by
Henri Verbeet
Committed by
Alexandre Julliard
Sep 18, 2013
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Plain Diff
d3d10: Avoid LPCSTR.
parent
2cc421f5
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Showing
8 changed files
with
31 additions
and
29 deletions
+31
-29
d3d10_main.c
dlls/d3d10/d3d10_main.c
+3
-3
effect.c
dlls/d3d10/effect.c
+0
-0
shader.c
dlls/d3d10/shader.c
+2
-2
d3d10.idl
include/d3d10.idl
+6
-4
d3d10_1shader.h
include/d3d10_1shader.h
+3
-3
d3d10effect.h
include/d3d10effect.h
+0
-0
d3d10shader.h
include/d3d10shader.h
+15
-15
d3dcommon.idl
include/d3dcommon.idl
+2
-2
No files found.
dlls/d3d10/d3d10_main.c
View file @
70861505
...
...
@@ -261,21 +261,21 @@ HRESULT WINAPI D3D10CompileEffectFromMemory(void *data, SIZE_T data_size, const
}
LPCSTR
WINAPI
D3D10GetVertexShaderProfile
(
ID3D10Device
*
device
)
const
char
*
WINAPI
D3D10GetVertexShaderProfile
(
ID3D10Device
*
device
)
{
FIXME
(
"device %p stub!
\n
"
,
device
);
return
"vs_4_0"
;
}
LPCSTR
WINAPI
D3D10GetGeometryShaderProfile
(
ID3D10Device
*
device
)
const
char
*
WINAPI
D3D10GetGeometryShaderProfile
(
ID3D10Device
*
device
)
{
FIXME
(
"device %p stub!
\n
"
,
device
);
return
"gs_4_0"
;
}
LPCSTR
WINAPI
D3D10GetPixelShaderProfile
(
ID3D10Device
*
device
)
const
char
*
WINAPI
D3D10GetPixelShaderProfile
(
ID3D10Device
*
device
)
{
FIXME
(
"device %p stub!
\n
"
,
device
);
...
...
dlls/d3d10/effect.c
View file @
70861505
This diff is collapsed.
Click to expand it.
dlls/d3d10/shader.c
View file @
70861505
...
...
@@ -93,9 +93,9 @@ static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_sha
}
static
struct
ID3D10ShaderReflectionConstantBuffer
*
STDMETHODCALLTYPE
d3d10_shader_reflection_GetConstantBufferByName
(
ID3D10ShaderReflection
*
iface
,
LPCSTR
name
)
ID3D10ShaderReflection
*
iface
,
const
char
*
name
)
{
FIXME
(
"iface %p, name
\"
%s
\"
stub!
\n
"
,
iface
,
name
);
FIXME
(
"iface %p, name
%s stub!
\n
"
,
iface
,
debugstr_a
(
name
)
);
return
NULL
;
}
...
...
include/d3d10.idl
View file @
70861505
...
...
@@ -795,8 +795,9 @@ typedef struct D3D10_SUBRESOURCE_DATA {
UINT
SysMemSlicePitch
;
}
D3D10_SUBRESOURCE_DATA
;
typedef
struct
D3D10_SO_DECLARATION_ENTRY
{
LPCSTR
SemanticName
;
typedef
struct
D3D10_SO_DECLARATION_ENTRY
{
const
char
*
SemanticName
;
UINT
SemanticIndex
;
BYTE
StartComponent
;
BYTE
ComponentCount
;
...
...
@@ -808,8 +809,9 @@ typedef enum D3D10_INPUT_CLASSIFICATION {
D3D10_INPUT_PER_INSTANCE_DATA
,
}
D3D10_INPUT_CLASSIFICATION
;
typedef
struct
D3D10_INPUT_ELEMENT_DESC
{
LPCSTR
SemanticName
;
typedef
struct
D3D10_INPUT_ELEMENT_DESC
{
const
char
*
SemanticName
;
UINT
SemanticIndex
;
DXGI_FORMAT
Format
;
UINT
InputSlot
;
...
...
include/d3d10_1shader.h
View file @
70861505
...
...
@@ -33,12 +33,12 @@ DECLARE_INTERFACE_(ID3D10ShaderReflection1, IUnknown)
/* ID3D10ShaderReflection1 methods */
STDMETHOD
(
GetDesc
)(
THIS_
D3D10_SHADER_DESC
*
desc
)
PURE
;
STDMETHOD_
(
struct
ID3D10ShaderReflectionConstantBuffer
*
,
GetConstantBufferByIndex
)(
THIS_
UINT
index
)
PURE
;
STDMETHOD_
(
struct
ID3D10ShaderReflectionConstantBuffer
*
,
GetConstantBufferByName
)(
THIS_
LPCSTR
name
)
PURE
;
STDMETHOD_
(
struct
ID3D10ShaderReflectionConstantBuffer
*
,
GetConstantBufferByName
)(
THIS_
const
char
*
name
)
PURE
;
STDMETHOD
(
GetResourceBindingDesc
)(
THIS_
UINT
index
,
D3D10_SHADER_INPUT_BIND_DESC
*
desc
)
PURE
;
STDMETHOD
(
GetInputParameterDesc
)(
THIS_
UINT
index
,
D3D10_SIGNATURE_PARAMETER_DESC
*
desc
)
PURE
;
STDMETHOD
(
GetOutputParameterDesc
)(
THIS_
UINT
index
,
D3D10_SIGNATURE_PARAMETER_DESC
*
desc
)
PURE
;
STDMETHOD_
(
struct
ID3D10ShaderReflectionVariable
*
,
GetVariableByName
)(
THIS_
LPCSTR
name
)
PURE
;
STDMETHOD
(
GetResourceBindingDescByName
)(
THIS_
LPCSTR
name
,
D3D10_SHADER_INPUT_BIND_DESC
*
desc
)
PURE
;
STDMETHOD_
(
struct
ID3D10ShaderReflectionVariable
*
,
GetVariableByName
)(
THIS_
const
char
*
name
)
PURE
;
STDMETHOD
(
GetResourceBindingDescByName
)(
THIS_
const
char
*
name
,
D3D10_SHADER_INPUT_BIND_DESC
*
desc
)
PURE
;
STDMETHOD
(
GetMovInstructionCount
)(
THIS_
UINT
*
count
)
PURE
;
STDMETHOD
(
GetMovcInstructionCount
)(
THIS_
UINT
*
count
)
PURE
;
STDMETHOD
(
GetConversionInstructionCount
)(
THIS_
UINT
*
count
)
PURE
;
...
...
include/d3d10effect.h
View file @
70861505
This diff is collapsed.
Click to expand it.
include/d3d10shader.h
View file @
70861505
...
...
@@ -72,7 +72,7 @@ typedef ID3DInclude *LPD3D10INCLUDE;
typedef
struct
_D3D10_SHADER_INPUT_BIND_DESC
{
LPCSTR
Name
;
const
char
*
Name
;
D3D10_SHADER_INPUT_TYPE
Type
;
UINT
BindPoint
;
UINT
BindCount
;
...
...
@@ -84,7 +84,7 @@ typedef struct _D3D10_SHADER_INPUT_BIND_DESC
typedef
struct
_D3D10_SIGNATURE_PARAMETER_DESC
{
LPCSTR
SemanticName
;
const
char
*
SemanticName
;
UINT
SemanticIndex
;
UINT
Register
;
D3D10_NAME
SystemValueType
;
...
...
@@ -96,7 +96,7 @@ typedef struct _D3D10_SIGNATURE_PARAMETER_DESC
typedef
struct
_D3D10_SHADER_DESC
{
UINT
Version
;
LPCSTR
Creator
;
const
char
*
Creator
;
UINT
Flags
;
UINT
ConstantBuffers
;
UINT
BoundResources
;
...
...
@@ -127,7 +127,7 @@ typedef struct _D3D10_SHADER_DESC
typedef
struct
_D3D10_SHADER_BUFFER_DESC
{
LPCSTR
Name
;
const
char
*
Name
;
D3D10_CBUFFER_TYPE
Type
;
UINT
Variables
;
UINT
Size
;
...
...
@@ -136,7 +136,7 @@ typedef struct _D3D10_SHADER_BUFFER_DESC
typedef
struct
_D3D10_SHADER_VARIABLE_DESC
{
LPCSTR
Name
;
const
char
*
Name
;
UINT
StartOffset
;
UINT
Size
;
UINT
uFlags
;
...
...
@@ -161,8 +161,8 @@ DECLARE_INTERFACE(ID3D10ShaderReflectionType)
{
STDMETHOD
(
GetDesc
)(
THIS_
D3D10_SHADER_TYPE_DESC
*
desc
)
PURE
;
STDMETHOD_
(
struct
ID3D10ShaderReflectionType
*
,
GetMemberTypeByIndex
)(
THIS_
UINT
index
)
PURE
;
STDMETHOD_
(
struct
ID3D10ShaderReflectionType
*
,
GetMemberTypeByName
)(
THIS_
LPCSTR
name
)
PURE
;
STDMETHOD_
(
LPCSTR
,
GetMemberTypeName
)(
THIS_
UINT
index
)
PURE
;
STDMETHOD_
(
struct
ID3D10ShaderReflectionType
*
,
GetMemberTypeByName
)(
THIS_
const
char
*
name
)
PURE
;
STDMETHOD_
(
const
char
*
,
GetMemberTypeName
)(
THIS_
UINT
index
)
PURE
;
};
#undef INTERFACE
...
...
@@ -183,7 +183,7 @@ DECLARE_INTERFACE(ID3D10ShaderReflectionConstantBuffer)
{
STDMETHOD
(
GetDesc
)(
THIS_
D3D10_SHADER_BUFFER_DESC
*
desc
)
PURE
;
STDMETHOD_
(
struct
ID3D10ShaderReflectionVariable
*
,
GetVariableByIndex
)(
THIS_
UINT
index
)
PURE
;
STDMETHOD_
(
struct
ID3D10ShaderReflectionVariable
*
,
GetVariableByName
)(
THIS_
LPCSTR
name
)
PURE
;
STDMETHOD_
(
struct
ID3D10ShaderReflectionVariable
*
,
GetVariableByName
)(
THIS_
const
char
*
name
)
PURE
;
};
#undef INTERFACE
...
...
@@ -199,7 +199,7 @@ DECLARE_INTERFACE_(ID3D10ShaderReflection, IUnknown)
/* ID3D10ShaderReflection methods */
STDMETHOD
(
GetDesc
)(
THIS_
D3D10_SHADER_DESC
*
desc
)
PURE
;
STDMETHOD_
(
struct
ID3D10ShaderReflectionConstantBuffer
*
,
GetConstantBufferByIndex
)(
THIS_
UINT
index
)
PURE
;
STDMETHOD_
(
struct
ID3D10ShaderReflectionConstantBuffer
*
,
GetConstantBufferByName
)(
THIS_
LPCSTR
name
)
PURE
;
STDMETHOD_
(
struct
ID3D10ShaderReflectionConstantBuffer
*
,
GetConstantBufferByName
)(
THIS_
const
char
*
name
)
PURE
;
STDMETHOD
(
GetResourceBindingDesc
)(
THIS_
UINT
index
,
D3D10_SHADER_INPUT_BIND_DESC
*
desc
)
PURE
;
STDMETHOD
(
GetInputParameterDesc
)(
THIS_
UINT
index
,
D3D10_SIGNATURE_PARAMETER_DESC
*
desc
)
PURE
;
STDMETHOD
(
GetOutputParameterDesc
)(
THIS_
UINT
index
,
D3D10_SIGNATURE_PARAMETER_DESC
*
desc
)
PURE
;
...
...
@@ -211,14 +211,14 @@ DECLARE_INTERFACE_(ID3D10ShaderReflection, IUnknown)
extern
"C"
{
#endif
HRESULT
WINAPI
D3D10CompileShader
(
LPCSTR
data
,
SIZE_T
data_size
,
LPCSTR
filename
,
const
D3D10_SHADER_MACRO
*
defines
,
ID3D10Include
*
include
,
LPCSTR
entrypoint
,
LPCSTR
profile
,
UINT
flags
,
ID3D10Blob
**
shader
,
ID3D10Blob
**
error_messages
);
HRESULT
WINAPI
D3D10CompileShader
(
const
char
*
data
,
SIZE_T
data_size
,
const
char
*
filename
,
const
D3D10_SHADER_MACRO
*
defines
,
ID3D10Include
*
include
,
const
char
*
entrypoint
,
const
char
*
profile
,
UINT
flags
,
ID3D10Blob
**
shader
,
ID3D10Blob
**
error_messages
);
HRESULT
WINAPI
D3D10DisassembleShader
(
const
void
*
data
,
SIZE_T
data_size
,
BOOL
color_code
,
const
char
*
comments
,
ID3D10Blob
**
disassembly
);
LPCSTR
WINAPI
D3D10GetVertexShaderProfile
(
ID3D10Device
*
device
);
LPCSTR
WINAPI
D3D10GetGeometryShaderProfile
(
ID3D10Device
*
device
);
LPCSTR
WINAPI
D3D10GetPixelShaderProfile
(
ID3D10Device
*
device
);
const
char
*
WINAPI
D3D10GetVertexShaderProfile
(
ID3D10Device
*
device
);
const
char
*
WINAPI
D3D10GetGeometryShaderProfile
(
ID3D10Device
*
device
);
const
char
*
WINAPI
D3D10GetPixelShaderProfile
(
ID3D10Device
*
device
);
HRESULT
WINAPI
D3D10ReflectShader
(
const
void
*
data
,
SIZE_T
data_size
,
ID3D10ShaderReflection
**
reflector
);
HRESULT
WINAPI
D3D10GetInputSignatureBlob
(
const
void
*
data
,
SIZE_T
data_size
,
ID3D10Blob
**
blob
);
...
...
include/d3dcommon.idl
View file @
70861505
...
...
@@ -21,8 +21,8 @@ import "ocidl.idl";
typedef
struct
_D3D_SHADER_MACRO
{
LPCSTR
Name
;
LPCSTR
Definition
;
const
char
*
Name
;
const
char
*
Definition
;
}
D3D_SHADER_MACRO
;
typedef
struct
_D3D_SHADER_MACRO
*
LPD3D_SHADER_MACRO
;
...
...
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